
TarkXT |

Impossible to tell how deep the cesspit is. It's not very wide however and seems only to serve as an emergency run off holder in case of heavy rain. The box can be reached with a bit of leaning and an Acrobatics check to keep from falling in.
Sighing in relief Janiven rubs some grime off the walll to reveal one of the marks glancing your way to see if you're ready to move on.

TarkXT |

With relative ease Rhys reaches over and pulls the box free of the skeleton which crumbles into a sloppy mess with its skull bouncing down the pile and makin g a soft plopping noise as it hits the water adn bobs in the water before being washed away in the waters flow.
Within the box are 12 pieces of gold and a pair of silver necklaces. In addition there are two vials that have been convieniently labeled cure light wounds.

Calumny "Calla" Tas'vere |

"No, the magic I was seeing was from the potion you put in your pocket and gave to LeVash."
"These, however," she continues, reaching out and taking one of the necklaces and putting it in a pouch, "are enchanting in their own way.
"Shall we continue on, now that Janiven seems to have found the way again?"
I'm assuming this is all correct; Tark told me I saw two conjuration essences, which would account for the two potions.

TarkXT |

"No, the magic I was seeing was from the potion you put in your pocket and gave to LeVash."
"These, however," she continues, reaching out and taking one of the necklaces and putting it in a pouch, "are enchanting in their own way.
"Shall we continue on, now that Janiven seems to have found the way again?"
I'm assuming this is all correct; Tark told me I saw two conjuration essences, which would account for the two potions.
This assumption is correct. Unfortunately I jsut got off work and have about 8 hours to go to bed then get up and go back so will have a proper updating post tomorrow afternoon. Sry. :(

TarkXT |

1d100 ⇒ 70
1d100 ⇒ 78
Well real fast like I think I can.
Moving onward you seem to reach and dip into the darkest parts of the sewer going past even the small suface grates and exits into pitched blackness. Ahead Janiven stops and gestures for everyone to keep quiet. Ahead of you there are the sounds of a fierce battle. For now though you see nothing. Janiven frowns as each of you know that in order to go around you'd have to backtrack back to the chest marker, a dangerous proposition indeed if the hellknights are still on your scent.

Rhys Florian |

"Don't like the sound of that."
Rhys keeps his voice to a whisper as he skulks up past the others, keeping close to the wall. He makes sure that the arrow is properly notched on his bow. "Wait here, I'll go check. As soon as I see the fight, I'll return."
He begins the advance into the tunnel.
Stealth check: 1d20 + 2 ⇒ (16) + 2 = 18
Perception check: 1d20 + 7 ⇒ (13) + 7 = 20
Rhys will walk towards the fight - he should be able to see whatever it is when he's within 60 feet. Also, if he spots anything or anybody else, he will stop in his tracks.

Rokan |

As Janiven leads the group through the tunnels, Rokan tires to remember the route and the symbols, hoping to use them in the future when the rooftops unavailable.
When Rhys lifts the necklaces, Rokan's eyes gleam, "What do we have here, jewelry in this hole. Perhaps this whole endeavor could turn profitable, If we live"
As the group stops at the sound of battle, Rokan watches Rhys move off into the darkness, "idiots gonna get either get himself or us killed".
Once Rhys dissapears, Rokan wordlessly slips off after him, melting into the darkness
Rokan will wait till Rhys is out of sight, then move after him silently. Stealth check 1d20 + 7 ⇒ (6) + 7 = 13.
Once he reaches the edge of the torch light, he will try to find the best spot to wait, and hide himself. additional stealth check for hiding 1d20 + 7 ⇒ (20) + 7 = 27.
He will ready his main hand short sword to attack any enemy following rhys if he come srunning back

TarkXT |


Calumny "Calla" Tas'vere |

Calla waits impatiently for the two men to return, wanting to say something about the foolishness of rushing off alone, but knowing someone needed to see if they would be able to continue forward.
Turning back the way we came, she keeps out for any signs of pursuit.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

LeVash |

LeVash nods to himself as Rhys scouts ahead, Useful to be a half-orc right now, though he is somewhat surprised when Rokan does so, but simply shrugs, and mutes Edgar's torch somewhat under his cloak so as not to alert others in the tunnels.
won't do diddly against undead, but LeVash isn't aware that they are there yet :)

Edgar Largass |

Tapping his foot impatiently, Edgar muttesr "Come on Rhys come on...your ass better get back here safe or I swear to the gods I will beat the stupid out of you." Edgar keeps watch as best he can, constantly scanning the area, warhammer and shield at the ready.
Perception Check 1d20 + 6 ⇒ (2) + 6 = 8

Rokan |

Perception check 1d20 + 6 ⇒ (11) + 6 = 17 to see if he's been followed, if so, will wait and try to suprise whomever /wahtever it is, otherwise, return to the gorup as well
Rokan waits silently, listening for Rhys's return. Once Rhys passses, Rokan waits a few moments straining his senses into the darkness.

TarkXT |

Perception check 1d20+6 to see if he's been followed, if so, will wait and try to suprise whomever /wahtever it is, otherwise, return to the gorup as well
Rokan waits silently, listening for Rhys's return. Once Rhys passses, Rokan waits a few moments straining his senses into the darkness.
Nothing follows him. Except he might have passed gas. Maybe. Difficult to tell.

Calumny "Calla" Tas'vere |

"Ah think you two should have your little talk another time. While Ah'm in a sewer ain't the right time."
"Janiven, do you know another way around? Ah think we might want to avoid some living dead that can rip apart a pair o' Hellknights..."

TarkXT |

Janiven shakes her head. "There might be a way around but we'll spend a great deal of time trying to find a way back to the path. If we go back we risk running into more hellknights. We'll have to fight, but that doesn't mean we have to be dumb about it. I'm pretty decent with this bow of mine though arrows honestly don't mean much to some undead. Any magics or skills about you that we can utilize?"

Calumny "Calla" Tas'vere |

Calla looks dubiously at the diminutive half-orc. "We're already crawling through a sewer. False bravado's not going to make it smell any better."
And with that, I'll be out of touch until this evening. If you need to DMPC me, please feel free. Assuming these undead are corporeal, I'll probably save my magic missile spell for a possible Hellknight encounter, unless I really need it. She'll use her arcane pool to enchant her sword and leap into the fray, though. If Edgar and Rhys want to take the lead, she'll instead use the pool on her bow, and fire a short before either of them close for combat.

TarkXT |

At the edge of your visions you come across a room not dissimilar to the one where you found the treasure chest. Before Edgar can even see the skellies proper a pair of them emerge from the darkness with bony gore covered claws raised. He barely fends off a swiping blow from the first one. Janiven curses the wall of flesh between her and the skeletons and keeps Morisono away from the others as she waits an opportunity to fire.
Initiative:
Calla1d20 + 3 ⇒ (8) + 3 = 11
Edgar1d20 + 3 ⇒ (3) + 3 = 6
Rhys1d20 + 3 ⇒ (16) + 3 = 19
LeVash1d20 + 1 ⇒ (4) + 1 = 5
Rokan1d20 + 3 ⇒ (7) + 3 = 10 Hmmm you dont have your initiative written down anywhere.
Group Average:8.2
Skellies:
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (9) + 6 = 15
Group Average:17.6
Skellies go first. Order of your post will determine the order you go in the initiative of the group. Lemme know if there's an issue with how the order of people are.

Calumny "Calla" Tas'vere |

Calla pulls her sword from its sheath, and concentrates for a moment, causing it to begin emitting a slight green glow.
Swift action to use 1 point from her arcane pool to make the blade +1. With Edgar in her way, I'm assuming she has no room to attack or aid Edgar, however. She'll hold her action and await a possible opening, at which point she'll attack.
Attack/aid another to give Edgar a boost, including Bless bonus: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
"Ah've got no room to attack, Edgar. Push them back so there's room to fight!

Rokan |

Rokan will use a double move to squeeze past the others and use acrobatics to get past the skeleton. acrobatics check 1d20 + 7 ⇒ (18) + 7 = 25
Rokan, Rushes past the others and dives past the skeleton, twisting in hopes of avoiding being struck.
"Excuse me , coming through! Hey, bone breat, out of our way!

TarkXT |

With an impressive display of agility Rokan pushes through the group and slides underneath the the skeletons swiping reach to flank with Edgar. Unfortunately the other skeleton simply moves into position finding Rokan in a precarious position barely dodging a bloody swipe from the skeleton.
Rnd2

Rokan |

Knowing all to well the precarious position he's in, Rokan quickly lashes out with both blades, trying to down the flanked Skeleton.
full attack against flanked zombie. 1st attack 1d20 + 1 ⇒ (13) + 1 = 14 damage 1d6 ⇒ 1 sneakl attack 1d6 ⇒ 2
2nd attack 1d20 + 1 ⇒ (3) + 1 = 4 damage 1d6 ⇒ 1 sneak attack 1d6 ⇒ 5
edit: forgot bless, and adding the inspiring command makes the 2 attacks +17, and +7.