Talingarde Must Fall!.....Lucendar's WotW Campaign (Inactive)

Game Master Lucendar


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Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

We need A Cleric of Asmodeus. My character is an Inquisitor so she can't take the role of a High Priest if indeed they are able to defeat Talongarde. She only can get spells up to 6th level. That or a full caster such as a Wizard or a Sorcerer would be good.


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

Closest thing I have built is a cold spell focused Arcane Trickster. Which I guess isnt really ins't a "full caster", he only looses 3 CL(Which I make up for by taking Magical Knack), but that does mean I lose out on 9th level spells. Build is Sorc 1/Ninja 3/Arcane Trickster 10/Sorc 6. I guess I could throw something else together, I just don't want to waste too much time.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Pragmatically, we need a wizard, sorceror, witch or cleric. But if you have a good character idea don't feel constrained by that. You have to have fun with it, after all. But a pure caster of some sort would be great.


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

Well im playing the Bloodrager in a different campaign, so I'm leaning towards the trickster. But you already have a rogue. I'll leave it to the group because I enjoy any character I play.

Cleric or my Debuff/Ray focused Trickster?

My only worry with the cleric is that I'm not sure what I'd build. If someone can give me a build I'll run it.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Well
Cleric would be my choice. Focus on your channel energy, getting the feats for that, as it pumps out a large amount of damage over time, and allows specializations like anti good outsider and controlling undead. I'm guessing we will encounter those at some point, at least I hope so. The healing is a good backup, and the infernal healing spell is pretty good. Add onto that the buff/debuff spells and good secondary combat skills, its a good choice. As for domains, trickster and fire are good.
Race wise I think asimar is interesting, considering the campaign.
Stats, high wis and cha, moderate str and con, average int and dump dex.
Skills perception, know religion, bluff, diplomacy and sense motive. Know planes if your favored class is in skills

Of course these are just suggestions. Its your character.


male human Fighter (Aldori Swordlord) 4/Rogue 4, AC-19 hp=32, F+5, R+9, W+1, Init +5, Perc +7

Lucendar,

Fighter is my favored class, I only have 7 skill points because I took the human fighter alternate favored class bonus of +1 to CMD vs trip and grapple. Cruelty is a Drawback, which gives you an extra trait.
Removed hero point from header, but forgot SQ section, fixed that.


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

Sounds good, I'll have my alias updated later tomorrow, I'll post in the gameplay thread in a couple minutes.


Razul Tarym wrote:

Lucendar,

Fighter is my favored class, I only have 7 skill points because I took the human fighter alternate favored class bonus of +1 to CMD vs trip and grapple. Cruelty is a Drawback, which gives you an extra trait.
Removed hero point from header, but forgot SQ section, fixed that.

Razul, I don't play with drawbacks so please amend. Thanks!


Please continue the rping in the game thread since I cannot update or move game along until new character makes an appearance.


male human Fighter (Aldori Swordlord) 4/Rogue 4, AC-19 hp=32, F+5, R+9, W+1, Init +5, Perc +7

Got it. Done :) Was reading so many different recruitment pages, thought that was aksed :)


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

I lied, alias is updated and should be completely correct for my Cleric of Asmodeus, please have a look Lucendar. Just to be sure.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Suggestion atisael, take selective channeling instead of combat reflexes. That will allow you to channel without blasting the party. Also you get 2 more skill points (campaign rule) and maybe your favored class bonus. May I suggest knowledge religion as one of them.


Atisael wrote:
I lied, alias is updated and should be completely correct for my Cleric of Asmodeus, please have a look Lucendar. Just to be sure.

Cleric of...Asmodeus?

You have to be LE or NE not CE
HP is 1d8 not 1d12
You worship an evil deity so you channel negative energy
How do you know Orcish with 8 Int?
Your Berserker trait does not make sense now that you do not rage
Add 2 skill points
Perception not class skill so bonus only +4


Male Human Alchemist / 4 - Initiative +2, AC: 16, HP 36, Fort: +6, Ref: +6, Will: +1

Apologies everyone. I got bogged down at work and had a minor emergency to boot. Then got hit with a winter storm that further complicated things. I see that another player has already filled in, so I will let him take over since I do not want to hold anyone up.

Have fun everyone.


Fet, thanks for the explanation and understanding and take care.


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

I apologize for the mistakes, that's what happens when I redo an alias when I'm tired. All the errors were just things left over from the previous character. Ill fix it up now.

I do in fact have 6 perception:
1(Rank) + 3(Wisdom) + 2(Skilled Racial)

My stat block said Angelkin but hes actually a basic Aasimar, sorry about that.


Okay, thanks Atisael. I would like a short background on the corruption of your aasimar and how he came to worship Asmodeus.


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

Short background in alias. I'm working at the moment, so it may not be very in depth.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Just a note. Where I am is about to be hit by a cyclone. It is not big (category one) but the power may go out and I may not be able to message for a while. Lucendar you can bot me if you have to.


Loving the planning and rp. Bogged down by work but I will update tomorrow without a doubt!

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I'm back, storm over and no damage.


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

Good to hear!


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Seems like this campaign is dead before it started. Less than one post a day during the week isn't much of a pace.

Thanks for the time all. I'm out.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I'm starting to agree, but lets give it a little longer


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

Well it seems we are waiting on the GM, and he said he'd post soon. Something must have come up. There's no point in ditching the campaign though, even if we only update it once a week it'll still eventually get done lol


Hey all, I understand if you're frustrated with the pace of the game. At first, one of the players selected disappeared and I had to recruit again. Then, I selected a barbarian who became a cleric. Then I had to remind a player that he had knowledge (local) to make a roll. Seriously?! Players should know their characters. And finally, this week at work was super hectic, so I had no real time to update the thread. Guess it's all been bad timing.

So it's up to you if you want to continue or we can call it quits. I think work will settle down next week and I will have more time. I will bear no ill will if you decide to quit. Just let me know.


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

I apologize for switching characters, I didnt think it mattered. The group needed a caster so I filled the role. Im willing to continue if the others are.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I always assume something has come up or work is a problem. A quick note to that effect is good and you have just done that. So no problems here.


Only 2 responses to my request since Saturday so I guess this game is not going anywhere. Time to give it a quick death. I apologize for whatever blame is mine and wish you all luck in your future games.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Sorry to hear that, but these things happen. Best of luck with your next game.

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