T1: The Village of Hommlet 5e Conversion
(Inactive)
Game Master
hiiamtom
This game will start with T1: Hommlet with a lot of players all at level 3, and then branch out from there.
Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Glyph attempts to knockout the surprise attackers.
Sleep lvl 2: 7d8 ⇒ (2, 2, 8, 5, 1, 7, 6) = 31
I hope that's enough
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Sorry, just waiting to see if Glyph's spell drops any of the creatures before I wade in (or cast a spell)
One of the three bugbears sways slightly before falling to the ground asleep.
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Ok, thanks!
Quickly kneeling over the prone Arda, Grimm intones the words to a healing prayer. He then swings his hammer at the creature before him, protecting Arda until she has a chance to recover.
Healing Word (2nd level): 2d4 + 4 ⇒ (4, 2) + 4 = 10
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Healing Word is a bonus action
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 1, Feinting Attack
Marcus slips in, faking low, and attacking the other standing ogre with a jab to the face.
Rapier Att: 1d20 + 6 ⇒ (13) + 6 = 19
Rapier Dam: 1d8 + 4 + 2 + 1d8 ⇒ (5) + 4 + 2 + (4) = 15
The bugbears charge into the room and are met with spells and blows from Grimm and Marcus. One of the bugbears is looking rough, while one stopped short to wake their partner who stands sleepily.
With only one bugbear on the front line it doesn't back down despite his wounds.
Bugbear Attack: 1d20 + 4 ⇒ (18) + 4 = 22
1d2 ⇒ 2
Morningstar: 2d8 + 2 ⇒ (5, 8) + 2 = 15
Marcus takes 15 piercing damage, if you parry just do so in your next post.
Lenthus Death Save: 1d20 ⇒ 9 failure
DM Notes: Arda 2515XP - 10/24HP - 3/3HD - 1/2 wild shapes - 1/4 1st level, 1/2 2nd level
Glyph 2615XP - 20/20HP - 3/3 HD - 2/2 Arcane Recovery - 3/4 1st level, 1/2 2nd level - inspired
Grimm 2620XP - 21/21HP - 3/3HD - 0/1 Channel Divinity, 2/2 War Priest - 0/4 1st level, 0/2 2nd level - inspired,
out of spells
Marcus 2615XP - 26/28HP - 3/3HD - 1/1 second wind, 0/1 action surge, 2/4 Superiority Dice
Lenthus 1200XP - 0/23HP - 3/3HD - 2/2 Arcane Recovery, 9/9 arcane ward - 4/4 1st level, 2/2 2nd level - 2 failed death saves
Bugbears x 3 - 0 dead, 1 injured, 25 damage taken
Everyone may act!
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 2, Reaction to Parry, Feinting Attack
Marcus parries the attack.
Superiority: 1d8 + 3 ⇒ (1) + 3 = 4
He then slips in, faking low, and attacking the front line ogre with a jab to the face.
Rapier Att: 1d20 + 6 ⇒ (18) + 6 = 24
Rapier Att Adv: 1d20 + 6 ⇒ (18) + 6 = 24
Rapier Dam: 1d8 + 4 + 2 + 1d8 ⇒ (3) + 4 + 2 + (8) = 17
Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Glyph attempts to finish off the injured Bugbear.
Firebolt: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d10 ⇒ 4
-Posted with Wayfinder
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Grimm strikes once again with his hammer at the wounded beast.
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14
Arda blinks back to consciousness and groans. Seeing the bugbears right next her shocks her back to alertness. Grabbing her scimitar and growling, she angrily strikes at one of the creatures.
She attacks the one in front if it's not finished off yet, otherwise will try for the one waking their friend if possible - most likely would only be able to get up from prone and move to it unless it's quite close by.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Grimm's hammer brings down the bugbear as Marcus mitigates the damage from its attack, the creature slumps to the ground dead as the other meet Marcus and Arda in combat.
Arda cuts the first's armor deep enough to leave a gash while Marcus uses the opening to feint to the side and land a blow through the hole badly wounding the chest and shoulder of the bugbear as it roars only to get a firebolt in it's open maw. Chocking for a moment it dies in severe pain.
The partner that woke from sleep runs up and strikes.
1d2 ⇒ 2
Bugbear Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 2d8 + 2 ⇒ (7, 3) + 2 = 12
Arda takes 12 piercing damage and falls to the floor once more.
Lenthus Death Save: 1d20 ⇒ 7 Dead
DM Notes: Arda 2515XP - 0/24HP - 3/3HD - 2/2 wild shapes - 1/4 1st level, 1/2 2nd level -
knocked unconcious
Glyph 2615XP - 20/20HP - 3/3 HD - 2/2 Arcane Recovery - 3/4 1st level, 1/2 2nd level - inspired
Grimm 2620XP - 21/21HP - 3/3HD - 0/1 Channel Divinity, 2/2 War Priest - 0/4 1st level, 0/2 2nd level - inspired,
out of spells
Marcus 2615XP - 15/28HP - 3/3HD - 1/1 second wind, 0/1 action surge, 0/4 Superiority Dice
Lenthus 1200XP - 0/23HP - 3/3HD - 2/2 Arcane Recovery, 9/9 arcane ward - 4/4 1st level, 2/2 2nd level dead
Bugbears x 3 - 2 dead, 0 injured, 59 damage taken
Everyone may act! Arda, I need a death saving throw.
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Grimm once again swings his mighty hammer at the remaining bugbear.
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14
Seems to be a habit with my characters the past week or two. ;)
Death save: 1d20 ⇒ 11
Success: 1
Fail: 0
Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
You could have just stayed asleep. says Glyph and then flings fire toward him.
Firebolt: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d10 ⇒ 8
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 3
Marcus attacks with his rapier.
Rapier Att: 1d20 + 6 ⇒ (15) + 6 = 21
Rapier Dam: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Grim cannot land a solid blow, but Glyph's bolt of fiery magic strikes it in the arm giving it enough pause that Marcus lands a dangerous blow injuring the creature.
Moral: 1d20 - 1 ⇒ (18) - 1 = 17
Gritting its teeth it swings at Marcus thinking if he takes down the fighter the rest will follow.
Bugbear Attack: 1d20 + 4 ⇒ (3) + 4 = 7
But its wounds make it flinch and the attack is slow and sloppy.
DM Notes: Arda 2515XP - 0/24HP - 3/3HD - 2/2 wild shapes - 1/4 1st level, 1/2 2nd level
Glyph 2615XP - 20/20HP - 3/3 HD - 2/2 Arcane Recovery - 3/4 1st level, 1/2 2nd level -
knocked unconcious , 1 save
Grimm 2620XP - 21/21HP - 3/3HD - 0/1 Channel Divinity, 2/2 War Priest - 0/4 1st level, 0/2 2nd level - inspired,
out of spells
Marcus 2615XP - 15/28HP - 3/3HD - 1/1 second wind, 0/1 action surge, 0/4 Superiority Dice
Lenthus 1200XP - 0/23HP - 3/3HD - 2/2 Arcane Recovery, 9/9 arcane ward - 4/4 1st level, 2/2 2nd level dead
Bugbears x 3 - 2 dead, 1 injured, 78 damage taken
You all may act assuming this site stays stable.
Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14
Death save: 1d20 ⇒ 3
Success: 1
Fail: 1
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
Round 4, Second Wind
Marcus attacks with his rapier.
Rapier Att: 1d20 + 6 ⇒ (6) + 6 = 12
Rapier Dam: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Marcus takes a deep breadth drawing on his reserves to focus on his injuries.
Second Wind: 1d10 + 3 ⇒ (6) + 3 = 9
Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Glyph feels if he can burn him once then he can do it again.
Firebolt: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d10 ⇒ 6
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Grimm takes another swing at the brute, but also keeps his eye on Alda vowing if the creature is still standing after this onslaught, he will disengage and help the poor girl.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
The bugbear falls to Glyph's fire bolt after it managed to avoid Marcus and Grimm.
Combat is over, but we are still moving round by round. Arda needs to make a death saving throw.
Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14
Death save: 1d20 ⇒ 16
Success: 2
Fail: 1
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Moving to the strickened druid, Grimm lays his hand upon her forehead and intoned a prayer.
Casting Spare the dying on Arda
Arda wakes up with a start and lurches forward before noticing the pain in her side. You all find yourselves alone once more, well accept for a gnome who is useless in a fight. A secret door lies open in front of you, what do you do?
Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice
I am in desparate need of a rest.
Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
I am open to find a place to rest.
The secret door does it appear to open to just a room, or a corridor or something else?
Updated Map
In the room past the Ogre's quarters you find a small room with a staircase leading to a stone wall with a handle - what appears to be the backside of a secret door.
Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
This room could be a good place to hold up for some sleep, we'll just need to barricade the doors. Anyone else okay with that?
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
"Sounds good to me. I could use a little rest and prayer!"
Grimm looks around for something big enough to block the door.
I'll call that an investigation check if someone wants to attempt it with advantage.
Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Investigate: 1d20 + 5 ⇒ (9) + 5 = 14
Investigate advantage : 1d20 + 5 ⇒ (9) + 5 = 14
so much for advantage
Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14
Arda agrees and starts looking around as well, even though she isn't really sure what would work best. Got a penalty on those checks, but let's go for it!
Int: 1d20 - 1 ⇒ (3) - 1 = 2
Int: 1d20 - 1 ⇒ (15) - 1 = 14 Wow. Seems like a '14' kinda day!
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Grimm joins in looking for a way to block the door.
Int: 1d20 + 1 ⇒ (9) + 1 = 10
Int (adv): 1d20 + 1 ⇒ (20) + 1 = 21