The webbing ignites instantly, shriveling away and not catching the warped and bloated wood soaked by the lowlands rain and humidity. The junk held in the web fall in clumbs on you, causing more of a fright than any harm. The webs now removed, you can clearly see the sky. The stairs climb about 10 feet before just ending.
Marcus checks the rubble for anything useful, but gets distracted when he realizes that Glyph is covered in junk and web ask. He dusts the gnome off before completely forgetting what he was doing.
Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2
Well at least my mind is in tact, it seems as though the party wasn't prepared for my predicament. No matter with my wits about me I can conquer anything... except perhaps paralysis.
Glyph lies where he is motionless unwavering in his desire to move once again.
Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |
Dink shakes his head at his small friend and says in a overly load voice, "Don't worry Glyph if you don't recover I have a vacant corner in my burrow where you can stay."Chewie can make a nice nest in his hair, he thinks to himself.
He then begins to look through the debris that fell on the floor. Maybe there are some nice shiny things, he hopes.
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Grim looks up from the paralyzed Glyph and gives the gnome a hard stare.
"Perhaps right now is not the best time to be teachin' us a game...hmmm?!"
Would it be possible for Grimm to 'loose' one of his 2nd level spells and pray for a new one...specifically Protection from Poison? Not sure if curing the poison will remove Glyph's paralyzation, but we need to try something if we want to continue I think
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Would that be either a medicine or nature check? If we can figure this out without a retcon, then I am willing to try. Can anyone use a herbalist kit or poison?
Let's just assume someone helps. It gives you advantage -
Advanatge:1d20 + 5 ⇒ (14) + 5 = 19
Glyph's breathing dips as the strong hand of Grimm grips the small frame, but with someone else helping Grim is able to safely determine the venom of this spider is temporary. With the rate he is recovering, it should be an hour or so.
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Thanks DM!!
"There, there my boy...you'll be better soon. I'm gonna have to make sure I keep a cure fer poison with me now. Just take it slow..the poison will run its course soon enough!"
Although Arda is more familiar with snake bites and scorpion stings from her desert home, she tries to help Grimm determine the nature of the poison.
There ya go, someone helped. :)
Looking at the group, Arda asks, "What do we want to do? Do we wait here and hope no one - or nothing noticed all that? I s'pose we could just guard that door in case anything comes looking? Or do we rig something up to carry Glyph along until he's better?"
Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2
Grimm Warhammer wrote:
Thanks DM!!
"There, there my boy...you'll be better soon. I'm gonna have to make sure I keep a cure fer poison with me now. Just take it slow..the poison will run its course soon enough!"
Thank the gods that this is short lived. I suppose I'll just work on spell design in the meantime.
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
"Well we might as well stay here for the time being. At lease we have some defenses here if attacked...I would hate to be caught out in the open with poor Glyph in this state!"
"Good, I'm all for tucking into a hole and keeping quiet for a bit." Arda pats Glyph's hand sadly and then takes a position trying to watch out the door with as little chance of being seen.
The hour passes without any event and soon Glyph wakes up. You can hear some birds and frogs and bugs making noises as the morning gets long. The sun is now shining on the lowlands making a bit muggy.
If you are going to expend hit dice, do it in your next post.
Male Half-elf Paladin 3 Passive perception 12. AC 16. Hp 23/28.
Spoiler:
Lay on hands 15/15. hit dice: 3d10+2. Divine sense 4/4 Spellslots: 1(1/3) CD 1/1
Tis'kaliss hadn't rested, and was on watch the whole time. He gets up from his spot on the floor, and gathers his things.
I feel like an idiot now. I just realized that a paladin's lay on hands lets you expend 5 hit points of it to neutralize one poison. Sorry Glyph, I goofed up.
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Grimm listens to the banter between the human and gnome and smiles.
"Well now, lets see what beasties we can find to chew on us next. So far I was almost swallowed by a big frog and poor Glyph was stung by a giant spider...what could be next? Anyone want to make a bet?"
The dwarf tries to keep the mood light, but none the less keeps his eyes sharply peeled for anything threatening to the group.
"You forgot Skewered by elks," Dink adds. He concludes, "and I think snakes will be next or maybe a swarm of bugs, nope definitely snakes."
Arda's face lightens up, "Did someone say swarm of bugs?! Oh, I do hope so! Or I could get a swarm for us, if you want. Or be a swarm, I do so love the freedom of flitting about as a thousands little crawlies."
This room appears to once be the quarters of a steward or castellan, but now the furnishings are rotten and ruined with age and dampness. The only furnishing that looks relatively untouched is a cresset that must be made of metal.
The window on the right.
There are mostly rotten and stained pelts, stuffed heads, and shattered antlers in this former trophy room. There are several piles around the floor, but nothing of note.
As Marcus strides across the court once more, he sees someone dash into the darkness behind the broken doors to the main building past the littered steps.
Once glancing inside he can see next to nothing without a light.
This was once a great audience chamber, as shown by the tattered banners and tapestries on the walls, destroyed furniture, and heaps of rotting cloth thrown into corners. Once richly appointed, it has been thoroughly searched, sacked, and despoiled. Leaves and dirt cover the floor, and cobwebs hang from walls and the ceiling above. Looking up, you see that pieces of beams and chunks of stone poke through, indicating that the upper stories of the place are totally destroyed and likely to be impassible to anything larger than a rat.
Grimm stays close to Arda as she talks about bugs.
"Ick..how can ye even say such a thing! Makes my skin crawl just thinking about it!"
"Nah.. bugs are better than alotta people I've met, Grimmer. And you'd be surprised how nice and freeing it feels to be a buncha bugs rather than just having these two dopey arms and legs." She holds her arms out awkwardly as if they don't even belong to her.
"These two windows look clear. No baddies that I see," Arda says to the rest of the group, and then back to Grimm, "And being a bug, you can go into so many little hidey-holes even Dinkerdoo couldn't fit... and flying... ahhh, I can't wait until I can fly!"
Unless someone has something better...
Arda lights a torch and brings it up to Marcus, her scimitar ready.
Marcus you can take it, or I can follow with it. Your choice.