Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 8th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Hey everyone. Sorry. Busy weekend with Spring Break, then yesterday at work I had to deal with a few fires. I'll get a post up later today.

Truk'tosh - I assume you want to move the mummy's body to open the false bottom of the sarcophagus, correct?


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I'm not showing any updates in any of my threads on my campaign tab... the small parentheses showing 'new' posts. Anyone else having this issue?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Yep, I surely am. And the 'My Campaigns' tab for the messageboards isn't loading either. Someone at Paizo borked something, I'm thinking.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

It's across the whole site.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

My internet, which was down for over a week, was restored on Saturday. I would like to celebrate by pushing forwards with this game. :-)


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

And... it's a trap. Called it! I knew those bodies were suspect, lol.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

You and General Akbar, Garidan.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@GM:

It seems like the abilities require you to be in dim illumination when you use them but the effects can extend into other illuminations. Otherwise, things like Darkness and Dimension Door wouldn't work.


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Niyut wrote:
You and General Akbar, Garidan.

Now, that's funny!


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Niyut wrote:

@GM:

It seems like the abilities require you to be in dim illumination when you use them but the effects can extend into other illuminations. Otherwise, things like Darkness and Dimension Door wouldn't work.

The original text of the ability was "This ability is effective only in shadowy areas and has three possible effects". It was changed to "dim light" about the same time the Shadowdancer language was similarly changed. I'd assume that they were only changing the description of the area... "shadowy areas" to "dim illumination"... and not the relative functionality of the ability.

Further, I think the use of shadows and their manipulation is the key here. I'd allow darkness to work as you're expanding the darkness into the lighted area, dimming it by a level. As for Dimension door, I'd say that it would allow you to move from shadow (or a dim area) to another shadow (or dim area). But if you used the shadows to make you Blur or Mirror Image, then walk into a well lit room, the shadows would fade and so would the power.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

That makes sense, I would argue that if your Dimension Door reading were correct then it should be Shadow Step instead. However, I think Shadow Step might have been written after that monster was.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

Sorry I couldn't post recently; Sprint apparently decided coverage in the upper half of the state was optional during my trip. I will get something up this evening.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Ethereal Essence Sweepstakes

Garidan, Malthazir, and Truk'tosh each receive 1 Ethereal Essence

The final essence goes to . . .

Ethereal Essence: 1d5 ⇒ 2

1. Ga
2. Gr
3. Ma
4. Ni
5. Tr

Congratualtions, Gruskorb!


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Going to save this essence for later. Thematically, the bone golem essence I'm also saving for later is suited to the sharding property I'd eventually like the rapier to have, so that essence will be used--once I get another one for the +2 ability cost--for that purpose. This newest essence from the ghoul huntmaster will be saved for Garidan's future +1 armor price.


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Below are the current unassigned essences. If you have a "??" by an essence please let me know if you're saving it or wanting to imbue it currently.

Garidan: 7 EE & 2 LE
..Unassigned
....(EE6) Bone Golem- saving for rapier; sharding property
....(EE7) Huntmaster Ghoul - saving for armor

Gruskorb: 7 EE / 1 Earth & 1 LE
..Unassigned
....(EE5) Bone Golem - saving
....(EE6) Tupilaq - saving for necklace
....(Earth1) Tupilaq - saving for necklace
....(EE7) Huntmaster Ghoul - ??

Malthazir: 7 EE & 1 LE
..Unassigned
....(EE7) Huntmaster Ghoul - ??

Niyut: 5 EE/2 AE & 1 LE
..Unassigned
....(EE5) Tupilaq - saving

Truk'tosh: 4 EE / 1 FE / 1 EaE & 1 LE
..Unassigned
....(EE5) Huntmaster Ghoul - ??


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

I'll save it for now.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

Assuming we get out of here alive, Gruskorb will probably string together the necklace and use his essences on it then.


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Busy weekend for me with my oldest daughter taking the ACT today with prom tonight... and I have the father/daughter dance with my middle daughter tonight... then father/daughter outing to tomorrow's Sporting Kansas City game with the older one! All the while trying to keep the wife (their step-mom) happy along with the baby.

My next post will be a fairly long one so not sure when I'll get it up this weekend. Take care of any other prep or other actions. I'll start with Truk'tosh approaching the armored figure.

Val


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Valjoen_GM wrote:
Busy weekend for me with my oldest daughter taking the ACT today with prom tonight.

That doesn't sound like a fun combination. My kids take the SAT next week.

Best of luck to her!


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Until further notice please use the map link associated with your name.

Garidan

Gruskorb

Malthazir

Niyut

Truk'tosh


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Needs a rules a interpretation here: can Garidan hold a flask in his off-hand--merely hold, not actually use--without negating the benefit of the Fencing Grace feat?


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I have to say no, you cant hold an object even if it isn't a weapon. Everything I've read indicates that if you have anything in your hand you lose the benefit of fencing grace.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Darn. Oh well, I sort of figured that was the answer I'd get, but I thought I'd check just in case.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Well, this is quite annoying. While looking up a rules question for another character, I learned in passing that undead, mindless or otherwise, are immune to the use of Intimidate; the skill's effects are considered mind-affecting effects, which undead simply ignore.

So for Garidan's recent post, his swift action will have to be ignored as never having happened. Instead, Garidan will reserve his immediate action for the usual Opportune Parry and Riposte.

Parry attempt for 1 panache and AoO.
Rapier Attack (Parry): 1d20 + 12 ⇒ (10) + 12 = 22

If the parry is successful, Riposte as an immediate action. Adding flaming, bane, and passive Precise Strike to the riposte for more damage.
Rapier Attack (Riposte): 1d20 + 12 ⇒ (20) + 12 = 32
Rapier Damage: 1d8 + 7 + 1d8 + 2d6 + 4 ⇒ (5) + 7 + (7) + (5, 1) + 4 = 29

Rapier Attack (Riposte Crit): 1d20 + 12 ⇒ (10) + 12 = 22
Rapier Damage (Critical): 1d8 + 7 + 1d4 + 1d4 ⇒ (8) + 7 + (3) + (3) = 21


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Busy this morning. I have a large update leading into round #6. Hopefully will get it done soon.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I rolled really well on my Knowledge: Religion roll about this guy. If he is naturally immune to cold damage, then I think I should have known about it. Yes? No?


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Everyone but Garidan.... NO PEEKING, young squire.:

It was a tough call. First, your knowledge check came while in you were in the dream. Second, he is a unique monster. The creatrue inside the dream is a different creature than the one in front of you now. The primary way to hurt this one is to destroy it inside the dream which both you and Truk'tosh did. Gruskorb was defeated and Garidan is still fighting. If 3 of the 4 of you are victorious inside the dream, you will destroy his immunities outside the dream. Until then, he is immune to magical attacks and physical attacks.

There is another way to defeat him, but you'll need to figure it out. I have given you a few clues.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Pfft, go ahead and keep your secrets. I don't care. They were probably second-rate secrets anyway :p.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Silly blue pilled sheep :P


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

Just checking-in - still around, being as contributing as I can in Gruskorb's current state!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I believe we are waiting on either our GM or maybe Garidan.


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You're waiting on me. I had a very busy weekend and work is n't relenting this morning. I'll try to get a post done later today. If not, I'll do so tomorrow morning.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I'm moving over the next couple days so my posting may be a bit spotty. I've have my phone but I don't know that I'll have a ton of time to check on PBPs. Please NPC me as necessary.


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Quick rundown of that encounter so far:

Entering the room triggered the symbol of sleep which everyone failed their save, except Malthazir who was immune as an elf. Inside the dream you were confronted with a phantom armor that was modified personally for each of you. It was given immunity to your main mode of attack/damage but vulnerability to any other form of damage. So, immune to combat maneuvers for Gruskorb, immunity to piercing for Garidan, immune to slashing for Truk'tosh and immune to magic for Niyut. A single successful hit/damage by any other means would have destroyed the creature and awakened you.

Inside the tomb, was the one thing that your bonded spirit wanted to see the most.

Finally, inside the dream if you realized you were in a dream or attempted to disbelieve, you were given a DC20 will check to take control of the dream. If successful, any thing you wanted to see, to have, to happen, etc., would come to fruition given another will check DC12. The better you beat the DC, the more powerful the result.

The creature needed to be defeated in 3 of the 4 dreams to destroy it in the real world. Additionally, if you were in the real world and you have a critical hit with either a weapon or magic requiring a "to hit" roll, that would count as 1 defeat. The 'critical' hit was an alternative victory in case more than one person failed inside the dream. You could die inside the dream and have it kill your character... as almost happened to Gruskorb.

Once the phantom armor was defeated, the second phase of the encounter started with the appearance of the current undead.

It was tricky to give you hints and suggestions as to what was going on without totally giving it away. I tried to word descriptions and use phrases that would make you realize things weren't "real". Hope you enjoyed the first part. Let's see if you live through the second part. It is the highest CR you've faced so far.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Very sneaky of you, very sneaky indeed.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Valjoen_GM wrote:

It was tricky to give you hints and suggestions as to what was going on without totally giving it away. I tried to word descriptions and use phrases that would make you realize things weren't "real". Hope you enjoyed the first part. Let's see if you live through the second part. It is the highest CR you've faced so far.

Challenge is good. Regardless of the outcome, I found it fair and enjoyable.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

It's been interesting, but I've found the pacing slightly painful.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

I hope you didn't take the narration in Gruskorb's unconscious as god-modding, DM. Trying to find the fence of what you'd like us to say/not for the spirits!


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Great sequence Gruskorb. I'm happy to let you guys give them a voice as much as you want. I'll chime in with things when they need to reveal something


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Ooo, Niyut is busy :p, my chance to hand out essences to my minions unwitting pawns companions has finally come!

One each to Malthazir and Niyut, and two to Truk'tosh brings everyone up to nine essences apiece.

Now let's see how the dice decide the last two!

Ethereal Essence #5: 1d5 ⇒ 3

1: Garidan
2: Gruskorb
3: Malthazir
4: Niyut
5: Truk'tosh

Malthazir is the lucky winner!

Ethereal Essence #6: 1d4 ⇒ 1

1: Garidan
2: Gruskorb
3: Niyut
4: Truk'tosh

Yay for me!

Assuming nobody has issue with these results, I'll add my new geist essence to the saved bone golem essence and give Garidan's rapier the sharding property. Valjoen, since I'm using two different essences for this, could I get a choice between thematic abilities from each source creature, or would you like me to pick a "dominant" essence first and then you throw out some abilities to choose from?


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Garidan, you need to disregard the Life Essences. Those are dolled out separately. Everyone has 1, except you have 2.

By my count before this distribution..

Garidan: 6 total: 6 Ethereal
Gruskorb: 7 total: 6 Ethereal & 1 Earth.
Malthazir: 6 total: 6 Ethereal
Niyut: 7 total: 5 Ethereal & 2 Arcane
Truk: 6 total: 4 Ethereal, 1 Fire & 1 Earth

Or am I missing some?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Wasn't aware that life essences were tracked seperate from the rest, my efforts are undone by this vile, accursed accounting detail!

And yes, you missed some in your count. Your counts for Garidan and Malthazir were off by one ethereal each. It should be:

Garidan: 7 ethereal, 2 life
Gruskorb: 7 ethereal, 1 earth, 1 life
Malthazir: 7 ethereal, 1 life
Niyut: 5 ethereal, 2 arcane, 1 life
Truk'tosh: 4 ethereal, 1 fire, 1 earth, 1 life.

And we picked up 6 extra ethereals from that punching bag geist. If evening up was still the goal, it would be be:

x1 Garidan
x1 Malthazir
x1 Niyut
x2 Truk'tosh

And then the results of the two dice rolls.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

You are both wrong, and should leave it to the expert. :-p

Everyone but Malthazir and Garidan has one Life Essence. They have two. Malthazir picked his second up from the Mummy.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Truk'tosh has 5 ethereal essences, 1 Fire Essence, and 1 earth Essence. As of the Hunt-Master.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

By my count:

Gruskorb will have 3 unused Ethereal Essences and 1 unused Earth Essence (7 EE/1EaE)

Garidan will have, after the last roll, 4 unused Ethereal Essences (9 EE)

Malthazir will have, after the last roll, 3 unused Ethereal Essences (9 EE)

Niyut will have 2 unused Ethereal Essences. (6 EE, 2 AE)

Truk'tosh will have 2 unused Ethereal Essences. (6 EE, 1 FiE, 1 EaE)


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Le sigh, back to my hole with the tattered remnants of my plans to seize control of the essence distribution racket. But I'll be back someday to take my revenge!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

The Geist could have tpked us if it were more tactical. It could have retreated into the wall to wait out the blindness. Then it could have done touch attacks from the floor while we would be unable to counterattack. I'm glad it didn't


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I'm really enjoying the game. I have one quality of life request -- now that we are wrapping up this dungeon -- for the next dungeon.

We have established that when we are exploring we make stealth checks, perception checks, and detect magic. It would speed things along when we are exploring that the GM keeps us moving until we hit the next crisis (or event) (while rolling checks for our established protocols). Waiting for us to reply that we try to open the door or walk down a hallway just wastes time.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Yep, forgot to update the campaign tab.

With the new loot, I have...

Garidan: 9 Essences (9 Ethereal) & 2 Life Essences
..Unassigned
....(EE6) Bone Golem- saving for rapier; sharding property
....(EE7) Huntmaster Ghoul- saving for armor
....(EE8) Geist - ??
....(EE9) Geist - ??

Gruskorb: 8 Essences (7 Ethereal/1 Earth) & 1 Life Essence
..Unassigned
....(EE5) Bone Golem - saving ??
....(EE6) Tupilaq - saving for necklace
....(EE7) Huntmaster Ghoul - ??
....(Earth1) Tupilaq - saving for necklace

Malthazir: 9 Essences (9 Ethereal) & 2 Life Essence
..Unassigned
....(EE7) Huntmaster Ghoul - saving
….(EE8) Geist - ??
....(EE9) Geist - ??

Niyut: 8 Essences (6 Ethereal/2 Arcane) & 1 Life Essence
..Unassigned
....(EE5) Tupilaq - saving
....(EE6) Geist - ??

Truk'tosh: 8 Essences (6 Ethereal/1 Fire/1 Earth) & 1 Life Essence
..Unassigned
....(EE5) Huntmaster Ghoul - saving
....(EE6) Geist - ??


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Yeah, I looked up the geist after the fight. Nasty bastard, and ironically, it had Blind-Fight as a feat too. That could have been a much uglier fight for us, with Grusorb down and Malthazir reduced to spitballing cantrips at it for chip damage. Some good saves for us, one bad save for it, and some really good damage rolls made all the difference. I'll take a win like that any day, lol, considering what it could have been.

Of course, now we need to actually get the staff back to Talanor, and right quick.

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