Steel Wolves - A Mercenary Campaign (Inactive)

Game Master Mark Sweetman

The Steel Wolves are a squad of the mercenary company the Blood Hawks. Currently stationed in Kalabuto, though the jungle calls....


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Minor Crab-beast
Kaavel wrote:
Okay on a serious note DM Voiceless I would like to ask your help since you like to do things different. Answer if you can help instead of me putting it and you cannot help I will wait.

What's up Kaavel?

Also, forgot the fuzzy dice....


Male Half-Elf Martial Artist /4

You know what I think the game would be cooler if players could make more gear from monsters like in the Monster Hunter series.


Male Half-Elf Martial Artist /4
DM - Voice of the Voiceless wrote:
Kaavel wrote:
Okay on a serious note DM Voiceless I would like to ask your help since you like to do things different. Answer if you can help instead of me putting it and you cannot help I will wait.

What's up Kaavel?

Also, forgot the fuzzy dice....

I am writing up a homebrew that I am going to run soon on the boards here. Base of the game is you are a 'gang' who is going to topple a church/country with the help of another country. This is the short version more to this.

I have homebrewed races for the game. I have three done so far and want another persons thoughts on them. I am using the race builder play test to get a rough idea on how each power should be. Reason I just have three is instead of doing all of them and having someone say they are off I can change them in parts.

Second I had an idea of using fame/infamy points for each player based on how they do different events in the game. I wanted thoughts on should I make it known with the point value to the players or give them a rough idea on this. I would also like thoughts on should it be a large total say on a 20 scales or smaller.

Lastly I was thinking of adding new materials for equipment to have the players have something different than normal. I have metals but seem stuck on wood and hides, any idea where I could get some references for that?


Minor Crab-beast

Ain't nothing stopping you (apart from perhaps a lack of craft skills). Skilled crafters could be obtained back in Kalabuto if you lack the personal skills.

My view to this particular PbP is that I'm free and open and reasonably non-resisting to ideas and concepts that you float. If you want to make stuff out of monsters - then consider it ok'ed by me. Small boons and benefits can be attached to the items as they are made.

eg. You kill a big ape, then you decide to make a helmet out of it's skull. Apart from the obvious increase to the bad-ass factor you would be more frightening and impressive to ape-beasts and their kin. Read - Intimidate bonus.

Ankheg breastplate is easily done - and I'd have no issues with it being a bit lighter and have some in-built acid resistance. Some cost would still be involved in treating and working the chitin, but would be cheaper than purchasing it separate.


Minor Crab-beast

Kaavel - you can throw up the races here or send them to me via email.

Email:
sweetmanmark at hotmail.com

Will get back to you on the reputation scores and materials a bit later today.


Male Half-Elf Martial Artist /4

By game I meant Pathfinder not the PbP DM Voiceless.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Almost half my skill points are sunk into crafting and it's still not enough. I either need to get a whole lot smarter or I need a feat for "Yeah, I Can Build That".

This is one of the areas of the game that makes me grumble.


Male Half-Elf Martial Artist /4

Avari Fluff:

Avari are basically vampire elf/orcs that are the civilized warriors of the world. They live near dangerous areas so they can fight tough prey and live in clans.
There are two Avari weapons the Avari War Cleaver and the Avari Xal. War Cleaver is a 19-20/x3 great sword. Xal is 19-20x3 two handed warhammer.

Avari:

Racial Traits:
Type: Humanoid(Avari)
Size: Medium
Speed: Base Land Speed 30 ft
Stats: +4 Strength, +2 Charisma, -2 Wisdom
Language:Avari begin play knowing Common and Avarian. An Avari with a high intelligence score can pick one of these bonus languages: Draconic, Ferrian, Giant, Sylvan, and Ignan.
Ancient Foe(Magical Beast): Members of this race gain a +2 dodge bonus to AC against magical beasts and a +2 racial bonus on combat maneuver checks made to grapple them.
Avari Immunities: Avari are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.
Blood Drinker: Avari gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened.
Dark Vision: Avari can up to 60 feet in the dark.
Bite: Avari have a natural bite attack, dealing, 1d4 damage . The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Weapon Proficiency: Avari receive Martial Weapon Proficiency for the Great sword, and treat any weapon with the name Avari in it's name as a martial weapon.
Keen Senses: Avari receive a +2 racial bonus to perception checks.
Quick Reactions: Avari receive Improved Initiative as a bonus feat.

Ferrin Fluff:

Ferrin are dragon/T-Rex headed lizard men that take over some human things but mostly are dwarves. They are also the only race that can be gunslingers since they are the only race with guns.

Ferrin:

Racial Traits:
Type: Humanoid(Reptilian)
Size: Medium
Speed: Base Land Speed 20 ft
Stats: +4 Constitution, +2 Intelligence, -2 Charisma
Language: Ferrins beign play knowing Common and Ferrian, An Ferrin with high intelligence score can pick one of these bonus languages: Terran, Orc, Celestial, Undercommon and Aklo.
Ferrin Immunities: are immune to paralysis, phantasms, and poison. They also gain a +2 racial bonus on saving throws against spells and spell like abilities.
Natural Armor: Ferrin have a +2 racial bonus to Natural Armor
Earth Singer: Ferrins are treated as 1 level higher when casting spells with the earth descriptor or using powers of the Earth domain, the bloodline powers of the earth elemental bloodline, and revelations of the oracle’s stone mystery. This ability does not give members of this race early access to level-based powers; it only affects powers that they could already use without this ability.
Climb: Ferrins have a climb speed of 20 ft., and gain the +8 racial bonus on Climb checks that a climb speed normally grants.
Claws: Ferrins have a natural claw attack, dealing, 1d4 damage . The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Appraisal: Ferrins gain a +2 bonus on Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Master Tinker: Ferrins gain +1 bonus on Disable Device and Knowledge (engineering) checks. Ferrins are also treated as proficient with any weapon you have personally crafted.
Dark Vision: Ferrin can see up to 60 feet in the dark.
Forged Hide: Because of the long hours at the forge and working with molten metals Ferrin's skin can become as hard as the metal they forge. As a swift action Ferrins gain DR 5/- for a number of rounds equal to there character level when this ability is activated. These rounds do not have to be consecutive This ability can used a number of times per day equal to 3 + your Constitution modifier.

Ligani Fluff:

Ligani are a mix of halflings, elves and fey. They are the watchers of nature and try to protect it the best they can. They love to trick people.

Ligani:

Racial Traits:
Type: Fey
Size: Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
Speed: Base Land Speed 30 ft
Stats: +2 Dexterity, +4 Wisdom, -2 Strength
Language: Ligani beign play knowing Common and Sylvan, An Liganin with high intelligence score can pick one of these bonus languages: Aquan, Auran, Ignan, Giant, and Terran.
Nature’s Blessing: Liganin gain the following ability: Once per day, when you make a Reflex saving throw, you can roll the saving throw twice and take the better result. You must decide to use this ability before the saving throw is attempted.
Survival : Liganin gain a +1 racial bonus on all saving throws.
Greater Defensive Training: Liganin gain a +2 dodge bonus to Armor Class.
Lightbringer : Liganin are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effects they cast (including spell-like and supernatural abilities). If a member of this race has an Intelligence of 10 or higher, it may use light at will as a spell-like ability.
Wild Magic: Liganin add +1 to the DC of any spell on the druid spell list. They also gain the following spell-like abilities: 1/day— Bear's Endurance,Cat's Grace, and Owl's Wisdom The DC for the spells is equal to 10 + the spell’s level + the caster’s Wisdom modifier.
Poison Use: Liganin are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.
Camouflage: Liganin gain a +4 racial bonus on Stealth checks while in marshes or forested areas.
Hunter: Perception and Stealth are always class skills for members of this race.
Low Light Vision: Liganin can see twice as far as a race with normal vision in conditions of dim light.

Everyone else can give some feed back if you want.


Minor Crab-beast

Doc - how about you adjust to ranks in Alchemy, Leatherworking and Metalworking?

Alchemy covers - things that bubble, boil, explode, poison, burn, etc.

Leatherworking covers - anything that is made of hide, chitin, scales or leather, inclusive of armor, bags, curing, tanning, etc.

Metalworking covers - anything that is begat of ore, including smelting, smithing, tempering, etc.

You can still make traps and smith, but also gives a bit more flexibility on corner cases like working hides from exotic creatures, etc?

Kaavel - will cast an eye and give feedback later.


Male Half-Elf Martial Artist /4

Thanks DM Voiceless.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

I think that's a fantastic way of working it, and I greatly appreciate it.

Updating now.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

I'd also like the mandibles to make traps out of, is that ok?


Minor Crab-beast

Yep - no problem.


Male Pale Master
Kaavel wrote:

*Calls Xzibit who shows up*

Yo dawg I heard you need to fix your ride, Well I came to pimp your ride.
*Xzibit takes wagon*

2 days later

Yo son look we put in some dragon hides to block out those breath attacks. We also reinforced the wagon with adamantine so it does not break. To top it all off we added a crystal ball so you can get the latest news.

Okay on a serious note DM Voiceless I would like to ask your help since you like to do things different. Answer if you can help instead of me putting it and you cannot help I will wait.

effin hilarious Kaavel!


Male Pale Master

The races for your homebrew look pretty balanced to me. I can already see some cool character possibilities. The whole concept of the game is intersting as well just from the brief description. Looking forward to seeing it progress.


Minor Crab-beast

Kaavel - obviously you're setting the bar pretty powerful for the races and they live up to that expectation.

Avari:
Compared to the other two I thought these were a little weaker.
Their weapons are very very good - 19-20/x3 can bring the hurt, especially in two-handed form.
Apart from a +4 to Strength and the racial weapons they don't have too much other synergy. Especially compared to the DR and synergistic Wisdom based abilities of the Ligani.

Ferrins:
DR 5/- is very very strong at the low to mid levels, especially when it's a swift action to engage. Compound that with a naturally high Con and HP and they will be very hard to put down.
I can just imagine an Armored Hulk Barbarian laying waste with a two handed weapon. Could easily get 16 HP at 1st level and be able to keep up the DR 5/- for 7 rounds straight.

Ligani:
These would make very dangerous Druids. With a 16 base Wis, +4 Racial, using the Racial Owl's Wisdom for another +4 and the natural +1 DC - you're looking at DC 19 1st level spells.
Dodge bonuses to AC are quite powerful as well as they stack with everything and apply to touch AC as well.

First decision for fame / infamy is whether you want it to be a static counter (used for generating ranks, etc) or a fluid level used for rolls.

Personally I like the way they do it for Factions, Pathfinder Society and the Magic Schools in Inner Sea Magic. You accrue a 'fame' score - that is permanent - plus an equal quantity of a spendable score. At set levels of 'fame' you can cash in for permanent benefits (like promotions, etc) - or one-time benefits (like favors, item discounts, etc).

As far as wood and hides, I find alot of inspiration through wiki-surfing. Though CRPGs and MMORPGs would also be a decent source of names for wood / leather types.


Male Half-Elf Martial Artist /4

Thanks for the input DM Voiceless and Stiehl9s. Yeah the goblins of my world are all min of level 4 class wise. They are the weakest creatures in my game. All reasons for this. Anyway I see yeah I hit what I wanted with the Ferrins and Liganis.
Seems I have to work on the Avari as for there weapons they are strong because of how they are designed. The War Cleaver is what the name says it is. It is a big cleaver looking sword that has teeth on the blade so when they cut it also rips. The Xal has about the same but on the face of the hammer are blunt spikes.

Here are some changes I made to the Avari:

Spoiler:

Ancient Foe went to Hatred and have the two most common humanoids that players would fight there.

Bite I got rid of for a ability that gives +1 bonus to either Slashing or Blunt weapons pick one at creation time.

Lastly I turned Keen Senses into Warrior's Insight which gives +2 perception and +2 intimidate.


Thoughts on the changes? If no good any ideas on how to make them fit better?


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

masterwork agile breastplate from chitin?

I am hoping that meets the criteria for "light armor"


Minor Crab-beast

Seems that Team Green is taking it literally ;)

Making an ankheg breastplate that serves as an equivalent to a MW agile breastplate - but counts as light armor - with acid resistance 5/- is fine.


Minor Crab-beast

Grusk - can you toss up the final stats on the breastplate that you'd be looking for so I can price it up and see how much it'll cost (will be cheaper than new as it's being crafted by Doc, plus you have raw materials - but there will be some expense).

Mainly I'm interested to know what final Max Dex bonus you're after? - are you satisfied with the +4 that you get from the base Agile Breastplate plus the masterwork increase? - or are you interested in higher?


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

It's gonna take some time. Crafting time is based on overall gp cost (which is a little silly, but that's how the rules work)

I'm not going to be able to finish it any time soon, but I'll keep track of downtime hours as the adventure goes on.


Minor Crab-beast

I'm angling to get you guys back to the barracks in Kalabuto before I disappear on vacation (hopefully) - so you'll have all the downtime you need to finish up crafting and such.

Just looking back over the threads to date and figured that I'd just say thanks. This has been the first PbP that I have DM'ed and I appreciate that you guys have been willing to ride out the rough spots with me and trudge ever onwards towards death, destruction and dismemberment.

Since my first DM post back on May 23rd, we've managed a rough total of ~2,400 IC posts and ~700 OOC posts. I'm looking forward to (come January after vacation) leading you into the dark depths of the Screaming Jungle in search of more relics from Golarion's Cyclopean past.


Male Keleshite Magus(Kensai Archetype)/5

Haha, first PbP you've DMd but definitely not your last. I know of at least two o three others you're running, right?? Clearly us Wolves are awesome enough that you decided to do this more than once.

I think we can def get back in time, just do a scene taking us back with the wagon if we're done here. Then wrap up this mission and we should be golden.


Minor Crab-beast

Well I've this one, Geb, Osirion, monk one and Tar-Urkatha; so five PbPs that I'm DM-ing in total. Then another 14 that I'm playing in...


This must be said in my default alias, DM Voicless that is crazy.


Male Pale Master

that does sound like a lot to juggle. I commend you Voiceless.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Good lord. I thought I was pushing the limits with running 1, playing 7. You put me to shame, sir. How do you do it?


Minor Crab-beast

Heh - some move more quickly than others, and I've got a fair bit of workable free time at home and work ;)

I must say though - the recent update that Paizo pushed to the Campaign Tracker makes it much easier than it used to be.


Minor Crab-beast

Congratulations on another successful mission gents - have a level as a reward ;)

There will be monetary rewards to divvy up after you get debriefed.


Male Keleshite Magus(Kensai Archetype)/5

Wheee!! This is a fun level for a Kensai :)


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Time for that official ranger level!

Holy cow man! Slow down we don't want you to burn-out!

The breastplate allowing my current dex bonus of +4 is fine with me, maybe someday I will go to something else, but

"ankheg breastplate that serves as an equivalent to a MW agile breastplate - but counts as light armor - with acid resistance 5/- "

Is great


Male Keleshite Magus(Kensai Archetype)/5

Pretty much updated, though I forget if we roll for HP or take avg.

Also, between the various nights its taken us to go back n forth plus all the upcomin down time(not sure how much IC time we'll have), can I assume of I've added all the 1st and 2nd levels spells I found in those spellbooks into my own??


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +
Grusk II wrote:


"ankheg breastplate that serves as an equivalent to a MW agile breastplate - but counts as light armor - with acid resistance 5/- "

No kidding. Definitely making one for myself as well.

Hell, with three large creatures worth of plate I could make one for everyone in the squad and still have enough for the wagon.

Then we'd have a definite uniform squad look. :)


Male Half Elf Wolf Shaman 5

Im pretty sure DM Voiceless said we could either roll or take average for HP's

Sentis Wolf Shaman 4

HP = 23 + 1d8 + 1 ⇒ 23 + (7) + 1 = 31
+ 1 Wisdom -> 18
+ 1 BAB
+1 Fort & + 1 Will
- Resist Nature's Lure
- Wild Shape - wolf/canine 1/day
Spells - +1/1st & + 1/2nd
Skills - +1 to Handle Animal, Heal, Perception, Survival, & Stealth

Baran 4

HP = 30 + 1d8 + 2 ⇒ 30 + (7) + 2 = 39
+ 1 BAB
+ 1 Fort & + 1 Reflex
+ 1 skill - Perception
+ 1 Ability increase - Intelligence -> 3


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

I have thought about taking dwarf as favored enemy with my ranger level, but i am also considering some others.

any suggestions?

I think animal is out

considering aberations....

any suggestions?


Male Half-Elf Martial Artist /4

Aberrations seems cool. Otherwise magical beasts?


Male Keleshite Magus(Kensai Archetype)/5

What types of Favored Enemies are suggested in the player's guide for the AP we're kinda playin in??

Why Dwarf? Does Grusk have a personal history of fighting them??


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)
Memluk "Blaze" Seljuk wrote:


Why Dwarf? Does Grusk have a personal history of fighting them??

In a word....

Doc

it was a jab at Doc!, not a serious selection....I was looking at the list and have to wonder if anyone has ever taken gnome or halfling as an enemy over all the other possibilities?


Minor Crab-beast

According to Player's Guide: The following favored enemy selection make excellent choices for rangers in the Serpent’s Skull Adventure Path: aberration, animal, humanoid (charauka or human), magical beast, plant, outsider (chaotic or evil), undead, and especially monstrous humanoid

For HP: Aye - roll or take average +1, but if you roll you have to live with whatever you get.

For the ankheg breastplates - I'll put up a craft cost later, but it'll be pretty low.


Male Half-Elf Martial Artist /4

Going to take average again on HP.
+1 BAB
+1 Fort,Reflex,Will saves
1d8 Unarmed Damage
+1 AC Bonus
+2/+2 Flurry of Blows
Martial Arts Master (Ex)
Exploit Weakness (Ex)

+1 Acrobatics
+1 Intimidate
+1 Perception
+1 Sense Motive

I now have 14 con.


Minor Crab-beast

Agile Breastplate - 400gp
MW - 150gp
Adjustment to Light Armor - 1000gp? (Mithril is 4,000gp for medium armor, but also gives an improvement to armor check, dex bonus and arcane spell failure, whereas this doesn't)
Acid Resist 5/- - thrown in for free
Pimpin' Green Colour - thrown in for free
So combined cost is ~1,550gp purchase price

If I give a 950 gp discount from having the chitin, that would give a craft cost of roughly 200gp (1/3 of 600gp)

Does that sound ok? - so pay 200gp and spend some offscreen craft time for each MW Agile Breastplate counting as light armor with Acid Resist 5/-


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Grusk, I laughed my ass off.

I think Doc's gonna start working on that "bear in heat" musk...


Minor Crab-beast

Beast Lure only runs to 30gp and can be targeted to a particular breed...


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)
Drannigan "Doc" Piper wrote:

Grusk, I laughed my ass off.

I think Doc's gonna start working on that "bear in heat" musk...

NOooooooo!

Here is how it is going to happen...

Doc finds a suitable hole (hollow log etc)
43.6 inches into the log he places soveriegn glue
(based upon exact calculations of arm and torso length....)
From measurements taken to craft armor!

leaving grusks hindquaters hanging out,
remove pants
apply musk

rinse and repeat!


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

I'm taking average+1 hp. (5)

Picked up Smoke Bombs (yay gunpowder).

Now I get to go back through the archives and find the list of spells that were in those books and start adding them to my 2nd level formulae list, because I was a moron and didn't note it when we first discussed it.


Minor Crab-beast

Oh - and assume all of the spells you can scribe are scribed. You'll have sufficient time.


Male Half-Elf Martial Artist /4

Oh yeah I kept forgetting to say this but nice new Doc avatar.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Regarding the armor-

By my calculations it should have an ACP of 3.

Normal Agile plate is 4, and masterwork reduces ACP by 1.

Is that correct?


Minor Crab-beast

Yep - that would be correct. ACP of 3.


Minor Crab-beast

Steel Wolves - fall in!

Now that I am officially on holiday I'm putting this PbP into soft hiatus mode. I'll finish off the debrief with Blaze when possible and then you'll have a couple of in game weeks to kick back in Kalabuto and enjoy yourselves. That should give you more than enough time to finish up crafting, build a scale model replica in paddlepop sticks or whatever you feel like ;)

It will be announced to Blaze in character, but you'll get a 5,000 gp wealth bump out of the quest to the mines - so feel free to discuss how you'll be spending it.

Enjoy your christmas breaks (if you get one) and come 11th January I'll be back to kick things into Drive again and move out.

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