Tales from the Feralwood

Game Master Kobash

=COMBAT MAP=
=Regional Map=
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”Long ago there was powerful Sidhe. Her beauty was unsurpassed. She captured the love of one of the eight Eldest, but the Eldest are fickle and selfish. They accused her of coveting a position among them and punished her, ripping out her loving heart and locking her realm away in a demiplane within the First World. There she remained for a millennia, unable to reach the First or Mortal realms except through vague dreams. Then, not long ago, an event in your world cracked the boundaries of her prison. Through that crack a celestial ship arrived. And carried upon that ship, the Ark.”

Hedera pauses to see that you are following.

”The grimoires of the celestial elves have the power to connect with the Ark, but only at certain times and places, and for brief moments. Though limited, for the first time the Lady has been able to communicate directly with realms beyond her own. She is gathering allies, and with their help it is only a matter of time before she breaks free.”


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M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

"What do you have to do with all this?" Troxell asks, suspicion dripping in his voice.


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Myhm sneers at Hedera to spill the rest, "Why do you want it?"


”Though it is forbidden to say her name, The Lady still has those who remember her and find her imprisonment unjust. I am one, and have found myself allied with one of her offspring that wishes to see her freed. You have challenged and defeated him before... Rowan, the Fellnight Prince. He hoped to establish a foothold in the mortal world for his mother.” Hedera turns to Myhm. ”I would have given the grimoire to Rowan, or another ally of the Lady.”


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I'm forgetting, what did the leprechaun have to do with this whole thing? And does Zerexis have anything to say to Herdera? He was the one that led us back to the First World because the grimoire only worked here. Not sure I'm piecing the significance of the roundabout.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Yeah, Xerexis is the one who cared the most about the Ark, so some input from him would be good. At this point, I'm not sure Troxell has any investment in anything other than trying to stop another fey from taking over the prime material plane. That being said, there could be some aspect that I'm forgetting.


”Can others enter and leave the Lady’s prison?” Xerexis asks.
”Yes.” Hedera replies.
”Can you show us how to enter?” He presses.
”I can show you the gate. Entering is a matter of timing.”

Sense motive DC 28:

She is being truthful, but leaving information out. You suspect she wants you to enter to prison.

From what he has said before Xerexis’ interest in the grimoire revolves its ability to connect to the Ark. His people (the celestial elves) have been trying to find the ship the Ark resides within because it contains knowledge and power that could decide the winner/loser of a civil war among them.

Hedera has implied that the Lady May be using it as leverage to achieve mysterious goals in the mortal realm.

Other information:
The leprechaun was used by Hedera to lure your group to her should you return to the First World. Nothing more to him really.
Myhm’s Brother is being held by some other fey power until the grimoire is brought to it.
Troxell originally came to the Feralwood to study the unusual local nature magics and discovered a sect of druids that tap into the ley lines of the region - these same ley lines create a thin boundary between the Mortal World and the First World. It is possible that the fey could use these ley lines to bridge worlds. This is more than an invasion, it would be a corruption of the natural order of the mortal world.
I think Teena just wants her memories and two normal eyes.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Sense Motive 1d20 ⇒ 13

”So we have to prison and stop the Lady? Seems like you are telling the truth, so tell s how to enter. If you aren’t honest, we will come back out and finish you the next time,” Teena warns.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Thank you for the information, GM. This game has been running for a long time so it's difficult to remember all the details.

Despite Troxell's impressive Perception, his Sense Motive is only +4 so he cannot make that DC.

"If we do not stop this Lady, it could have catastrophic effects on the Feralwood and the barrier between the two worlds. I'm afraid our work is not done yet, assuming any information she provides is true."


Rolls:

Stroud SM: 1d20 + 9 ⇒ (6) + 9 = 15
Shanee SM: 1d20 + 20 ⇒ (6) + 20 = 26
Xerexis SM: 1d20 + 9 ⇒ (5) + 9 = 14

”There is a lake in the First World that mirrors a place in your mortal realm. It is called the the Lake of Long Knives. At twilight the spires of the Lady’s castle can be seen reflected upon the waters. Also within that reflection can be seen two cold iron statues that flank a gate upon a road to the castle. To enter, wade forth and between the statues. Beyond the gate they guard lies the Lady’s realm, Thousandbreaths. Normally it is impossible to enter the realm, but you carry a token, the Grimoire, that bears a connection to the place, which should allow you to pass the gates.”


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

”And when we are successful, how do we exit this gate? Does the reflection work in the opposite direction as well?”


”I imagine you will fail and die, so I think that question is irrelevant. However, should you live long enough to realize the folly of such a journey, I must admit that I don’t know the answer. Those that have been able to leave the Lady’s Realm have done so by means I am unaware of.” Hedera smiles. ”I bid you good luck.”


Character Image

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Myhm sneers are Hedera, still considering for a moment to rip her to pieces, while he considers what to do next.

    So to summarize our quandary:
  • There is another fey power who is holding Brue in a large castle as ransom for grimoire. Was there more detail to this, like who it is, and who told us of it?
  • The grimoire is basically a computer but there's was no signal in the Prime, that's why we came to First World. Why can't it connect now?
  • The Lady (a Sihde) wants to enter the Prime -causing disaster. Any connection to the grimoire?
  • Myhm's motive - Trade grimoire for Brue and go home to Red Haired Lord, doesn't really care about Lady threat as far as he understand it
  • Xerexis's motive - wants to access the information in the grimiore and take info/grimoire home
  • Teena's motive - wants eyes and memories
  • Troxell's motive - just a good guy doing good
  • Shanee's motive - unknown
  • Shroud's motive - revenge on Hedera (just accomplished)
  • Everyone please chime in if I'm missing something.


Bumping for feedback. Myhm’s list seems pretty accurate, which means you might have a couple decisions to make. Going to Thousandbreaths may be a death-trap or one-way trip, and it doesn’t further Myhm’s quest to rescue Brue. But I don’t think most of the group can ignore the threat it’s master, “the Lady”, poses to the Mortal World. We are close to the end here, but what that end is depends on your decisions.


M Half-Elf Druid (Menhir Savant) 9 - HP 63/63 - AC 21*/T: 14/FF: 17* - Resist: Acid 10, Cold 20* - Perception: +21 - Fort: +9, Ref: +8*, Will: +11 (+2 against enchantment, +4 against fey/plant abilities, immune to magical sleep) - CMB: +6, CMD: 20* - Speed: Fly 60' - Init +6*

Troxell will vote to attempt to stop the Lady, but will be happy to entertain other suggestions.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena feels the same. Stopping the lady is something that I think we have to do. And that is a very nice summary, Myhm.


Shanee believes it is important to warn the Lords of the Feralwood about the danger of another invasion, so he plans to return to the Mortal Realm.

Xerexis doesn’t really want to fight to Lady, but he does wish to take to Grimoire to the Lady’s Realm and find his people’s ship. This puts him at odds with Myhm, who has other plans for the Grimoire.

Stroud has yet to voice an opinion.


Character Image

Myhm can't quite figure out the whole picture yet. It hinges on one question: What other leads does Myhm have on Brue/Castle/Other Fey?


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

The skeins of fate have brought Stroud here, and he will continue to follow the path that the god's have laid out for him. Stroud will abide the decision of the group.


Myhm doesn’t know enough about the castle or the fey holding Brue. He may want to learn more before taking the Grimoire somewhere with no guarantee of return..


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

Stroud looks around, perplexed by the seemingly unending intrigue this troop seems wrapped up in. He takes a breath and says, "You people live very different lives from the one I am used to. However, I have not been bored once since meeting you! Wherever this group decides to go, Stroud Zayiin will be there to assist you."

He turns back to Hedera and says, "Witch. I will proclaim your debt to me even if you will tell me what this magic sword can do." He raises the blade up to Hedera's face in a very non-threatening/threatening fashion.


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Hedera’s eyes cross slightly at the sword Stroud holds uncomfortably close to her long hag nose. She slowly utters a spell and touches the metal with a long dirty fingernail.

”It is a weapon attuned to the wilds of certain lands. Some have called them a sylvan scimitar.”

This is a +3 scimitar , when used outdoors in a temperate climate, grants its wielder the use of the Cleave feat and deals an extra 1d6 points of damage.

Everyone make it through the paizo downtime? I think a little more discussion is needed as Myhm’s interests take him and the Grimoire back to Brue, and not to Thousandbreaths, the Lady’s Realm.


Character Image Rogue 9 / AC 24 / HP 65 / F +6, R +14, W +5 / CMB +6, CMD 22 / Init +6

"Witch! We are now evens, Lord Stevens. You would be wise to change your vile ways lest you find yourself on the end of this Sylvan Scimitar once again."

Stroud steps away, keeping an eye on Hedera, and continues to listen to the groups discussion.


Bump. Let’s try to wrap this up.


Primal Air Sorcerer 9; AC 15/13/12: HP 56/56; F+5,R+7,W+7; Init+7,Perc.+0; Darkvision 60'; 1/1 Free Reroll

Teena’s opinion remained the same. ”Stopping the lady is paramount.”

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