Tark's Council of Thieves: Rebels with a Cause (Inactive)

Game Master Tark the Ork

CURRENT COMBAT/DUNGEON MAP!


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M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"It would be a pleasant change from the grim and horrid drudgery of the day to day. Not even killing a shadowbeast seemed to settle them"


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Aerieth is not really paying attention to the chit chat of the others, and when Bingo mentions the door, she carefully moves toward it looking for traps or anything else dangerous.

Perception: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
What is this, super perception roll day?


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

"Ah, looks like you've found something that was meant to be hidden, Bingo. Excellent."

Assume I cast Guidance on every Disable check.


Male Orc Expert 5

Aerieth discovers the door easily enough. It does not appear to be locked or have any real mechanisms at all. She also finds no traps worthy of note.

Inside the room is little more than a closet. But within partially covered by a fresh canvas is a body sized mirror, a ghostly glow comes from it as well as an unsettling chill.


Male Human Barbarian 5
TarkXT wrote:
Inside the room is little more than a closet.

For a moment, I thought we had a The Lion, the Witch, and the Wardrobe moment coming up.

Beijs stares at the mirror. "I think it's time we prepared for combat." Bejis double checks his gear, arranging it as needed. He then kneels and starts praying to Gorum, asking him to guide the group to the heart of their fight. For the new guys, Bejis's beliefs about Gorum are a bit off, as he's never had a proper study of Religion. The gladiator school version was a bit short.

Bejis will strap a potion of Cure Serious Wounds at his belt for easy retrieval. "Anyone want to carry these?" Bejis will offer the 3remaining Potions of Cure Serious Wounds and 4 remaining Potions of Lesser Restoration he has from Janiven.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"I'll take one" Bloodless similarly takes a Potion of Cure Serious.

"This isn't the Harem I was hoping for" Bloodless jokes dryly with a gallows humour. "That mirror looks pretty important, want to have a look?"


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo nods, and accepts the potions, if offered. "I'll hold onto these, if you want. I hope to not be involved in any melee activity, so they'll have more of a chance of not being broken with me."

After accepting the potions, she makes sure her weasel was tucked in his pouch. "Keep your head down, Ruprecht," she whispers.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

I prefer remaining out of combat, but will take one of each in case I, or someone else, needs them.

Aerieth then moves over to the mirror and begins to examine for any physical traps. If none are found, then she will cast Detect Magic and see what, if any, magic it holds.

Perception: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 <-- assuming Guidance cast


Male Orc Expert 5

Aerieth does find a trap. Around the mirror is a rather clever fireball trap that would be more than enough to incinerate anyone standing before the mirror and somewhat outside the room.

What's odd is that it appears to have already been disarmed.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Strange. There is a very powerful magical trap on this mirror which could incinerate us all. But, what is very odd is that it appears to have already been disabled.

Aerieth looks to the others for any thoughts.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

Shuttering at the thought of being roasted alive Bingo grimaces. Just because being lit on fire would be a new experience that didn't mean he wanted to try it. Well that is extremely odd... While I don't know much about traps, I do know a thing or two about magical theory. I believe that once the link has been broken the invested energy should start to bleed off. Scholars call it the law of closed systems. That's the reason why some spells last longer than others. Aerieth, I don't want to disturb anything, but can you estimate how long it has been since the spell was disabled?

Making all of this up here, but I though it sounded conceivable.


Male Human Barbarian 5

Bejis starts to look carefully at the floor and any furniture in the room, looking for places dust might have been disturbed, or other telltales of passage might show. Once the floor has been checked, he'll check the cabinet and the other door.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

I assume Bloodless has track, and might be the best to date the timing of the passage.


Male Orc Expert 5

Last call for any final preparations before stepping through the looking glass.

Aerieth can't honestly tell how long it's been disabled.

Bjeis looking at the dust on the floor can tell someone entered but has not left but beyond that cannot say how long.


Male Human Barbarian 5

"Someone has gone in, and not left. I'm not sure when. We should keep our guard up." Bejis contemplates the off chance that this is where Thesing disappeared to.

"Bloodless should go first. He can see in the dark, and then fight or light a torch if needed."


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

With no preparations to make, Bloodless and his Wolf step through.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Seeing the Ranger pass through the mirror, Aerieth whispers a prayer to Calistria and then follows through the mirror.


Male Orc Expert 5

Right then. I'll have to read over this bit since it's been quite a while. Expect quite a dungeon run.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Ermagerd, hope its not too brutal


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Gotta expect something since we have done essentially no fighting other than the bit in the play since I joined this campaign a little over a year ago - yikes, has it been that long?


Male Orc Expert 5

Indeed it has essentially been straight roleplaying since the end of the first book. Time to dust off those rusty great swords gentleman! This is where lots of obituary entries are made! :)


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

Oh dear Desna! I hope I don't regret this. Mutters Bingomite while forcing down the nervous bile that threatens to overwhelm him. As he watches Bloodless step through the mirror, Bingo reassuringly reaches one hand into a hidden pocket in cloak and withdraws a tiny purple and black swallowtail butterfly. Softly cooing to the butterfly Bingomite runs one stubby finger gently over the insects wing. Bless us little one. Bingo wispers before carefully tucking Nightsong back into his cloak. Calm and collected Bingo breaths one final prayer to his goddess before he steps up to the mirror and lays one hand on his warped image.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Strange AP, the combats seem short and messy too, not sure the streakiness is very player friendly - just short brutal high risk encounters placed sporadically. I wonder if the writers were the same ones who gave us gems like Xanesha?


Male Human Barbarian 5

Bejis holds on to one Potion of Cure Serious Wounds, gives one to Bloodless, and 2 to Teo. Bejis will hold one Potion of Lesser Restoration and give 3 to Teo.

Did we get the Wand of Cure Light to one of our new guys?

Bejis will make sure he knows where his lamp, oil, and flint and steel are in case it's dark on the other side. Then, calm and ready to fight to the death, he steps into the mirror.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

I don't think I've been given a wand by the group.

Teo accepts the five potions. "Anyone else need a couple," she asks as she stores them, but by the time she turns around the others had already stepped through the portal. "Here goes nothing, she gulps, as she also places her hand on the mirror, expecting to reappear somewhere else.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

Teo, would you mind if I grabbed the mostly used wand of cure light wounds? I saw that you have a fully charged one.


Male Orc Expert 5
Bloodless wrote:
Strange AP, the combats seem short and messy too, not sure the streakiness is very player friendly - just short brutal high risk encounters placed sporadically. I wonder if the writers were the same ones who gave us gems like Xanesha?

This part of the AP was lovingly brought to you by Richard Pett who brought you such light hearted and warm adventures such as The Skinsaw Murders and The Wormwood Mutiny. :)


Male Orc Expert 5

Thankfully Bloodless doesn't have any buttlove crazy gay ghouls chopping people up out of loneliness for his "greatsword".


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)
TarkXT wrote:
This part of the AP was lovingly brought to you by Richard Pett who brought you such light hearted and warm adventures such as The Skinsaw Murders and The Wormwood Mutiny. :)

Ahhhh thought I recognised the handiwork. 'The Skinsaw Murders' a delightful rom-com if ever I saw one. I will now expect significant enemy forces that are way out of the party league and horrible traps of a vicious and punitive nature. I'm still scarred by Xanesha, and that fine encounter in book 2 of Second Darkness.

Blooldless looks about his new surroundings, and hopes that it is not the foyer of Pharasmas boneyard.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

In a uncoordinated roll, Bingomite tumbles through the other side of the mirror. Looking rather undignified the diminutive orange haired gnome sheepishly sweeps some dust off his his shirt, his cheeks red with embarrassment. Well that was different. The gnome thinks to himself, glancing at the room.

Perception: 1d20 + 11 ⇒ (1) + 11 = 12


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Please take it, Bingo. Spreading our healing resources out is always a good idea! Did you get any of the potions that Bejis gave to me? If not, you should take at least a couple of them.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

I'll take one of the Potions of Cure Serious Wounds but since I can cast Lesser Restoration I think there's less of a need for me to hold on to that one.

I went back and looked at the Wand of Cure Light Wounds, and I show that it had 19 charges remaining so I will go ahead and update that on my character sheet. It also looked like the group purchased a Wand of Infernal Healing just before you went to the banquet. I wasn't sure if it had gotten lost in the shuffle.

Speaking of Wands, when I rolled up Bingomite, I purchased a partially charged wand of Enlarge Person. At the time I though it going to be accessible via the oracle route. I never updated it. If Tark is ok with it I would like to give that to Aerieth. I saw how effective it was on Bejis during the trial and wanted to use that trick more often.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

I marked one of the potions off, Bingo.

I also didn't remember this was a Pett adventure. We're all gonna die!!


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

I will take the Wand of Enlarge Person, and should probably take one of the Potions of CSW as I do nto have any healing magic. I can use the Wand of IH though.

Someone coordinate who has what before we start to add the same thing to different peoples character sheets.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Per Beljis's above post, I added two potions of cure serious wounds and three potions of lesser restoration. I subtracted one potion of cure serious wounds for Bingo, per my last post, leaving me with one and three, respectively. Easy peasy.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)
TarkXT wrote:
Thankfully Bloodless doesn't have any buttlove crazy gay ghouls chopping people up out of loneliness for his "greatsword".

Funny enough I'm playing a Priest of Asmodeus in a Rise of the Runelord AP and foxglove has got a man crush on me. Still in Burnt Offereing but I'm dreading when his "gifts" start to arrive.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)
Aerieth Deventis wrote:

I will take the Wand of Enlarge Person, and should probably take one of the Potions of CSW as I do nto have any healing magic. I can use the Wand of IH though.

Someone coordinate who has what before we start to add the same thing to different peoples character sheets.

I'll remove the enlarge person wand from my equipment, it's got 13 charges remaining Aerieth.


Male Orc Expert 5

As all of you tumble, stride, or leap into the mirror in various ways and means the air takes on a sudden chill as you find yourself standing in a wide corridor.

The corridor extends from a pair of dull metal doors ahead of you. The walls, floor, and ceiling of this hall are paneled in gray wood, including
several empty alcoves along each wall. No source for the dim illumination is apparent. Shadows seem to dance at the corner of the eye in the alcoves, and a soft, barely audible whispering floats in the air of this strange place. What appears to be a slumpedover corpse dressed in tattered robes lies heaped on the floor between the closest alcoves.

Contributor

Teo Brissett wrote:

I marked one of the potions off, Bingo.

I also didn't remember this was a Pett adventure. We're all gonna die!!

Die:)


Male Human Barbarian 5

Bejis will avoid touching anything in here, until it has been cleared by Aerieth as trap-free.

Bejis will first listen carefully for any other beings around, or to try to figure out what the whispering is. Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Bejis will then examine the body as best he can without touching it, checking to see if he can find any clues as who it might be. Specifically f it might be Thesing. Perception: 1d20 + 8 ⇒ (20) + 8 = 28 He will also check to see if it is appears fresh (intact) or very old (since decomposed), although I don't have Heal.


Male Orc Expert 5

Bejis discerns that unless Thesing has aged about a hundred years and magically transformed into an elf than this is not Thesing. There's no apparent reason for the mans death. But rather than the terrible death grimace the groups more violent party members have come used to seeing this elf's face is locked in a serene sleep. The body does not look terribly old and Bejis guesses with his unskilled eye no more than a day or two. The robes are wizardly of the type often found among schooled arcane casters in Cheliax. He clutches a scroll in one hand and the crook of his arm is hooked around the strap of a large backpack that appears to be in excellent condition. Two other scrolls, blank and useless, are lying on the ground nearby.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"Explains the disturbance of the trap then...reckon there's a party down here? Seems strange they didn't take his pack or move the body though."

Bloodless begins looking about for signs of other people or movement.

Survival/Track 1d20 + 11 ⇒ (18) + 11 = 29


Male Human Barbarian 5

Bejis quietly says "Hmm, I wonder what killed him. Think he set off a trap? And if he already cleared one deadly trap..." Bejis looks around the room, puzzled by what might have killed the Elf.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"Whatever it was must have been quick, he never even knew it was coming" Bloodless comments, whilst still checking the flooring and immediate area for signs of other passage.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo had stood back while the others had been looking around. "Stand back for a second guys...I'll check for any magic on the corpse and around the room. There might still be a magic trap here."

She casts a quick little spell, causing her eyes to gleam blue for a split second and she looks around for any auras in the room.

Oh goodness. I have now been specifically cursed by author Pett in his own adventure. I'll start preparing my backup character now, lol. Oh and I cast Detect Magic.


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

Aerieth, did that trap look like it had been dispelled or disarmed? The gnome quietly whispers while letting Teo cast her magic. Taking out his spectacles, he gestures with his glasses towards the elf to emphasis his point. If the trap was dispelled I suppose this could have been the person who did it, but if it was disarmed then I think we can assume whoever did it was not this elf. Bloodless, were you able to tell if it was more then one person who passed through the room on the mirror, or did it seem like it was a group? Thoughtfully the stubby gnome taps one foot while trying to reason out what happened in the room.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"That's just what I am looking for. " Bloodless continues his inspection. "If I can find a trail perhaps Scrappy's nose can follow it"

Favoured terrain is Urban, but think this is Dungeon... favoured Enemy is Outsiders (Native), not gonna help vs elven adventurers!


Male Gnome Oracle (Heavens) 4 AC 20/12/18 (+2 in urban terrain) / HP 26/26 /F +4 R +3 W +5/Init. +1/Perc. +11 (+5 at night)

Ah yes, well clearly great minds think alike! The gnome quietly replies while nervously giggling.


Female Elf Rogue 2/Wizard(Air Elementalist) 3 (HP 33/33; AC 14(18 w/Mage Armor), FF 14, T 18)

Aerieth carefully scans the area for anything of note:
Perception:1d20 + 10 ⇒ (15) + 10 = 25

It was disarmed, I may have misspoken earlier.

Sorry for the short post, posting on my phone from the train.


Male Orc Expert 5

You know you are f!~&ed when the author of the module pops in briefly to threaten you. :)

Unfortunately for all of Bloddless's skill it seems impossible for him to really track anything in here. No dust on the floors and the hard gray stone does not readily leave tracks. On top of this the strangeness of the place messes with his normal senses. At best Bloodless can say more than one creature has been through here and one has the slightest stench of brimstone. Though how many, and how long ago is impossible to tell through raw skill alone.

Teo detects magic coming from the backpack itself and from the scroll in the dead elfs hand. It's moderate necromancy in the elf's hand and moderate conjuration coming from the backpack itself.

At the moment Aerieth finds nothing of enormous interest in the area. At least not until she messes with the scene itself.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

I was tring not to make eye contact, if I pretend he was never here I don't have to acceopt the reality we might well be f****d!

Bloodless relays the information back to the party.

"Brimstone?" Bloodless gets Scraps to sniff the scent, "Maybe we can follow the one who's been bathing somewhere odd"

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