
GM Vainglory |
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But again, Tragedy is an imitation not only of a complete action, but of events inspiring fear or pity. Such an effect is best produced when the events come on us by surprise; and the effect is heightened when, at the same time, they follow as cause and effect. The tragic wonder will then be greater than if they happened of themselves or by accident; for even coincidences are most striking when they have an air of design.
—Aristotle, Poetics
Wherein:
--------------The stars are right.--------------
Hastur's gaze gains brief focus upon the Earth.
--------------And things change.--------------
It is October 1928. London: the capital of an empire that covers a quarter of the globe and contains a quarter of the human race. The population busies itself with its concerns of politics and government, finance and production, work and recreation.
But how fragile things are.
What ignorance there is.
Are your favorite words either "phyrric victory," or unpronounceable using human speech organs? Then join us for a bit of horrific investigative roleplaying in the Call of Cthulhu adventure Tatters of the King. I've got two players lined up already, so I'm only looking for one or two more, depending on the submissions. If you've never played CoC, fear not - it's a very simple easy to learn via the free quickstart rules and plenty of other things to fear once we start playing.
6th Edition Quickstart Rules
In addition to the standard rules, use the following:
Roll two sets of attributes, and pick either.
After picking which set you use, you may move 3 points from one attribute to another. This may be done up to three times, picking different attribute each time. This replaces the ability to swap attributes which use the same value.
Do not roll for your financial situation, this may be freely chosen through backstory.
Recommendations from the book: Ideally one investigator should be a psychoanalyst or alienist and published in this field, and one or more of the others should be involved in the creative arts. It is convenient if the investigators live in or near London, but one or all can be foreign-based if they are prepared to travel to Britain to address events.

legoguy4492 |

Set 1
STR: 3d6 ⇒ (6, 3, 5) = 14 11
CON: 3d6 ⇒ (3, 3, 5) = 11
POW: 3d6 ⇒ (4, 4, 6) = 14
DEX: 3d6 ⇒ (6, 3, 2) = 11
APP: 3d6 ⇒ (5, 6, 1) = 12
INT: 2d6 + 6 ⇒ (1, 3) + 6 = 10 13
SIZ: 2d6 + 6 ⇒ (1, 1) + 6 = 8
EDU: 3d6 + 3 ⇒ (6, 6, 6) + 3 = 21
Set 2
STR: 3d6 ⇒ (2, 6, 2) = 10
CON: 3d6 ⇒ (5, 5, 5) = 15
POW: 3d6 ⇒ (4, 3, 4) = 11
DEX: 3d6 ⇒ (4, 5, 6) = 15
APP: 3d6 ⇒ (2, 2, 1) = 5
INT: 2d6 + 6 ⇒ (1, 5) + 6 = 12
SIZ: 2d6 + 6 ⇒ (6, 2) + 6 = 14
EDU: 3d6 + 3 ⇒ (2, 6, 4) + 3 = 15
Picking set 1. Moving three points from STR to INT.

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STR: 3d6 ⇒ (3, 2, 5) = 10
CON: 3d6 ⇒ (4, 6, 4) = 14
POW: 3d6 ⇒ (5, 5, 5) = 15
DEX: 3d6 ⇒ (5, 1, 5) = 11
APP: 3d6 ⇒ (5, 1, 5) = 11
INT: 2d6 + 6 ⇒ (6, 2) + 6 = 14
SIZ: 2d6 + 6 ⇒ (3, 5) + 6 = 14
EDU: 3d6 + 3 ⇒ (2, 2, 6) + 3 = 13
or
STR: 3d6 ⇒ (5, 2, 6) = 13
CON: 3d6 ⇒ (2, 4, 2) = 8
POW: 3d6 ⇒ (1, 1, 1) = 3
DEX: 3d6 ⇒ (4, 6, 2) = 12
APP: 3d6 ⇒ (3, 5, 3) = 11
INT: 2d6 + 6 ⇒ (6, 2) + 6 = 14
SIZ: 2d6 + 6 ⇒ (1, 5) + 6 = 12
EDU: 3d6 + 3 ⇒ (1, 3, 4) + 3 = 11
3Pow? Well I guess I'll be using the top set. 15SAN is a bit too silly to handle.

Loup Blanc |

Actually saw this earlier, but I'm coming over from your post in the Strange Aeons thread. I'm not hugely familiar with Call of Cthulhu, and I'm more familiar with 7th edition than 6th, but I'll give the quick start guide a read-over and whip something up. Never done anything with this adventure so I certainly am new in that regard, too.
EDIT: Back in time to roll.
Constitution: 3d6 ⇒ (2, 4, 2) = 8
Dexterity: 3d6 ⇒ (3, 1, 3) = 7
Size: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Intelligence: 2d6 + 6 ⇒ (2, 5) + 6 = 13
Power: 3d6 ⇒ (2, 3, 1) = 6
Appearance: 3d6 ⇒ (5, 4, 5) = 14
Education: 3d6 + 6 ⇒ (6, 5, 4) + 6 = 21
Constitution: 3d6 ⇒ (4, 5, 3) = 12
Dexterity: 3d6 ⇒ (6, 2, 1) = 9
Size: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Intelligence: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Power: 3d6 ⇒ (2, 4, 3) = 9
Appearance: 3d6 ⇒ (1, 3, 1) = 5
Education: 3d6 + 6 ⇒ (1, 5, 3) + 6 = 15
...Yech, a weird mix on both. I'm gonna go with the first set, though, if only because of the killer Education.

Jeff "Rusty" Henderson |

...Yech, a weird mix on both. I'm gonna go with the first set, though, if only because of the killer Education.
Don't forget you can move some points over from attributes to make your attributes more average. Also, Education is +3 and not +6. But heck, that is one great Education roll.

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Set 1
STR: 3d6 ⇒ (3, 4, 4) = 11
CON: 3d6 ⇒ (1, 6, 6) = 13
POW: 3d6 ⇒ (5, 2, 3) = 10
DEX: 3d6 ⇒ (6, 1, 3) = 10
APP: 3d6 ⇒ (3, 5, 5) = 1310
INT: 2d6 + 6 ⇒ (6, 4) + 6 = 16
SIZ: 2d6 + 6 ⇒ (1, 3) + 6 = 10
EDU: 3d6 + 3 ⇒ (1, 1, 4) + 3 = 9 12
Set 2
STR: 3d6 ⇒ (4, 2, 2) = 8
CON: 3d6 ⇒ (4, 6, 3) = 13
POW: 3d6 ⇒ (1, 3, 4) = 8
DEX: 3d6 ⇒ (5, 5, 4) = 14
APP: 3d6 ⇒ (4, 3, 5) = 12
INT: 2d6 + 6 ⇒ (4, 5) + 6 = 15
SIZ: 2d6 + 6 ⇒ (2, 3) + 6 = 11
EDU: 3d6 + 3 ⇒ (1, 2, 2) + 3 = 8
A bit of an odd spread but I can work with it I think!