Stars and Stones - An Iron Gods Campaign (Inactive)

Game Master Mahorfeus

Round Two
1. Era
2. ?
3. Wrixx
4. Jinkin 2 (wounded)
5. Anna
6. Morgan
7. Jinkin (wounded) (fled)
8. Fal <--You're up!
9. Jinkin 3
10. Cruodh


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Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

Era looks from the cave wall to Anna's axe, and then nods in a pair of jerking motions, moving forward through the caves, hand glowing. "I had expected to have difficulties communicating. But you speak our language very well. How have you come to know it?" she asks, clearly less interested in the topic at hand of who should go, or even if they should go.


The other male sneers at Morgan's response. "So we are to let you enter our territory and do as you please?" he asks, his voice an angry hiss, "Or perhaps you wish to kill even more of us."

His two companions give him a sharp look that silences him immediately. The leader of the trio looks back to Morgan, shaking his head.

"As it stands, your numbers exceed our own. But if it is a fight you want, then we would be happy to oblige you. Sef did not say we could not defend ourselves." He grins crookedly. "Make no mistake, orc - diplomacy does not suit us. What our chieftain wants is not for us to say. Nonetheless, we will cede to her wisdom. Whether you will do so as well..." He shrugs indifferently.

The skulk then looks Era with mild interest. "Your people's tongue is hardly a rare thing in the depths. Over generations, many of our tribes have visited the surface. Such things are learned and passed down. They are... useful."

Dark Archive

Female Orcish Changeling 1 | hp 11/11 | AC 16, touch 12, ff 14 ; CMD 16 ; SR 7 | Fort +3, Ref +4, Will -1 | Initiative +3, Perception +3, darkvision 60ft., hag sense

I just realized I'm unclear on what these things look like. Do they have normal-looking faces?

Morgan sneers right back at the nameless male who answers him. "I don't think you want to test my willingness for battle, when it is your lives that are on the line," she says. "But what I am actually trying to answer is what we have to gain b separating. As far as I can see, all it does it lower our leverage. I refuse."


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

Wrixx sighs and rubs his eyes. "I question why provoking a group that is willing to treat peacefully and has already had trouble with the previous groups that came through here puts us in a better position. Especially when we know very little yet."


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

"If we separate, we should ensure that at least either Cruodh or I remain with Anna." Era says, quietly. "We are only here because we are looking for the missing expeditions. Especially Khonnir Bhane." she pauses for a brief fragment of time, "As well as to learn in my case. I have never left my home, so I am curious to learn about the metal wall and what is behind it. If you can share knowledge on those things, I will happily go with you."


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Cruodh has skill focus in diplomacy!

Cruodh steps forward, walking closer to the skulks than any others of his group and lifting a palm up to calm down the conversation... especially from Morgan. The orc was a bit too warlike to his taste which was not ideal for diplomacy. Hopefully, he could make up for it while still allowing his companions not to part... which would be equally disastrous.

"It is hard to trust a people you meet for the first time." Cruodh answers looking at Anna. He had purposefully chosen to speak aloud so that there would appear to be nothing hidden from the skulks.

"In our, when two tribes meet who do not trust each other yet, they do so in a neutral place and with equal parties. That way, both sides are as safe. None are at a disadvantage, so any fight would be a dangerous path for both groups. Why not invite your chief and an escort for her so that our groups will both be as numerous? We would be willing to wait here."

sense motive: 1d20 + 3 ⇒ (8) + 3 = 11
diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

hurray cruodh :D

Anna tenses when Morgan decides to issue more threats. She had no quarrel with these people at the present - they had every right to live here in these caves undisturbed, after all, and furthermore, every moment wasted could mean life or death for the people she wished to save. But before she can intervene to try and calm things down, Cruodh speaks up, and she relaxes noticeably. The little Kellid was every inch the shaman he claimed to be. She stands and watches the goings on silently, waiting for their response to his request.


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"Folt hawressae. Udos zhal'la inbal elggen nind vel'drav nind naut'kyn," the irate skulk hisses to his companions without taking his eyes off Morgan, his grip on his dagger visibly tightening. The other two exchange glances, making no move to discourage this behavior. At least, not until Cruodh speaks. The tension relaxes somewhat and yet another whispered discussion ensues. It does not last very long.

"Very well. I find your suggestion agreeable, gnome," the leader of the trio says. Looking to the female skulk, he nods and passes her his torch. He turns his back to you and starts to walk into the darkness. "You'd best hope that Sef agrees with me. For your sake. I shall retrieve her now."

The skulk exits the torchlight, stepping deeper into the cave.

About two minutes later he returns, accompanied by another female skulk. Her clothing can barely be described as such. You count no less than eight sheathed blades strategically strapped to her body, leaving very little to the imagination. As with the others, her abundance of exposed skin shifts colors and textures as she moves, blending into the stone almost perfectly. She looks up at your group indignantly, her mouth pressed into a thin line.

"I am Sef, chieftain of this tribe," she says flatly, her eyes darting from person to person. She then gestures to her companions one by one, starting with the skulk that retrieved her, and ending with the annoyed one. "You have already met Brath, Yadriss, and Luepel. Now tell me, who are you, and why are you down here? There is nothing beyond here but death."


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

"We come for many reasons. Some have come to help Khonnir Baine. Some have come to learn. Some have come to find out more about what is down here. I have come because things are broken and need to be fixed. The torch above has gone out and everything is not right. It has to be fixed so that things can be as they were again. When the people were not frightened and tired from doing nothing and the streets did not overflow with the stench of everyone not cleaning up properly. When I could get sprockets to work on my project.. Era responds, likely speaking out of turn, and with her inflections meandering from line to line. Like with the creature that 'wanted to go home' her passion is clear, especially when she speaks of all of the things that are 'broken'.

Dark Archive

Female Orcish Changeling 1 | hp 11/11 | AC 16, touch 12, ff 14 ; CMD 16 ; SR 7 | Fort +3, Ref +4, Will -1 | Initiative +3, Perception +3, darkvision 60ft., hag sense

Morgan grins. "I'm just here to do a job. This one's right. It seems the town above depends on something called a 'Torch', which comes from down here and which no longer works."


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

"Very nicely done, Croudh," Wrixx murmurs softly as the gnome manages to negotiate a compromise with the strangers. He falls silent, not wanting to interject and confuse the issue.


"I am Cruodh, shaman of the Clan of the Menhir." Cruodh says with assurance after acknowledging Wrixx's statement with a quick nod.

"It's true we are here to revive the flame atop the hill, but also to find what happened to the others who have explored these caves." Cruodh pauses for a short moment. " We are grateful for your warnings, but we have taken this mission and cannot go back on our decision. We will have to brave these dangers you speak off. But, if you could tell us what you know about those, than we might stand a greater chance against them... we might also be able to help you in return. Your tribesmen here mentioned that you were seeking to speak with surface dwellers, so I am guessing there is something we could do for you in exchange of information."

diplo: 1d20 + 10 ⇒ (10) + 10 = 20


Sef is an attentive listener, her dark eyes boring into everyone as they speak in turn.

"I know nothing of your flame, or of the hill it sits on. But seeing as you are merely the latest ones to pass through here, I suppose that the others must have had the very same purpose, no?" she asks with an inquisitive tone. However, she shakes her head and continues without waiting for an answer. "What you seek is likely beyond the metal wall. That is where the ones that came before you went. The world beyond is taboo to my tribe. Only you surfacers have claimed more of our lives. Nonetheless, an exchange is precisely what I had in mind."

"I offer you free passage through our territory, answers to your questions, and payment. All I ask in return is that you inflict no further harm to our tribe, and that you do us the favor of dealing with a nuisance for us."


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

Anna raises her eyebrows. "I have no quarrel with you or your people. If you allow us to pass through, we will be here to do our business, and nothing more."

"What 'nuisance' do you speak of?"


Female android telekineticist 1/VMC wizard* THP 0 HP 12/12 | Init +3 Perception +6 | AC 14/13/11 CMD 12 CMB -1 | Fort +5 Ref +5 Will +0 (+4 vs. mind-aff., para, pois., stun, +2 bonus vs. inh pois/dis./other)
Abilities:
Burn 0/6 Nanite Surge 1/1
Skills:
Acro +7 Appr +4 Bluff +1 Disg +4 K(geog) +8 K(loca) +7 Perc +6 Sl.Hnd. +7 Stealth +7

"That seems like a reasonable proposition," Fal responds. "As Anna says, what is it that you need dealt with, and why?"


"As you might imagine, we are not the only inhabitants of this cave," Sef explains, visibly pleased by your willingness to listen to her proposition. "A band of gremlins has built their nest north of here. The loathsome pests have made a habit of stealing what few supplies we already have. Not only that, but they've filled their tunnels with traps. Considering that we are stranded here, I would rather we not have to share living space with them. Our numbers are few, and they are bound to grow more bold as time goes on. I want you to kill them, or at the very least drive them away. That would make life here much less... insufferable."


Cruodh's mind quickly latches on to the word stranded, curiosity rises. Yet, he directs his thoughts toward the subject at hand. His face grows more grave and he turns to the others to see their reactions to the idea of fighting gremlins. He knew little of them, as such, it was hard for him to judge whether they could be successful.
"I cannot make as decision for this group, we are bound together by our quest, but none of us are bound by status or obligations. But, I can speak for myself and say that I would be willing to drive these gremlins away for you.... but to do so, we would need to know better these caves, where can we drive them away to? Are there other exits than the path we took to come here? How many? Where?"

Dark Archive

Female Orcish Changeling 1 | hp 11/11 | AC 16, touch 12, ff 14 ; CMD 16 ; SR 7 | Fort +3, Ref +4, Will -1 | Initiative +3, Perception +3, darkvision 60ft., hag sense

Morgan nods seriously, pleased at the outcome. "A fair trade," she says. "We won't kill you, and you reward us with replacement foes to kill."

These people were halfway towards earning her respect. They lived in a horrible, inhospitable environment, projected strength, and survived. If only they would stop whining about it.


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

Anna nods, feeling like this was a fair request of the skulk people. She then stands and waits for them to answer the questions Cruodh posed.


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

"While killing isn't exactly my first priority," Wrixx says. "I see no reason to pick a fight with a group willing to be peaceful. If that involves killing some less friendly locals, I'm happy to help out."


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

"I do not have anything of value to add." Era says after a brief pause, where the others speak. "I do not want to hurt things, but I understand that we must."


Her terms agreed to, Sef's expression softens, but only somewhat.

"Excellent," she says, before looking to Cruodh once more. "There are innumerable crevices within these caves that even we cannot fit into, that lead to places we cannot reach. The gremlins are tiny, and can cover distances in the blink of an eye. It makes them especially difficult to catch. I do not know how many there are - they breed like vermin.

"As for where they are... their section of the caves is north of here. I can lead you there, if you so choose."


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

Feeling relaxed, Anna heads deeper into the cave to rejoin the others. Dar'shyn tags along at her heels, stopping only to sniff at the skulk's dwellings, though he gives the grey skins themselves a wide berth. Overall, Anna liked these people. She liked that they didn't tamper with the skymetal contraptions, and she respected their desire to protect their tribe, even in such a hostile, strange location.

"I, Anna of clan Stormarglwydd accept your terms. Once my companions are ready, if you would lead us to their lair then we will handle the rest, and then we will be on our way."

Recalling what the Torch chieftan, Dolga, spoke of the gremlins, she puts her bow away and draws Dilynwyr. Tohmar's proud ancestors forged this blade of haearn oer long ago, when their people first emerged from the Darkness to the skies above, to help drive off the monsters lurking in those first nights. It was not the first time its blade drew feyfolk blood. Nor would it be the last.

I personally don't have any further questions to ask them about gremlins or whatever. Ready to go.


Well spoken thinks Cruodh as Anna speaks. However, having nothing to add himself he does not speak, but instead simply nods in agreement to Sef.


"You will have to come down from that ledge to get there. Come," Sef says, beckoning for your group to follow. When you reach the cavern floor, your lights fill the chamber, revealing its full breadth.

Just south of the skulk tribe's makeshift huts, the ground drops away in a series of descending shelves, each dipping five feet lower before reaching a central shaft. A soft, cool breeze rises from the darkness of this shaft, which at a glance, has no discernible floor.

Against the east wall of the vast cavern, a faint glint catches your eye. Standing out from the crags of the earthen wall is an unmistakable metallic surface. Five feet off the floor of the cave is a large, round opening that leads to someplace unseen.

Sef and her tribesmen do not comment on these things, silently leading you to the northern section of the chamber and through another tunnel. The skulks step aside, entering an isolated cave containing a single hut of similar construction to the others. As they come to a stop, Sef gestures northwards at a short ledge. On the ledge you can see two openings leading to even more tunnels, both with low-hanging ceilings.

"Those passages lead into the gremlins’ territory. Be wary of them. They are puny and weak, but they are also cunning."


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

Anna nods, her grip tight around her axe. "I think we'll be fine. Thank you for guiding us. Unless you think yourselves warriors, you should return to your homes for now."

She glances at Morgan with a grin. "Well, you were anxious for a fight, so why don't you lead the way? I'll watch our backs."

With her free hand she scratches Dar'shyn's head, between his ears. "Dar'shyn, chwiliwch" He nuzzles her hand, then steps in front of her, ears up and at attention.

Hallit:
"Dar'shyn, seek."

Anna will take the rearguard. How low are the ceilings? Squeezing low? :(

Perception: 1d20 + 1 ⇒ (15) + 1 = 16


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Sef nods. "We'll be waiting," she says simply, before leading her followers into the adjacent cave. Right away, they start conversing among themselves in hushed voices, as though you were no longer present.

The ceilings are about five feet off the ground. So most of you would have to stoop your heads, but it would not be considered squeezing.


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

Era makes her way down, cautiously. She doesn't pay the skulks any mind, given that they've suggested an alliance, and instead focusing on the task of clambering down. Once down, she simply follows Anna across the room, and moves up into the tunnel, refreshing her light spell with another intonation and hand motion.


1 person marked this as a favorite.
Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

"If anyone knows how dangerous small people can be, it's me," Wrixx jokes as they head to the entrance to the tunnel.


Female android telekineticist 1/VMC wizard* THP 0 HP 12/12 | Init +3 Perception +6 | AC 14/13/11 CMD 12 CMB -1 | Fort +5 Ref +5 Will +0 (+4 vs. mind-aff., para, pois., stun, +2 bonus vs. inh pois/dis./other)
Abilities:
Burn 0/6 Nanite Surge 1/1
Skills:
Acro +7 Appr +4 Bluff +1 Disg +4 K(geog) +8 K(loca) +7 Perc +6 Sl.Hnd. +7 Stealth +7

Fal falls in with the others after working her way to the passage entrance.

Dark Archive

Female Orcish Changeling 1 | hp 11/11 | AC 16, touch 12, ff 14 ; CMD 16 ; SR 7 | Fort +3, Ref +4, Will -1 | Initiative +3, Perception +3, darkvision 60ft., hag sense

Morgan nods. "You are right," she says, fiddling with the handle of her bone hammer. "Let's see if these 'gremlins' pose a real threat."


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With every step they take further into the cave, Cruodh's breathing accelerates, he grips his spear tighter, and drums his fingers on it. Even his eyes start to dart from one thing to another faster. Still, for those perceptive enough to notice, the gnomish Kellid clearly remains in control of his actions.

"Thanks." Cruodh simmply says to Sef as she takes her leave to speak with her tribe. The shaman then turns to the tunnel opening in front of them for it is now the object of his curiosity.

"Yes, let's see. But, Morgan, let's stay careful and see if we can parlay with them beforehand. A fight, even against weaker foes, is always a gamble with life."


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

With every move they make, Era is eyeing the group's surroundings curiously. Surely the gremlins had lined everything with bits of wonder... what sort of traps could they make with the ship's wreckage?

Tally, meanwhile, continues to flutter from dark crevice to dark crevice, keeping herself hidden.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Tally Stealth: 1d20 + 19 ⇒ (10) + 19 = 29


Thankfully, the ledge leading onto the caves is not very high. When you scramble onto the shelf, most of you find out right away that the ceiling here is not quite tall enough to accommodate your full height. Everyone but Cruodh and Wrixx (and Dar'shyn, of course) have little choice but to stoop their heads low.

As you begin to proceed, you see that there are two apparent entrances to the gremlins' territory.

Era or Perception DC 16:
A rusty metal wire hangs low across either entrance of the cave, originating from thin crevices on the wall.


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

"I would not expect these creatures to want to speak with us - they are far from human." she says to Cruodh in a low voice.

They continue onwards until they reach the fork in the path. "Stop. Both ways are trapped... see, metal, here... and here. Do any of you have tools to try and disable them?"

Perception: 1d20 + 1 ⇒ (16) + 1 = 17


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

"Ah, now we're coming to something that I'm quite skilled at." The ratman scampers forward and digs out his pouch of thieves' tools to deal with the trap.

Disable Device: 1d20 + 7 ⇒ (17) + 7 = 24


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

Ila cannot fail to Aid, but Tally can.
Aid Another, Tally: 1d20 + 4 ⇒ (19) + 4 = 23 Take a +4!

Ila moves up beside him, watching him select his tools. Tally, equally curious, flutters out of hiding to look at the device with interest. The pair function quite well as an extra set of hands.


Carefully stepping over the wire, Wrixx peers into the crevice and comes face to face with a thin, sharpened length of metal. Inspecting the concealed mechanism more closely, he finds that tripping the wire would have released the spring-loaded spike, propelling it into its unfortunate victim.

Fortunately, the trap is hardly a sophisticated one. The metal spike is easily removable, sliding right out of the tightly coiled spring without any resistance, leaving you with a tripwire that triggers precisely nothing.

As Wrixx, Era, and Tally work on the trap, Dar'shyn peers through the cavern entrance and emits a low growl.

GM Rolls:
1d20 + 16 ⇒ (17) + 16 = 33


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

Anna responds immediately to her partner's warning. "Wrixx, Era. Step back. Something is coming," she hisses, her fist around the handle of her axe tightening. She gradually moves forwards in long strides, after Dar'shyn, her stance low to the ground as she would hunting any other prey.

Assuming they're done disabling the trip-wire, Anna will move forwards to help shine light on whatever it is that is coming.


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

Wrixx grumbles over the quality of the trap a bit as he carefully unhooks the wire, trying to avoid setting it off by accident. Then he hears Anna's warning and looks up. "I think I'm done. I think frontlining enemies is your schtick." He steps back to let the Kellid come forward.


"Well spotted." Cruodh whispers to Anna when she notices the trap.

Following Dar'shyn's growl, Cruodh extends a hand to stop both Anna and Morgan.

"Careful, there might still be traps, let's not run toward danger. Maybe ambush them."


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

StealthBirb: 1d20 + 19 ⇒ (2) + 19 = 21

Era slips quietly back from the wire to allow the others to be in front, while Tally slips back to the edges of light, curiosity sated.

"If we attempt to ambush something that knows about us, we give it more time to prepare. This is their home, so I do not think ambushing will help.. they may simply outwait us, and they are likely to see us coming. We should continue forward cautiously." Era says, softly, not quite in a whisper.


Female android telekineticist 1/VMC wizard* THP 0 HP 12/12 | Init +3 Perception +6 | AC 14/13/11 CMD 12 CMB -1 | Fort +5 Ref +5 Will +0 (+4 vs. mind-aff., para, pois., stun, +2 bonus vs. inh pois/dis./other)
Abilities:
Burn 0/6 Nanite Surge 1/1
Skills:
Acro +7 Appr +4 Bluff +1 Disg +4 K(geog) +8 K(loca) +7 Perc +6 Sl.Hnd. +7 Stealth +7

Having trouble getting into Fal's head for some reason :p

Fal continues following the group quietly, ready for the gremlins. "I agree with Era, waiting to ambush may not gain us anything. Move forward and stay alert for more traps.


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

Stealth: 1d20 + 11 ⇒ (17) + 11 = 28

Wrixx nods. "There wasn't much point in disarming the trap if we're not actually going through there."

Dark Archive

Female Orcish Changeling 1 | hp 11/11 | AC 16, touch 12, ff 14 ; CMD 16 ; SR 7 | Fort +3, Ref +4, Will -1 | Initiative +3, Perception +3, darkvision 60ft., hag sense

Morgan nods, impressed with Era's tactical awareness. For someone who appeared to be nearly as much owl as her familiar, she did seem to know what she was talking about. "The wizard is right," she adds. "Let us continue."


Well aware that they are not alone in the cave, the group carefully presses forward and peers around the corner.

Standing in the next cave is a scaly little creature with large pointed ears, glowing yellow eyes, and a mouthful of needle-like teeth, fixed in a seemingly perpetual grin. At first it does not seem to notice you, but when it does, it tosses up its small arms and lets out a shout of surprise.

Perception DC 16:
Almost directly in front of the gremlin is a tripwire, identical to the first.

Knowledge (nature) DC 6:
The creature is a jinkin, a type of gremlin that takes great delight in constructing traps and stealing people’s possessions. Their favorite tactic is to strike their victim from the shadows while they are unaware (sneak attack), and then “flee” deeper into their territory, where their traps can do their work for them.

Knowledge (nature) DC 11:
Jinkin are by their very nature cowardly. The moment that they believe a fight is not going their way, they use dimension door to escape with any stolen goods in their possession.

Knowledge (nature) DC 16:
In groups of six, jinkin are capable of bestowing a curse on a helpless individual, an act usually committed as revenge. More often however, the gremlins instead tinker with a magic item, compromising its reliability. It is not uncommon for them to steal a magic item from its owner, tinker with it, and then return it in secret as an elaborate prank.


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

Perception: 1d20 + 1 ⇒ (17) + 1 = 18
K.Nature (untrained): 1d20 ⇒ 12 can read 1st spoiler only

Anna immediately stops in her tracks, and holds up an arm in case Morgan didn't notice. "Stop. Another trap. See?"

She frowns at the small creature. "I am familiar with these ellyls, they try to hide and ambush, then lure their prey into their traps."

Hallit:

"gremlins"


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Wrixx squints, but doesn't see the wire until Anna points it out to him. "Ah, I see it. I can keep clearing the way, as long as there aren't any more of those things lurking around."


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

"I think that would be best. I will cover you while you work. Sawdl, Dar'shyn," Anna sheathes her axe and draws her bow and an arrow. She stands next to Wrixx and watches for anything approaching, her wolf at her side.

Hallit:

"Heel."

Readying an action to shoot any obvious gremlin creatures who come into sight. If that gremlin guy is still there (I kinda assumed he ran off) then I'm gonna shoot his face if he hangs out for another round, but its a full round of actions to sheathe + draw

Anna ranged attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 ⇒ 7

+1 to hit if Point Blank


Despite its apparent "terror", the gremlin makes no effort to run away, a decision that it quickly comes to regret.

Anna's arrow zips through the air and hits the jinkin's face, putting out its beady left eye. Only because of the tiny creature's supernatural resilience does the projectile fail to run through its head entirely. The gremlin shrieks with agony and clutches its wound, the arrow sticking out of its head itself being half the length of its body.

Initiative Rolls
Anna: 1d20 + 2 ⇒ (14) + 2 = 16
Cruodh: 1d20 + 1 ⇒ (4) + 1 = 5
Era: 1d20 + 3 ⇒ (19) + 3 = 22
Fal: 1d20 + 3 ⇒ (5) + 3 = 8
Morgan: 1d20 + 3 ⇒ (8) + 3 = 11
Wrixx: 1d20 + 2 ⇒ (15) + 2 = 17
Jinkin: 1d20 + 4 ⇒ (5) + 4 = 9
?: 1d20 + 4 ⇒ (14) + 4 = 18
??: 1d20 + 4 ⇒ (2) + 4 = 6
???: 1d20 + 4 ⇒ (12) + 4 = 16

Initiative Order
1. Era
2. ?
3. Wrixx
4. ???
5. Anna
6. Morgan
7. Jinkin
8. Fal
9. ??
10. Cruodh

In response to the gremlin's cries of pain, you all hear the patter of tiny little feet, running across the floor...

Anna hits the jinkin for 3 points of damage. It is wounded.

The red line on the map represents the tripwire.

Era is up.

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