Team Xantrius

Game Master JasonX


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-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

i actually just did that and now i cant even login dammit this app used to be a big help to


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1
Kothar Kreedan wrote:

bro-do you even sleep..

i have to say this is the most active group of posters i have played with since i got on the boards, suck that my wayfinder app is not working so i cant post as much as id like...

The baby woke me up, then I went out on a walk with him before work.

The app doesn't exist for iPhone sadly. I still get by through the browser. Maybe 80% of my posts are through the phone currently...


Male Dwarf Korak
Aleziella Libuyaza wrote:
Kothar Kreedan wrote:

bro-do you even sleep..

i have to say this is the most active group of posters i have played with since i got on the boards, suck that my wayfinder app is not working so i cant post as much as id like...

The baby woke me up, then I went out on a walk with him before work.

The app doesn't exist for iPhone sadly. I still get by through the browser. Maybe 80% of my posts are through the phone currently...

Fifteen in my case. And I also use the browser, I haven't messed with wayfinder so I don't know if it's better for it. Though given Kothar's problems I'm not likely to try.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

I've been meaning to put a mini-statblock underneath the name for convenience, but I've always found other things to prioritize, like replying to threads... It does help out a ton, saving everyone from having to look up everything all the time, especially the GM who is very time constrained during combat with so many groups.


Male Dwarf Korak
Aleziella Libuyaza wrote:
I've been meaning to put a mini-statblock underneath the name for convenience, but I've always found other things to prioritize, like replying to threads... It does help out a ton, saving everyone from having to look up everything all the time, especially the GM who is very time constrained during combat with so many groups.

I use an editable character sheet loaded into google drive. I've been considering just posting the link in there now that I know where to put it.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Funny, to see how different players react to the same flashing light. I'm almost waiting for someone to call out "look! a will o the wisp!"


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

It's not the player, but the character. My character is going to jump into action to protect people if she thinks it's a chance it's necesarry.


Male Dwarf Korak

Korak is more laid back, but will run into a fight he sees because A. It looks fun, or B. Somebody looks like they need help badly.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Aleziella can't actually carry more without reaching encumberance.

Also 20 feet is like 6 meters, that's very close, certainly close enough to talk... My posted action really doesn't make sense under those circumstances...

Edit: @Jason: In the future it would be nice if you could post rough distances (or exact if you have them). So we'll be able to post actions more fitting to the actual situation rather than matching what we think the situation is.


Yes, I was aware that everyone didn't realize he hadn't moved very far yet.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

No problem, it was cleared up without much impact. :)


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Gotta crit all the skillchecks. I hope my "luck" continues through combat and I actually get some crits there as well :$.


Male Dwarf Korak

Hand them to me, Korak has plenty of weight extra weight thanks to that bloody roll!


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Aleziella already got alchemical items to deal with swarms. I suggest that someone with decent Dex who doesn't have such items yet take them instead. Though it might be an idea to hurry as this very well could be a swarm inside that thing.


Male Dwarf Korak

We have a ruling on my drinks yet?


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Not going to detect evil on it? Hmm, I wonder if Aleziella knows that paladins can detect evil...


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

@GM-a question
this thought just came to me...if i say have a rope attached to my animal companion as she is flying and i hold onto it, would that let me since i have winds and a gliding ability to glide behind her as long as i hold onto the line??


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

@Kothar Kreedan: Are you referring to Xantrius' idea or Korak's idea?


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

Actually nether what ideas are you referring to ?

I'm going to sleep now I try to post again in 5 to 7 hours ether before or after the gym ^_^


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Your Gameplay post:

Kothar Kreedan wrote:

"thats a fine idea lets hope what ever comes at us dose not just attack the clump grouped and comes at us in a direction we can defend from"

Kothar and xill move up five feet behind Xantrius

[dice=stealth]1d20+12
[dice=stealth{xill}]1d20+8

You refer an idea, who's idea? Aleziella's idea then? I guess by process of elimination that is the only one left.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

Oh yah I meant yours I try to specify who I'm talking to from now on lol


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

@Xantrius: Just because I am curious, are you planning to TWF with sword and shield using improved shield bash, twf etc or will you just keep on using a shield for defense and attack with just one weapon?

In general I am curious about what everyone are thinking about future plans, so if people want to share that would be nice. We might be able to coordinate spells and such as well. Would be nice to avoid too much overlap seeing as we pretty much all can pick the same spells, except for personal spells of course which we can't cast on each other.


Male Dwarf Korak

Given the current overload of healing I'm gonna concentrate on my buffing abd battle brews

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4
Aleziella Libuyaza wrote:

@Xantrius: Just because I am curious, are you planning to TWF with sword and shield using improved shield bash, twf etc or will you just keep on using a shield for defense and attack with just one weapon?

In general I am curious about what everyone are thinking about future plans, so if people want to share that would be nice. We might be able to coordinate spells and such as well. Would be nice to avoid too much overlap seeing as we pretty much all can pick the same spells, except for personal spells of course which we can't cast on each other.

I was thinking about taking Shield Focus, then Alignment Channel (possibly Mythic version) and maybe Power Attack. I hadn't thought about it past that.


Inquisitor (Sanctified Slayer) 3| hp 1/21 | AC18 T13 FF 15 | CMD 16 | F +4 R +4 W +7 | Spd 20' | Init +9 | Perception +10

Mostly gonna be looking at buff spells, I'm not gonna be sinking any more into Wisdom via Advancements or even likely headbands.

AC based ones and ones that effect ammo will be the most likely. I haven't fully looked into it yet.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

It's quite nice to be able to play out issues like this, hopefully it won't cause problems between the players and we'll actually be able to come to a solution.


Male Dwarf Korak

Last time I was in a conversation like this I was advocating a scouting party to figure out if a group were rebels or not instead of just going in there and kicking their asses. Unfortunately we were military(esque) and somebody pulled rank. Come to find out I'm the only person in the group who understood we were spies.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

I don't mind a small amount of character conflict as long as it's only about the character and came naturally, so players don't start fighting. My retort just felt right for my "dragon" to have ^_^


Male Dwarf Korak

Uh seriously need an answer on those brews here.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Can't you just roll for them then?

Alexiella asked twice IC about what spell Avarashnial offered, but he still hasn't answered.


Wow, way too many rules for the homebrew. For now, all starting concoctions are of Good quality.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

@Jason: Do you plan to wait for everyone to post that they are actually moving before moving along? I think we all are in agreement now. Did my diplomacy have any effect btw? Hopefully the modifiers are so great that my abyssal roll didn't have a severe negative effect.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

With the tunnels being so narrow we'll have a huge problem for everyone to reach. On the plus side it'll be much easier to protect the people with low defenses. What do people think about my suggestion? I am thinking it might be better to have two straight lines, so something like this:
Bakji Horgus Avara Kothar Xantrius
Korak Tanya Argus _ Xill __ Aleziella

That leaves Korak and Bakji defending the back. Sadly it'll be hard for Korak to do much if the attack comes from the front. Does Korak have any ranged abilties? I haven't read the brewmaster class and I am not planning to do so.


Male Dwarf Korak

Eventually yes, I can get some simulated breath weapons, turn my casks into bombs etc, right now, I got reach and the marching order seems good to me.


Inquisitor (Sanctified Slayer) 3| hp 1/21 | AC18 T13 FF 15 | CMD 16 | F +4 R +4 W +7 | Spd 20' | Init +9 | Perception +10

I feel pretty safe with what is suggested.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

ya im good with it to


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Then everyone are good :). Can we finally get a move on?


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Let's start things off with a bang shall we? Is the extra damage from pow stances and manouvers multiplied on a crit? I must admit I am not very familiar with PoW. I could see arguments either way, but I rolled for not as that is the standard for extra dice (but if it counts as part of the weapon or something I guess it'll be multiplied.

Edit: Seems I was indeed correct and it's not multiplied.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

im assuming my pet goes at the same time i do for simplicity??


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

It's not listed in initiative so I would assume so. It's int 4 so you don't actually need handle animal to direct it, correct?


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

true


Yes, for simplicity in this fight I did that. However, for future combats I will roll separately for him so he can perform all normal options (like readying and holding).


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

ok cool


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

19 init, 20 attack, 19 confirm. As long as all my rolls continue to be 18+ things will be good...


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

and thus you broke you're chain lol


Ok, excuse the length of this post, but I would usually have spelt this out in the recruitment thread. Because of the way this campaign started I missed doing it and the rush to get playing, it is late coming out.

1) Responses: I am online a lot some days and some days on only once or twice during the day. When I get on I check all of the new posts and then post accordingly. Sometimes that will be individual responses or spoiler tabs, sometimes it will be a general post that addresses an issue or rolls made by several people, and sometimes it will be a PM to keep it secret. Be aware though, that I will be not responding if you fail to notice a change or I will respond with NPC dialogue that will require you to notice the effect. I also have everyone’s Perception and Sense Motive skills written down and, as you can see, I make d20 rolls with no explanation to see if you notice an effect as well. If, however, you feel I missed something you did, bring it up as a reminder (I already missed a couple of posted actions).

2) My dice rolls: I like the story to be as much a surprise as possible. One thing I do is not put modifiers in my d20 rolls so the skill level of an opponent is not as easy to determine. This, I believe, adds to the suspense and uncertainty of an encounter. It also does not make any changes (such as adding the advanced template, etc.) I have made obvious. This is why in combat it is very important for you to put the Status tab in your posts each round so I am aware of the current state of your AC and CMDs.

3) Ability rulings: Certain abilities are slightly modified to meet the thematic concept of the ability. I will let individuals know if this affects them and will be open to any discussion of changing my interpretation, just make sure you have a solid case for the change.

4) Combat modifiers and abilities: Combat Expertise, fighting defensively, and similar actions require you to attack before gaining the benefit. Attacks must be against active opponents (I.e. no “attacking the ground”, etc.). For instance you move up to a creature with reach and attack it, fighting defensively. The bonus to AC comes when you make the attack, so its AoO from reach will go against your regular AC. The AC bonus will then last until the START of your next turn, so plan your actions accordingly.

5) Combat Reflexes and Parry: One of my very few House Rules. All extra AoOs after the first suffer a -2 cumulative penalty. I find the “infinite parry” very abusive. Notice you still have a decided advantage over iterative attacks, as they suffer a -5. This House Rule is up for debate, so let me know if you have a strong disagreement with it. I will consider dropping it, but I really feel it balances things a little better (especially considering the addition of mythic).


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Except for the last point I love those things. I don't think anyone in our group are actually focusing on AoO's, so it probably won't even come up much. One nice thing about it is that it does nerf the infinite AoO things that are too easy to get with PoW and mythic (not that I am planning on picking up that, but just saying).


Male Dwarf Korak

Eh, I'm cool with it, and I'll start doing that status thing.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

...a big part of my build is Aoo's...with my 10ft reach

edit

i dont mind rethinking the set up of my feats but if youll let me drop the combat reflex and change my weapon...


Combat reflexes is still powerful, notice that it is only -2. However, I am fine if you wish to change. Btw, my main characters are big DEX and AoO guys and I have found this rule to impact them only slightly.

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