Team Xantrius

Game Master JasonX


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Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

Sounds good to me.

If things keep going like this, I'm going to have to give Xantrius Improved Initiative or else everything is going to be dead by the time he gets to do anything!


This was a throw away fight. I just wanted to get the system in place for future fights.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Since Kohar has based his build around this I really would prefer to not change the AoO rule from the normal one unless it proves to be a problem. His Sacred Huntsman archtype gets a huge nerf by this change. I don't think he is planning to go for the silly insanely high numer stuff (though it does only require a single dip at level 9 for a PoW class that grants access to golden lion). Can't we just promise to not abuse it too heavily and use the standard rule? Seems much better than making him rebuild his character entierly(since without sacred huntsman he wouldn't have his dragon companion which is kinda his main "thing")...


Male Dwarf Korak

Um, whoops. Pretty sure that speed was in error actually unless you saw something in my sheet I didn't. I can get it up to 30 while raging drunnk but not yet.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

@Korak: I think by status he meant current AC/HP/Saves. If everyone either has it below their name or in every one of their combat posts it'll save the GM 16 clicks per combat round. That adds up quickly...


Yes, if you don't have your AC listed in your status bar, then you MUST put it in your status tab. Also, I will not use the house rule on AoOs in this thread based on Aleziella's condition.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

I am not really sure why you changed defensive stance, nor does it make any sense to me, your change kinda makes it useless.

For example, if an enemy approaches and turns invisible, I would go into a defensive stance, or if I was just distracting a creature but not worrying about causing it damage I would fight it defensively.

In fact, I can't really think if a case where I would use it if I was making any serious attempt to attack, unless going for a pure touch attack.


What is "defensive stance"? The rules about Combat expertise and fighting defensively aren't changes, those are the actual rules. It is just that they are so misunderstood so often, I wanted to clarify and make sure everyone knew them. As to defending against an invisible enemy, unless you have Blind Fight, defensive fighting doesn't matter as it is a dodge bonus. You lose all DEX and dodge bonuses vs an invisible attacker (unless you have Blind Fight).


As to fighting defensively, there are many builds that use that. My Aldori Swordlord always fights defensively as he takes a -0 for +6 AC when he does.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Looking at it, I can where I misunderstood. The section name includes "as a standard action" but then talks about it as affecting the entire round, so when I skipped the name and went to the text...

Though truthfully, I think it is rather that I can have my character move in defensively (in character) and get no benefit, but can move out after an attack defensively and get the benefit.

Seems broken to me. Added to my list of things to fix. Perhaps a move defensively option to get the bonus moving in, then the fight defensively option for during and after (non stacking with each other though).


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3
JasonX wrote:
As to fighting defensively, there are many builds that use that. My Aldori Swordlord always fights defensively as he takes a -0 for +6 AC when he does.

This seems very broken to me (in the not making any sense type of broken). Why isn't it just a constant bonus to AC? And what is the cost? If no cost, why does it exist?


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

ok awesome i won't need to change anything and don't worry i wont be going POW stuff ^_^

oh and since we are in this situation would what i asked me doable, i tie the rope round my companions leg he flies up as i hold onto it and i glide behind him? i do only weigh like 70 lbs with all my gear


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

@Tanya: It just means that you are so good/practiced in fighting in a defensive manner that you don't take the normal penalties most people do. You can still chose to fight more recklessly, even if there is no reason for doing so. The cost is bigger than you think and it's opportunity cost. Every time you pick a set of feats/abilities etc. it's instead of something else. He could probably have picked other abilities to increase his hit and damage instead so in essence it does cost him, just not from using the action itself. Of course it still might be worth doing. I have a character in another game that usually takes -6 AC for massive bonuses to hit and damage. Compare Arcane strike and power attack, they give you similar benefits. You could say arcane strike doesn't cost you anything (except for a swift action, but that can be avoided), but it actually cost you in decreased damage.

@Jason:I am quite confused. Is the ledge above us and the fisure going up (what I think). Or is the ledge going out from our level and going down. Some responses indicate one thing while others another thing. The only ways forward is back to where we fell down and up the fissure right?


Male Dwarf Korak

ledge fourteen feet above us fissure above that. At least that's what he said. He also said the strap of the backpack is hanging off the edge of the ledge.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Tanya's post about sending her lights down the hole really confused me. I should have gone back to check rather than posting here. Obviously the lights can't go down since the hole goes up...


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Sorry I messed you up.

Phew, my turn done. GM messed me up, now I messed up Alez...AL, just AL :)

So it is her turn now. Who will she mess up?

:)

Note, I'm kinda used to using the the term "down" in relation to holes as meaning "into." Someplaces use it like that.


Male Dwarf Korak

So do I, we'll need to be careful, I assumed you meant the passage because I missed the mention of the fissure.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Down a passage/tunnel/hole works fine when it's down or horizontally, but doesn't really work for when you are going up.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Shouldn't Xill have much more skillpoints due to being a half dragon? 6 per level -3 int = 3 total per hd.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

ya this is the first time i have been able to use the template so i was not sure how to handle the Skill points so i went with the basic ^_^


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

All Xill's HD are racial so it would get that benefit as well. I think only skillpoints and breath weapon are calculated from that. BAB is still as animal.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

@GM any ruling on this

are my animal companions HD now d12 and dose it have more skill points


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

It specifically says to not recalculate hd, bab and saves... Read the template.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

sorry i have not gone to sleep and i have been up for 18 hours...im going to try and get two hours soon....soon


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

About 2 pm here and I'll try to get a few hours as well. The baby woke me up brutally early...


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Sounds like my day, 18 hours, 3 to sleep with the sun in my eyes, then 18 more hours, then finally 6 hours sleep and 18 more hours.

How many days do you get to have n a row?

Edit, ninja'd!


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

@Tanya: Not going to tell the rest of us what you discovered eh? ;)


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Not, unless asked. She doesn't work in a group very often (as in this is like the second or third time in her life) and so doesn't really think in terms of informing the group of every tiny thing (unless obviously and immediately relevant). It is one of her character flaws.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

I was thinking to ask, but don't feel like backtracking that far given that so much happened in between for Alexiella. Maybe someone else will ask, like the one who actually got the backpack..


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

no my character at the moment only has getting out in mind i know that the potions could be useful but i have not reason to ask now


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

and there goes all of our good rolls lol


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Damn, the player in me wants to go in there sooooo bad, but my character have a hard time justifying it. What do the rest of you think?


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

I am going to Venice for 4 days on the 20th, I'll try to post when I'm in the hotel but if I am holding up the group go ahead and bot me


My Announcements

Out of curiousity, (I always lke the "why" of other gms.)
where did you get the math for us taking 25 minutes to go 1900 feet?


You are limited to 15' of movement and moving cautiously. However, I took that straight from the book and didn't do the math myself.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

So Aleziella and Xantrius already started moving forward... Nothing happens?

Kothar is against as the only one, though Bakji haven't posted his opinion yet.


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Inquisitor (Sanctified Slayer) 3| hp 1/21 | AC18 T13 FF 15 | CMD 16 | F +4 R +4 W +7 | Spd 20' | Init +9 | Perception +10

Ack, forgive me on the longer silence. I was slammed on Sunday with my at table game and errands.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Too bad archivist replaces versatile performance, because Defic Obedience (Shelyn) would otherwise be quite awesome for Xantrius, giving a ton of bonuses to a ton of different skills. If he picks the Sentinel prestige class his shared smite would be giving everyone an extra +cha on attacks AND damage in addition to what he normally gives from smite(earliest level 11). Of course then he might lose a few paladins levels so it might not be worth it to pick that archtype.


He would already be giving his cha bonus to hit with smite, so he wouldn't gain it again.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

If you read the link it says that it gives double his Cha bonus to hit...


which link? I was looking for the specific ability you are talking about. I know the paladin one to give everyone a smite, but I thought you were referencing an additional ability from another class that gives people your cha bonus to hit?

Edit: Ah, I found it, Glorious Might. Yes, that works. I thought you were trying to add his cha bonus twice from two different abilities (they wouldn't stack), but that ability specifies "double your cha bonus" as you said. Damn that's good.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

It looks good, but I really don't see Xantrius using a glaive. I have set him up as a weapon and shield fighter to emphasize his protective nature and was thinking about taking feats such as Saving Shield later on.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

oh i forgot to ask do you want us to hold off on posting until its our turn or just post and then you'll post how it happens


Post as you can, I will adjust if needed, I would prefer that you wait for your block though (i.e. all PCs before the enemy, the enemy, then all PCs after the enemy.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Well for us euros (me and Kothar afaik) it's either post now or not until after we wake up.


Inquisitor (Sanctified Slayer) 3| hp 1/21 | AC18 T13 FF 15 | CMD 16 | F +4 R +4 W +7 | Spd 20' | Init +9 | Perception +10

You guys are extremely active when I'm asleep. Of course not much I can do about it and not a bad thing just I can get in like 2 posts a day compared to some of you ^^.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Murphy's Law: "Everything that can go wrong does."

The next person is likely to post right after the person who is going afterwards has gone to bed or is otherwise busy. That way we have to wait the maximum amount between each player.

The question/answer way of doing knowledge checks works fine in real time, but in pbp it could slow down the game as you go back and forth.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

Yup aleziella has it right, I went to sleep right after I asked my question^_^


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1
Kothar Kreedan wrote:
Yup aleziella has it right, I went to sleep right after I asked my question^_^

I hope people are fine with discussing tactics...:

A lot of people got different opinions on tactics to use in different situation and this is just my opinion: When we are facing a single enemy who can freely switch targets I don't think minorly boosting someone's defense is a very good use of an action, especially not when we have a significant boost to hit and damage for one round (encouraging roar). We might even be able to finish it off before it gets to attack a again. Xantrius is moving before you so you can very likely just step in where he stood and strike at it. If the enemy had no choice about who to attack or it was before combat I think this ability would be much better to use. Am I missing something crucial?

Also I think you forgot to post for Xill.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

No I understand that its just when I looked at the map it wasn't much space to move around so I decided not to have my animal companion do anything and just give a bonus to the only person in the room that I could reach

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