Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 4th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Nothing that should slow down progression of the story, but I wouldn't mind (though no rush) getting the new secondary ability of the imbued illusion essence and how the previous Illusion essences upgrade.


HP 88/88 Panache 6/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Camp Site #2:

The first essence, taken from the Ursikka, disappears into the buckler's surface and the wood--still bearing the look of healthy, living material even after so long--takes on a faint tinge of blue. Running his fingers across the change in color, Garidan is startled to discover that the wood has become cold to the touch in a way that is somehow separate and discernibly distinct from the ambient temperature itself. His trained eye, aided by his sister's inherited skill, tells him that the buckler is fortified by magic, but he's not quite certain what that change in the wood's temperature signifies (though he does note that the spot where his hand lingers hasn't warmed in the slightest).

Frowning, he shakes his head and concentrates as the second essence is absorbed. It requires only a moment of inspection to reveal what the buckler is now capable of, as the surface swiftly reforms until it resembles that of his breastplate, or more specifically, the smooth portions where a spell formula could be added. Curious to know if his hunch is correct, the swashbuckler runs his fingers across the wood and feels the faint tingle that he's come to associate with the activation of a spell from his armor. Still, it doesn't feel quite the same, and he wonders at what the possible difference could be.

But such mysteries are best investigated when there's time, for the party still has things to accomplish and requires sleep if they are to do them well (and Garidan is once again grateful for that brick of tea, whose properties are invaluable). After a final check of their equipment, and repacking his alchemy lab for travel, the last thing that Garidan does before crawling into his bedroll is use a bit of twine to carefully bind the griffon's feather to his armor, out of sight where it will be protected from the usual sorts of things his armor--and its wearer--is subjected to.


HP 88/88 Panache 6/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

I've got my shield done, I'm wearing the griffon feather, I've handed the scroll tube to Raektov for a spell (when Malthazir wakes up for that :D), and the only thing left on my plate is figuring out a good way to in-game introduce the particular variation of the buckler's spellscribed ability. Since Truk'tosh doesn't have Scribe Scroll, it's kind of hard to figure out a good way to get the buckler into his hands for one of his spells, as he'd have no real IC reason to think that he can inscribe one.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

As far as I know, Raektov is an NPC. Mal doesn't have Leadership, right? I think that it is a question better addressed to the GM.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

As for the druid effect of the shield, you know what your item does when you bond with it. It seems incumbent on you to mention it to Truk.


HP 88/88 Panache 6/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Raektov is an NCP as far as I know too, but Malthazir seems to be botting him for the time being, so...

I'm aware that Garidan knows what the shield can do, I'm just trying to add some discovery on his part to what would otherwise be a rather flat and boring process of "insert essence, get ability." Basically, instead of a instantenous handwaved infodump of everything that it can do right off the bat--like Malthazir or Niyut would get using their particular spells for that purpose--he maybe pokes and prods at it to uncover what it can do. If that makes sense?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Mal probably doesn't have the guy's character sheet. I'm also saying that bonding connects the item to your soul. You know it intimately. That doesn't see boring to me. What does it feel like to have this shield be part of you? etc. :-)


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

I'm just taking some creative liberties with Raektov. The GM is still running him.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Ready to move on whenever you are GM.

Truk'tosh listens carefully as she tells the Bone Mother's tale. He'd heard it dozens of times as a child but it remained one of his favorites.

After a long moment of reflection, he only nods. "You give me much to think about sister."


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GM Screen:

1d100 ⇒ 90
RE3: 1d12 ⇒ 6
RE4: 1d12 ⇒ 11
1d26 ⇒ 6
1d20 + 17 ⇒ (9) + 17 = 26
1d20 + 10 ⇒ (4) + 10 = 14

Following the direction that Niyut pointed, Verthag leads the group down the well trodden road. After two long marches, the orc pauses when Niyut indicates that the staff is due east when the road turns northeast. "Let's get some food before we enter the forest. More beasts will roam under the trees while they avoid the Nightblood's road." Verthag eats by himself, sitting with his back against a gnarled tree. The air is thick and heavy, filled with moisture and the sounds of birds in the distance. A peace settles over everyone as they eat.

As the next march progresses, the light of the stars dims as the canopy of trees grow slightly thicker. What little sky can be seen grows increasingly cloudy. The birds have stopped their chatter..." a long-silent voice echoes in Truk'tosh's head. A brisk wind sweeps through the forest.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

As the others eat, Niyut sits, listens to the birds, and thinks. Life. There is so much life in the First Lands. Even with the Soulbleed gnawing at the Dreaming. Despite the darkness, life still thrives here. When we return to the lowlands we should discover a way to restore the life there as well. The world experienced darkness before, but there was no mass extinction. Something must be wrong.

Niyut is going to use her vision from the staff ritual to ask how to bring life back to the world so that it might survive the darkness.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Valjoen_GM wrote:

@Niyut - Great post! No, to the auto-save as you would have needed to choose that option up front. As for the crits & fumbles, I'll do the following: The "nat 20" and the "nat 1" on Spellcraft will allow each caster to cast a spell in the next 7 game days that is known or prepared without costing that spell slot... but I get to roll on the Wild Magic Surge table to see what additional effect occurs. This is from the surge of ethereal energy released in the ritual that Niyut failed to control properly. If you don't opt to use that freebie, then no wild magic. For the "nat 20" on Perception, I'll give you one free "divination". One of the casters can ask me any question about the present, past or future, and I'll give the asking character an answer in the form of a brief vision.

The three casters exhale simultaneously. Seven hours had passed like a flash. They were both exhausted and energized to have seen the power of the Ether swell under their influence. Malthazir turns to look at the young wizard. Raektov sits quietly in the corner, scribbling notes in a journal. He looks up, "amazing..." he whispers.

Not using a ritual. Using the vision granted by that Nat 20.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

”Keep your weapons close”, Truk’tosh warns in a low voice. ”Danger is near. The forest is too still.”

It’s been a long time since I heard your voice. Has something made you weaker?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Malz commands his devil ooze, and in an instant is gone.

Invisibility.


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Niyut:
Niyut's mind searches for answers to cosmic questions, yet nothing comes to her. No answers from her mother's mother. Nothing from the Hazard who has invaded her dreams. Nothing from the withered elf that lies shriveled and forsaken in her mind. Nothing from the voice in the Void. Nothing. She walks for hours with the group listening to the quiet droning of the locust and the calls of the birds. Her mind drifts and clouds before her eyes. A cold darkness overtakes her. Blindly she reaches out, calling for her brother but hearing no response. Voiceless, she shouts out. Emptiness. A vacuum. Devoid of life.

The clouds part in a violent explosion of heat from a fiery orb. Niyut shields her eyes. As she pulls away her hands, the oracle sees a vast mud field piled with brittle bones and broken armor. The ground shakes and water trickles down a barrow mound, pooling in a coral white shield at its base. Just as the water brims the shield's edge, a tidal wave erupts lifting and tossing Niyut until she lands upon the firm earth. She opens her eyes to see a burnt forest, the sun baking the earth.

A withered hand lays a tiny child in a hole within the ashen ground. Its arms and legs strung like a marionette. It cries until covered with loose dirt. From the earth where the child was buried, a vine emerges and entangles Niyuts arms and wraps about her waist. Niyut struggles as the vine lifts her into the sky. Lightning streaks dance across the backdrop of night. Flashing all around her. Streaking past her naked form. She holds her arms across her face, palms exposed to protect herself from the storm. Sleet pounds the oracle. She begins to go numb from the cold and feels her soul lift from her body as she felt before in Bærwynnd's tower. Ice forms on her extremities. Frozen chains of energy lock her hands and feet in place. She cannot move. She cannot speak. She cannot summon the ether.

Suddenly, she feels her brother's presence... Weapon's close... His voice is near. ...danger... She takes his strength. Be still... She looks inward, searching for peace. Silent and still she stretches out her hands and takes hold of the cold, cyrstal manacles. Their icy edge slices the tendons of her hands. Through blinding pain, she calls upon all of her strength and shatters the bonds. Ethereal energy erupts and disperses the clouds about her. Niyut looks down. The sun shines brightly upon the fertile earth below her. Rivers flow freely as life returns. Niyut smiles and feels at peace. Looking down, she sees a lifeless body laying in a field of blossoms.

The vision ends.

Truk'tosh:
Weaker? Never... You're just into some bizarre stuff, boy. I get lost in your thoughts, but I'm always here for you.

Malthazir:
Torenz reports that he sees nothing invisible nearby and no magic other than what the group and Verthag carry.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk’tosh is comforted by Morgrym’s return. He still wasn’t entirely comfortable with another sharing his flesh but the dwarven spirit had become a companion in his own way.

Bizarre? Is the First Lands that alien to you? I’ve heard tales of the deep places the dwarves delve. Our home cannot be that exotic by comparison.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Some of the spirit blessed of Niyut has heard have been blessed with visions. That had never been her gift. Some said it is one that comes with age. Her gifts had always lay with seeing spirits and interacting with them. She had hoped her vision would contain some clue on how the lowlands could survive in the dark. But if it did, she did not recognize it. Upon first reflection it seems merely a jarring set of images connected to the Primal planes.

It frustrated her. It's not like she didn't know that the world had been knocked askew from its hinges.

But visions require interpretation. Interpretation for which she had not been trained. Not for the first time, Niyut misses her mother.


HP 88/88 Panache 6/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

@Valjoen: Was this rest period long enough for the use of rations and other assorted camp tasks?

With Truk'tosh giving warning, Garidan sighs and readies himself for who knows what to come. Rapier in hand, he elects to wait and see what the threat is before making use of his more restricted assets, such as his armor's magic. Eyes shifting from one spot to the next in the growth around them, he addresses the half-orc. "Don't suppose you know what the danger could be? Animal, weather, or something else?"


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@Garidan - It was just a short rest to eat and continue onward. If you have some actions that would require 30 minutes or less, I'll allow. Verthag would have been pushing the pace.

@All - Busy afternoon for me but will make a post as I'm able. Might be around 3pm CDT or tomorrow morning.


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GM Screen:

3d12 ⇒ (12, 5, 3) = 20
Perception
Garidan: 1d20 + 12 ⇒ (14) + 12 = 26
Malthazir: 1d20 + 16 ⇒ (4) + 16 = 20 +2 with familiar
Niyut: 1d20 + 22 ⇒ (19) + 22 = 41
Raektov: 1d20 + 7 ⇒ (19) + 7 = 26
Truk'tosh: 1d20 + 15 ⇒ (3) + 15 = 18
Verthag: 1d20 + 10 ⇒ (4) + 10 = 14
Initiative
Garidan : 1d20 + 8 ⇒ (4) + 8 = 12 +8 with swashbuckler initiative
Gruskorb: 1d20 + 6 ⇒ (17) + 6 = 23
Malthazir: 1d20 + 6 ⇒ (12) + 6 = 18
Niyut: 1d20 + 5 ⇒ (15) + 5 = 20
Raektov: 1d20 + 4 ⇒ (20) + 4 = 24
Truk'tosh: 1d20 + 0 ⇒ (11) + 0 = 11
Truk'tosh: 1d20 + 0 ⇒ (14) + 0 = 14 Domain power use.
Verthag: 1d20 + 4 ⇒ (19) + 4 = 23
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (3) + 8 = 11
1d20 + 8 ⇒ (15) + 8 = 23
RaekAcid: 1d20 + 3 ⇒ (5) + 3 = 8 Dam: 1d3 ⇒ 1
N1T2V3: 1d3 ⇒ 2
GFBite1Niyut: 1d20 + 15 ⇒ (15) + 15 = 30 Dam: 1d8 + 7 ⇒ (1) + 7 = 8 grab: 1d20 + 22 ⇒ (9) + 22 = 31
GFBite2Truk: 1d20 + 15 ⇒ (4) + 15 = 19 Dam: 1d8 + 7 ⇒ (8) + 7 = 15 grab: 1d20 + 22 ⇒ (18) + 22 = 40
GFBite3Verthag: 1d20 + 15 ⇒ (15) + 15 = 30 Dam: 1d8 + 7 ⇒ (8) + 7 = 15 grab: 1d20 + 22 ⇒ (13) + 22 = 35
GFBite4Truk: 1d20 + 15 ⇒ (17) + 15 = 32 Dam: 1d8 + 7 ⇒ (6) + 7 = 13 grab: 1d20 + 22 ⇒ (11) + 22 = 33

The group moves in relative silence looking about the forest as they hustle down the road. Raektov looks at Malthazir and opens his mouth to speak, "Malthazir, I was hoping that you could..." Before he finishes his thought his eyes grow wide. As if by instinct he raises a hand and sends a glob of acid flying over the elf's head as he vanishes from sight.

Niyut flinches as the wizard casts a spell. She turns her head to see a towering plantof vines and barbs. Four stalks are horribly mobile, each ending in a set of green, toothy jaws. The jaws lurch forward snapping at her. Its sharp jaws clamp down on the oracle, cutting into her skin. 8 damage & grappled. Another head snaps at Truk'tosh but misses the druid. Yet, another mouth catches him by the leg. 13 damage & grappled. The fourth jaw grabs Verthag by the torso lifting him into the air.

Trapped - Surprise Round

Raektov
Giant Flytrap
Gruskorb
Verthag (-15, Grappled)
Niyut (63/71, Grappled) <-- UP (Single Action)
Malthazir (62/62, Invisible)
Psudoedragon
Truk'tosh (103/116, Grappled)
Garidan (88/88) <-- UP (Single Action)

Status:


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Ever since she got mauled by a smilodon, Niyut has been reactivating Mirror Image every so often so that while she is awake she is contiguously protected. I mentioned this in both the play and the discussion threads. Currently, she has Mirror Image: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6. Also, she summoned her own dragon buddy the previous night. He should be somewhere on the initiative.

If the Plant managed to snag her despite her illusions.

"Release me," Niyut shouts. Swift Action: Liberating Command

Escape Artist: 1d20 + 3 + 16 ⇒ (18) + 3 + 16 = 37

When (if) it lets her go, she steps back and points the petrified wand at the plant, and channels the full force of its cold. Standard Action

Snowball (RT): 1d20 + 9 ⇒ (17) + 9 = 26
Intensified Snowball: 9d6 + 9 + 9 ⇒ (2, 4, 2, 1, 2, 4, 6, 6, 2) + 9 + 9 = 47

If the plant struck an illusion, will target her twin with the liberating command, and still shoot the plant.


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GM Screen:

MMDuration: 1d7 + 1d10 ⇒ (2) + (5) = 7
Niyut1MM2-7: 1d7 ⇒ 4
TrukEscape: 1d20 + 16 ⇒ (2) + 16 = 18
Garidan: 1d20 + 18 ⇒ (14) + 18 = 32 Dam: 1d8 + 9 ⇒ (2) + 9 = 11
N1R2Gr3: 1d3 ⇒ 2
Gr1G2Tac3: 1d3 ⇒ 2
F1Bite1Raek: 1d20 + 15 ⇒ (12) + 15 = 27 Dam: 1d8 + 7 ⇒ (3) + 7 = 10 Grab: 1d20 + 22 ⇒ (13) + 22 = 35
F2Bite1Goat: 1d20 + 15 ⇒ (10) + 15 = 25 Dam: 1d8 + 7 ⇒ (5) + 7 = 12 Grab: 1d20 + 22 ⇒ (15) + 22 = 37
GFEngulfTruk: 1d20 + 22 ⇒ (5) + 22 = 27 Dam: 1d8 + 7 + 2d6 ⇒ (7) + 7 + (4, 6) = 24
GFEngulfVerthag: 1d20 + 22 ⇒ (4) + 22 = 26 Dam: 1d8 + 7 + 2d6 ⇒ (2) + 7 + (6, 4) = 19
GFBite1Niyut: 1d20 + 15 ⇒ (7) + 15 = 22 Dam: 1d8 + 7 ⇒ (1) + 7 = 8 Grab: 1d20 + 22 ⇒ (6) + 22 = 28
Niyut1MM2-6: 1d6 ⇒ 2
G1N2: 1d2 ⇒ 1
F2Bite1Garidan: 1d20 + 15 ⇒ (13) + 15 = 28 Dam: 1d8 + 7 ⇒ (3) + 7 = 10 Grab: 1d20 + 22 ⇒ (5) + 22 = 27
GaridanParry: 1d20 + 18 ⇒ (16) + 18 = 34
GaridanRiposte: 1d20 + 18 ⇒ (13) + 18 = 31 Dam: 1d8 + 9 ⇒ (5) + 9 = 14
VerthagDagger: 1d20 + 15 ⇒ (1) + 15 = 16

Niyut doesn't react to the plant's massive jaws latching on to her. Rather, she just poofs away. The real Niyut yells to her brother, commanding him to escape the flytrap's clutches. THe half-orc squirms violently but cannot escape. Frustrated, the oracle's snowball slams into the large carnivorous plant. Garidan shuffles forward. Snapping his wrist, a shard of his rapier launches at the plant and strikes one of its mouths.

To the north and northwest, two more plants reveal themselves and attack. The northern most flytrap snatches up Raektov. The wizard goes limp, his arms and legs dangling from the creatures mouth. Gruskorb looks up and ses the acidic bile drippping from the plant's jaws. The other chomps down upon the goat, ripping the animal in half and consuming it.

The giant flytrap engulfs Truk'tosh. The jaw's pressure begins to crush his bones 14 damage and its acidic saliva burns his flesh 10 acid damage less 5 resistance.

Another mouth lashes out at Niyut, snuffing out another illusory oracle. The last mouth tries to hit Garidan, but the swashbuckler is too quick. He parries the blow and ripostes with timely accuracy.

Verthag hollars as he too is crushed like Truk'tosh. Unable to use is falchion, he reaches to grab his antler-handled dagger. He tries to bring the weapon down into the flesh of the plant but the acid burns his hands and he drops the dagger. It tumbles to the ground below him.

@All - Gruskorb's Action?

Trapped - Round 1

Raektov (-10, unconcious, grappled)
Giant Flytrap (-58)
Gruskorb <-- UP
Verthag (-34, Engulfed)
Niyut (63/71, Images 4/6 Rd27) <-- UP
Niyut's Psudoedragon <-- UP
Malthazir (62/62, Invisible) <-- UP
Mal's Psudoedragon <-- UP
Truk'tosh (84/116, Engulfed) <-- UP
Garidan (88/88) <-- UP
Flytrap
Flytrap

Status:


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

"Raektov!" Malz grabs the young wizard's arm and barks a spell. "Ifni erekess oium!" In a moment the wizard is gone, and Malz and Raektov are both several hundred feet in the air.

"Iejir irisv!" The devil ooze begins on Raektov's wounds as the wind whips around them. Malz stares down hard as the ground gets closer.

Casting dimension door, and then a quickened infernal healing. Malz will have them about 550 feet above the ground, so that next round he can cast feather fall or fly to prevent them from going splat but have them within range of helping the combat.

The dragon flies around behind the plants, unleashing a barrage of spikes to rip into them.

Piercing Damage: 6d8 ⇒ (2, 6, 8, 2, 2, 5) = 25 DC 14 reflex for half


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Shadows rush towards Niyut blurring her form. Swift Action: Blur: 30% Rounds: 1d4 ⇒ 1

Niyut stamps her foot when she sees Raektov snatched up. She had promised to keep the boy safe. Her freeing spell was much less useful when he is not conscious enough to take advantage of it. She has to trust that Malthazir can free the boy.

The Liber Sanguinem snaps open and flutters to a certain page. "Sit tibi habere vos manducare umbra vivit," she hisses in anger.

A dark mirror of the plant eating Raektov appears around it and begins draining its strength.

Standard Action: Masochistic Shadow. Duration 9 rounds. Will Save of 22 or take the strength damage listed below. On each subsequent round it will take 1 Str damage ft it makes a Reflex save (22) -2 (due to the darkness) or 1d4+1 Strength damage if it fails as its empowered shadow eats it alive.

Strength Damage: 1d4 + 1 ⇒ (4) + 1 = 5 That should reduce it's attacks and damage by -2. As well as its CMD and CBM.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Gruskorb's most common tactic when he feels overwhelmed is to call mist. Niyut's dragon keeps circling high in the darkness.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

No acid damage gets through this round. Truk’tosh has acid resist 5.

Unable to work a spell or bring his weapon to bear, Truk’tosh focuses his remaining strength on freeing himself from the hungry plant’s maw.

Free action to activate minor rage. Move action to use studied target. Swift to trip. Standard to break free.

With a twist of his torso, he whips the armored tail portion of his cloakerhide armor around the plant’s base.

Trip (studied target): 1d20 + 13 + 2 + 1 ⇒ (10) + 13 + 2 + 1 = 26

While his attacker is off-balance, Truk works to pry its maw open wide enough to squeeze free.

Grapple to Break Free: 1d20 + 15 + 2 + 1 ⇒ (17) + 15 + 2 + 1 = 35

If the trip landed, add another +4 to that.


HP 88/88 Panache 6/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Apologies for my absence! And Valjoen, that riposte should add 2d8 fire damage on top of everything else. I'll go ahead and roll that.

Riposte Fire Damage: 2d8 ⇒ (1, 8) = 9
Heh, best result and worst result in one go.

Also, I'm so damned thrilled to see Truk'tosh using that tail that I left on the armor :D!

Garidan doesn't waste any time worrying about Raektov or mourning the unnamed goat's fate, as he sprints toward the largest of the plant-beasts, counting on his agility to get him past the snapping jaws while he stabs the rapier deep into the body before sharply changing direction and darting back out of reach. Not the safest course, he admits to himself, but hopefully he'll be distracting enough that the others--Truk'tosh in particular--can engage the thing with less risk. Once out easy range of the waving heads, Garidan lifts rapier and buckler and assumes a defensive stance, ready to punish the thing if it tries again to make a meal of him.

Using a full-round action to attack the largest plant creature with Spring Attack. Using Power Attack for extra damage and, if the flytrap is susceptible to precision damage, passive Precise Strike (7 points of damage).

Rapier Attack (Critical Threat): 1d20 + 18 - 3 ⇒ (17) + 18 - 3 = 32
Rapier Damage: 1d8 + 9 + 6 + 7 ⇒ (2) + 9 + 6 + 7 = 24

Oooo, a chance to crit the thing, if it's suspectible to those of course. Extra dice are sonic, lightning, and cold damage.

Rapier Attack (Confirmation): 1d20 + 18 - 3 ⇒ (1) + 18 - 3 = 16
Rapier Damage (Critical): 1d8 + 9 + 6 + 1d4 + 1d4 + 1d4 ⇒ (1) + 9 + 6 + (4) + (1) + (2) = 23
Ooof, I'm just glad that critical hit confirmation rolls aren't subject to the rules for muffing attack rolls...

Contingent Actions: Opportune Parry and Riposte:

Spending 1 panache point and an AoO to use Opportune Parry (with a -2 to the roll because the flytrap is Large). If the parry is successful, Garidan will use his swift action to riposte. The extra damage dice on the riposte is fire damage.

Rapier Attack (Parry): 1d20 + 18 - 2 - 3 ⇒ (3) + 18 - 2 - 3 = 16
Rapier Attack (Riposte): 1d20 + 18 - 3 ⇒ (12) + 18 - 3 = 27
Rapier Attack (Riposte): 1d8 + 9 + 6 + 7 + 2d8 ⇒ (3) + 9 + 6 + 7 + (8, 2) = 35


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GM Screen:

FlyRefDC14: 1d20 + 8 ⇒ (6) + 8 = 14
FlyRefDC14: 1d20 + 8 ⇒ (5) + 8 = 13
Fly1WillDC22: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
GruStealth: 1d20 + 17 ⇒ (1) + 17 = 18
N1T2: 1d2 ⇒ 1
F1BiteNiyut: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27 Dam: 1d8 + 7 - 2 ⇒ (3) + 7 - 2 = 8 Grab: 1d20 + 22 ⇒ (6) + 22 = 28
N1MI2-5: 1d5 ⇒ 5
Gr1Tac2: 1d2 ⇒ 1
F2BiteGruskorb: 1d20 + 15 ⇒ (2) + 15 = 17 Dam: 1d8 + 7 ⇒ (7) + 7 = 14 Grab: 1d20 + 22 ⇒ (20) + 22 = 42Miss20%: 1d100 ⇒ 47
GFBite1Garidan: 1d20 + 15 ⇒ (4) + 15 = 19 Dam: 1d8 + 7 ⇒ (1) + 7 = 8 Grab: 1d20 + 22 ⇒ (19) + 22 = 41
GFBite2Niyut: 1d20 + 15 ⇒ (7) + 15 = 22 Dam: 1d8 + 7 ⇒ (1) + 7 = 8 Grab: 1d20 + 22 ⇒ (4) + 22 = 26N1MI2-4: 1d5 ⇒ 1Miss20%: 1d100 ⇒ 28
GFBite3Truk: 1d20 + 15 ⇒ (15) + 15 = 30 Dam: 1d8 + 7 ⇒ (3) + 7 = 10 Grab: 1d20 + 22 ⇒ (9) + 22 = 31Miss20%: 1d100 ⇒ 100
GFEngulfVerthag: 1d20 + 22 ⇒ (7) + 22 = 29 Dam: 1d8 + 7 + 2d6 ⇒ (4) + 7 + (4, 3) = 18
VerthagExcape: 1d20 + 17 ⇒ (20) + 17 = 37

Truk'tosh wrote:
No acid damage gets through this round. Truk’tosh has acid resist 5.

@Truk - I think I had it correct. It was 10 acid damage less the 5 resistance that Truk has from the earth elemental essence. So, 5 damage gests through, correct? Additionally, the flytrap cannot be tripped. Sorry. FYI, the engulfed condition imposes the same penalties as the pinned condition. I've added it to the beastiary and disclosed this special ability. It prevents any attacks that require line of sight or targetting. Additionally, it's immune to trip. They're nasty if they get a hold of you.

With the wizards disappearing together, the flytraps recoil to avoid Malthazir's pseudodragon's attack. One avoids most of the spikes, but the other takes the full impact. A curse comes from Niyut's lips as a shadow arises around the flytrap that had taken the young wizard. It writhes in pain as its own shadow drains its strength.

A mist arises around Gruskorb who uses the distraction to move south a short distance.

With a mighty roar, Truk'tosh rips free from the giant flytrap's mouth, landing solidly on the ground. The swashbuckler dodges, ducks, dips and dodges his way south, striking a nasty blow to the giant flytrap as he springs his attack.

The flytrap having lost Raektov bites at Niyut, dispatching another of her images. While the other snaps at Gruskorb but misses the rogue. The giant flytrap continues to crush Verthag while it attempts to capture the half-orc twins and Garidan. While the swashbuckler avoids the attack, Truk'tosh grappled by the flytrap's mouth. 10 damage and grappled. The oracle's luck runs out as the giant flytrap guesses right this time, snatching the real Niyut in its jaws. 8 damage and grappled.

Verthag, raging with adrenaline, rips free from the giant flytrap.

Trapped - Round 2

Raektov (-10, unconcious, falling)
Giant Flytrap (-91)
Gruskorb <-- UP
Verthag (-62)
Niyut (63/71, Images 3/6 Rd27, Grappled) <-- UP
Niyut's Psudoedragon <-- UP
Malthazir (62/62, Invisible, Falling) <-- UP
Mal's Psudoedragon <-- UP
Truk'tosh (74/116, Grappled) <-- UP
Garidan (88/88) <-- UP
Flytrap1 (-12, -5 Str)
Flytrap2 (-25)

Status:


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

It still misses. It rolled a 28. My miss chance for Blur is 30% because of the essences invested in my robe. I noted this improved chance in my big post. It seems like it missed me due to Blur.


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Quite right... fixed. 55 minutes to construct the post, and still missed something. Complicated battles are my bane it seems.

Trapped - Round 2

Raektov (-10, unconcious, falling)
Giant Flytrap (-91)
Gruskorb <-- UP
Verthag (-62)
Niyut (71/71, Images 3/6 Rd27) <-- UP
Niyut's Psudoedragon <-- UP
Malthazir (62/62, Invisible, Falling) <-- UP
Mal's Psudoedragon <-- UP
Truk'tosh (74/116, Grappled) <-- UP
Garidan (88/88) <-- UP
Flytrap1 (-12, -5 Str)
Flytrap2 (-25)

Status:


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

We will all miss something. All the time. I skipped over your description of my spell working twice when I read the post. Your great strength is your flexibility and willingness to update what happened.

Strength Damage as the shadow of the Flytrap that bite Raektov devours itself. Reflex 22 save for only 1 strength damage, but at a -2 penalty: 1d4 + 1 ⇒ (3) + 1 = 4 If it fails it has taken total 9 strength damage (up to a -4 penalty) if it succeeds its strength damage is total 6 strength damage (-3 Penalty)

Niyut blinks as the fly trap barely misses her. I need more shadow images! She thinks as she weaves more shadows about her.

Swift Action Mirror Image: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Niyut suspects that her brother will be unwilling to reincarnate her goat. So she mourns her hoofed friend and wants to do everything possible to prevent Tacal from dying. So, she walks deeper into the mist towards the goat eating, ox-menacing plant.

She has a curse for this fly trap as well. The one that ate her goat.

She reads from her grimoire again: ""Sit tibi habere vos manducare umbra vivit." Standard Action: Masochistic Shadow. Duration 9 rounds. Will Save of 22 or take the strength damage listed below. On each subsequent round it will take 1 Str damage it it makes a Reflex save (22) -2 (due to the darkness) or 1d4+1 Strength damage if it fails as its empowered shadow eats it alive.

Concentration Check DC 23 to cast Defensively: 1d20 + 15 ⇒ (18) + 15 = 33

Strength Damage: 1d4 + 1 ⇒ (3) + 1 = 4 If it fails the Will save, it takes 4 strength damage (-2 Penalty)


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Our young wizard should have only 8 damage on him currently from fast healing 1 last round and this round.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

"Nasir wielg, wiap!" Malz quickly barks out another two spells, making Raektov pause in the air and himself slowly float down.

Fly on Raektov, feather fall on both of us. Raektov should be floating in the air above the fight, slowly healing, while Malz invisibly floats down to the ground.

Malz's dragon takes a mental cue from her master and moves in to attack the smaller flytrap that Niyut has not weakened.

Sting (flank): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 1d6 ⇒ 2 Plus poison, fort save DC 16 or asleep for 1 minute.


HP 88/88 Panache 6/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

@Valjoen: If I hit that--or any other, for that matter--flytrap with a bone cage, what does that mean for anyone who's grappled by it at the time? That might be relevant at some point.

Relying on his mobility, Garidan sprints in again to attack, his rapier once again plunging into the plant-beast's form. This time, however, his path leads him away from the bulk of the embattled party, with the unwholesomely large plant hopefully induced to follow the darting, stinging morsel in the desired direction. And, just as before, the moment that the swashbuckler is clear, he takes a defensive stance.

Full-round action to Spring Attack, with Power Attack and passive Precise Strike (I'm assuming this got through the last round). I'm using 3 points of stamina to increase my attack roll by a like amount; also using Combat Expertise to increase my AC by +3, with the benefit that I don't suffer any penalty to attack rolls due to the spent stamina.

Rapier Attack: 1d20 + 18 - 3 + 3 ⇒ (9) + 18 - 3 + 3 = 27
Rapier Damage: 1d8 + 9 + 6 + 7 ⇒ (3) + 9 + 6 + 7 = 25

Contingent Actions: Opportune Parry and Riposte:

Spending 1 panache point and an AoO to use Opportune Parry (with a -2 to the roll because the flytrap is Large). If the parry is successful, Garidan will use his swift action to riposte. The extra damage dice on the riposte is fire damage.

Rapier Attack (Parry): 1d20 + 18 - 3 - 2 + 3 ⇒ (17) + 18 - 3 - 2 + 3 = 33
Rapier Attack (Riposte): 1d20 + 18 - 3 + 3 ⇒ (14) + 18 - 3 + 3 = 32
Rapier Damage: 1d8 + 9 + 6 + 7 ⇒ (2) + 9 + 6 + 7 = 24

As a reminder, Valjoen, let me know if I actually use a parry. That way I know to subtract a panache from my total.

Effect: +3 competence bonus to attack (1 round), +3 Dodge bonus to AC (1 round).


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Apologies. I missed the fact that you'd already accounted for the resistance.

Truk'tosh continues to struggle with his leafy attacker. As he wrestles, his flesh transforms into living ice.

Move to transform into ice. Standard to reverse the grapple.

Reverse the Grapple: 1d20 + 15 + 2 + 1 ⇒ (15) + 15 + 2 + 1 = 33

The transformation gives Truk another +2 bonus to AC and CMD. That gets me to AC 28 and CMD vs 30 for grapples.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

If the spell on the goat-eating, ox-menacing flytrap takes hold . . .

A telepathic voice insinuates itself in everyone's mind. The other two plants should be dead in less than a minute. Let's focus our attacks on the first plant that attacked, and avoid the others' reach until they lay down dead.


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GM Screen:

F1RefDC22: 1d20 + 8 ⇒ (17) + 8 = 25
F2WillDC22: 1d20 + 5 ⇒ (9) + 5 = 14
GruskorbWhip: 1d20 + 13 ⇒ (11) + 13 = 24 Dam: 1d4 + 7 ⇒ (3) + 7 = 10
F1BiteTruk: 1d20 + 15 - 3 ⇒ (10) + 15 - 3 = 22 Dam: 1d8 + 7 - 3 ⇒ (5) + 7 - 3 = 9
F2BiteMPseudo: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33 Dam: 1d8 + 7 - 2 ⇒ (4) + 7 - 2 = 9 Grab: 1d20 + 22 ⇒ (7) + 22 = 29 Miss20%: 1d100 ⇒ 38
F2ConfirmMPseudo: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22 Dam: 1d8 + 7 - 2 ⇒ (8) + 7 - 2 = 13
RaekHeal: 1d8 ⇒ 3
GFBite1Garidan: 1d20 + 15 ⇒ (3) + 15 = 18 Dam: 1d8 + 7 ⇒ (4) + 7 = 11
GFBite2Garidan: 1d20 + 15 ⇒ (7) + 15 = 22 Dam: 1d8 + 7 ⇒ (2) + 7 = 9
GFBite3Gruskorb: 1d20 + 15 ⇒ (3) + 15 = 18 Dam: 1d8 + 7 ⇒ (1) + 7 = 8
GFGrapple4Truk: 1d20 + 22 ⇒ (9) + 22 = 31
GFBiteAOOVerthag: 1d20 + 15 ⇒ (1) + 15 = 16 Dam: 1d8 + 7 ⇒ (1) + 7 = 8
VerthagChargingPA: 1d20 + 23 ⇒ (6) + 23 = 29 Dam: 2d6 + 21 ⇒ (5, 3) + 21 = 29

As the shadoes attach themselves to the smaller flytraps, their collective strength withers away. High above, Malthazir's spells stop the rapid descent of the wizards. Raketov's eyes blink and he awakes, looking around trying to determine where he is. Below, the psuedodragon's tail slices the felsh of the flytrap, but the poison has no effect.

Garidan springs forward again striking at the thick stalk of the giant flytrap. It's fibrous flesh begins to shred from the swashbuckler's attacks. Milky fluid begins to ooze from the creature. Truk'tosh twists and turns his body, squirming free of the plant and taking hold of it's giant mouth. Hearing Niyut's voice, Gruskorb slides up to the edge of the mist and snaps his whip at the giant flytrap.

@Garidan - If they are adjascent to the plant I would have them make a save or be trapped inside as well. These things have reach with each "mouth" so trapping the body may not be effective against it's mouths continuing to attack.

The smaller flytraps turn their attention on new targets. One bites out at Truk'tosh but its teeth fail to penetrate the half-orcs armor. The other bites off the head of Malthazir's draconic ally. It's body falls to the group before disappearing.

Raektov reaches into his knapsack. Finding a small flask he drinks the contents quickly. His wounds vanish slightly after imbiding the strange liquid. The giant flytrap bites out at Garidan twice but he nimbly avoids the mouths. Likewise, Gruskorb is able to avoid being hit by the massive plant. Truk'tosh grips the mouth with all of his strength, trying to keep hold of the plant. At the last moment, it slips from his grip and once again captures the druid.

Verthag, now free from the giant flytrap roars and charges the giant flytrap. The creature, using its reach advantage, takes the opportunity to try to bite the orc, but fails miserably, entangling itself with other vegetation. Mouth 4 doesn't get attack in round 4. Verthag chops at the plant with his falchion, carving a large section away from it's stem.

Trapped - Round 3

Raektov (-7, FFall)
Giant Flytrap (-153)
Gruskorb <-- UP
Verthag (-62, -2 AC charge)
Niyut (71/71, Images 6/6 Rd27) <-- UP
Niyut's Psudoedragon <-- UP
Malthazir (62/62, Invisible, FFall) <-- UP
Mal's Psudoedragon (dead)
Truk'tosh (74/116, Icy Form) <-- UP
Garidan (88/88) <-- UP
Flytrap1 (-12, -6 Str)
Flytrap2 (-25, -4 Str)

Status:


HP 88/88 Panache 6/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Finding his tactics effective, the swashbuckler sees no reason not to continue using them, and he darts yet again to strike hard before slipping out of reach once more. However, with this blow, he takes the time to twist the blade within the wound a bit before hauling the stained steel free of the vegetative bulk; the creature is looking quite battered now, and Garidan feels that the risk of diverting his attention from his defense is worth the possibility of finishing the plant-beast off swiftly.

Full-round action to continue using Spring Attack, with Power Attack and active Precise Strike (costing 1 panache and his swift action) for added damage. Spending another 3 points of stamina to gain an equal amount of bonus to his attack roll for the round, and getting +3 dodge bonus to AC for the round from Combat Expertise as well.

Rapier Attack: 1d20 + 18 - 3 + 3 ⇒ (12) + 18 - 3 + 3 = 30
Rapier Damage: 1d8 + 9 + 6 + 14 ⇒ (1) + 9 + 6 + 14 = 30

Effect: +3 competence bonus to attack (1 round), +3 Dodge bonus to AC (1 round).


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Strength Damage F1: 1d4 + 1 ⇒ (3) + 1 = 4
Strength Damage F2: 1d4 + 1 ⇒ (2) + 1 = 3

They need to make a Reflex save of 22 or take the above damage. Don't forget the -2 penalty due to darkness. If they save, they take 1 Strength damage instead.

Niyut dissolves into wisps of shadow. She collapses into herself at odd angles before unfolding further to the south. Swift Action: Dimension Door. Dimension Agility allows her to take further actions this round.

She points her wand at the plant again, punishing it with ice. However, Niyut doesn't unleash the wand's full power. She trusts that the others will be able to finish the abomination off.

Snowball (RT): 1d20 + 9 ⇒ (5) + 9 = 14
Cold Damage: 5d6 + 5 + 5 ⇒ (5, 2, 3, 5, 2) + 5 + 5 = 27

Raektov has fast healing 1. Has this been accounted for? I'm not certain it has on the battle tracker.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Torenz moves up to Raektov, trying to avoid the plants.

Stealth (with invis): 1d20 + 11 + 20 ⇒ (2) + 11 + 20 = 33

"You are flying above the battle, if you can help do so, but do not get too close with your injuries." He hisses into the young wizard's ear.

Malz intensely stares at the plant creatures. "Vutha di Evard!" The area beneath the smaller ones begins bubbling with a fetid black pool, then a field of rubbery black tentacles erupts forth, whipping around violently and grasping the two giant plants!

Grapple: 1d20 + 8 + 4 + 1 ⇒ (20) + 8 + 4 + 1 = 33
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Black tentacles. Placed on map, should catch the two smaller plants and nothing else.

"Taivern!" Malz says, quickly barking out a second spell. His allies begin to move more quickly.

Casting haste, should be able to hit all friendlies with it.


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GM Screen:

Fly1RefDC22: 1d20 + 8 ⇒ (18) + 8 = 26
Fly2RefDC22: 1d20 + 8 ⇒ (3) + 8 = 11
LEGF65: 1d100 ⇒ 44

@Niyut - Is the DC22 inclusive of the -2 penalty? And yes Fast Heal 1 is on the combat counter for Raektov. He started at -10 and is now -7.

Garidan rushes past the plant's defenses striking another serious blow. Opaque fluid drips down the flytrap's stem, coating it with a stick sap as the creature writhes in frustration at the swashbuckler's quick movements. As the two smaller flytraps continue to feel the draining effects of Niyut's spell, the oracle transports herself south and then fires a burst of snow from her gnarled wand. The giant flytrap freezes then explodes in shattering of ice. A brightly glowing essence floats above the icy flora.

Out of the ground, rubbery black tentacles emerge, entangling the other flytraps in its grip. Moments later, the elf's voice calls out and everyone's muscles twitch with alacrity.

Raektov looks down at the ground below and then back into the general direction of the invisible Torenz. "Don't worry, I'm not moving from here!" The young wizard leans back and continues to float downward.

Gruskorb slips over to Tacal and slowly leads the oxen southward away from the flytraps.

Trapped - Round 3

Raektov (-7, FFall)
Giant Flytrap (-183)
Gruskorb
Verthag (-62, -2 AC charge)
Niyut (71/71, Images 6/6)
Niyut's Psudoedragon
Malthazir (62/62, Invisible, FFall)
Mal's Psudoedragon (dead)
Truk'tosh (74/116, Icy Form) <-- UP
Garidan (88/88)
Flytrap1 (-18, -7 Str)
Flytrap2 (-31, -7 Str)

Status:


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

No. It's normally a 22 save. (10+7+4+1) In the darkness, they take -2 to their reflex saves, we can note this as the difficulty being 24 or by just giving them a -2 penalty when they roll.

Didn't Raektov also drink a healing potion last round?

Strength Damage F1: 1d4 + 1 ⇒ (4) + 1 = 5
Strength Damage F2: 1d4 + 1 ⇒ (4) + 1 = 5

Niyut inhales drawing the brightly glowing essence to herself. Swift Action: Niyut's Endless Hunger. Spell Craft: 1d20 + 24 ⇒ (19) + 24 = 43

She then promptly sits on the ground and begins to meditate. Sending her spirit out of her body. Standard Action: Shadow Projection Her projected shadow flows beneath the earth to finish draining the plants. Using the second move action from Haste.

Stay back from the plants they will be dead soon and we don't want anyone tangled in Malthazir's spell.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

I cast fly on Raektov earlier, so unless he wants to he should not be drifting downwards. I am hoping he uses his aerial advantage to help the fight while remaining out of harm's way.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Trusting the telepathic advice from his twin, Truk'tosh retreats from the battle.

Withdraw action.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)
Niyut wrote:
Using the second move action from Haste.

Haste does not provide a second move action. Perhaps you are thinking of mythic haste?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Malthazir wrote:
Niyut wrote:
Using the second move action from Haste.
Haste does not provide a second move action. Perhaps you are thinking of mythic haste?

Yes, I must be.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

BTDamFly1Rd3: 1d6 + 4 ⇒ (4) + 4 = 8
BTDamFly1Rd3: 1d6 + 4 ⇒ (6) + 4 = 10
Fly1BreakGrCMD28: 1d20 + 22 ⇒ (20) + 22 = 42
Fly2BreakGrCMD28: 1d20 + 22 ⇒ (20) + 22 = 42
Fly1RefDC22: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Fly2RefDC22: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19

@Niyut - A little fast on the action trigger. Those actions are moved to Round 4. And, correct, Raektov did drink a potion, I just failed to note his Fast Healing 1. Note that I'm displayiing his current HP but rather how many HP he is down from full... just like any other NPC or monster.

Truk'tosh retreats from the two living flytraps who break free from the black tentacles momentarily and move to follow Truk'tosh. While Niyut feasts upon the giant flytrap's essence, the smaller two lose more strength as the mystical shadows drain their vitality.

Niyut sends out her spirit body.

Trapped - Round 4

Raektov (-5, Fly, FFall)
Giant Flytrap (Dead, Essence)
Gruskorb <-- UP
Verthag (-62, -2 AC charge)
Niyut (71/71, Images 6/6)
Niyut's Psudoedragon <-- UP
Malthazir (62/62, Invisible, FFall) <-- UP
Mal's Psudoedragon (dead)
Truk'tosh (74/116, Icy Form) <-- UP
Garidan (88/88) <-- UP
Flytrap1 (-26, -12 Str)
Flytrap2 (-41, -12 Str)

Status:


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

@Everybody - Don't forget you're hasted now!

The black tentacles continue to do unspeakable things to whoever is too close to them.

Grapple: 1d20 + 8 + 4 + 1 ⇒ (18) + 8 + 4 + 1 = 31
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Malz quickly casts another spell. "Vehafor reskafar!"

Casting create pit undernneath the flytrap who is at the top-right. DC 22 reflex or fall in.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Niyut thinks that Malthazir is being quite profligate in spending his spells. These plants were already dead. They simply had not laid down and died. However, the conjurer, has made it clear that he believes that his magic is so great that he simply doesn't run out of spells. For her part, Niyut remembers the battles beneath Mötùrrim and more recently the siege. At some point, everyone runs out of spells.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

GM Screen:

Fly1RefDC22: 1d20 ⇒ 18
FallDam: 3d6 ⇒ (2, 2, 1) = 5

As the pit opens underneath on of the flytraps, the plant reaches out trying to grab anything to prevent its fall, but inevitably it tumbles into the deep pit. The black tentacles attempt to grapple the other flytrap but the plant's strength is too much for the tentacles and it manages to avoid capture.

Trapped - Round 4

Raektov (-5, Fly, FFall)
Giant Flytrap (Dead, Essence)
Gruskorb
Verthag (-62, -2 AC charge)
Niyut (71/71, Images 6/6)
Niyut's Psudoedragon <-- UP
Malthazir (62/62, Invisible, FFall)
Mal's Psudoedragon (dead)
Truk'tosh (74/116, Icy Form) <-- UP
Garidan (88/88) <-- UP
Flytrap1 (-31, -12 Str, Pit)
Flytrap2 (-41, -12 Str)

Status:

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