[Table Fez] ScorchedOne's Insane 5-6 Run

Game Master Nathan Hartshorn

Map

Drandle Dreng

Ambrus Valsin


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The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Knowledge (Nature): 1d20 + 7 ⇒ (7) + 7 = 14
Knowledge (Nature): 1d20 + 7 ⇒ (11) + 7 = 18

Kavor Doan knows a bit about the little gremlins, but nothing about the bigger one.

He moves up and casts True Strike.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

The red dot is Deluge's flaming sphere currently harassing the Jinkin.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

ok...missed that..will attack the jinkin then

Dark Archive

Module - Cradle of Night | Society - Glories of the Past | Campaign - Return of the Runelords

James moves up, and slices one of the samller gremlins in half. The flaming sphere comes in, and burns another, while Merisiel finish it off.

Laughing, the hideous multi eyed creature casts glitterdust on the group.
@James, @Deluge, @kavor and @Merisiel please roll me a DC 15 will save, or go blind! Roll every round please.

Combat Tracker! wrote:


Round 2
Active buffs - Magic Circle (+2 AC, +2 Saves)
Active debuffs - --

Kyra (--)
Fethril (--)

! Jinkin (green, red, blue)

Deluge[/b] (Longstrider)
+ Flaming Sphere
Kavor[/b] (TS, See Invis, Barkskin)
James[/b] -20 lethal ((Large)
Merisiel[/b] (Barkskin)

! Nuglub
! Tracker

Kyra and Fethril may act!

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James blinks several times and keeps the dust out of his eyes.

Will Save: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Fethril moves forward and intones a prayer asking Nethys for aid.

Casting Bless. +1 to hit and saves vs Charm / Fear


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 7 | HP 59/59 | AC 19 (currently 20), T 11 (currently 12), FF 19 (currently 20) | CMD 18 (currently 19)| F +7 R +4 W +10 | Init +0 | Perc +4 | Speed 20ft | Channel positive energy 7/7 (DC17), Rebuke death 7/7, Wand 50/50 | Active Conditions: None.

Kyra moves forward and adopts a defensive stance. Total Defense: +4 to AC

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Will, vs SLA: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Kavor Doan resists the Glitterdust.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

will: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

Meri laughs off the sell's effects and stabs the jinkin again.

rolling my attack in advance in case i'm not on

attack:

attack: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 291d6 + 3 ⇒ (5) + 3 = 8

crit: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 291d6 + 3 ⇒ (2) + 3 = 5

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

will save, magic circle: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 (assuming the magic circle is up and protecting him)

Dark Archive

Module - Cradle of Night | Society - Glories of the Past | Campaign - Return of the Runelords

The red jinking shoots at the large body of James.
Shoot: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 1 ⇒ (5) + 1 = 6
And then dissapears behind cover.

Combat Tracker! wrote:


Round 2
Active buffs - Magic Circle (+2 AC, +2 Saves)
Active debuffs - --

Kyra[/b] (--)
Fethril[/b] (--)

! Jinkin (green, red, blue)

Deluge (Longstrider)
+ Flaming Sphere
Kavor (TS, See Invis, Barkskin)
James -26 lethal ((Large)
Merisiel (Barkskin)

! Nuglub
! Tracker

Deluge, Kavor, James and Merisiel may act!

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge sends the flaming sphere after the Nuglub and pulls out his wand of stone call.

CL check for spell resistance: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 3d6 ⇒ (3, 3, 3) = 9, DC 18 reflex ST for no damage.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

I'm going after the little runt...don't want him sneaking up on us ans stabbing a knife in my back...like I would do... Meri says as she pursues the imp-like creature. She lashes out with her blade.if it's not in melee range, i'll chuck a dagger at it

attack: 1d20 + 11 ⇒ (12) + 11 = 231d6 + 3 ⇒ (6) + 3 = 9
thrown dagger: 1d20 + 10 ⇒ (15) + 10 = 251d4 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James moves into the room and attacks the remaining creature.

Scythe Raging PA Enlarged 1st: 1d20 + 12 + 2 - 2 ⇒ (19) + 12 + 2 - 2 = 31 Damage: 2d6 + 13 + 6 ⇒ (3, 1) + 13 + 6 = 23

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Kavor Doan moves up while drawing his bolas, and throws them at the Nuglub gremlin.

Bolas to Trip vs CMD, True Strike, Range: 1d20 + 3 + 20 - 2 ⇒ (16) + 3 + 20 - 2 = 37


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

isn't that a threat there James?

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

Nope, 20/X4, I'm wishing I had improved critical about now though

Dark Archive

Module - Cradle of Night | Society - Glories of the Past | Campaign - Return of the Runelords

Merisiel rushes forward, throwing her dagger, which pierces the small creature through the chest - and with a dramatic fall, he drops.

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11

The rest of the group collapse on the creature, knoking him over prone. The creature snarls, and then begins casting a spell, defensively.
He is channeling, so spell will go off next turn. So go for it- take him out!

Round 3 - Everyone may act!

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Did the flaming sphere harm the Nuglub? Once it fails a spell resistance roll, do I need to make another? i.e is is one roll for all attacks or a roll for each attack.

Deluge keeps the heat on the Nuglub and moves a bit forward while tucking his wand away, deciding it is not needed. Though that does leave him unarmed.

CL check for spell resistance: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 3d6 ⇒ (2, 4, 2) = 8, DC 18 reflex ST for no damage.

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James sees the creature trying to cast a spell and attacks it.

Scythe Raging PA Enlarged 1st: 1d20 + 12 + 2 - 2 ⇒ (20) + 12 + 2 - 2 = 32 Damage: 2d6 + 13 + 6 ⇒ (6, 3) + 13 + 6 = 28
Scythe Raging PA Enlarged 2nd: 1d20 + 7 + 2 - 2 ⇒ (19) + 7 + 2 - 2 = 26 Damage: 2d6 + 13 + 6 ⇒ (2, 5) + 13 + 6 = 26

Scythe Raging PA Enlarged 1st Crit Confirm: 1d20 + 12 + 2 - 2 ⇒ (3) + 12 + 2 - 2 = 15 Damage: 6d6 + 39 + 18 ⇒ (2, 4, 1, 6, 4, 5) + 39 + 18 = 79

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Given that it is Prone, a 15 might well confirm.

If there is anything left of the gremlin, Kavor Doan will move up and attack.
Attack, PA: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
Damage: 1d10 + 11 + 6 ⇒ (9) + 11 + 6 = 26

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Trying to finish of the creature before it finishes its spell, the Nethyn draws a wand and fires a bolt of mystic force.

Wand of MM: 1d4 + 1 ⇒ (2) + 1 = 3


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Meri darts back, satisfied the nuisance is dead.

Did you kill it yet? she asks.

Dark Archive

Module - Cradle of Night | Society - Glories of the Past | Campaign - Return of the Runelords

With the last few swings, the team is able to take out the remaining fae, and the room grows silent again.

There are several valuable trinkets scattered about the room, including the gold coins that the unseen servant handles and a pair ofbeautifully crafted platinum scissors bearing a jinkin curse, just of in the corner of the room.

More importantly, on the body of the large creature you find a hexagonal elevator key.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge snags the key and tosses it to Merisiel.

"We got what we came for, now back to the elevator I guess."

Dark Archive

Module - Cradle of Night | Society - Glories of the Past | Campaign - Return of the Runelords

Everyone else happy to proceed?


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

huh...my post got lost in the void...

Sounds good...one sec Meri says as she darts back to retrieve her dagger from the impling's body. Let's get out of here...

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James nods and heads back to the elevator.

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Kavor Doan follows.

Dark Archive

Module - Cradle of Night | Society - Glories of the Past | Campaign - Return of the Runelords

As you return to the elevator, you notice the spectral hand still points down at the device, ushering you to keep going. The next key slots effortlessly into the machine.

James once again turns the large device, slowly allowing the group to descend further. Eventually, you find yourselves on another floor, only to discover that a cave-in blocks the passageway that once accessed this level.

Give me some perception checks.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 7 | HP 59/59 | AC 19 (currently 20), T 11 (currently 12), FF 19 (currently 20) | CMD 18 (currently 19)| F +7 R +4 W +10 | Init +0 | Perc +4 | Speed 20ft | Channel positive energy 7/7 (DC17), Rebuke death 7/7, Wand 50/50 | Active Conditions: None.

Perception, Guidance: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

perception: 1d20 + 13 ⇒ (7) + 13 = 20+3 more if a trap

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Perception: 1d20 + 9 ⇒ (2) + 9 = 11 +2 more if Stonecunning applies.

Kavor Doan is not especially perceptive at the moment.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

perception: 1d20 + 15 ⇒ (18) + 15 = 33

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Perception: 1d20 + 15 ⇒ (1) + 15 = 16

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James looks at the walls while waiting for the others.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Dark Archive

Module - Cradle of Night | Society - Glories of the Past | Campaign - Return of the Runelords

At first glance, the rubble seems like it has taken with it the majority of the contents which was in the room. However, at closer inspection, Deluge is able to uncover that a small relief in the stone. Putting his hand through, he is able to reach for and bring out a bruised diamond key.

The spectral hand stops following you, and goes back to the elevator.

Going down again?

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"Well, lookie here. That hand seems to be leading us to the keys to get someone specific. Shall we?"

I wish we wouldn't


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Hasn't steered us wrong...yet... Meri shrugs and follows the spectral guide

Dark Archive

Module - Cradle of Night | Society - Glories of the Past | Campaign - Return of the Runelords

The party turns the wheel once again and descends to the next floor. A stone door tightly seals the entryway of this floor. Rivulets of water trickle from the edges of the doorway, suggesting considerably more water lies beyond.

Will update map tomorrow.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 7 | HP 59/59 | AC 19 (currently 20), T 11 (currently 12), FF 19 (currently 20) | CMD 18 (currently 19)| F +7 R +4 W +10 | Init +0 | Perc +4 | Speed 20ft | Channel positive energy 7/7 (DC17), Rebuke death 7/7, Wand 50/50 | Active Conditions: None.

Kyra looks where the spectral hand is pointing.

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

"So... anyone got any ideas? Could be a lot of water behind this door."

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"Sure thing. If you let me mediate a bit I can give us all the ability to breath water. Then we can open the door."

Assuming they all agree he changes his open slot to the water breathing spell and gives the whole party gills.

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

With no better option, Fethril nods his endorsement.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Sounds good to me...can't hold my breath forever...


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Bueller? Bueller?

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge, fills his open slot (using up 15 minutes I think on any ongoing spells), casts the spell, and then opens the door.

Dark Archive

Scenario and AP Tracker

Will keep you going in the meantime as I PM your GM.

As you open the door an immense amount of water rushes into the elevator's carriage, flooding the entire area in seconds. The torrent swirls and pushes hard against you as the water is hard and choppy.

The water slowly drains down the elevators shaft, though it seems it will take longer than you have. Through the water you spot a pair of brightly painted clay statues that slowly raise their hooked blades. Around these statues swim a trio of undead dwarves. Their long tongues and sharp teeth gleam with hunger.

Swimming against the torrent for these first 2 rounds will require a DC 20 Strength check or DC 25 Swim check

Initiative:

Fethril: 1d20 + 7 ⇒ (10) + 7 = 17
James: 1d20 + 8 ⇒ (5) + 8 = 13
Merisiel: 1d20 + 11 ⇒ (8) + 11 = 19
Deluge: 1d20 + 2 ⇒ (15) + 2 = 17
Kyra: 1d20 + 0 ⇒ (12) + 0 = 12
Kavor: 1d20 + 5 ⇒ (20) + 5 = 25
Undead: 1d20 + 2 ⇒ (11) + 2 = 13
Statue: 1d20 + 2 ⇒ (12) + 2 = 14

Round 1
Kavor (Barkskin +3)
Meresiel (Barkskin +3)
Fethril
Deluge

-------------------------------------------
Statues
-------------------------------------------
James
-------------------------------------------
Undead
-------------------------------------------
Kyra

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Are those check if we wish to move, or do we need to make them just to hold our place? Just need to know if I am on my butt or not.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

And is the entire party underwater?

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