
Stroud Zayiin |

Stroud double moves towards the leader.
Stroud presses through the violence of the wind and hail of the Ice Storm and flys straight at the leader intent on taking her attention away from the greater group!
"Death is a small price to pay when you find truly loyal companions such as these! Back Ice Woman! Back I say!"

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Shanee flys up out of the icy storm and recitess a spell and directs it at the southern Cold Rider as his harp continues playing
bardic performance still going

Teena Akaash |

Teena blasts a lightning bolt at the rider to the north. "Just one of these almost killed us last time! We might need to fly out of here!"
Lightning bolt damage 9d6 + 9 ⇒ (4, 5, 4, 6, 2, 2, 5, 1, 5) + 9 = 43 Ref 21 for half

Troxell Lanathar |

Troxell use the wand of Resist Energy on Teena, then flies up 20 feet.
Teena now resists Cold 10 for 30 minutes.

Myhm |

Once Teena's lightning strikes, Myhm takes the advantage of surprise and charges at the norther rider. "Go!" he shouts to the others to give them time.
Rage, Power Attack, Vital Strike, +1 Axe: 1d20 + 14 ⇒ (18) + 14 = 32
2d12 + 22 ⇒ (8, 7) + 22 = 37
Myhm will fly up in the next round

DM Rah |

Stroud flies at the leader as Shanee begins singing and gesturing at the southern rider. *Please roll vs Spell Resistance.
Xerexis says a prayer to the Wanderer.
Prayer spell! +1 hit/damage/saves/skills, enemies -1
Myhm rushes the rider to the north, cracking ice with a powerful blow from his axe, but not before it swings its glaive down at him.
Reach AoO on Myhm: 1d20 + 11 ⇒ (17) + 11 = 28
Damage + cold: 1d10 + 5 + 1d6 ⇒ (1) + 5 + (1) = 7
Then Teena blasts it with a bolt of lightning. *Please roll vs Spell Resistance.
Troxell continues protecting his companions from the cold.
INITIATIVE
Effects: prayer
Stroud 39/65 *Fly 5 - rounds
Shanee 42/68 *Fly 2 - rounds *Roll vs SR required
Xerexis *Fly 3 - rounds
Myhm 94/127 *Fly 6 - rounds
Teena 30/56 *Resist cold 10, Fly 7 - rounds *Roll vs SR required
Troxell 47/63 *Resist cold 10, Fly 4 - rounds
Cold Riders (orange -37)

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caster lvl check: 1d20 + 9 ⇒ (11) + 9 = 20

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hey dont forget i hired a bodyguard remember :)

DM Rah |

Reflex: 1d20 + 11 ⇒ (7) + 11 = 18
Will: 1d20 + 10 ⇒ (5) + 10 = 15
Teena's lightning blasts into the northern rider. Shanee's magic confuses the one to the south.
Xerexis channels energy, healing everyone but Myhm.
Channel Energy: 5d6 ⇒ (2, 3, 1, 1, 2) = 9
Tithon, Shanee's assassin, has not joined the fight yet. "Is this the contract you would Ave me fulfill?" He asks.
Rider confusion: 1d100 ⇒ 70
Damage to self: 1d8 + 3 ⇒ (8) + 3 = 11
The southern rider chuckles and slashes into his arm with his glaive.
The northern rider backs his mount away from Myhm and summons another ice storm into being.
Everyone but Myhm
Bludgeon: 3d6 ⇒ (5, 5, 1) = 11
Cold: 2d6 ⇒ (6, 1) = 7
The rider facing Stroud rears her mount to the side, circling the group as she fires arrows into Myhm.
Provoking an AoO from Stroud
Mounted Archery, Deadly Aim, Rapid Shot vs Myhm AC 14?: 1d20 + 11 ⇒ (6) + 11 = 17
Damage + Cold: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (3) = 20
Rapid Shot: 1d20 + 11 ⇒ (14) + 11 = 25
Damage + Cold: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (4) = 16
Iterative: 1d20 + 6 ⇒ (18) + 6 = 24
Damage + Cold: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (1) = 15
Myhm, can you double check your AC?
INITIATIVE
Effects: prayer
Stroud 30/65 *Fly 4 - rounds
Shanee 33/68 *Fly 1 - rounds
Xerexis 25/60*Fly 3 - rounds
Myhm 50/127 *Fly 5 - rounds
Teena 28/56 *Resist cold 10, Fly 5 minutes
Troxell 45/63 *Resist cold 10, Fly 3 - rounds
Cold Riders (orange -75, blue -11 *confused 1/9)

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Shanee lands and casts haste on the group while his harp continues to play"Couldn't hurt and we will talk about future contracts after"

Troxell Lanathar |

Troxell flies 5 feet to the northeast, then 15 feet up. Afterwards he begins to cast a summoning spell.

Stroud Zayiin |

Attack of Opportunity: 1d20 + 16 ⇒ (13) + 16 = 29, Damage: 1d6 + 9 ⇒ (2) + 9 = 11
"Nimble little minx!"
Stroud yells as he skirts the storm flying quickly to close with the female and continue his interference for the group!
Double move into melee with the woman.

Myhm |

The three arrows in his back hurt like troll claws. Mhym shouts back at Shanee and Tithon, "NO! GO!", waving both of them off from engaging the riders. He takes to the air with Troxell and Teena.
withdraw, fly double move
straight up
-Posted with Wayfinder

Troxell Lanathar |

I'm pretty sure we can take them if we focus fire. Retreating won't get us to the portal to the First World. However, if someone has a better plan, I'm all for it.

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I am with Troxell plus my fly has worn off so I am stuck. 1 is confused 1 is wounded bad we have a good chance plus you hasted now
P.S get some damn armor! hehe

Stroud Zayiin |

Stroud swings on the rider!!!
Scimitar: 1d20 + 16 ⇒ (15) + 16 = 31, Damage: 1d6 + 9 ⇒ (1) + 9 = 10

DM Rah |

Stroud wounds the female rider as she gallops away, then closes and slashes her again. He notices that the injuries seem to be icing over and healing at a fast pace.
His fly spell fading, Shanee hastes his companions.
Xerexis calls to Myhm. "Come closer and I can heal you!"
Troxell begins summoning aid...
Going to let Myhm reconsider actions. Flee or move closer to Xerexis for healing?
INITIATIVE
Effects: prayer 2/9, haste 1/9
Stroud 30/65 *Fly 3 rounds
Shanee 33/68
Xerexis 25/60 *Fly 2 rounds
Myhm 50/127 *Fly 4 rounds
Teena 28/56 *Resist cold 10, Fly 5 minutes
Troxell 45/63 *Resist cold 10, Fly 2 rounds
Cold Riders (red -21, orange -75, blue *confused 1/9)

DM Rah |

Myhm flies to Xerexis and the priest of the Far Wanderer channels healing energy into most of the group.
Channel Energy (everyone but Stroud): 5d6 ⇒ (2, 4, 5, 1, 5) = 17
INITIATIVE
Effects: prayer 2/9, haste 1/9
Stroud 30/65 *Fly 3 rnds
Shanee 50/68
Xerexis 42/60 *Fly 2 rnds
Myhm 67/127 *Fly 4 rnds
Teena 45/56 *Resist cold 10, Fly 5 min
Troxell 62/63 *Resist cold 10, Fly 2 rnds
Cold Riders (red -21, orange -75, blue *confused 1/9)

Teena Akaash |

In the air, Teena blasts orange with yet another lightning bolt.
Damage 9d6 + 9 ⇒ (3, 5, 6, 4, 2, 6, 1, 5, 6) + 9 = 47
Caster level check 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Reflex DC 21 for half, if it takes.

Stroud Zayiin |

Stroud presses his attack!!!
Scimitar: 1d20 + 17 ⇒ (3) + 17 = 20, Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Scimitar: 1d20 + 12 ⇒ (5) + 12 = 17, Damage: 1d6 + 10 ⇒ (2) + 10 = 12

DM Rah |

Teena's lightning bolt cracks the air, but the rider seems able to resist the magical energy. Failed to penetrate SR Its mount, however, is blasted into nothingness.
Tithon imp disarm: 1d20 + 18 ⇒ (1) + 18 = 19
At Shanee's command, Tithon dashes forward and whips his chained weapon at the leader's bow. Unfortunately the recent ice drops has made the ground slippery, which throws off his aim.
***
Mounted Archery, Deadly Aim, Rapid Shot vs Teena: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Rapid Shot 2: 1d20 + 10 ⇒ (6) + 10 = 16
Iterative: 1d20 + 5 ⇒ (10) + 5 = 15
The mounted archer rides back to the water, her steed somehow walking upon the surface. Sighting in on Teena, she looses a few arrows. One finds her leg. Provoking an AoO from Stroud
Icy Glaive: 1d20 + 12 ⇒ (16) + 12 = 28
Damage + Cold: 1d10 + 5 + 1d6 ⇒ (5) + 5 + (3) = 13
The cold walker moves across the beach to swing his glaive at Stroud.
Rider Confusion: 1d100 ⇒ 45
Shanee's spell continues to confuse the rider to the south, causing it to mumble to himself in sylven.
INITIATIVE
Effects: prayer 3/9, haste 2/9
Stroud 17/65 *Fly 2 rnds (see note below)
Shanee 50/68
Tithon ?/?
Xerexis 42/60
Myhm 67/127 *Fly 3 rnds
Teena 31/56 *Resist cold 10, Fly 5 min
Troxell 62/63 *Resist cold 10, Fly 1 rnds[/url]
Cold Riders (red -16, orange -70, blue *confused 2/9)
[b]Stroud: was a little premature in his attacks. I'll assume they redirect at the rider in melee, but neither is high enough to hit. However, you still get an AoO on the archer, plus you forgot your haste attack.

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Shanee changes the tone of the music his harp is playing with a wave of the hand and gracefully incorporates that motion into casting a spell at the rider over the water
caster check: 1d20 + 9 ⇒ (20) + 9 = 29

Stroud Zayiin |

Sorry. Only just noticed the bold print in Initiative!

Stroud Zayiin |

Attack of Opportunity: 1d20 + 17 ⇒ (6) + 17 = 23, damage: 1d6 + 10 ⇒ (4) + 10 = 14

Troxell Lanathar |

Troxell completes his summoning spell, calling into being a woolly rhinoceros sheathed in flame. It immediately begins to charge towards to powerfully gore the orange Cold Rider.
Converted Baleful Polymorph into Summon Monster V. Used Versatile Summon Nature’s Ally to give it the fiery template. Summoned it 10 feet away from the target in order to have it use the powerful charge ability. I used a scroll shape to mark the creature on the map.
Powerful Charge: 1d20 + 18 ⇒ (6) + 18 = 24
Charge Damage: 4d6 + 12 ⇒ (4, 5, 3, 5) + 12 = 29
Additional Fire Damage: 2d6 ⇒ (4, 5) = 9
I separated the fire damage out to make it easier to keep track of. The creature also has DR 3/- from the template.
Afterwards, Troxell changes into an air elemental and flies up 15 feet. Now 30 feet up.

Myhm |

Myhm flies over to the eastern rider on the water, striking down on the rider's bow.
Sunder, Rage, Power Attack, Vital Strike, +1 Axe: 1d20 + 14 ⇒ (7) + 14 = 21
dam: 2d12 + 22 ⇒ (1, 4) + 22 = 27
Haste attack: 1d20 + 14 ⇒ (15) + 14 = 29
dam: 2d12 + 22 ⇒ (10, 5) + 22 = 37

Teena Akaash |

In the air, Teena moves 10' to the north and blasts orange with yet another lightning bolt.
Damage 9d6 + 9 ⇒ (1, 5, 6, 3, 4, 3, 5, 3, 2) + 9 = 41
Caster level check 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Reflex DC 21 for half, if it takes.

DM Rah |

Will vs Confusion: 1d20 + 11 ⇒ (5) + 11 = 16
Stroud's scimitar fails to catch the quick and well-armored rider as she rides away again, but Shanee's magic leaves her confused.
Tithon imp disarm: 1d20 + 18 ⇒ (8) + 18 = 26
Tithon runs out, splashing thigh deep into the lake and taking the bow from her hands with the long chain on his weapon.
Xerexis pushes his way through the briars on the island to get close enough to heal the injured.
Channel Energy (all but Shanee): 5d6 ⇒ (5, 1, 5, 6, 1) = 18
The energy heals the rider near Stroud, but the sudden appearance of a rhinoceros, followed by a blast of lightning, leaves it a smoking cold corpse on the ground.
Myhm charges the archer, swinging his weapon but failing to connect.
***
Confusion (red): 1d100 ⇒ 30
Confusion (blue): 1d100 ⇒ 96
The mounted archer babbles incoherent words, but when Myhm charges in it whips out a sword and swings at him!
Note on confusion: Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.
Scimitar: 1d20 + 11 ⇒ (18) + 11 = 29
Damage + Cold: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11
Crit Confirmation: 1d20 + 11 ⇒ (6) + 11 = 17
Crit Damage + Burst: 1d6 + 4 + 1d10 ⇒ (6) + 4 + (9) = 19
The southern rider glares about, focusing for a moment on Xerexis down the shore. It raises a hand and blasts the area with hail!
Ice Storm: no save. Hits Teena, Troxell, his Rhinoceros, and Xerexis
Bludgeoning: 3d6 ⇒ (6, 4, 5) = 15
Cold: 2d6 ⇒ (5, 2) = 7
INITIATIVE
Effects: prayer 4/9, haste 3/9
Stroud 35/65 *Fly 1 rnds
Shanee 50/68
Tithon ?/?
Xerexis 38/60
Myhm 57/127 *Fly 2 rnds
Teena 34/56 *Resist cold 10, Fly 5 min
Troxell 48/63 *Resist cold 10, Wild shape
Cold Riders (red -16 *confused 1/9, blue *confused 3/9)

Myhm |

I'm unclear on the miss. If Xerexis acted first to disarm, then Mhyms sunder would have been an attack. Really missed on 29?
-Posted with Wayfinder

DM Rah |

You moved more than a 5' step. You don't get the extra haste attack unless you can make a full attack action.
From haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

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Shanee produces a wand from somewhere up his sleave and fires it at the disarmed clodrider.
use magic device: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 5d4 + 5 ⇒ (4, 4, 3, 2, 3) + 5 = 21

Troxell Lanathar |

Rah, could you indicate where the difficult terrain is on the map? I'll need to know to determine the rhino's movement.

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forgot SR caster check: 1d20 + 9 ⇒ (14) + 9 = 23

Myhm |

Mhym roars at the searing pain then answers back with this axe.
Rage, Power Attack, Vital Strike, +1 Axe: 1d20 + 14 ⇒ (9) + 14 = 23
dam: 2d12 + 22 ⇒ (7, 5) + 22 = 34
Haste: 1d20 + 14 ⇒ (6) + 14 = 20
dam: 2d12 + 22 ⇒ (12, 3) + 22 = 37

Troxell Lanathar |

Unable to charge in the icy terrain, Troxell's woolly rhino moves as swiftly as it can to engage the closest Cold Rider.
Troxell then flies near Myhm and lowers himself down to 25 feet in the air. He then casts Burning Disarm on the red Cold Rider's weapon (or whatever she holds in her hands).
As I understand it, I do not need to roll for SR since the target is an object, unless the object itself has SR.
The Cold Rider needs to make a DC 15 Reflex save if she wants to drop her weapon (although she can choose not to drop it). Otherwise, she takes fire damage.
Burning Disarm Fire Damage: 5d4 ⇒ (1, 2, 1, 3, 2) = 9
If the Cold Rider isn't holding a metal weapon, instead Troxell will cast Warp Wood on the wooden parts of whatever she is holding.
In this case, it's a DC 16 Will save or weapon now has a -4 to hit.

Teena Akaash |

Teena flies 45' due east, and summons up yet another lightning bolt, using her height to safely land the bolt over the heads of her teammates on the ground.
Lightning bolt 9d6 + 9 ⇒ (3, 4, 5, 5, 4, 2, 2, 1, 4) + 9 = 39
Ref DC 21 for half.
Caster level check 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

DM Rah |

Shanee injures the archer with a barrage of magic missiles.
Tithon imp disarm: 1d20 + 16 ⇒ (19) + 16 = 35
Improvised + Catch Off-guard: 1d20 + 14 ⇒ (16) + 14 = 30
Damage + Sneak Attack: 1d4 + 6 + 3d6 ⇒ (4) + 6 + (5, 6, 6) = 27
Improvised + Catch Off-guard: 1d20 + 14 ⇒ (16) + 14 = 30
Damage + Sneak Attack: 1d4 + 6 + 3d6 ⇒ (3) + 6 + (2, 3, 4) = 18
Improvised + Catch Off-guard: 1d20 + 9 ⇒ (13) + 9 = 22
Damage + Sneak Attack: 1d4 + 6 + 3d6 ⇒ (3) + 6 + (5, 6, 4) = 24
Tithon lashes out four times with his chain. The first disarms the rider's scimitar and three more times he whips his weapon into vital unprotected spots in the rider's frozen armor.
Xerexis moves to Stroud and heals his wounds completely.
Cure Critical Wounds: 4d8 + 9 ⇒ (7, 7, 4, 4) + 9 = 31
Myhm swings his axe, connecting hard and leaving the rider badly wounded. Is Myhm updated to 9th? He appears to be operating at 8th, plus you seem to have forgotten his iterative attack, haste, and prayer. Also, vital strike is only possible when you make a single attack. It cannot be used during a full attack action.
Troxell's rhinoceros closes in as Troxell considers a spell. Red Archer is unarmed. You can change action.
Teena sends forth another lightning bolt, but the archer resists it again.
INITIATIVE - continued...
Effects: prayer 4/9, haste 3/9
Stroud 65/65 *Fly 1 rnd
Shanee 50/68
Tithon ?/?
Xerexis 38/60
Myhm 57/127 *Fly 2 rnds
Teena 34/56 *Resist cold 10, Fly 5 min
Troxell 48/63 *Resist cold 10, Wild Shape
Cold Riders (red -135 *confused 1/9, blue *confused 3/9)

Stroud Zayiin |

"My thanks Xerexis!" Stroud flies at his target again with renewed strength!
Scimitar: 1d20 + 17 ⇒ (8) + 17 = 25, Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Troxell Lanathar |

If the blue rider has a weapon...
Noticing the red rider doesn't have a weapon, Troxell instead moves 10 feet away from the blue rider, but stays 25 feet up, and casts Burning Disarm (or Warp Wood is the weapon isn't metal) on the blue rider instead.
Please use the rolls made in my previous post in this case.
If neither rider carries a weapon...
Troxell remains in place and begins to cast Call Lightning.

Myhm |

Everyone level up to 9th!! 2017-03-15
Well $#!+, that explains it. Give me minute.

Myhm |

"...Myhm..." a whisper crosses the edge of his mind as he faces the cold rider. The voice is neither Brue nor his mother, nor the father he barely knew; something more distant - inhuman. Silence set in and the scene of his companions fighting in the water slows down, shrinking away. Water spray hovering in the air. It is peaceful.
g.axe +1,rage,p.a,prayer,haste,bulk: 1d20 + 16 ⇒ (18) + 16 = 34
dam: 3d6 + 24 ⇒ (6, 1, 2) + 24 = 33
haste extra attk: 1d20 + 16 ⇒ (11) + 16 = 27
dam: 3d6 + 24 ⇒ (4, 5, 4) + 24 = 37
iterative: 1d20 + 11 ⇒ (12) + 11 = 23
dam: 3d6 + 24 ⇒ (4, 4, 3) + 24 = 35
I'll let GM narrate.

DM Rah |

Myhm taps into something unnatural in his blind rage. Already a huge man, he suddenly grows into the size of a true giant, towering over the cold rider archer. His axe cleaves her head clean off her body, sending it flying off into the lake. In moments her body, and the mount she rode upon, have dissipated into cold mist.
Troxell's spell affects the remaining rider's weapon, and when he refuses to release it his glaive sears his hands.
Confusion: 1d100 ⇒ 74
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Then, in his confusion, he grabs the blade and squeezes hard. He cuts himself, but the wound heals very quickly.
INITIATIVE
Effects: prayer 5/9, haste 4/9
Stroud 65/65
Shanee 50/68
Tithon ?/?
Xerexis 38/60
Myhm 57/127 *Fly 1 rnd
Teena 34/56 *Resist cold 10, Fly 5 min
Troxell 48/63 *Resist cold 10, Wild Shape
Cold Riders (blue -13 *confused 4/9)

Myhm |

Is the map updated? I'm thinking the Confusion will break if Myhm attacks first. I'll delay in the round until Troxell goes.
Myhm staggers around for a moment, looking for the cold rider's mount that suddenly vaporized. Red in his eye, seeing that no one near is an enemy, he spots the southern skeletal horseman and runs over, not realizing he's actually flying. His great axe high overhead.
60' move
g.axe +1,reach,rage,p.a,prayer,haste,bulk: 1d20 + 16 ⇒ (3) + 16 = 19
dam: 3d6 + 24 ⇒ (1, 3, 5) + 24 = 33
haste: 1d20 + 16 ⇒ (3) + 16 = 19
dam: 3d6 + 24 ⇒ (2, 1, 1) + 24 = 28

Troxell Lanathar |

Troxell's summoned, fiery woolly rhinoceros makes its way towards the remaining enemy.
Double move.
Figuring the others will have the battle well in hand, Troxell opts to fire an acid bolt at the remaining enemy, hoping that it doesn't have some way to fly when it inevitably turns its fury on him.
Troxell is 25 feet in the air.
Acid Dart RTA - Melee: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Acid Damage: 1d6 + 4 ⇒ (1) + 4 = 5