T1: The Village of Hommlet 5e Conversion (Inactive)

Game Master hiiamtom

This game will start with T1: Hommlet with a lot of players all at level 3, and then branch out from there.


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Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14
Glyph Harny wrote:
If Grimm is right and it would go for a dead rat, perhaps we could poison the rat first? Combine one part dead rat with one part dead spider poison gland.

"Wow, Dink, you were right! And I like that plan, Glyph. I have a smoked rat I was saving for later, I can offer to it. Might keep 'im occupied while one of you can get a fresher one poisoned up for it. OR lure it away." Arda slowly reaches into her pack and pulls out a desiccated, smoked rat and tosses it on the ground right by the snake.

"If this doesn't work, I can blast it back with some magic if some of you are ready to shoot it as well. Just not sure how much to save up for anything else that might be in 'ere."

Sorry for the absence. Real life popped up, but am back in the game now.


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

Nodding at Arda's comment Glyph beings heading to the tower where the party encountered the spider.

Before leaving Glyph turns to the party and says,
Would someone accompany me to go get the spider venom? There appears to be danger everywhere around here.

How long will it take Glyph [and whoever decides to join him] to get to the tower? Also will it take a check to attempt to remove the poison glands from the giant spider?


It'd take about a minute to get back and forth, though getting venom might take longer. It would take an Intelligence check and Wisdom check to accomplish.


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

Ok Glyph will make the checks when it's been determined that he has arrived there.


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

I will join you, Glyph.


???: 3d20 ⇒ (8, 2, 6) = 16

Glyph and Marcus rush to the tower, and arrive untouched.


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

How do we get the poison from the spider, Glyph? Just cut it out?

Int: 1d20 - 1 ⇒ (16) - 1 = 15
Wis: 1d20 ⇒ 3


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

I was planning a dagger and a steady hand, but if you have a better idea?

Int: 1d20 + 5 ⇒ (7) + 5 = 12
Wis: 1d20 + 2 ⇒ (8) + 2 = 10

Glyph moves to remove the glands. Assuming the rolls don't give him information on why a dagger method would be hazardous


???: 1d20 ⇒ 12
???: 1d20 ⇒ 7

Marcus is able to locate what he thinks is the venom glands and Glyph agrees. They're mostly attached, and Glyph is able to cut the whole section out from the carapace, but the spider's organs are basically stringy goop that can't be carried by hand without some kind of container.

What do you do?


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

Glyph looks around the room for a container.

Wis: 1d20 + 2 ⇒ (18) + 2 = 20

If I recall this tower contains a lot of junk, is there a pot or bowl and if not what is seen?


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink eyes the snake happy that he found it.


Searching to floor, Glyph doesn't find a container per se but is able to secure a wide enough and mostly clean plank of wood that could easily hold the spider bits while you move.


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

Glyph scoops of the spider bits and heads back to the main building.

Glyph finds a sizable dead rat. Then, Glyph cuts an incision along the belly of the rat and extracts its guts. Finally, Glyph dumps the extracted poison gland into the rats open cavity.

Glyph then returns to the room with the snake with his newly designed treat tossing it toward the snake.

Rat toss: 1d20 + 2 ⇒ (7) + 2 = 9

I know all that may happen while the rest of the party takes other actions. Also, that toss probably foiled my plan.


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

Marcus holds the door open while Glyph attempts to throw the rat inside.


???: 3d20 ⇒ (13, 7, 4) = 24

Glyph applies the poison as best he can (I'll use that rat toss roll) and as Marcus holds the door Glyph throws the rat bundle.

Glyph Improvised Weapon: 1d20 ⇒ 8, Advantage: 1d20 ⇒ 13
Rat Damage: 1d4 ⇒ 1

The rat bounces off the huge snakes' head and it looks momentarily stunned before it lashes out and bites the rat since it "attacked."

Giant Snake Attack: 1d20 + 6 ⇒ (18) + 6 = 24, Advantage: 1d20 + 6 ⇒ (9) + 6 = 15
Bite Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8

The rat explodes in the snake's mouth and it shakes and snaps at the goop in its mouth.

Snake Constitution Save: 1d20 + 1 ⇒ (2) + 1 = 3, Advantage: 1d20 + 1 ⇒ (2) + 1 = 3
Poison Damage: 2d8 ⇒ (1, 3) = 4

The snake is pissed and immediately turns to attack the group at the door. This ends a surprise round.

Initiative:
Tis'kaliss: 1d20 + 5 ⇒ (4) + 5 = 9, Advantage: 1d20 ⇒ 15
Grimm: 1d20 ⇒ 8, Advantage: 1d20 ⇒ 18
Marcus: 1d20 + 5 ⇒ (20) + 5 = 25, Advantage: 1d20 ⇒ 7
Dinkerdink: 1d20 + 4 ⇒ (7) + 4 = 11, Advantage: 1d20 ⇒ 6
Arda: 1d20 + 4 ⇒ (4) + 4 = 8, Advantage: 1d20 ⇒ 16
Glyph: 1d20 + 2 ⇒ (14) + 2 = 16, Advantage: 1d20 ⇒ 9

Giant Snake: 1d20 + 2 ⇒ (7) + 2 = 9

Turn Order:

  • Everyone
  • Giant Snake
  • Everyone may act!


    Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

    Round 1, Feinting Attack

    Marcus moves in and stabs at the snake with his rapier, first feinting to improve his chances to hit.

    Rap Att: 1d20 + 6 ⇒ (20) + 6 = 26
    Rap Att Adv: 1d20 + 6 ⇒ (17) + 6 = 23
    Rap Ctit Dam: 2d8 + 4 + 4 + 2d8 ⇒ (3, 1) + 4 + 4 + (6, 2) = 20


    Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
    Add.:
    Spell Slots. 1st: 1/4, 2nd: 1/2

    I had hoped the snake would have been paralyzed... guess we'll need to settle for violence.

    Glyph rolls his eyes and calls forth a fire bolt targeting the snake.
    Fire Bolt: 1d20 + 3 ⇒ (18) + 3 = 21Damage: 1d10 ⇒ 5


    Male Half-elf Paladin 3 Passive perception 12. AC 16. Hp 23/28.
    Spoiler:
    Lay on hands 15/15. hit dice: 3d10+2. Divine sense 4/4 Spellslots: 1(1/3) CD 1/1

    Tis'kaliss runs in after Marucus, slashing at the beast.

    Scimitar: 1d20 + 5 ⇒ (9) + 5 = 14
    Damage: 1d6 + 3 ⇒ (2) + 3 = 5

    Off-hand Scimitar: 1d20 + 5 ⇒ (9) + 5 = 14
    Damage: 1d6 ⇒ 3


    Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

    Dink follows Glyphs lead an launches a firebolt at the slithering creature.

    Firebolt: 1d20 + 4 ⇒ (8) + 4 = 12
    Damage: 1d10 ⇒ 2


    Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1

    Grimm swings his hammer at the angry snake

    Attack-melee: 1d20 + 5 ⇒ (11) + 5 = 16
    Damage: 1d8 + 3 ⇒ (6) + 3 = 9


    Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14

    "Well, I thought that would have worked better, and I fed it my dinner!" Arda charges forward with her scimitar and assuming there is space, slashes away at the giant snake. She hopes together they can take it down quickly, and if nothing else, with multiple targets, the harm it can cause is lessened.

    Scimitar attack: 1d20 + 4 ⇒ (10) + 4 = 14
    Scimitar damage: 1d6 + 2 ⇒ (2) + 2 = 4


    Surprising the snake, you all leap into the room creating a chaotic melee as spells and blades all strike the snake's huge body wounding the creature. Marcus gets the cleanest strike, but as he penetrates the belly of the snake his rapier strikes something hard.

    The snake shudders for a moment, and then falls dead.

    What do you do?


    Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
    Add.:
    Spell Slots. 1st: 1/4, 2nd: 1/2

    I think I heard a clang of a blade against the insides of that snake.

    Glyph takes his dagger and bisects the snake long ways attempting to reveal what it was attempting to digest.


    Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

    Marcus digs in with Glyph.

    Aye, something halted my rapier.


    Inside the remains of the snake you find a shield +1.

    Do you search the chest?


    Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

    Hey, what a find! If there are no objections, I can make good use of this shield. Anyone any good at checking chests for traps.

    I would like to keep and use the shield. Please let me know if someone else wants it, and we can roll for it.

    Marcus straps the shield on his shield-arm. he then begins to look at the chest to see if he can discern any traps or mechanisms.

    Perception: 1d20 + 2 ⇒ (7) + 2 = 9


    Marcus feels the chest is extremely dangerous, there is some kind of trap ready to spring when opened.


    Magic Item: 1d20 ⇒ 3
    Magic Item: 1d8 ⇒ 2
    Magic Item: 1d20 ⇒ 11
    Magic Item: 1d12 ⇒ 3

    This shield bears the emblem that does not match with any of the nations around these parts. The language inscribed on its unblemished golden front are not the common language, and none of the languages you speak can translate it.


    Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

    Marcus steps back with his hands up.

    The chest is trapped! Is anyone capable of disabling the thing. It looks like it will spring when the chest is opened.


    Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
    Add.:
    Spell Slots. 1st: 1/4, 2nd: 1/2

    Can a check be rolled to describer the shield inscription?

    Glyph examines the chest to identify what the party might need to disable.

    Perception: 1d20 + 2 ⇒ (18) + 2 = 20


    You would need to spend a short rest with it. The additional armor bonus is immediately known, but anything further would take a little time.

    Advantage: 1d20 + 2 ⇒ (12) + 2 = 14

    With Glyph's aide, Marcus sees that the chest probably isn't trapped.


    Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14

    Seeing Marcus step back, warning about a trap, Arda starts to move forward. "Dunno about the others, but I could take a crack at it. I can be handy at that sorta thing."

    Then seeing Glyph pointing out Marcus's miscalculations, Arda is now unsure of her help is necessary. "So, uh... do we wanta just open it? Want me to get a look for another opinion? What's the plan?"


    Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
    Add.:
    Spell Slots. 1st: 1/4, 2nd: 1/2

    Glyph unsure what Marcus was talking about attempts to open the chest.


    Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

    "You're very brave," Dink remarks as Glyph opens the chest. He steps back using Marcus as a shield between him and the chest. He cringes Glyph opens the chest.


    The chest holds 33 cp, a set of scale mail, a light crossbow, and a case of 24 bolts.


    Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
    Add.:
    Spell Slots. 1st: 1/4, 2nd: 1/2

    OK, who wants what?


    Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14
    Glyph Harny wrote:
    OK, who wants what?

    Arda looks inside the chest. She grabs some coppers and then shakes her head, "Nothing I need. Can't go wrong with some extra coins in the pockets, though."

    Unless anyone objects, she will take 5 cp.


    Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

    "Any mushrooms?" Dink asked hopefully.


    Male Half-elf Paladin 3 Passive perception 12. AC 16. Hp 23/28.
    Spoiler:
    Lay on hands 15/15. hit dice: 3d10+2. Divine sense 4/4 Spellslots: 1(1/3) CD 1/1

    "I could use the crossbow. It would be nice to have a way to contribute if I cannot get close enough to attack."

    If no one protests, Tis'kaliss will take the crossbow and at least 15 of the bolts.


    Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

    No book handy now...what is the AC for Splint Mail?


    Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

    Here you go Marcus; AC=17, Strength=15, Stealth= Disadvantage, Weight= 60lbs (Heavy armor)


    Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

    Thanks, not an option for me then. I did not think it would be.

    Marcus shakes his head at the contents.

    You guys divvy it up. I am good with the shield taken from the snake's belly.


    Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1

    Grimm looks over the loot and turns away.

    "Nothing there that I want, but lets take the rest of that copper...never know when you might need your last copper!!"


    It's scale mail, not splint. It's medium armor: AC 14+Dex with Disadvantage on stealth. It weighs 45lbs.


    Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
    Add.:
    Spell Slots. 1st: 1/4, 2nd: 1/2
    Grimm Warhammer wrote:

    Grimm looks over the loot and turns away.

    "Nothing there that I want, but lets take the rest of that copper...never know when you might need your last copper!!"

    Should we divide it up then? 5 cp for all but Adra (she already claimed her share) and 3 for drinks at a tavern.


    Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

    Ok, that is 14+2 for Dex, right?

    Let me get another look at that Scale Mail, eh?

    Right now I am at 18/19 AC. With the Scale Mail I would be at 19/20 AC, but have disadvantage on stealth. I think I will go with the added protection.

    Marcus starts to change into the scale mail.

    I will make good use of this, since no one else seems to want it. Ya sure you don't need it, Dink?


    Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
    Marcus Covell wrote:


    Marcus starts to change into the scale mail.

    I will make good use of this, since no one else seems to want it. Ya sure you don't need it, Dink?

    "No you go ahead," Dink said while bent over and started skinning the snake. "He'll make a nice belt.


    What next, guys?


    Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

    I cant find the map.


    Updated Map!

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