T1: The Village of Hommlet 5e Conversion (Inactive)

Game Master hiiamtom

This game will start with T1: Hommlet with a lot of players all at level 3, and then branch out from there.


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Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

With the aid of Rda's torch, Marcus moves into the area, scanning for any threat.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9


Male Half-elf Paladin 3 Passive perception 12. AC 16. Hp 23/28.
Spoiler:
Lay on hands 15/15. hit dice: 3d10+2. Divine sense 4/4 Spellslots: 1(1/3) CD 1/1

Tis'kaliss helps Marcus look.

Help action.

Marcus's Advantage: 1d20 + 2 ⇒ (17) + 2 = 19


???: 1d20 ⇒ 10

The building appears to be completely abandoned. There is a hallway and an opening to another room to the west as well as the south. There is a closed door to the north.

Updated Map


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

Marcus you have led us in here this far without us being mauled. I like your luck, which way would you like to lead us?

Glyph says hoping to not run into a spider who sinks its fangs into his flesh.


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

Let's check West opening first. This may lead back to what Arda saw earlier.

He heads slowly down the West opening.


???: 1d20 ⇒ 15

Marcus slowly looks around the corner north of the west hallway, and sees shelves lined with spoiled goods and jars. He sees a staircase leading into a dark basement... when the echoing sounds of squeaking fives him just enough warning to back up into the main room as over a dozen mangy rats claw over each other in a rush to get into the ground floor.

Initiative:
Tis'kaliss: 1d20 + 5 ⇒ (2) + 5 = 7
Grimm: 1d20 ⇒ 15
Marcus: 1d20 + 5 ⇒ (16) + 5 = 21
Dinkerdink: 1d20 + 4 ⇒ (9) + 4 = 13
Arda: 1d20 + 4 ⇒ (20) + 4 = 24
Glyph: 1d20 + 2 ⇒ (4) + 2 = 6

Rats: 1d20 + 2 ⇒ (12) + 2 = 14

Turn Order:

  • Arda, Marcus, & Grimm
  • Rats
  • Everyone else

Arda, Marcus, & Grimm may act!


Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1

"Gah! More vermin! This place is overrun with these creatures. Ware if they bite ye...they may carry disease!"

Grim steps forward and slams his hammer down on the hoard of rats!

Attack-melee: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

Round 1

Marcus sticks the rats with his rapier.

Rap Att: 1d20 + 6 ⇒ (11) + 6 = 17
Rap Dam: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14

"Ick! I hate rats!!" Arda swings her torch around to keep some of the rats back while trying to skewer others.

Scimitar attack: 1d20 + 4 ⇒ (18) + 4 = 22
Scimitar damage: 1d6 + 2 ⇒ (5) + 2 = 7


Grimm and Arda meet the charging rats head on, cutting two of the giant beasts down with their weapons.

Marcus regains his footing and lands a much heavier blow, the force killing one rat and wounding the rat behind it.

The remaining rats charge forward swarming around the group of three. It takes 4 rats to get through Grimm's defense, 3 more to get past Marcus', and 2 are busy with Arda. This is a DMG rule, it keep me from rolling 10 different attacks...

Bite Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Grimm Constitution Save: 1d20 + 1 ⇒ (11) + 1 = 12

Bite Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Marcus Constitution Save: 1d20 + 4 ⇒ (16) + 4 = 20

Bite Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Arda Constitution Save: 1d20 + 2 ⇒ (7) + 2 = 9

The last rat runs past and bites Tis'kaliss.

Giant Rat Attack: 1d20 + 3 ⇒ (8) + 3 = 11

But it's teeth can't do any harm where it bit.

DM Notes:
Arda 1960XP - 24/24HP - 3/3HD - 2/2 wild shapes - 4/4 1st level, 1/2 2nd level
Dinkerdink 2010XP - 28/28HP - 3/3HD - 1/1 second wind, 1/1 action surge - 2/2 1st level
Glyph 2010XP - 20/20HP - 3/3 HD - 2/2 Arcane Recovery - 4/4 1st level, 2/2 2nd level
Grimm 2010XP - 12/21HP - 3/3HD - 1/1 Channel Divinity, 2/2 War Priest - 3/4 1st level, 2/2 2nd level
Marcus 2010XP - 28/28HP - 3/3HD - 1/1 second wind, 1/1 action surge, 4/4 Superiority Dice
Tis'kaliss 2010XP - 28/28HP - 3/3HD - 4/4 Divine Sense, 15/15 Lay on Hands, 1/1 Channel Divinity - 1/3 1st level

Diseased Giant Rats x 10 - 26 damage taken, 3 dead rats

Everyone may acty!


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

Rats, more animal attacks. I knew it.

Glyph takes aim at one of the rats attacking Grimm.
Fire Bolt: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d10 ⇒ 4
Critical Damage: 1d10 ⇒ 9


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

Round 2

Marcus continues to stick the rats with his rapier.

Rap Att: 1d20 + 6 ⇒ (8) + 6 = 14
Rap Dam: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13


Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1

Growling deep in his chest, Grimm continues to swat at the vermin with his hammer.

Attack-melee: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink throws his hand-ax at the rats, Where are the snakes?

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

The hand-ax magically returns to him.


Male Half-elf Paladin 3 Passive perception 12. AC 16. Hp 23/28.
Spoiler:
Lay on hands 15/15. hit dice: 3d10+2. Divine sense 4/4 Spellslots: 1(1/3) CD 1/1

Tis'kaliss cuts at the rat in front of him, and then, if it is dead, moves on to the next one. If it is still alive, he tries to skewer it.

Scimitar: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Scimitar: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 ⇒ 2


Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14

Arda continues slashing away at the rats.

Scimitar attack: 1d20 + 4 ⇒ (6) + 4 = 10
Scimitar damage: 1d6 + 2 ⇒ (6) + 2 = 8

Sorry for the delay. I missed that it was back to me. My bad!


Attacking again, Glyph unleashes an abnormally large blast of fire from his cantrip the adrenaline impacting his casting. Marcus wades through the rush of rats with Grimm and Arda as Tis'kaliss fights the rats coming for him. At the end of the attacks four more rats lay dead on the ground.

Only Glyph, Marcus, and Tas'kaliss' offhand attack landed.

Their numbers cut in half the rats swarm the party.

???: 1d7 ⇒ 3
???: 1d7 ⇒ 6
???: 1d7 ⇒ 6
???: 1d7 ⇒ 2

Two more rats joint he rat attacking Tis'kaliss, and the three manage to get past his defenses.

Bite Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Tis'kaliss Constitution Save: 1d20 + 2 ⇒ (20) + 2 = 22

Two rats turn against Marcus.

Giant Rat Attack: 1d20 + 3 ⇒ (14) + 3 = 17 -> parried

Giant Rat Attack: 1d20 + 3 ⇒ (3) + 3 = 6

Marcus turns one set of gnashing teeth away with his rapier and shakes off the second rat.

The last rat tries to bite Arda.

Giant Rat Attack: 1d20 + 3 ⇒ (2) + 3 = 5

But harmlessly gnaws on her clothes.

DM Notes:
Arda 1960XP - 20/24HP - 3/3HD - 2/2 wild shapes - 4/4 1st level, 1/2 2nd level
Dinkerdink 2010XP - 28/28HP - 3/3HD - 1/1 second wind, 1/1 action surge - 2/2 1st level
Glyph 2010XP - 20/20HP - 3/3 HD - 2/2 Arcane Recovery - 4/4 1st level, 2/2 2nd level
Grimm 2010XP - 10/21HP - 3/3HD - 1/1 Channel Divinity, 2/2 War Priest - 3/4 1st level, 2/2 2nd level
Marcus 2010XP - 23/28HP - 3/3HD - 1/1 second wind, 1/1 action surge, 4/4 Superiority Dice
Tis'kaliss 2010XP - 23/28HP - 3/3HD - 4/4 Divine Sense, 15/15 Lay on Hands, 1/1 Channel Divinity - 1/3 1st level

Diseased Giant Rats x 6 - 54 damage taken, 7 dead rats

Everyone may act!


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink rushes to Arda's aid. He positions himself behind the rat and lashes out, "Leave her alone, pick on someone your own size."

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Attack: 1d20 + 4 ⇒ (2) + 4 = 6Advantage for flanking?
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

Round 3

Marcus attacks the two rats on him with his rapier.

Rap Att: 1d20 + 6 ⇒ (19) + 6 = 25
Rap Dam: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

Glyph seeing the effect of the first fire bolt brings a smile to his face and tries again to hit another rat.

Fire Bolt: 1d20 + 3 ⇒ (13) + 3 = 16Damage: 1d10 ⇒ 2


Female Earth Genasi Swarm Druid 3, Init +2; AC: 13; HP: 10/24; passive Perception 14

Arda nods at Dink and keeps hacking away at the rats. They seem to be slowly but steadily falling, so she keeps her magic in reserve.

Scimitar attack: 1d20 + 4 ⇒ (7) + 4 = 11
Scimitar attack: 1d20 + 4 ⇒ (12) + 4 = 16 Advantage?? - I don't have my book with me, but is that an optional rule or not? Can't remember for certain.
Scimitar damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1

Grimm continues to swat the rats that boil around the party.

Attack-melee: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d20 + 3 ⇒ (7) + 3 = 10


Male Half-elf Paladin 3 Passive perception 12. AC 16. Hp 23/28.
Spoiler:
Lay on hands 15/15. hit dice: 3d10+2. Divine sense 4/4 Spellslots: 1(1/3) CD 1/1

Tis'kaliss shrugs off the bite, and slashes again.

Scimitar 1: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Scimitar 2: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 ⇒ 1


Swinging wildly amidst the swarm, you all manage to slay all but a single giant rat who lashes out at...

1d6 ⇒ 3

Glyph after he casts his fire bolt.

Giant Rat Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Bite Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Glyph Constitution Save: 1d20 + 2 ⇒ (4) + 2 = 6

DM Notes:
Arda 1960XP - 20/24HP - 3/3HD - 2/2 wild shapes - 4/4 1st level, 1/2 2nd level
Dinkerdink 2010XP - 28/28HP - 3/3HD - 1/1 second wind, 1/1 action surge - 2/2 1st level
Glyph 2010XP - 16/20HP - 3/3 HD - 2/2 Arcane Recovery - 4/4 1st level, 2/2 2nd level
Grimm 2010XP - 10/21HP - 3/3HD - 1/1 Channel Divinity, 2/2 War Priest - 3/4 1st level, 2/2 2nd level
Marcus 2010XP - 23/28HP - 3/3HD - 1/1 second wind, 1/1 action surge, 4/4 Superiority Dice
Tis'kaliss 2010XP - 28/28HP - 3/3HD - 4/4 Divine Sense, 15/15 Lay on Hands, 1/1 Channel Divinity - 1/3 1st level

Diseased Giant Rats x 1 - 85 damage taken, 12 dead rats

Everyone May Act!


Male Half-elf Paladin 3 Passive perception 12. AC 16. Hp 23/28.
Spoiler:
Lay on hands 15/15. hit dice: 3d10+2. Divine sense 4/4 Spellslots: 1(1/3) CD 1/1

Tis'kaliss cuts at the last rat, attempting to pin it to the floor.

Scimitar 1: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Scimitar 2: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 ⇒ 6


And that's the last rat, run through with one of Tis'kaliss' scimitars.

Combat's over, there are a lot of dead rats littering the floor now.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Looking down at the rats Dink asks Marcus, "Are those what you saw?


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

Not sure, Dink, but they could have been. I just saw a quick moving shadow. I am hoping it was them.


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

I think if we are not sure then we should assume that there's still something here. After all, the brewer's apprentice didn't say rats attacked him.


Where do you guys head now?

Updated Map


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

Marcus leads down the West hallway to see if the rooms connect and to complete mapping of this area.

Come, and bring the light. Let's try this way, so that we leave nothing unexplored behind us.


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

I see, going this way. seems as good as any other.

Glyph follows Marcus


???: 1d20 ⇒ 12
???: 1d20 ⇒ 13

Marcus creeps along the hallway finding a series of doors.

Updated Map


Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1

Grimm follows as he tries to clean the remaining vermin-ick off his hammer.
"Ok, who's guess was rats? I owe them a meal when we get back!", he says in a somewhat cheerful manner.


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

Marcus leads the group into the far west room to investigate its contents.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17


???: 1d20 ⇒ 12

Everything in this room is destroyed, and the roof looks like it could fall any minute in this section of the moathouse. However, the pole holding the remaining cresset by the door appears to be made out of a nearly four foot length of silver.


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Disappointed that they didn't find snakes Dinkerdink dejectedly follows his companions. Upon noticing the condition of the room he advises, "Might be best if we exit this room quickly. It doesn't appear to be safe." Even if there might be snakes around, he thinks as he moves closer to the door.


Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1

Grimm looks at, but does not touch, the silver rod.

"Well now...what is this all about?"

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

I agree, does not look too stable.

Marcus eases out into the hallway and opens the South door into the small room, if it is open.


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

That much silver might be worth extracting with care as treasure. Perhaps after we are done with the rest of the house?


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Smart human, Dink thinks as he follows Marcus into the hallway. He sticks his back into the room and says to Glyph, "Yes, maybe after."


Where now?


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

Let's look into this small room to the south.


???: 1d20 ⇒ 14

This small room is filled with the shreds of moldy straw beds. Against the south wall is a giant snake with a full belly coiled around an intact chest. As the door opens it raises its head and front quarter, but does not strike.


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

Well more animals and this one look satiated. I wonder if it'll be any trouble to leave it alone. Or we could kill it and gut it, to make sure it didn't swallow gold.


Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1

"Maybe we can go back and get some of those rats and lure it away...what do you think Dink? Arda?"


Init +2 | AC 17 | HP 28/28 | Saves: S+4/D+2/C+4/I+2/W+1/C-1 |Proficiency: Dex+4/Wis+3 | Perc +3 |

Dink is super excited to find the snake he predicted and can hardly contain his excitement. He isn't very coherent in giving advice all you can get out of him is, "Snakes, ha told you so. I knew it snakes! That's what happens when you're a seasoned adventurer you see things recognize patterns and such. It's sort of like the cycle of nature easy to predict if you know what your looking for. Ofcourse I wouldn't expect any of you with your limited experience to have foreseen this. Ha snakes I knew it!" He continues to prattle on about snakes and his ability to predict the future.

with that I leave for work, good luck.


Human Male Fighter Duelist (Soldier)/3; AC: 19 (20 MaA); HP: 24/28; passive perception 12; Init +3; Saves: Str +2, Con +4; HD 3/3, 0/1 2nd Wind, 0/1 Act Surge, 4/4 Sup Dice

We could just pepper it at range, and keep closing the door until it dies, then take the chest?


The snake makes a hissing noise and arcs it's body back threateningly.


Male Rock Gnome Transmuter Wizard/3 HP 20/20 AC 12 Prof+2 init+2 sav[str+0,dex+2,con+2,int+5,wis+2,cha-1]
Add.:
Spell Slots. 1st: 1/4, 2nd: 1/2

If Grimm is right and it would go for a dead rat, perhaps we could poison the rat first? Combine one part dead rat with one part dead spider poison gland.

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