
Garidan Vissir |

Done!
ROFL!

Truk'tosh |

@Truk - originally I was of the opinion that an essence would only affect one side of a double weapon. However, I think that would put your weapon slightly behind on the power curve. So, How about this for a compromise: an enhancement bonus will affect both sides, but a special effect or a secondary effect will only affect one side of the weapon. Or example, if you used the ethereal message from the sorcerer to enhance your double acts, both sides would receive the plus one bonus, but only one side would get the secondary effect of the shocking quality upon a confirmed critical hit. Then, if you use the essence from the ogre to further enhance it with the keen property, again only one side would be keen. You will need to specify which side of the double weapon received the enhancement. Please let me know where you would like to imbue it, and I will start suggesting secondary effects.
Truk'tosh
..1 Ethereal Essence (Ogre Brute): +1 enhancement bonus to double axe. (Secondary Effect) Minor Rage
..1 Ethereal Essence (Ogre Brute): ?? to armor. (Secondary Effect) ??- Your weapon's secondary effect will be minor rage: +1 attack, +1 damage, for either (limited use) 2/day for up to a number of rounds equal to your Con bonus or (situational) whenever you are less than 50% of your max hp. You are fatigued for 1 minute following the rage.
- You already have a +1 bonus to armor. What special ability of +1 value are you looking to...
Does the minor rage from the ethereal essence imbued in Truk's axe qualify as special effect or secondary effect? Does it apply to both ends of the weapon or just the mainhand one?

Niyut |

From my reading of the effect it seems like it affects Truk and not the weapon. He goes into the rage. Which is why he is exhausted afterwards. Is that correct?

Truk'tosh |

Was that a 'yup' to Niyut or one of my questions?

Valjoen_GM |

The rage effect is on you, so it would apply to any attack made with the axe.

Truk'tosh |

Ah, sweet.
In that case add 1 to Truk's attack and damage on his offhand.

Valjoen_GM |

I think it is fixed. The link on below my name is the current map. On the Capaign Info tab is links to the current battle map, older battle maps, and the world maps.

Malthazir |

Valentines weekend, won't be able to post much. Summoning an earth elemental in a flanking position, don't forget augment summoning + power attack. I apologize for any inconvenience.

Niyut |

Updated a section of my character sheet to show how much has been used from the wand.

Niyut |

Should we roll for Malthazir's elemental? Is that why he mentioned AS and PA?

Valjoen_GM |

I believe he made the elemental's attack rolls this round. He was just advising us in case we have to bot him this weekend.

Niyut |

It's a new round, right?
Round 1: Summoning
Round 2: Bash
Round 3: Bash again?

Niyut |

Would this have the chance of dropping an Illusion Arcane Essence since it seems to have had magical stealth?

Valjoen_GM |

No, its a construct that due to the scrimshaw engraved upon its bones, it can cast 1 spell.

Niyut |

What is a bone elemental essence? Is this a new element or is it earth?

Niyut |

Essence Sweepstakes:
Gruskorb, Malthazir, and Niyut all get one Ethereal Essence.
Ethereal Essence: 1d5 ⇒ 4
1=Garidan
2=Gruskorb
3=Malthazir
4=Niyut
5=Truk'tosh
Earth Essence: 1d4 ⇒ 2
1=Garidan
2=Gruskorb
3=Malthazir
4=Truk'tosh
Malthazir: 1 Ethereal Essence
Gruskorb: 1 Ethereal Essence, 1 Earth Essence
Niyut: 2 Ethereal Essences

Valjoen_GM |

I meant earth. Same as the one from the bone golems.

Niyut |

Niyut will use one of her Ethereal Essences to gain +5 to her Perception checks. She will bank the second one.

Valjoen_GM |

Current Essences:
Garidan: 6 EE & 2 LE
..Unassigned
....(EE6) Bone Golem - saving for armor
Gruskorb: 6 EE / 1 Earth & 1 LE
..Unassigned
....(EE5) Bone Golem - saving
....(EE6) Tupilaq - ??
....(Earth1) Tupilaq - ??
Malthazir: 6 EE & 1 LE
..Unassigned
....(EE5) Bone Golem - saving
....(EE6) Tupilaq - ??
Niyut: 5 EE/2 AE & 0 LE
..Unassigned
....(EE4) Tupilaq - +5 Perception
....(EE5) Tupilaq - saving
Truk'tosh: 4 EE / 1 Fire / 1 Earth & 1 LE
..Unassigned
....None
Gruskorb - You now have 2 Ethereal Essences and 1 Earth Elemental Essence to imbue. Would you like to use any of them now?
@Malthazir - You now have 2 Ethereal Essences Essence to imbue. Would you like to use any of them now?
@Niyut - For your Secondary effect, you can choose either:
..(Situational) +1 Save vs Enchantment spells with the Compulsion descriptor: The essence of the construct melds with your mind giving you added defenses against mind affecting effects.
..(Limited Use) 1/day you can reroll a Fort save vs. poison: The essence of the construct melds with your body giving you added defenses against poison.

Niyut |

There is a very handy guide in the Campaign Info tab, Mathazir. :-)
Also, have you had a chance to note your oppositional schools?
I believe I will take the poison re-roll.

Malthazir |

Bah, got it on there now. Thanks for keeping me honest.
It just occurred to me that under the ethereal essence options, spellcasters can learn a new spell. For me that's handy, for spontaneous casters that's terrifying. Use enough essences and they could cast about any spell at the drop of a hat.
How exactly do the metamagic options work? Does it make my wand function as a metamagic rod or does it only augment the spells from the wand or does it only augment a single spell?
How exactly do the skill bonuses work? It looks like one essence gives a +5 but the max is capped at a fourth of your level.

Niyut |

Metamagic: It seems to me that there are two ways metamagic would work.
1. It's built into the spell. Let's say I wanted to have Intensified Snowball in my wand, I would need to modify the existing spell by +1 Essence because it would be a level 2 spell. Which would drop my casts per day to 5 and in no way give me the ability to intensify other things.
2. Let's say I wanted for the wand to act as a Lesser Intensified metamagic rod. I would need 3 Essences. (1(level adjustment)*3 (Maximum Spell level it can effect). A Quicken rod would be much more expensive.
Skills:
You get a +5 each time, but cannot double down on any skill until you get another multiple of 4. To improve her Spell craft bonus, Niyut would need to be level 8.

Valjoen_GM |

Metamagic will let the wand act like a rod. So, you could apply that effect to any spell you can cast or that the wand can cast.
You can apply the skill bonuses only once per 4 levels. So, right now you can get +5 spellcraft, for example. At 8th level, you could use another EE to make it +10 spellcraft. I was trying to set a limit so that you couldn't take a couple of EE's and make skill checks auto-success at lower levels.

Malthazir |

Ah, skills make perfect sense. Thanks.
And the metamagic acts as a rod, awesome. Are we sure that's the correct math for the metamagic? It seems to me that it's (level increase) x1 for lesser, (level increase) x2 for regular, and (level increase) x3 for greater.

Niyut |

I think you are right on the math, Malthazir. Quite a bit cheaper than what I just suggested.

Malthazir |

Well assuming the math is correct, I plan for the following uses:
1 ethereal essence: +5 to spellcraft checks
1 ethereal essence: Lesser extend metamagic rod added to devil ooze

Valjoen_GM |

Ninja'ed by Niyut.
I hadn't considered just modifying one spell as Niyut suggested, but I think that would work. It seems balanced. I'll update the tab to make both options more clear.

Niyut |

Damn you, Malthazir. I had just solved my spell craft envy issue. :-p

Valjoen_GM |

Wait, yes. Her math was off from my original description of the effect. It is pretty inexpensive compared to some of the other benefits. Let's see how it plays out and we may need to adjust the cost in the future.

Malthazir |

Yeah that actually seems incredibly powerful to me that spontaneous casters could just learn more spells.
Ah ok, so it only applies to one spell which has to come from the wand, and the levels recalculate? Hmm that won't actually be helpful for infernal healing, I'll start thinking again.

Niyut |

While you are updating the essence list, where have you come down on:
1. Removing the Enhancement tag from stat increases but outlawing magical item stat bonuses, so that temporary spells can stack onto improved stats?
2. For SR do you need Arcane or Ethereal Essences?

Niyut |

Malthazir, I think he is saying either option works. You can just make your ooze be a lesser extend rod that can 3/day hit any of your less than level 4 spells, including those saved in your ooze.

Valjoen_GM |

The more I think about it, I prefer the metamagic rod idea. That is what I originally intended.
As currently written:
+1 Spell level: Lesser - 1 EE's, Regular- 2 EE's, and Greater 3 EE's
+2 Spell level: Lesser - 2 EE's, Regular- 4 EE's, and Greater 6 EE's
+3 Spell level: Lesser - 3 EE's, Regular- 6 EE's, and Greater 9 EE's
+4 Spell level: Lesser - 4 EE's, Regular- 8 EE's, and Greater 12 EE's
Looking at how we previously compared the costs in Gp with essences... if we keep saying 1 essence for every 16k beyond the third, rods would cost thus:
+1 Spell level: Lesser - 2 EE's, Regular- 3 EE's, and Greater 4 EE's
+2 Spell level: Lesser - 3 EE's, Regular- 4 EE's, and Greater 6 EE's
+3 Spell level: Lesser - 3 EE's, Regular- 6 EE's, and Greater 10 EE's
+4 Spell level: Lesser - 4 EE's, Regular- 7 EE's, and Greater 13 EE's
If I use the current written +1 EE, we get pretty close to the GP comparison:
+1 Spell level: Lesser - 2 EE's, Regular- 3 EE's, and Greater 4 EE's
+2 Spell level: Lesser - 3 EE's, Regular- 5 EE's, and Greater 7 EE's
+3 Spell level: Lesser - 4 EE's, Regular- 7 EE's, and Greater 10 EE's
+4 Spell level: Lesser - 5 EE's, Regular- 9 EE's, and Greater 13 EE's
So, I'm thinking a few adjustments at the top end:
+1 Spell level: Lesser - 2 EE's, Regular- 3 EE's, and Greater 4 EE's
+2 Spell level: Lesser - 3 EE's, Regular- 5 EE's, and Greater 7 EE's
+3 Spell level: Lesser - 4 EE's, Regular- 7 EE's, and Greater 10 EE's
+4 Spell level: Lesser - 5 EE's, Regular- 8 EE's, and Greater 12 EE's

Valjoen_GM |

How do we handle +0 metamagic?
Can you give me an example?

Niyut |

I would suggested that the +0 adjustments either cost the same as the +1 or at the very least half.

Niyut |

Here is an example, Brisk Spell.

Valjoen_GM |

While you are updating the essence list, where have you come down on:
1. Removing the Enhancement tag from stat increases but outlawing magical item stat bonuses, so that temporary spells can stack onto improved stats?
2. For SR do you need Arcane or Ethereal Essences?
1. We'll make them untyped bonuses so they can stack and outlaw stat bonuses from items.
2. I think SR should come from any arcane essences. Makes it a bit more rare than if I allowed EE's to work.

Valjoen_GM |

How about:
+0 Spell level: Lesser - 1 EE's, Regular- 2 EE's, and Greater 3 EE's
+1 Spell level: Lesser - 2 EE's, Regular- 3 EE's, and Greater 4 EE's
+2 Spell level: Lesser - 3 EE's, Regular- 5 EE's, and Greater 7 EE's
+3 Spell level: Lesser - 4 EE's, Regular- 7 EE's, and Greater 10 EE's
+4 Spell level: Lesser - 5 EE's, Regular- 8 EE's, and Greater 12 EE's

Niyut |

That works.
What about ones that are bimodal? Like Tenebrous Spell, which is either +0 or +1?