Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 8th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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How kosher is Zen Archer? Even if it is kosher, I guess the mwk weapon can't be a Composite Bow, right?


Yeah, we should probably clarify that one. I'm assuming it can't be a special material either. Mithral Fullplate at level one makes GM's sad...but what about normal Fullplate?

Dark Archive

Race: 1d8 ⇒ 3
Class: 1d11 ⇒ 2

Working on an elf unchained rogue with a gnome bard as his ghost.

Not sure if I understood it correctly, but our PCs should be considered 'chosen ones' or it was pure randomness the fact that they survived? If we are indeed chosen ones, my idea is that the real chosen was the gnome bard, an old professor/archaeologist... the problem was that he did not make it and instead the elf/rogue was the one with the body, even if she was always more interested in thieving.

Also, in the character creation guidelines, you mention 'Background Traits'... not sure what you mean with it... was it a typo and you intended to say "Background Skills"? If not, what are your thoughts about background skills?


Usually I play pure PFS games but this one intrigues me. I love a rich world with lots of character and a GM that knows it.

I'm thinking a druid. A pissed off druid that blames power hungry city dwellers for this debacle and feels it his duty to attempt, at the very least, to restore the balance of nature.

race: 1d8 ⇒ 8
class: 1d11 ⇒ 3
Hobgoblin Cleric - need a deity in your world that is into self-gratification.

Then there is the matter of this nasty base hobgoblin INTRUDER taking up residence in his nice peaceful body. The urges!! Better not to think about the urges. It just encourages the beast. Now, I know that druids are supposed to accept all types of beasts, but really! Perhaps when this whole nexus thing gets straightened out he will be able to boot the foul-mouthed idiot out. Did I mention he is an idiot? And that he wants me to carry around his holy symbol? I'm embarrassed to show the thing.

I could go on and on, but you get the idea.


@Jereru I am fine with zen archer and the composite bow. However, see the note below.

@JonGarrett. Thanks for the heads up. I missed an edit in my first post. The masterwork weapon or armor is capped at 750 gold. The same value as the wand of cure light winds.

@Sir Longears. Good question, I suppose we will have to find out together. Of course, any fluff you want to write about the Bard and why his soul entered into your body is perfectly fine. And yes, I meant background skills. good catch.


Feral and I talked about creating sibling characters who will eventually take some team work feats like Elemental Commixture.

I'm think of doing a Half Orc Oracle (Spirit Guide).

Race of the Bound Soul: 1d8 ⇒ 5 Half Orc

Re-roll Race of the Bound Soul: 1d8 ⇒ 2 Bright Elf

Class of Bound Soul: 1d11 ⇒ 10 Sorcerer! Nice!!


Wow, this looks incredible. Dotting for later.

Dark Archive

Sorry for this many questions... my crunch is mostly done but I need more info for the fluff:

1) How much time has passed since the disaster/soul infusion thing?

2) Where will we start?

3) Was there any sign before the disaster? Like prophecies or days/weeks/months/years of climate change/plagues/anything?

4) Can you give the name of a 'big city'? The elf part will be a thief (more like a burglar/heister/impostor) and she lived her whole life in urban setting... if it is the same place we start, better yet!

5) Languages... Is there any 'ancient language'? I put a point in Linguistics and since the soul was an archaeologist, I think it makes sense for him to know an ancient language (she already knows celestial, common, draconic, elven, gnome and sylvan).

6) Any former (relevant for the plot if possible) ancient society for the Gnome to be a specialist of?

Now, a little 'crunch' question: Can I take the feat Breadth of Experience? It requires elf/gnome and 100+ years old... the elf will be quite young but the gnome was an ancient. Nevertheless, IMO it is not a gamebreaking feat anyway.


So what I'm thinking is a noble elf conjurer who is researching into the rift to better understand it in order to prevent it from destroying the world. A conjurer, a binder of extraplanar beings, an explorer of the infinite planes. Well, in time. When he has enough levels to do that ;)

I assume the want with a 1st level spell starts with 50 charges?


GM,

There is a Shadow Mystery from the splat book Blood of Shadows that I would dearly like to use. It has not been added to the various sites yet, but may I use it if I provide the information to you?


Oh hey, both Ixos and Feral are here. Now it's a party!


Valjoen_GM, when you say "You cannot select an alternative racial trait from either race" in the bound soul section, do you mean no alternate racial traits are allowed at all? Just want to be sure.

Liberty's Edge

Woo! Party time!

I'm curious about the story elements of the bound soul as well. My submission will be a half-orc gentle giant (probably younger brother of Ixos's character) with a nurturing spirit and aims to restore his dying shattered world. His bound soul is a violent dwarven war cleric trying to mentor/corrupt his host toward crushing his enemies and seeing them driven before him.


@miteke Self-gratification? I'm thinking Timeous, the Lucky. He is similar to Cayden Cailean. He's boisterous and loud and very self assurred. He like to dine and feast. He's generally a good god out to have fun and enjoy his immortality. He opposes anyone or thing that inhibit freedom and liberty. His domains are Chaos, Good, Liberation, Luck, Strength, and all subdomains of those. His preferred weapon is a rapier. Hobgoblins, in this campaign, are from the Kingdom of Avenell in the southern continent. That society is actually lawful neutral. It is very structured and militaristic. A hobgoblin cleric of Timeous would be quite a sight to see.

@Sir Longears. 1) 10 seconds. The first paragraph to start this thread is the beginning of the campaign. The events would have just occurred and you are gathering your faculties at that moment. 2) In the Tower, looking at Alaquendai. 3) Nope. He was conducting research and the event was accidental. But you make a good point. Reverie, the Dreamer... the god of dreams and visions, including nightmares... may have foreseen it. 4) Detroyet. It is a majestic city on the coast near Talanor. It is the city of a thousand towers. It is a noble elven city where each noble family continually built larger and more grandios towers to impress each other. 5) Ancient Melron. It was the language of the elves when they first came to the Nexus. 6) I'll have to do a little digging on that one. Nothing is coming to mind, but the gnomes were mainly run by my co-creator. As to Breadth of Experience, sure.

@CampinCarl. I like where you're thinking, but the rift was opened only moments before you awaken and the campaign begins. Let me offer this for your consideration... Magic is the manipulation of ethereal energy, physical energy and thought. Arcane casters access ethereal energy in various ways; one of which is opening portals directly into the ethereal plane to access its energy. These portals then can be accessed to travel (teleportation) or to create physical manifestations (conjuring) or to bring an animal or monster to the caster (summoning). So, such research by your elven conjurer would be quite fitting and most useful. And, correct, 50 charges on the wand. The 'either race' was a typo. You can select alternate racial traits for the main character, but not for the bound soul.


Ixos wrote:

GM,

There is a Shadow Mystery from the splat book Blood of Shadows that I would dearly like to use. It has not been added to the various sites yet, but may I use it if I provide the information to you?

PM me the materials and I'll review.


Hmm, very interesting. I think it would be cool to have a character spearheading the research into trying to close the rifts, and using them to his own ends.


Yes, in the original campaign, we've had a couple minor rifts happen when a powerful spell goes awry. So, while it is extremely rare, it is quite foreseeable that someone would study such occurrences.


Well somebody has to research the thing that's threatening to destroy the planet. You can't punch all of your problems away!


Oh I have another question. If the planes are so altered in this campaign, how does that effect outsiders? Are they the same in this setting?


Alright I'm getting down to character building now. I like where it's going!

Another one of my endless questions: What languages would be good to pick up for this campaign?

Bound Race: 1d8 ⇒ 2 Does a bright elf count as a different race than a noble elf?
Reroll Bound Race: 1d8 ⇒ 2 Seriously?
Reroll Bound Race again: 1d8 ⇒ 5

Bound Class: 1d11 ⇒ 2

So either a bright elf bard, or more likely a half-orc bard. Interesting.

The Exchange

Sir Longears here!

Right, I think I'm mostly done. As I said before, Elannaris is a skill monkey with little combat utility.

Take a look at her and if you see any red flags or advice, please let me know!


I don't think that a societal bent towards one alignment would be a barrier. I figure that with all that warring going on, something traumatic happened to his steady family life and drove him in the opposite direction. Hey, mom and dad put all their life into building a business and raising a family and some dumb war wanders over and destroys everything. What's the point if it can be snatched away at a moments notice? Might as well live for the moment! I think I'll start working on an alias for this.

What's the weather like? I was thinking of a weather druid.

Are these soulbound hitchhikers the ones mentioned in the scene in Talanor? Do they have any more information on what was going on or were they dragged/summoned mysteriously into the tower?


@CampinCarl

We handwave any inconsistencies with outsiders (and a few other things) that didn't exist as part of the game system when we created the world and our idea of magic and the planes. In other words, outsiders will work the same here even if their existence doesn't quite jive with some of our lore.

Regional and planar languages won't likely come into play. Some monster languages may prove useful.

An elf is an elf, and a hobgoblin is a hobgoblin for this roll. So, if you plan on playing a noble elf, your bound soul is a half-orc bard.


miteke wrote:

What's the weather like? I was thinking of a weather druid.

Are these soulbound hitchhikers the ones mentioned in the scene in Talanor? Do they have any more information on what was going on or were they dragged/summoned mysteriously into the tower?

Given the nature of a spiral-world, there won't be many sunny days there. There is only night. But other than that, weather should work as normal. It will rain and storm on occassion.

Yes, you saw their bodies consumed by the rift, but some of their souls latched on to the other survivors. They have no more information or knowledge of this event than you do.


Okay, Jereru here presenting Chejop the Half-Orc. I have more or less an idea of a background, but I was wondering:

1) What's with orcs? I've seen no entry for them in the webpage.

2) Reverie the Dreamer... how is this God? Alignement? Where is he/she revered?

3) I would like to originate from a rural, tribal community. Could you point me to one?

4) The Bond Soul thing happenned just now, or did we have some time to "know each other"? Are we actually aware of it?

About "le crunch":

a) So, Zen Archer... do I build the Archetype on an Unchained Monk (thus losing selections similar to the exchanged features) or do I use the classic monk?
Done with the Unchained it might look something similar to this:
-Perfect Strike replaces Stunning Fist
-Way of the Bow replaces Evasion
-Zen Archery replaces... idk, first Ki Power, for example? Or first Style Strike?
-Point Blank Master replaces Still Mind
-Ki Arrows replaces Purity of Body
-Trick Shot replaces the Ki power taken at 10th or 12th level
-And so on, it seems pretty straightforward.

Mmmm I think that's it for the moment. :)


Dotting with the alias for the druid, Calmness.

Do I do the crunch as a Cleric-1/Druid-1 with physical and mental bonuses from both races, max gp for a level 1 character or the original (not soul bound) class (adding one free masterwork weapon or armor), plus one point of knowledge skill (or do I get +1 knowledge for both classes)?


Valjoen_GM wrote:

@CampinCarl

We handwave any inconsistencies with outsiders (and a few other things) that didn't exist as part of the game system when we created the world and our idea of magic and the planes. In other words, outsiders will work the same here even if their existence doesn't quite jive with some of our lore.

Regional and planar languages won't likely come into play. Some monster languages may prove useful.

An elf is an elf, and a hobgoblin is a hobgoblin for this roll. So, if you plan on playing a noble elf, your bound soul is a half-orc bard.

Sweet, sounds good, and thank you!

Also I was wondering if I may be able to get a house rule. I was browsing through familiars and wanted to find something to give me an intimidate bonus. I decided to take the intimidating half-orc racial trait, and I want to make my noble elf one of those high-and-mighty types that inspires fear in the hearts of lower creatures. But the only familiar that gives an intimidate bonus is a peacock, and I just...don't think I could take that seriously at all. Could I perhaps use the statblock of another familiar and house rule in something like a crow familiar that gives a bonus to intimidate? It's far from necessary in my build and I'm fine either way, but I thought it might be cool.

Thanks again, I look forward to the opportunity to play in such an awesome game!


@Chejop 1) Haha, slipped my mind. Half-orcs aren't in AD&D 2nd so we've never wrote them into the world. I would say they are like half-elves, in that, they do not have a society per se but live within one or the other community. PC's would have come from a human community. 2) Reverie is mainly worshipped in human and elven communities but can be found anywhere. He is a minor power within Talmor. He is CG and his domains are Chaos, Good, Knowledge, Magic, Travel and all subdomains of those. His favored weapon is a shortsword. 3)The Juntae Horde. They roam the plains north of the Zantar Jungle. They live in closely knit clans. 4) Just happened. 5) Let's do the classic monk since htat is where the zen archer was originally done. My main goal was to use the unchained summoner, barbarian and rogue. I'm not very familiar with the differences on the unchained monk. I don't hear as much about it as the others.

@Calmness You get +1 knowledge for both levels. Think of it as you were level 1 character, then gained a level with the bound soul. You get all benefits of that second level.

@CampinCarl Sure. Crow stat block with the Peacock's intimidation bonus sounds fine.


Next question. say you wanted a masterwork full plate. Could you use the 750 as credit towards the item, or are you limited to 750 max value for the item?


Calmness wrote:
Next question. say you wanted a masterwork full plate. Could you use the 750 as credit towards the item, or are you limited to 750 max value for the item?

750 Max for that item.


Thanks. Write-up/crunch is done for Calmness and his hobgoblin passenger Torc. See description under alias.


Juntae Horde seems perfect then. Who do they worship? I was thinking about worshipping Reverie, but he's CG and I'm LG, so no. It wasn't my plan being too religious, anyway - the theme was being odd and having an odd Bond Soul.

About the Unchained, well, it seems the new Unchained is a bit more balanced, though I haven't tried yet. If you prefer, we can just use it as it is and add the "monk" property to any ranged weapon you feel like (so as to be used with flurries). The rest would be just using Unchained as normal, picking the proper choices to match and me just reflavouring things.

Oh, one more thing... I am assuming that we can only have 1 rank in skills, am I right?


I'll take a crack at the skill question. I believe he said you could ADD one rank in a knowledge skill per level. That means that if you were a human druid you would get 4 ranks plus 1 for human, plus 1 rank in a knowledge skill, plus your int bonus per level for a total of 7 per level. That's the way I did it for my Calmness. Then you add the ranks for your bonded soul calculated the same way. The way I did it is I used the same int for my bonded soul as on my character. That may have been inappropriate so we'll see what the GM says. In Calmness' case, the bonded soul is an ignorant hobgoblin cleric fool so all he gets is 2 + 1 knowledge +1 int totaling 4. That gives the character a grand total of 7+4 = 11, at least 2 of which must be in knowledge skills.

If that is wrong, Valjoen, let me know so I may correct it.


They worship many different gods. You can find some clan connected to any of the gods. Jolnar, Calwein, and Mere are the most common. Some of the more violent and evil clans may worship Moonbiter and Gaelrawn. Sure on unchained version. No, everyone is effectively level two. One by choice and the one random.


Calmness wrote:

I'll take a crack at the skill question. I believe he said you could ADD one rank in a knowledge skill per level. That means that if you were a human druid you would get 4 ranks plus 1 for human, plus 1 rank in a knowledge skill, plus your int bonus per level for a total of 7 per level. That's the way I did it for my Calmness. Then you add the ranks for your bonded soul calculated the same way. The way I did it is I used the same int for my bonded soul as on my character. That may have been inappropriate so we'll see what the GM says. In Calmness' case, the bonded soul is an ignorant hobgoblin cleric fool so all he gets is 2 + 1 knowledge +1 int totaling 4. That gives the character a grand total of 7+4 = 11, at least 2 of which must be in knowledge skills.

If that is wrong, Valjoen, let me know so I may correct it.

If I understand you correctly, you did it almost right. The Level 1: +4 (druid) +1 (human) +1 Know (bonus) +1 (Int 12). Then Level 2 for the bonded soul: +2 (Soul is Cleric) +1 (Calmness is human) +1 (bonus) +1 (Calmness's Int is 12). Simply put, you are level 2... 1 level by choice and 1 level by random. Then you had a random race put in you getting their stat adjustments and 1 racial trait/ability.

And to answer Chejop's question directly... max rank is 2... 2nd level.


Yes, I got it... sorry, I seemed to be a bit hazy about it. Level 2 to all effects, just a "special multiclass".

Dark Archive

Valjoen_GM wrote:
Edited out

Bonded soul: 1d8 ⇒ 3

Bonded Class: 1d11 ⇒ 2


Looks like we have enough interest to turn this from an interest check to a full recruitment.

We’ll keep recruitment open until 11:59pm CST on Sunday, May 1st. I’ll come to a decision as quickly as I can. Hopefully with 48 hours.

Interest so far:

The Archlich -> ? (Gnome Wizard)
CampinCarl9127 -> ?; Noble Elf Conjurer possibly (Half-orc(?) Bard)
EmissaryOfTheNorth -> Serdyn Naeth Dark Elf Barbarian (Zhog Hobgoblin Wizard)
Feral -> ?; Half-orc ? (Dwarf Cleric)
Ixos -> Half-Orc Oracle (Bright Elf Sorcerer)
Jereru -> Chejop; Half-Orc Monk (Dwarf Sorcerer)
JonGarrett -> ? (Human Paladin)
*Miteke -> Calmness; Human Druid (Hobgoblin Cleric)
Movin -> ? (Hobgoblin Wizard)
*Sam C. -> Garidan Vissir Human Swashbuckler (Half-orc Fighter)
Samian -> ? (Gnome Bard)
*Sir Longears -> Elannaris Darantholar; Bright Elf Phantom Theif (Gnome Archaeologist)
Tyeal -> Half-Elf Sorcerer (Hobgoblin Monk)
TheWaskally -> ?(Half-elf Ranger)
The Pale King -> ? (Human Rogue)
YoricksRequiem -> Noble Elf Unchained Summoner (Bright Elf Ranger)
*denotes submissions completed

Let me know if I've missed anyone or any information.


Ok, I've made up a bit of backstory, let me know what you think and if there's something need changing.
I will add a bit about personality and looks, and maybe change or add some names to match better with the campaign world.
Now that I know who I am (le background), let's work on how good I am (le crunch) ;)


Would it be possible to make my cleric hobgoblin bound soul a Warpriest? There was no Warpriest on the roll list and somehow a Warpriest seems to fit the nature of a hobgoblin better than Cleric. In general, for a player, may they choose one of the hybrid classes if they rolled a class that is one of the classes the hybrid is based on?


This is Feral.

I might tweak it a bit in the days to come but Truk's more or less complete.


This is Ixos. If you have names for tribes and or mountainous places that we could have lived, I would be happy to incorporate it into our story.


Calmness wrote:
Would it be possible to make my cleric hobgoblin bound soul a Warpriest? There was no Warpriest on the roll list and somehow a Warpriest seems to fit the nature of a hobgoblin better than Cleric. In general, for a player, may they choose one of the hybrid classes if they rolled a class that is one of the classes the hybrid is based on?

I'd like to stick to the core classes for the bound soul.


Niyut wrote:
This is Ixos. If you have names for tribes and or mountainous places that we could have lived, I would be happy to incorporate it into our story.

Most of the clans name themselves after predatory animals; for example, the bear clan, the wolf clan, the boar plan, the leopard clan, etc. Although some use the names of mythical creatures; for example, dragon, minotaur, griffon, etc. They live on the plains which are bound to the east by the Iron Mountains.

Sovereign Court

GM Valjoen,

Though this post is me submitting interest for your upcoming campaign, selected or not, I would like to know more about its manifestation with your group; the concept is a close parallel to one I have on my short list to run with my RL table at some point.

There are some high-quality applicants in this recruitment, so my work is cut-out for me. A little challenge never hurt anyone though.

Given the mage-centric nature of the Nexus and its surrogates, I would like to see if I can't craft a character who draws on his newly-acquired inner soul to help unlock the mysteries of the anomaly.

Bound Race: 1d8 ⇒ 4

Bound Class: 1d11 ⇒ 4

Half-elf druid ... that can work very nicely; a more natural look on the interloping effects of the shifting equilibrium of the planes.

After some thought, I'm thinking the core character would work well as an Aegean rogue... one raised in a brutal, survival-of-the-fittest society of authoritarian taskmasters. I foresee, with your blessing, a bonding of the newly-joined soul's druidic side to the Darwinist aspects of the hobgoblin, yet the more supernatural and wise aspects of the spirit will provide a nudging disruption to him, forcing him to grow in an exploratory and dare-I-say progressive fashion (for hobgoblins, anyway).

Editing-in parts of the submission over the next hour.


Quite interested! Will mull over my character, but my instinct is to build a paladin with an evil bound soul.

Race: 1d8 ⇒ 7
Class: 1d12 ⇒ 5

*Edit* - I should ask: deity options for a paladin?

*Edit 2* - What is/are the deities of peace and non-violence? Doesn't have to be paladin-friendly.


Okay, I realized you have a pantheon partially posted! Now that there's a great catastrophe, can I make a follower of Daze whose bound soul forces him to start caring? The long term vision is to turn him into an acccidental major deity.


I'm having trouble visualizing the new position and shape of the world. Any chance you could make a sketch of some sort?


Tazo wrote:

Quite interested! Will mull over my character, but my instinct is to build a paladin with an evil bound soul.

[dice=Race]1d8
[dice=Class]1d12

*Edit* - I should ask: deity options for a paladin?

*Edit 2* - What is/are the deities of peace and non-violence? Doesn't have to be paladin-friendly.

1. Niomachus, the Just most resembles the classic paladin. Calwein, the Eagle; Daze, the Contented; Freel, the Beautiful; Halcyon, the Life Giver; Halloran, the Wise; Mere, the Siren; Lorethan, the Hunter and Seldrain, the Unicorn would all have Paladins.

2. Daze.


Calmness wrote:
I'm having trouble visualizing the new position and shape of the world. Any chance you could make a sketch of some sort?

Sure. I can't scan it until Monday so I'll have to take a picture with my iPhone; the paste the image. Eventually I will make one in Illustrator or CC4 but a rough, hand drawn will have to suffice

I will work on that tonight or tomorrow.

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