
Merisiel the Pregen |

Tyrants rule out of fear and threats of violence. Where we come from, they are overthrown on a regular basis. Despots have a short life when they oppress their people. We can help.
aid diplo: 1d20 ⇒ 19

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Nice speech, but I don't think he counts as an avalanche.
In spite of his misuse of the term, Deluge is impressed and punctuates the speech with a loud belch, which is a welcome relief from his punctuations earlier in the day.

GM Aldizog |

Tyrants rule out of fear and threats of violence. Where we come from, they are overthrown on a regular basis. Despots have a short life when they oppress their people. We can help.
This is wildly untrue for much of Golarion, when you think about Cheliax, Nidal, Geb, or many other lands, but either Merisiel believes it to be so and it is a Diplomacy, or she knows it false and it is a Bluff. Either way, Morka's result was good enough.
"Huzzah!"
The Oreads take heart at Morka's words. You cannot understand their Terran language, but it sounds like rocks rumbling as they talk to each other on the way out the door.
"They will help you," says Delgur.
The Oreads head out to spread the word to their families and friends.
Where to next? The Smithy or the Alchemy Shop?

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"Oh good! And here i thought they would have challenged me to a drinking contest...between you and me, i can't drink to save my life..." He takes another swig of brew and nearly fall off his stool..."Eeeeeh, Fethril, would you give me a hand? I'm feeling a little tip...anyone need to dip their weapons into coal?"
Smithy is as good a place as any.

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Fethril ignores the bard's antics and shakes his head as he walks out the door. After all these months, I had hoped his performance would have improved. 'Bar Humor'! Pfft! How disappointing. I can see what good a bard college certificate is good for. Little more than a coaster in a dreary tavern. At least they have Cayden I suppose.
Either locale is fine.

GM Aldizog |

Smoke rises from a massive chimney in this open-sided smithy, whose ceiling rises at least twenty feet above the ground at its lowest point. A fenced yard hosts a multitude of swords, shields, breastplates, and helms—some are propped up on stands and others lying incomplete in piles. The cadence of steel on steel rings out from the shop.
Assuming you look inside...
Valsog is a towering Slag Giant, standing 14 feet tall.
Knowledge (Local) DC 17 to know anything about Slag Giants.
The giant is working at a forge, hammering out a sword blade. He does not see you yet.
Eurdan had told you a bit about the giant. "He has been here for about 50 years. Though he did not come willingly, Tygora has made it worth his while to stay. To a Slag Giant, their work is everything. Despite the fact that he works for Tygora, he is still a pillar of the community and well-respected by the Oreads."
Your main objective here is to deal with the extensive supply of armaments the giant is providing to Tygora's forces. There are a few ways to go about this.

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Deluge tags along but has no idea what makes a smith, much less a giant one like this, tick. He does browse the goods in search of interesting cooking equipment though.

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Local: 1d20 + 8 ⇒ (5) + 8 = 13
Morka aproaches the giant, the size difference between them is immense. He holds his nose, as the stench from the smithys large toes are toxic. "Emmm, excuse me, Mr. Smithy-sir. Could he spare a moment of your time?" he quickly backs off so he is not stepped on. "So how's business these days? Steady?"

GM Aldizog |
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Merisiel knows that Slag Giants are magically-created blends of Fire Giants and Stone Giants. They are very resistant to fire, and usually evince a cold, detached attitude about everything other than their work.
Fortunately for Morka, the giant does wear boots, along with giant-sized clothes and a heavy work apron (function as studded leather). So there is no particular foot odor, although there is quite a lot of smoke.
The giant does just barely hear Morka over the clanging of his hammer.
"Huh. Little guy."
CLANG!
"What do you want?"
The smith keeps working, talking in between strikes at his forge.
"Business?"
CLANG!
"Business is okay. Tygora -"
tap tap
"- wants lots of weapons."
CLANG!
"More and more, faster and faster."
CLANG!
"Rushing the work."
tap tap
"Not as good quality."
He looks down at Morka's weapons and armor.
tap tap
"Like that junk you have. Goblin-made?"

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"Ummmm." Morka stumbles around after every clang, the vibrations felt throughout his whole body, "Business with..." eeeep, "Yes that's ri..." wobble, "Sounds like you're doing a good job there." stumble, "Sound's like your not quite enjoying your work...the rushing...i mean..." eeep, "What a big giant like you needs, is to take more time and pride in his work...am i right?" slips, "EVER THOUGHT ABOUT CHANGING CONTRACTS?" He finally shouts, completely ignoring the final comment from the giant.
Am i right in assuming we want him to stop making weapons for Tygora, correct?

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James looks at his scythe when the giant comments on goblin made weapons. He then looks at the giant. "I've been wanting a well made scythe. One that was a work of art as well as a well balanced implement of death. Something I could really take pride in wielding and someone would take pride in making properly."
Diplomacy: 1d20 ⇒ 16

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Diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13
Diplomacy, gm reroll: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25

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"Actually, James' weapon is a bit subpar. While he may not be a weapon master, he would benefit from a blade of superior craftsmanship."
Diplomacy {aid}: 1d20 + 5 ⇒ (7) + 5 = 12

Merisiel the Pregen |

Merisiel looks at the blades the giant has made.
These are fine weapons...do you take commissions? I am looking for a good back up to my rapier. I have some decent daggers...but they are clearly not as good as your work.

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"And I would live a nice smooth pot that is easy to clean!"
diplomacy: 1d20 + 3 ⇒ (1) + 3 = 4
Deluge seems to be on a different wavelength than everyone else, including the giant.

GM Aldizog |

The giant looks at Valeros.
"You have good swords."
CLANG!
"Okay armor."
tap tap
He looks at James.
"That scythe is garbage."
And Merisiel.
CLANG!
"Nice sword."
As he keeps on working, you piece a few things together.
Valsog seems ambivalent about who actually rules the town.
"Oreads are easier to deal with. Tygora has money and power."
To Morka's point, he responds,
"You want me to go against Tygora?"
CLANG!
"Risk my position here?"
CLANG!
"Why?"
CLANG!
"What would become of me, you think?"
CLANG!
"And what of these weapons?"
I will let you use the Diplomacy rolls you have if you take a viable angle to take in persuading him. Just looking for the argument you make here, not any more die rolls just yet.

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Fethril walks around the shop, looking at the weapons with an appreciative eye. "Your work is exquisite. Perhaps some of the finest for hundreds of leagues. Imagine how much you could innovate and grow if your world could expand." He approaches the anvil, "Tygora does your craft TWICE the disservice. First, she has you mass producing weapons at such a prodigious pace that it allows you no time to focus on a weapon of true reknown. Second, by keeping you trapped here, you've no opportunity see the work of other masters. How long have you been here? There may be new techniques in smelting or style that have developed which could unlock an untapped potential allowing your work to attain greater heights. Conversely, your mastery of the form may serve to inspire a wholesale shift in the way blades are made." He shrugs, "I understand how daunting it is to face the unknown. Maybe you doubt your work is good enough. Maybe you are willing to accept stagnation and the eventual atrophy of your skill."
"What the oreads offer is an opportunity to create what you want, wherever you want, and on any project you desire. These are all things Tygora could offer you, but willingly chooses not to. She is threatening your high quality standards and stiffling your chance at achieving true legend."
Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

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Turn them into pots?
Deluge's thoughts are quite practical, but, since he was ignored last time, he doesn't bother blessing the smith with his wisdom.

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I assumed that was the case and went with it :)

Valeros, Level 7 Pregen! |

"Look, if you were rushed and the weapons are not of the quality you'd like... then yeah... sabotaging them would make a point to Tygora. If she complains you could simply say 'It's what you get when you rush things!'..."

GM Aldizog |
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The giant puts down his smithing hammer for a moment.
"Well, I can't just keep the weapons here until I find another buyer. Tygora would send agents to claim them, and I don't want to fight them.
But I will smash them, and blame her for being hasty. It is a shame to lose what one has made, but this was not my best work."
---
Moving on to the last location...
This wood-and-stone structure sits on a busy street corner, red and orange paint brightening its exterior. A sign depicting colorful vials and a beaker hangs above the door.
Two Ifrits are arguing with an Oread in Ignan. Oil drips from the roof of the shop. The Oread points to the roof of the shop and protests, but the Ifrit respond angrily. One waves his hand towards the roof, flickers of flame dancing on his fingertips.
Fethril knows that most Ifrit can use the Burning Hands spell once per day. The Ifrit is not using that ability yet - the flaming fingers are just a touch of flavor suggesting that he can do so.
Other Oreads look on warily from a distance, then hurry to go about their business.
The Ifrits do have short swords at their belt, but do not have their weapons drawn.
Map is up.
What do you do?

Valeros, Level 7 Pregen! |

Valeros advances right in the middle of the two ifrits, unarmed, and appearing very relaxed, with a smile at the corner of his mouth.
"Hey there old friend," he says looking at the oread, "are these two giving you trouble?"
Looking at the flame at the tip of the ifrit's finger, he adds, "I'd put out that flame if I were you, before doing something you might regret..."
Valeros rest his hands on his sword hilts, staring directly into the ifrit's eyes.

Valeros, Level 7 Pregen! |

"By burning a man's house? not acceptable. Issue a fine for whatever transgression he's been accused of and continue your duties deputy! I will not stand and watch my friend here being bullied and see his property damaged. This is the opposite of justice! show me the Queen's orders that state 'YOU WILL BURN THIS MAN'S HOUSE.' You're liable to put the entire town to flames if the fire spreads! This is a walled city you numbskull!"

GM Aldizog |

The Ifrit look absolutely enraged that this pink-skinned outsider would dare try to give them orders.
I consider Valeros's words aggressive enough to end the chance for anybody else to try Diplomacy or Intimidate.
Valeros: 1d20 + 7 ⇒ (12) + 7 = 19
Merisiel: 1d20 + 11 ⇒ (4) + 11 = 15
Deluge: 1d20 + 2 ⇒ (1) + 2 = 3
Morka: 1d20 + 6 ⇒ (15) + 6 = 21
Fethril: 1d20 + 7 ⇒ (4) + 7 = 11
James: 1d20 + 8 ⇒ (10) + 8 = 18
Ifrit: 1d20 + 8 ⇒ (16) + 8 = 24
One Ifrit takes a step and ignites the roof with Burning Hands. The fire begins to spread.
The other starts punching Valeros in the face.
Punch, PA: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23 Hits vs flat-footed.
Damage: 1d8 + 2 + 4 ⇒ (3) + 2 + 4 = 9
Punch, PA: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Punch, PA: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
While the first hit lands, Valeros is able to dodge the follow-up swings.
Round 1
Ifrit
Morka
Valeros -9
James
Merisiel
Fethril
Deluge
On the spreading flames:
The PCs can extinguish a square that is on fire by applying at least 10 gallons of water to the area or succeeding at a DC 15 Survival check or Reflex save as a standard action while adjacent to the square. The PC extinguishes one additional square for every 10 points by which he exceeds the DC. At the GM’s discretion, particularly creative actions or powerful spells might extinguish more than one square’s flames.

Valeros, Level 7 Pregen! |

Valeros becomes enraged upon seeing the ifrit settting the roof on fire!
"You bast..."
**PUNCH!**
begins Valeros, after being immediately interrupted by a HARD, fully lethal punch to the face. Struggling to continue through a broken jaw, he adds, "..TAERDS!!! OWWWW! M-NOW M-YOUR GWONNA GWET IT!!"
"If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one."
and:
"Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action."
Assuming I can:
Valeros draws his twin swords and takes at stab at the one who just broke his jaw!
+2 longsword: 1d20 + 15 ⇒ (8) + 15 = 23
slashing magical dmg: 1d8 + 9 ⇒ (4) + 9 = 13

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James gasps in disbelief as the Ifrit sets the building on fire. "I can't believe the idiot set fire to the building while he was in it. Valeros don't kill 'em, unconscious is better." James then looks around and grabs a rug and beats the ceiling with it trying to put out the fire.
Survival: 1d20 + 9 ⇒ (15) + 9 = 24

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If it is not possible to put the fire out James will attack the guard there then.
James moves up and takes a swipe at the one by the fire.
Scythe PA: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25 Damage: 2d4 + 6 + 6 ⇒ (3, 4) + 6 + 6 = 19

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Deluge gapes at Valeros as he sabatages any attempt at getting out of this situation without a fight. And gape is about all he dies as he is frozen in place by surprise. about all he can manage at this point is a useful thought.
I wonder if all the rest of us gang up on him we can gag him.
When he finally does emerge from his stupor, he moves towards the oily area and attempts to cover the areas nearest the fire with something that will keep it from catching.
survival: 1d20 + 15 ⇒ (13) + 15 = 28
Basically, instead of putting out a fire square I'd like to neutralize one of the oil soaked areas.

Merisiel the Pregen |

Merisiel darts forward and lashes out at the ifrit caught between her and James with her blade.
Take care of the fire...I'll take care of this fool...
attack, flanking: 1d20 + 11 ⇒ (10) + 11 = 211d6 + 3 ⇒ (3) + 3 = 64d6 ⇒ (5, 3, 5, 4) = 17

GM Aldizog |

James puts out some of the flames, while Deluge shovels some sand over an oily patch of roof. There are several barrels of soil and sand nearby that he can use. Beat the DC by 10, so 2 squares neutralized.
The Oreads watching gasp and cringe as Valeros strikes to kill and blood gushes from the Ifrit's wound.
@Merisiel, James does not threaten an area - he has a rug in his hands - so no flank and therefore your attack missed.
The Oread shopkeeper also winces at Valeros's strike, and moves to assist James in fighting the fires.
Morka and Fethril are up!

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Sence Motive: 1d20 + 10 ⇒ (10) + 10 = 20
EDIT PER GM'S POST BELOW...!
He shouts at his companions, "Marisiel! Valeros! Maybe you should use non lethal damage here! Our on looking friends don't seem to be taking all this violence very well! Maybe knock them out and we can talk to them later? Ask whyyyyy they're setting these fires?"
He thinks for a moment, "Hold that thought, i might be able to steal their attention while you put the fires out!" He will start dancing and waving his hands around, using fascinate to take the ifrit's attention. He still tries to talk to the Ifrit, "Here! Look at me...i'm such a stranger in this town...ooooh, me, a stranger!"
Perform: 1d20 + 11 ⇒ (10) + 11 = 21

GM Aldizog |

The Ifrit is not down - he is still up and fighting. But the Oreads are quite distressed that Valeros is striking to kill. Morka can change his action if he wishes.
I recognize that it may seem horribly unfair, and that Pathfinders typically expect they can retaliate with lethal force whenever they are attacked with such. Here, you are outsiders, and the Ifrit are their kinfolk.

GM Aldizog |

Merisiel does hit after all, doing 6 damage to one of the Ifrit. The surrounding Oreads also look at her with that shocked look.
Fethril puts out some flames.
@Morka, as to the Bardic Performance 'Fascinate', "The Distraction of a nearby combat or other dangers prevents the ability from working." Anything different you would like to try?

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Will fascinate the crowd of oread instead then. Maybe to distract them from all of the violence.

GM Aldizog |

Okay.
The Ifrit see an opportunity to take down Merisiel, flanking her. One winds up for a haymaker.
Purple, Knockout Blow, Flanking: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Merisiel Fort DC 17: 1d20 + 5 ⇒ (1) + 5 = 6
Merisiel takes a hard right to the jaw and drops to the ground instantly. Knockout rounds: 1d6 ⇒ 2
The Ifrit then shifts his fighting stance a bit.
His partner tries the same haymaker on Valeros, but the warrior is too fast and dodges.
Green, Knockout Blow on Valeros: 1d20 + 11 ⇒ (5) + 11 = 16
This one also shifts his fighting stance a bit.
"We are the law here! Who the Hell do you think you are?"
Round 2
Ifrit
Morka
Valeros -9
James
Merisiel -4 (Unconscious, Prone, Disarmed; may make DC 17 Fort as full-round action to awaken)
Fethril
Deluge

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James continues to try and put the fire out. While doing so he yells at Valeros "You are the one that wanted violence. Put em down with your fists."
Survival: 1d20 + 9 ⇒ (20) + 9 = 29