Seltyiel

Shanee's page

207 posts. Organized Play character for Dasimeer.


Full Name

Shane

Race

Asamar

Classes/Levels

aasimar bard 8 Init +3; Senses darkvision 60 ft.; Perception +14 AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 68 (8d8+16) Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity

Gender

m

Size

m

Age

18

Alignment

cg

Strength 10
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 12
Charisma 18

About Shanee

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Shane
Male aasimar bard 8 ( Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 68 (8d8+16)
Fort +4, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee cold iron dagger +6/+1 (1d4/19-20) or
rapier +6/+1 (1d6/18-20) or
silver dagger +6/+1 (1d4-1/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks bardic performance 22 rounds/day (move action; countersong, dirge of doom, distraction,
fascinate [DC 18], inspire competence +3, inspire courage +2, suggestion [DC 18])
Spell-Like Abilities (CL 8th; concentration +12)
1/day—daylight
Bard Spells Known (CL 8th; concentration +12)
3rd (3/day)— charm monster (DC 17), dispel magic , haste, see invisibility
2nd (5/day)— acute sensesUM (DC 16), cure moderate wounds , invisibility, silence (DC 16)
1st (5/day)— borrow skill APG (DC 15), comprehend languages , disguise self , expeditious retreat ,
vanishAPG (DC 15)
0 (at will)— detect magic , know direction , mending, message, prestidigitation, read magic
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Statistics
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Str 10, Dex 12, Con 14, Int 14, Wis 12, Cha 19
Base Atk +6; CMB +6; CMD 17
Feats Expanded Arcana APG, Prodigy UM, Skill Focus (Perform [oratory]), Skill Focus (Perform [sing])
Traits dangerously curious, reactionary
Skills Acrobatics +8, Climb +6, Diplomacy +20, Disguise +14, Knowledge (arcana) +12, Knowledge
(engineering) +12, Knowledge (history) +12, Knowledge (local) +11, Knowledge (planes) +11, Linguistics
+8, Perception +14, Perform (oratory) +20, Perform (sing) +20, Spellcraft +9, Stealth +10, Survival +1 (+3
to avoid becoming lost when using this), Use Magic Device +16; Racial Modifiers +2 Diplomacy, +2
Perception
Languages Celestial, Common, Draconic, Elven, Gnome, Literacy, Sylvan
SQ bardic knowledge +4, lore master 1/day, versatile performances (oratory, sing)
Combat Gear potion of pass without trace , potion of reduce person (2), scroll of comprehend languages
(x3), fog cloud , wand of enlarge person , wand of magic missile , oil; Other Gear chain shirt, mithral chain
shirt, cold iron dagger, crossbow bolts (20), light crossbow, rapier, silver dagger, bag of holding i , chime
of opening , bedroll, belt pouch, belt pouch, blanket APG, compass APG, disguise kit, explorer's outfit, flask,
flint and steel, grappling hook, hemp rope (50 ft.), ink, black, inkpen, lamp, masterwork backpack APG,
masterwork thieves' tools, parchment (3), peasant's outfit, scholar's outfit, scroll case, scroll case, scroll
case, signet ring, silk rope (50 ft.), string or twine APG (3), tent, medium APG, traveler's outfit, winter blanket,
93 gp
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Special Abilities
p1
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bardic Performance (move action, 22 rounds/day) Your performances can create magical effects.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a
standard action.
Prodigy (Perform [oratory], Perform [sing]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Versatile Performance (Oratory) +20 (Ex) You may substitute the final value of your Perform: Oratory
skill for Diplomacy or Sense Motive checks
Versatile Performance (Singing) +20 (Ex) You may substitute the final value of your Perform: Sing skill
for Bluff or Sense Motive checks
p2