
Glyph Harny |

After allowing time for mourning. Glyph attempts to get the party moving forward.
Unless we want to take more of a look around the moathouse I think we should cross this bridge. The bridge is pretty weak so we should cross it one at a time to prevent it from collapsing.
wisdom(perception): 1d20 + 2 ⇒ (12) + 2 = 14
What can Glyph tell lies beyond the bridge?

Grimm Warhammer |

Finishing his devotions, Grimm gets up from the bank of the bog and gathers the small items used to usher the soul of one of the dwarven folk into the afterlife.
"He was a good fella. Fine and strong and we will miss him, but he now resides with Moradin. Now then, lets take care of this moathouse!"

Glyph Harny |

I think we are ready to go. We should be wary of the this rickety bridge and go across one at a time.
Glyph slowly crosses the bridge stopping just on the other side.
Glyph being the light gnome that he is I'm assuming can make it across on his own. He is paying attention to the creaks and crackling of the bridge attempting determine if the heaviest members of the party could cross safely by themselves.

hiiamtom |
One door to the gate is hanging open on one great hinge, the other is splintered and holed but still in position, wedged and shored closed from the inside with rough splints.
Glyph still keeping a wary eye from before stands close to cover as he just enters the courtyard for a better view. He sees foot prints in the dust and muck walking from the gate towards the stairs to the north and east.
The tower to the west is collapsed, but there is a closed door leading to it's interior facing the courtyard. There are 3 windows to the north, and 3 to the east. Two windows face the steps leading away from the north east courtyard into the structure. There are rotting chunks of wood, scraps of leather, and broken rusted metal littering this area. All signs of a battle long past. The grand doors to the main building are ajar, revealing darkness beyond the two foot wide opening.
???: 1d20 ⇒ 17
???: 1d20 ⇒ 18
The bridge seems sturdy enough for people, what do you do?

Arda Skitterstone |

Assuming Grimm makes it across fine and no one else needs to go next. If he is attacked, she does pretty much the same thing just more urgently. :)
Arda readies her sling and waits for Grimm to get across.She then follows him, aiming to go to the far side of the left door (away from the foot prints), keeping her back to wall and watching the open windows.

Arda Skitterstone |

[dice=???]1d20
[dice=???]1d6Arda is the first to notice the soft sound of squeaking and scratching coming from the tower to the south and west of the courtyard.
(whisper)"You hear that? There's something moving in the tower. I was worried about someone shooting us in the back from those windows, but I think that decides it - I say tower first!"

hiiamtom |
A check is not even needed, it's climbing/parkouring a short distance.
Glyph walks into the tower looking up to see something covering the opening in the tower's roof. As his eyes adjust to the lack of light it looks like a net.
As the realization dawns on Glyph, Dinkerdink begins climbing the damaged stairs only to be targeted with an attack!
White Goop?: 1d20 + 5 ⇒ (18) + 5 = 23, Advantage: 1d20 + 5 ⇒ (15) + 5 = 20
Recharge: 1d6 ⇒ 3
Dinkerdink is covered in the webbing of a giant spider. He is pinned by the sticky subtstance to the wall opoosite the door of the tower as a giant spider climbs down from above the door and clacks its fangs together. Dinkerdink is restrained: your speed is 0, attack rolls against you have advantage, you have disadvantage on attack rolls, and you have disadvantage on Dexterity saving throws. Dinkerdink may try to break free by attacked or using a Strength check as an action, and anyone else can attack the webbing to try and free him.
Grimm Dexterity Check: 1d20 ⇒ 15
Marcus Dexterity Check: 1d20 + 5 ⇒ (11) + 5 = 16
Dinkerdink Dexterity Check: 1d20 + 4 ⇒ (11) + 4 = 15
Tis'kaliss Dexterity Check: 1d20 + 4 ⇒ (14) + 4 = 18
Tis'kaliss Dexterity Check: 1d20 + 2 ⇒ (7) + 2 = 9
Giant Spider Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Turn Order:
- Giant Spider
- Everyone else
With Dinkerdink caught in its webbing, the spider leaps to bite Glyph.
Giant Spider Melee Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Glyph Constitution Save: 1d20 + 2 ⇒ (4) + 2 = 6
Bite Damage: 1d8 + 3 ⇒ (8) + 3 = 11 piercing damage and 2d8 ⇒ (8, 1) = 9 poison damage.
Glyph is caught off-guard by the spider's fangs, the venom making his body feel heavy and his mind go blank. Glyph falls unconscious as the spider turns to see the rest of the group standing just outside the tower. Glyph is unconscious, poisoned, and paralyzed but stable. He does not need to make death saving throws.
Dinkerdink 1975XP - 28/28HP - 3/3HD - 1/1 second wind, 1/1 action surge - 2/2 1st level - restrained
Glyph 1975XP - 0/20HP - 3/3 HD - 2/2 Arcane Recovery - 4/4 1st level, 2/2 2nd level - unconcious, poisoned, paralyzed, stable
Grimm 1975XP - 12/21HP - 3/3HD - 1/1 Channel Divinity, 2/2 War Priest - 4/4 1st level, 2/2 2nd level
Marcus 1975XP - 28/28HP - 3/3HD - 1/1 second wind, 1/1 action surge, 4/4 Superiority Dice
Tis'kaliss 1975XP - 28/28HP - 3/3HD - 4/4 Divine Sense, 15/15 Lay on Hands, 1/1 Channel Divinity - 2/3 1st level
Giant Spider - 0 damage taken
Everyone may act!

Glyph Harny |

Glyph has fever dreams of eight legged wraiths eating the fresh from his bones dancing in wooden clog shoes. ( don't judge it's a manifestation of his subconscious.)

Dinkerdink |

Restrained
Interesting, dink thinks to himself as he examines the webs that are holding him to the wall. Halfheartedly he tries to see how far the web will stretch. Not having much luck he concludes, I think I'd prefer tor be eaten by a frog an not this nasty spider. Lucky Rags
Strength: 1d20 + 2 ⇒ (2) + 2 = 4

Tis'kaliss |

Tis'kaliss runs up, marking the monster with his magic before drawing a scimitar and attempting to impale it's head.
Casting Hunter's Mark, duration 1 hour (concentration)
Scimitar: 1d20 + 5 ⇒ (18) + 5 = 23
Damage+Hunter's Mark: 2d6 + 3 ⇒ (4, 5) + 3 = 12

Marcus Covell |

Round 1, Defensive Duelist, Feinting Att
Marcus moves in quickly, feints to one side before ramming his rapier into gap in the creatures carapace.
Hang on, Dink!
Rapier Att: 1d20 + 6 ⇒ (1) + 6 = 7
Rapier Att Adv: 1d20 + 6 ⇒ (1) + 6 = 7
Rapier Dam: 1d8 + 4 + 2 + 1d8 ⇒ (7) + 4 + 2 + (1) = 14
REALLY?

Arda Skitterstone |

Realizing numbers may help, Arda decides to free Dink and prays that Glyph is still alive for a few moments. She drops her sling and rushes over to Dink, drawing her scimitar on the way.
She starts trying to slash away the webbing, "We'll get ya, Dink! Please tell me Glyph is still breathing!"
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
5e newbie question, if I read it right, dropping my sling is actionless and I can draw another weapon as part of my move action - is that correct? I'm assuming I can get to Dink in one move, but if that's not possible, I guess those rolls will be my action next round.

Glyph Harny |

Glyph's dream has transition to a walled labyrinth and a ticking sound can be heard echoing off the walls. Glyph restrains his panic millions tiny spiders heads toward him. Glyph runs and the chase begins.
Is there still someone we're waiting on?

hiiamtom |
Dinkerdink, seeing Glyph fall, struggles against his restraints, but cannot break the surprisingly strong webbing.
Tis'kaliss dashes into the room using the benefit of his magic to land a powerful blow that pierces the spider's carapace. Marcus tries to take advantage of the attack but trips on the way into the tower, his wet boots mixing with the dust on the floor and causing him to slide. You fall prone, but more because it's an amusing pratfall than anything :)
The scene is enough of a distraction for Arda to run around the room to free Dinkerdink from the webbing. Grimm manages to land a blow with his warhammer on the spider's head with his warhammer depite being the last one into the room, briefly dazing it before it lashes out against the party.
The spider lashes put at Tis'kaliss.
Giant Spider Attack: 1d20 + 5 ⇒ (3) + 5 = 8
But the distraction of so many dangers at once confuses it and it looses focus biting the air.
Dinkerdink 1975XP - 28/28HP - 3/3HD - 1/1 second wind, 1/1 action surge - 2/2 1st level - restrained
Glyph 1975XP - 0/20HP - 3/3 HD - 2/2 Arcane Recovery - 4/4 1st level, 2/2 2nd level - unconcious, poisoned, paralyzed, stable
Grimm 1975XP - 12/21HP - 3/3HD - 1/1 Channel Divinity, 2/2 War Priest - 4/4 1st level, 2/2 2nd level
Marcus 1975XP - 28/28HP - 3/3HD - 1/1 second wind, 1/1 action surge, 4/4 Superiority Dice
Tis'kaliss 1975XP - 28/28HP - 3/3HD - 4/4 Divine Sense, 15/15 Lay on Hands, 1/1 Channel Divinity - 1/3 1st level
Giant Spider - 19 damage taken
Everyone may act!

Marcus Covell |

Round 2, Defensive Duelist, Feinting Att
Marcus again feints to one side before ramming his rapier into gap in the creatures carapace.
Rapier Att: 1d20 + 6 ⇒ (19) + 6 = 25
Rapier Att Adv: 1d20 + 6 ⇒ (8) + 6 = 14
Rapier Dam: 1d8 + 4 + 2 + 1d8 ⇒ (3) + 4 + 2 + (7) = 16
DM: Please note two superiority dice used.

Tis'kaliss |

Tis'kaliss attacks, slicing at the monster's weak points with his swords.
Scimitar 1: 1d20 + 5 ⇒ (3) + 5 = 8
Damage+hunter's Mark: 2d6 + 3 ⇒ (4, 6) + 3 = 13
Scimitar 2: 1d20 + 5 ⇒ (7) + 5 = 12
Damage+hunter's Mark: 2d6 ⇒ (5, 6) = 11

Grimm Warhammer |

Seeing Glyph rouse, Grimm places a hand on his chest.
"I know ye canna move Gylph, but yer wounds are mostly healed now. Now I am gonna deal with that spider!"
The dwarf moves towards the spider and swings his warhammer
Attack-ranged: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

hiiamtom |
Arda strikes once more, and pulls Dinkerdink completely free from the webbing.
Grimm and Tis'kaliss can't land a strike, but the distraction is enough for Marcus to land a decisive blow piercing the carapace of the giant arachnid. It leaves a gaping opening in its joins and as it tries to move sickly green goop oozes from the wound.
The spider slows and stiffens and becomes motionless.
Dinkerdink 1975XP - 28/28HP - 3/3HD - 1/1 second wind, 1/1 action surge - 2/2 1st level - restrained
Glyph 1975XP - 8/20HP - 3/3 HD - 2/2 Arcane Recovery - 4/4 1st level, 2/2 2nd level - poisoned, paralyzed
Grimm 1975XP - 12/21HP - 3/3HD - 1/1 Channel Divinity, 2/2 War Priest - 3/4 1st level, 2/2 2nd level
Marcus 1975XP - 28/28HP - 3/3HD - 1/1 second wind, 1/1 action surge, 2/4 Superiority Dice
Tis'kaliss 1975XP - 28/28HP - 3/3HD - 4/4 Divine Sense, 15/15 Lay on Hands, 1/1 Channel Divinity - 1/3 1st level
Giant Spider - 35 damage taken - dead
???: 1d20 ⇒ 15
The spider is dead, what do you do?

Marcus Covell |

Let's light some torches so that we can burn away some of this web as we ascend.
Marcus takes out his tinder and lights a torch that he holds with his shield arm.