![]()
About James Rob-in-sonCharacter Sheet:
Size Medium Init +8; Perception +8 DEFENSE AC 21, touch 13, flat-footed 19 (+7 armor, +1 def, +2 dex, +1 NA)
OFFENSE
Statistics Str 21, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Skills
Favored Class:Barbarian +1 hp per level. Stat Increase
Barbarian Abilities:
Skill Ranks per Level: 4 + Int modifier. Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed. Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death. Rage Powers (Ex): As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once. Low-Light Vision (Ex): The barbarian's senses sharpen and she gains low-light vision while raging. Scent (Ex): The barbarian gains the scent ability while raging and can use this ability to locate unseen foes (see Special Abilities for rules on the scent ability). Renewed Vigor (Ex): As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. A barbarian must be at least 4th level before selecting this power. This power can be used only once per day and only while raging. Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her. If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead. Trap Sense (Ex): At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack. Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character. Feats and Traits:
FEATS 1-Power Attack 1-Toughness (racial bonus) 3-Improved Initiative 5-Iron WIll HUMAN RACIAL TRAITS +2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
TRAITS Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks. Birthmark: You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.
Gear:
+1 Breastplate (30#), +1 Scythe 2318gp (10#), Dagger 2gp (1#), Shortbow 30gp (2#), 20 Arrows 1gp (3#), Bedroll .1gp (5#), Winter blanket 5sp (3#), flint and steel 1gp, a mess kit 2sp (1#), 10 days trail rations 5gp (10#), waterskin 1gp (4#) Ring of Protection +1
Total 51# 1289 gp 5sp 100/200/300
Fame and Prestige:
Fame=31 Prestige Points=29 XP=16 Backstory:
James grew up in the wilds outside of Absalom. He has no idea how he got there nor why he had a butterfly birthmark. He lived with animals and outcasts when he could and own his own often. He was “rescued” by Pathfinders sent out explore a tower he was living in. They gained his trust when the cleric of Desna showed him his holy symbol and it matched his birthmark exactly. They brought him back to the Grand Lodge and became a Pathfinder but never really feels at home in the city. He gets out of town as often as he can. Daily Resources:
Rage: 17 rounds/day Used: 3 Dice:
[dice=+1 Scythe 1st]1d20+12[/dice] [dice=Damage]2d4+8[/dice] [dice=+1 Scythe 2nd]1d20+7[/dice] [dice=Damage]2d4+8[/dice] [dice=Scythe PA 1st]1d20+12-2[/dice] [dice=Damage]2d4+8+6[/dice] [dice=Scythe PA 2nd]1d20+7-2[/dice] [dice=Damage]2d4+8+6[/dice] [dice=Scythe Raging 1st]1d20+12+2[/dice] [dice=Damage]2d4+11[/dice] [dice=Scythe Raging 2nd]1d20+7+2[/dice] [dice=Damage]2d4+11[/dice] [dice=Scythe Raging PA 1st]1d20+12+2-2[/dice] [dice=Damage]2d4+11+6[/dice] [dice=Scythe Raging PA 2nd]1d20+7+2-2[/dice] [dice=Damage]2d4+11+6[/dice] [dice=Scythe Raging PA Enlarged 1st]1d20+12+2-2[/dice] [dice=Damage]2d6+13+6[/dice] [dice=Scythe Raging PA Enlarged 2nd]1d20+7+2-2[/dice] [dice=Damage]2d4+13+6[/dice] [dice=Dagger]1d20+11[/dice] [dice=Damage]1d4+5[/dice] [dice=Shortbow]1d20+8[/dice] [dice=Damage]1d6[/dice] [dice=Perception]1d20+10[/dice] [dice=Acrobatics ]1d20+8[/dice] [dice=Climb]1d20+5[/dice] [dice=Intimidate]1d20+5[/dice] [dice=Kn: Nature]1d20+9[/dice] [dice=Ride]1d20+3[/dice] [dice=Survival]1d20+10[/dice] [dice=Swim]1d20+5[/dice] [dice=Fort Save]1d20+9[/dice] [dice=Reflex Save]1d20+5[/dice] [dice=Will Save]1d20+6[/dice] |