Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 8th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Gruskorb wrote:

Sorry, it apparently didn't post before: Gruskorb will retain his essence for now. He will probably bring his whip to a +2 later with it. My assumption is one must "purchase" the next tier up before going higher. For example, he couldn't go from a +1 to a +3 without buying the +2 first.

Updating leveling nonsense now. Something I totally did not think about earlier: Do Truk & Gruskorb's spirits willingly share comprehension of Druidic?

Correct, you must purchase +2 before +3.

Druidic... as in the language? I'd assume yes.

Update on essences

Garidan (Life Essence) - You gain the Dodge feat and the secondary effect: Speed Surge. 1/day as a swift action, you may draw on the draconic heritage of the life essence for a boost of strength and speed to take an additional move action in that round.

Garidan (Ethereal Essence) - +1 Enhancement to Rapier and a secondary effect TBD.

Gruskorb (Ethereal Essence) - Saving

Malthazir (Ethereal Essence) - Saving

Niyut (Ethereal Essence x2) - Bonding one essence to wand (snowball) with secondary effect of AoE 2/day. Bonding second to robe (+1 resists) with secondary effect of glide.

Truk-tosh (Ethereal Essence) - Saving?? Need to imbue a single essence to either the rapier or armor before you can add effects.

Truk-tosh (Life Essence) - You gain a +1 to an ability score and the secondary effect: Speed Surge. 1/day as a swift action, you may draw on the draconic heritage of the life essence for a boost of strength and speed to take an additional move action in that round.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11
Quote:
Totally made this one up... so it is a swift action then. Must be flanked and must make successful riposte.

I think it would need to be a free action, since immediate actions are just swift actions you take off turn that eat your swift action for your next turn.

Does the elven racial bonus to spell craft add to essence extraction?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Yeah, Truk is saving his second ethereal essence for now. I'll likely use it on the armor Garidan is making.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:
Garidan Vissir wrote:


Valjoen_GM wrote:
Garidan - Ok. Your rapier gets a +1 enhancement bonus and either a limited use effect: 2/day upon a successful attack with you rapier, you can attempt to demoralize an opponent as an immediate action or a situational use effect: If you are flanked by two or more opponents and you perform a successful riposte, you can either make a 5’ step as an immediate action or swap places with your attacker that you just parried as an immediate action.

The italicized portion is basically the Menacing Swordplay deed, save that it uses an immediate action in place of a swift action, doesn't require a reserved panache point, and is restricted to one weapon.

The bold portion there needs revision. Only a single immediate action is allowed per round, and the riposte itself is an immediate action. And would the 5-foot step or postion swap provoke an AoO from any of those opponents?

Totally made this one up... so it is a swift action then. Must be flanked and must make successful riposte.

Are you taking this option or the limited use demoralizing option?

If the riposte movement option is clarified in regards to the action type--Niyut is right; a swift action is an immediate action, only at a different point in a character's actions, and it's still only one per round, regardless of which it is--then that'll be my choice for the secondary ability. Given the situational requirement, and the fact that Garidan will, barring some circumstances I can't think of, only be able to riposte once a round (and only then for as long as his panache lasts), making it a free action seems reasonable to me.

But you're the head cheese here, and you make the (house) rules by which we live or die :D.

I'm also going to assume that this granted movement doesn't provoke an AoO.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

We were supposed to deliver a note to someone named Bill at the Mountain Tower. Are we at the mountain tower now?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Sheesh, forgot all about that, lol.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

After every major plot point in a game, I re-read the entire thread to make sure I keep a firm grip on my character. Sometimes, I find side quests that might get neglected.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Maybe have a category for active quests in the campaign info tab.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

That would be too reasonable and too useful.


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Niyut wrote:
Quote:
Totally made this one up... so it is a swift action then. Must be flanked and must make successful riposte.

I think it would need to be a free action, since immediate actions are just swift actions you take off turn that eat your swift action for your next turn.

Does the elven racial bonus to spell craft add to essence extraction?

No, posted in the gameplay thread. Malthazir will have to try.


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Niyut wrote:
That would be too reasonable and too useful.

Sounds good. I'll add a section. Let me know if/when you want anything added.

As for the riposte maneuver for Garidan's secondary effect. Free action is fine. It's pretty situational and only doable once per round. It does not provoke an AOO.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Is this the Mountain Tower?


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Yes, the winding ramp that the dwarf led you up is the mountain tower. It marks the eastern entrance into Eastgate.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

I think this Agile Riposte is going to be pretty handy to have. If Garidan does get flanked, those low hit points make it a real problem, and having an out like that might just make all the difference.

Plus, it fits my mental image of Garidan as a bouncy, agile maneuver fighter that's constantly slipping in and out of the fight, never standing still for longer than it takes to stab a target.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Given that Truk'tosh and Gruskorb both have sneak attack a mobile flanking buddy is key.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Something has been bothering me, and I want your guys' take on it.

Around 250 years ago s~@$ hit the fan in Eastgate and a huge center section of the city was abandoned. (We don't yet know why.) Two inhabited portions remained around the two major gates, and these portions were connected by the Dragon Road. There is clearly trade and what-not on this road, but the dwarves make no efforts to hold the center of the city besides for controlling this road.

When the First Hazard broke the world a significant section of the Dragon Road was blocked.

With our ranger guide we took a side route through the abandoned city around the blocked section. It seemed that we were the first pro-dwarf group through that part of the city. Katadante made it seem like we would be trail-blazers

However, when we arrived in the other inhabited section of the city we are told that Elannaris passed with the rangers on the same route in secrecy. Did they just miss the cloaker and the murdered elves who have been chilling in that hall for centuries?

There are a lot of mysteries in Eastgate. Like what actually happened 250-ish years ago? Why is Katadante hiding the history of the dwarf-fire goblin feud? But, the most confusing thing is that if we went on the official detour around the blocked section of the Dragon Road, then why had nobody looted the murdered elves or killed (or, alternatively, got eaten by) the cloaker?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

If I remember rightly, we had two directions to choose from when we started our descent. I think Grymdor chose the route did because of our cart and critters, not knowing there was that split in the first chamber. Elannaris and the rangers may have taken the other route, which may have been impractical for carts and animals, but just fine for people.

For the central portions? Could be those cannibal dwarves maybe made a deal with someone, or something, that decided to aggressively renegotiate the terms. The Bloodforge survivors maybe lied their asses off, said an outbreak of plague got most of them and they had to quarantine the whole section. After all, if the other Eastgate dwarves mount an assault to clear an enemy invasion--which they would, if it were reported as such--they'd surely find evidence of slavery, at the least. But nobody is particularly keen on entering a plague zone.

As for the Dragon Road? Well, they say it's been blocked off by damage. Doesn't necessarily mean it actually is. When the world is coming apart, the last place you want to be is under megatons of rock. They might be preparing to move, and using the Dragon Road as mustering point for their people... And their valuables. Not what they'd want potentially sketchy outsiders knowing about, hmm?


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Niyut - I believe I've given you the text for Amus, the Elder and Gaerhun, the Flesheater.

Here is the link to Calldrym, the Whispering Wind.

I'll continue to add content to these as I find time.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Maybe. Though I think given the nature of this apocalypse, I would want to be underground. The dawn will never come so the geothermal warmth of this mountain can keep them alive. Plus, the stone protects them from another soul storm.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Yes, though Gaerhun doesn't link properly on the site.


1 person marked this as a favorite.
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URL to the book you have with links to each god so far.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Thanks!

I think we are mostly ready to head out.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Does anyone object if I take the Illusion essence? I will give up my next spot on the rotation of course.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

No objections here!


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Have at it.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

If we ever get a Conjuration essence, it's all yours, Malthazir. What new arcana are you going to get to play with this level?


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)
Niyut wrote:
If we ever get a Conjuration essence, it's all yours, Malthazir. What knew arcana are you going to get to play with this level?
Niyut wrote:
Conjuration essense

Heavy breathing


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Ha!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Do essences that increase DCs also increase the DCs for aligned spell-like or supernatural abilities?


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Class
+1 level of wizard

Class Features
None

HP
1d6 ⇒ 6 +1 favored class = +7

Skills
2 wizard + 6 int + 2 background + 1 campaign = +11 skill points

BaB & Saving Throws
+1 fort & reflex

Feats & Attributes
+1 int

Spells
2nd level spells!
2nd level spells 3/day
Learned Spells: Summon Monster 2


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Niyut wrote:
Do essences that increase DCs also increase the DCs for aligned spell-like or supernatural abilities?

What sla's and supernaturals would be affected? I hadn't thought about it before.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

For example: If Truk'tosh absorbed an Evocation essence, would the reflex save of his Burning Hands sla improve?

Or the will save of Niyut's Silent Image from absorbing the cloaker's abilities improve with an Illusion essence?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Mal, don't forget you have a scroll for Burning Arc if you want to scribe it.


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Niyut wrote:

For example: If Truk'tosh absorbed an Evocation essence, would the reflex save of his Burning Hands sla improve?

Or the will save of Niyut's Silent Image from absorbing the cloaker's abilities improve with an Illusion essence?

Yes, I'm good with an arcane essences affecting the DC of other abilities granted by other essences. If you have another class/race/etc ability that could be affected by the DC, I'm probably ok with them as well but would like to know of them before giving the blanket 'ok'.


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Niyut - I assume that you are absorbing the illusion essence. So, that is +1 to DC's for illusion magic. Secondary effect: +1 CL for Illusion spells from the glamer subschool. This basically gives you a bit longer duration and range. It's a weaker secondary effect than the Shadow Arcane Essence, but that came from a Shadowbrood Cloaker whereas this one is from a low level magical item.

Everyone - I'm trying to fit the secondary effects with the creature/item from which the essence originated. Some will be stronger, and some will be weaker. Hopefully, they will all level out in the end.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

That makes a lot of sense. The Shadow Essence is baller.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Considering that this essence thing is purely a campaign bonus, a little variation in power is just fine by me. Plus, it makes it feel a little more organic, if that's the right term I'm looking for--no two essences are quite the same, even if they came from the same type of item or creature, or even the same creature specifically.


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I would not want essences to work for feats, dares, mysteries, etc., with the exception of some mundane tax feats, like Dodge. That would disrupt class of balancing too much. I already have enough to worry about with the way the essences works at this point.

As for nightwatch, I don't think resting on the cart while traveling will work. I believe your best option is a 12 hour rest period with Garidan taking the middle four hour watch. In that way, whoever takes the first and last watch will get an eight hour stretch. And Garidan Will get two four-hour stretches. As long as nothing disrupts the night, I would rule that he would regain panache.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Watch Order:

Niyut
Garidan
Truk'tosh

Malthazir and Gruskorb can be switch hitters. It certainly doesn't hurt to have multiple people on each watch.

Since it looks like Truk'tosh is casting Endure Elements on Niyut and Malthazir going forwards. (Yay, 24 hour protection!) That's two people who need not worry about the environment. We are also good on water since both Truk'tosh and Niyut can conjure fresh water at need.

I'm glad you liked the story. I didn't want to step on any world building toes so I'm assuming much of the myths Niyut knows bear little relationship to fact.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

For most intents and purposes Niyut has a +10 not a +8 to her Perception score. Not a lot of bright light happening.

Also, I don't want to rush anything if you have something planned, but did you remember about the familiar?


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Niyut wrote:
I'm glad you liked the story. I didn't want to step on any world building toes so I'm assuming much of the myths Niyut knows bear little relationship to fact.

Legends and fables are just that... stories that are rooted in some fact but get manipulated over time to explain the unknown.

Niyut wrote:
Also, I don't want to rush anything if you have something planned, but did you remember about the familiar?

Nope, but I didn't think a necropolis of sorts was the spot to introduce her. Sorry for the lack of communication.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Exactly. :-)


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:

I would not want essences to work for feats, dares, mysteries, etc., with the exception of some mundane tax feats, like Dodge. That would disrupt class of balancing too much. I already have enough to worry about with the way the essences works at this point.

Not to worry on this point. I merely mentioned it as a possibility. Dares are, in my opinion, way too limited and gimmicky to be truly effective. Yes, I'd get one with an essence if it were possible--the one that increases threat range while active is the only one that appeals--but I'd rather have a tax feat paid off or gain a stat point. Those are much better uses for precious essence.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

Let it be known.

Life in one flipper, death in the other.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

...

......

I understand now. You're a sapient playtpus in a man suit, paving the way for the your kind's eventual takeover. This pro-platypod propoganda is merely to ease your assumption of overlordship, by pointing out how your shining glory can light the way for your soon-to-be servitors.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Less teasing of Gruskorb and more taking your first round of actions, Garidan. :-p


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

It's frustrating to have rolled a 1, since sniping is really difficult to pull off at low levels that -20 to staying hidden after shooting is rough.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I like the dark vision circles on the map, but Niyut's is incorrect her darkvision extends in a 90' radius.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

The archer isn't sniping. After shooting, he just moved outside of Truk'tosh's darkvision range. He has the advantage as your position is illuminated and his isn't.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps
Niyut wrote:
I like the dark vision circles on the map, but Niyut's is incorrect her darkvision extends in a 90' radius.

Didn't realize that! I'll adjust it. It isn't quite circular as the scale is a bit too big for the slide. But it is close.

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