Talingarde Must Fall!.....Lucendar's WotW Campaign (Inactive)

Game Master Lucendar


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Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Knowledge {local]1d20 + 5 ⇒ (14) + 5 = 19

Damien listens to the planning.


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

I think if anything the fires will make this easier, less guards to go around. We just need to be subtle.


Damien:
You know where Danilo lives, specifically in the High District, and that he is a very cautious man and travels with a retinue of guards (former soldiers), at least 5, at all times. He is a fan of a well-known bard's singing, Tovaris, who is scheduled to sing at the Opera House tonight at 7:00 pm. And more importantly, you know what he looks like! You can give the party an accurate description. Pic of Danilo

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

"Likey he will have bodyguards but with the mix of skills in this group we should be able to overcome them. Now if we had more time I might advocate a more subtle approach. I could disguise myself as a noblewoman and convince Danilo to go somewhere private away from the guards where we could set up an ambush. But as I am a wanted woman, it could be possible that someone at the Opera House will recognise my face. In this case, the physical approach seems like the best method."

Amanda thinks on strategy and says, "We could weaken Danilo's protection by arranging his carriage have an "accident". Trip up the horses so that the Carriage crashes injuring or disorienting the passengers and making them an easier target to take out. That is if Danilo makes use of a carriage. If not we'll just have to ambush his group and fight him on foot."


male human Fighter (Aldori Swordlord) 4/Rogue 4, AC-19 hp=32, F+5, R+9, W+1, Init +5, Perc +7

"If the distraction can be managed, I can deal with bodyguards. However, we will need to be quick. One of us should be directly responsible for killing Danilo. Whoever has that task must perform it without wasting time on the guards. The regular watch has an entirely too effecient habit of responding quickly to altercations."


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

I agree, Damien or Mysty seem the most qualified.


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Damien says, "I think I recall Danilo. We have attended a few of the same establishments. Fat, pompous man with a greying beard. Dresses lavishly. Travels with five former soldiers, obviously he has a legitimate reason for doing so. He lives in the High District. I know his abode. I believe I have attended a fete at his home."

He pauses tapping his sword hilt, " I do believe his favorite singer Tovaris will be performing at the opera house when the evening bell strikes the 7th hour past noon this night. I think our friend Gustav has chosen an opportune moment for us to visit Danilo."

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

hmmm, if we take him in a carriage, two or three guards on the carriage, one or two out riders, if he is really paranoid, one in the carriage with him. Does he ride an enclosed carriage or open? Hmmm. We wait until the carriage is at some speed, and either about to turn or turning. Then we kill the horses. The carriage flips, hopefully killing his guards. Then we rush the coach, to make sure he is dead, then leave quickly. If one of you spell casters could make a fog or something, all the better to escape.
You notice mysty's eyes gleaming with pleasure at planning this, belying the serious tone of her voice. Then she giggles.
this is fun


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

"I have a few tricks that will work well on the guards,", he appraises Razul and Atisael, [b]"Razul and Atisael, why don't we dance with the guards and leave Danilo for the women. I'm sure Mysty and Amanda can charm him to death." A wicked smile follows the pun.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Mysty giggles again, you're funny, because it's probably true
Then with a strange shift she again becomes serious. Take out the horses, wreaking the carriage and the guards will be easy meat. We can be in and out in under 30 seconds if we do this right
She looks at the others. what do you think?

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

Amanda nods to Misty and says, "I agree with the Carriage plan Misty. That seems like the most efficient way to weaken the protection and get to our target for assassination."

Looking to Damien she says, "The seduction method can work in proper circumstances. This would require more preparation we have time for though. As a man of wealth, he would only be interested in women of similar class. This would involve getting noble clothing and jewelry to properly play the part. We do not have time to set up these preparations nor do I want to waste funds on such fineries. In a short term job like this, we strike hard, fast and into the right locale. I say we hit the carriage while it is on the move,"

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I think he was joking Mysty looks at Damien You were joking, right ?


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

"I never intended seduction. Atisael, Razul, and I will kill the guards. Mysty and Amanada kill Danilo."


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

Sounds like a solid plan.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

When we have completed this little errand, where do we meet?


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

"Where does Gustav wish us to deliver the news?"

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

well gustav?


Gustav smiles. "We will know if you complete the deal. Guess you're all a little deaf. If you're successful, there will be a boat at Pier 2 at midnight tomorrow ready to take you away. If not, no boat and good luck! Any other questions or may I take my leave of your charming company?"

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

Amanda Malburne nods to Gustev and says, "Yes you may be on your way Gustav. But know that if we are betrayed, I as a servant of the First of the Fallen shall hunt your down and send your soul screaming to the Nine Hells. We shall meet again when the job is done Gustav and get our just rewards for services rendered."


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Damien nods to Gustav. He won't say more. He follows the group where they go next.


Gustav eyes Amanda and smiles, "That would be a neat trick." With that, he disappears from sight!

Now what? Where to? A little past midnight.


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

I feel we should map out the most likely paths from his residence to the opera house. That will help us to find the most efficient place to cause this little "accident".

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

Amanda nods, "Yes we should follow the roads between there and his estate. More likely than not he will take the shortest route as a man of his class likely does not being out in the streets for too long, especially with the events that have previously transpired."

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Then lets go mysty adds. She looks excited and ready to act.


male human Fighter (Aldori Swordlord) 4/Rogue 4, AC-19 hp=32, F+5, R+9, W+1, Init +5, Perc +7

"Whatever we do, we need to make sure we can stay hidden afterwards until tomorrow night. I don't relish completing the task only to end up in the clutches of the watch once again."

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

There's bound to be an empty warehouse or something here, I guess

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

Amanda says, "A good disguise also is a prudent method to avoid detection. You should see to acquiring clothing that will not stand out in a crowd and allow your features to be shrouded from onlookers."


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Let's advance to the location and scout it.


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

Agreed

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

OK, so we need a temporary sanctuary, disguises and to scout the area near the opera house, or the route our target is to take. Also we need to be able to disable or kill two to four horses quickly. How do we obtain these things?

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

Amanda says, "To disable a horse carriage all you need is a good obstacle to trip them up. Some barrels or other suitably large objects would suffice. That or find some way to cause them to lose control and crash into some nearby structure. As for the route, we merely have to know where his estate and the opera house is and find the shortest route between both places."


Cleric 1 | 10/10 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +2 /W: +5 | CMB: +3 | CMD: 15 | SR: 6 | Speed: 30 ft. | Init: +4

What time is it?

Sounds easy enough. We should probably be on our way.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

agreed

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