Aasimar Paladin using natural attacks


Advice


So I've been wanting to make an aasimar paladin who would eventually get the feats allowing wings and possibly the feat to grant secondary natural attacks from the wings.... I've also considered the Sacred Fist archetype of the Warpriest.

My main objective would be to make a character that mimics the CR 23 Solar Angel at lvl 20. But what path would you guys take to get there?

I'm also wondering what ideas you guys have regarding if the wing attacks would actually be worth it in any build.

PS: This is for a homebrew game.

Silver Crusade Contributor

Well, remember that the Angelic Flesh options include a couple for bypassing DR.

I wouldn't worry too much about the viability of the wing attacks, at least while you're smiting.


Kalindlara wrote:

Well, remember that the Angelic Flesh options include a couple for bypassing DR.

I wouldn't worry too much about the viability of the wing attacks, at least while you're smiting.

To be fair Paladin really doesn't have a lot DR concerns as Smite bypasses. Wings attacks are a nice addition to your regular attack routine if you go Paladin as they will do considerably damage even without bothering with an Amulet of Mighty Fists. On the other hand if you went with the Warpriest archetype, the wing attacks would be worthless as you can't use nat attacks in Flurry of Blows.


if you want to attack with your Wings you should invest in the Multiattack Monster Feat. -2 is acceptable when smiting.

Yet the solar doesn't attack with his Wings, but is famous for his greatword and his longbow. So a switch-hitter build is needed. Paladin can do this ok with smite and divine bond, but others might be better.
Maybe Ranger (Divine Tracker)?

Silver Crusade Contributor

I believe he would need to find a third natural attack somewhere to take Multiattack...


I was thinking about using Multiattack but I couldn't figure out how to get a 3rd natural attack while still being a Paladin. I would prefer to stay as a Paladin, but I could opt for a weapon besides the greatsword. I want to stay near being a Solar, but I can vary the build obviously.

I'm really open to ideas, I'll probably wear light armor so I don't suffer the reduced flight speed, or do you guys think the speed reduction is worth it for heavier armor?


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I'd take the heavy armor unless you plan on going really dex based as you really want all the AC you can get as a front liner; that's like 5 more AC right there. Also consider that just because you have wings doesn't mean that you still can't get Fly cast on you in a pinch for the 60 movement speed. Celestial Plate Armor would be a good buy eventually.

Also are you aware of the alternate ability scores Aasimars have access to? If you are an Angel Blooded Aasimar (thematically fitting) you get +2 stra/cha instead of wis/cha.

As far as Multiattack, you are still a full BAB class so -5 to hit for wings isn't bad even assuming you don't bother getting an Amulet of Mighty Fists; Smite adds charisma to hit after all.


I'm currently playing an Aasimar Champion of Irori (Enlightened), which is basically a Monk/Paladin prestige class. You have the flurry of blows from Monk, plus Smite from Paladin. You can also smite Chaos and detect Chaos along with Evil.

At 9th lvl, I have an AC of 24-30, depending on fighting defensively, Crane style, etc. It goes over 30 against the object of my smite.

Might be worth a look!


Eldritch heritage (Draconic) adds two Claw attacks, Adopted (Tusked) adds a Bite attack.

Silver Crusade Contributor

As always, don't forget to get tooth grafts from your adopted parents. :P


Ellioti wrote:
Eldritch heritage (Draconic) adds two Claw attacks, Adopted (Tusked) adds a Bite attack.

As it's a home game it is unclear if traits would be given at character generation and the Eldritch Heritage route would be problematic as Pally's don't get bonus feats. Ripping our throats with your teeth/claws might also be going against the "Look at me I'm a g!*&+$n angel, being all angelic yo" ascetic, but really that depends on TC's personal tastes.

If a straight natural attack build is what we are going for then I would agree that what you suggested is worthwhile, but if it's sword+nat attacks then the claws would most likely be unusable though the bite could still work.

Silver Crusade Contributor

It's too bad there's no appropriate options for a slam attack - that seems a little more on-flavor.


chaoseffect wrote:

Also are you aware of the alternate ability scores Aasimars have access to? If you are an Angel Blooded Aasimar (thematically fitting) you get +2 stra/cha instead of wis/cha.

No I was not aware of that trAIT, thanks for the mention! I still am wondering about the wing attack though because paladins are already restricted on feats. But after thinking more about smite I would have to say it is looking better.


Yeah - Smite bypasses DR, and you gain on your "to hit" and AC vs that opponent. Not to mention the other Paladin goodies, like CHA to saves!

The Champion of Irori can gain additional Lay on of Hands or Smites by burning 2 ki points per, which is nice.


You can also add a gore attack with a 1 level dip in Lunar Oracle, though that might really be going away from the "solar warrior" concept.

The Solar's greatsword is dancing. Thus, perhaps one way to imitate this is to Unsanctioned Knowledge "Spiritual Weapon" into your spell list and get your DM to rule that it uses CHA instead of WIS for you. Then, just fight with a longbow and cast Spiritual Weapon at the beginning of every battle.

The level 20 cleric spells are going to be hard to duplicate, though.


As an aasimar I can say for fluff that since I'm only half angel that is the reason that my divine casting is so weak. The more I think about this, the more I wish aasimars were allowed in PFS. It would definitely bring a good face to the society!

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