Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
1d20 + 8 ⇒ (10) + 8 = 18
Lasereater smacks the panel and jams a screwdriver in the side of it trying to expedite rerouting the signal before it sets off an alarm.
"Stoopid m'sheen have bugs inside."
GM Space Nomad |
Lasereater manages to disrupt the door mechanism from activating an alarm while Val'nor hacks the biometric sensor. The drones round the far end of the garrison and you can hear them approaching through the fog. Val'nor works his computer interface furiously -- and succeeds! The panel flashes green and the heavy double doors slide open.
This room beyond is sparsely furnished but well illuminated. Single doors to the north and east are each painted with bright green lettering. The south wall bears several holovid screens displaying a detailed composite map of Madelon’s Landing, with heavy annotations scrolling beneath each building. A computer panel fits snugly beneath the screens on a sleek foldout shelf.
Two Azlanti soldiers loiter in the room, one sitting by the computer and the other is tuning her rifle. The latter glances up and her eyes go wide. She shouts a warning in the Azlanti tongue.
Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Roll your initiative and post actions if you beat the above. Roll20 map updated (remember, its the new campaign link).
Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Val'nor |
Init -: 1d20 + 7 ⇒ (13) + 7 = 20
Run up to and Attack the Azlanti at the computer terminal!
Bluff left, move right.
Bluff: 1d20 + 7 ⇒ (13) + 7 = 20
To_Hit - Tac Baton: 1d20 + 3 ⇒ (20) + 3 = 23
Damage - Tac Baton: 1d4 + 1 + 1d4 + 1 ⇒ (1) + 1 + (3) + 1 = 6
Trick Attack - Tac Baton: 1d4 ⇒ 4 If trick attack succeeds.
GM Space Nomad |
Round One: Bast, Val'nor, Azlanti, Lasereater, Blax-9
Bast overcharges his forked pistol and blasts the Azlanti trooper at the terminal. The surprised woman starts to stand up but Val'nor rushes in, makes a feint and smashes her over the head with his tactical baton. She crumbles to the floor.
The other Azlanti's shouts something angry as his companion falls. He rushes to her side and fires his rifle at Val'nor, point blank. Still off-balance by the sudden combat, the shot misses.
AG1 rifle vs Val'nor KAC: 1d20 + 7 ⇒ (1) + 7 = 8; Damage (P): 1d8 + 1 ⇒ (3) + 1 = 4
Lasereater and Blax-9 are next. Actions?
Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
Lasereater runs into the room and shoots at the last guard with his laser pistol.
To hit EAC: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 ⇒ 1 firah!
GM Space Nomad |
Lasereater runs in and fires, scorching the Azlanti's shoulder guard. (Moved your token into the middle of the room)
Blax-9 fires from the doorway, but can't find a clear line of fire.
The Azlanti pulls a grenade from his tactical belt and tosses it at the doorway.
AG1 grenade (DC 5): 1d20 + 7 ⇒ (2) + 7 = 9
Damage (P): 1d6 ⇒ 6 to Bast, Blax-9 and Val'nor!
Everyone is up!
Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
Lasereater totally forgot about his reaction cannon! Grr, next fight
The little goblin takes a pair of wild shots
To hit: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
To hit: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Damage: 1d4 ⇒ 4 fire!
Val'nor |
Reflex_save: 1d20 + 5 ⇒ (1) + 5 = 6 <- Well, that didn't work.
Val'nor yells, in common"The f~@~? A grenade? Who throws a grenade indoors?"
He attacks the Azlanti with the Baton -
Att_Baton: 1d20 + 3 ⇒ (5) + 3 = 8 <- Doh
Dam_Baton: 1d4 + 1 ⇒ (3) + 1 = 4
Hp: 9/15
GM Space Nomad |
Reflex saves not required... you both take the full damage.
Lasereater fires twice, scorching the computer panel but also hitting the soldier in the leg. Blax-9 moves in and hits as well.
Bast steps inside and shoots twice, landing one hit. Val'nor swings his tactical baton wildly and the Azlanti easily evades it.
Armor smoking from several hits, the Azlanti nonetheless continues to resist. He steps back towards the eastern hatch, firing his rifle at Val'nor again. He shouts something harsh in his foreign tongue.
AG1 rifle vs Val'nor KAC: 1d20 + 7 ⇒ (18) + 7 = 25; Damage (P): 1d8 + 1 ⇒ (5) + 1 = 6
Actions?
Bast Ardsley |
Unless this is some special kind of grenade the rules show that everyone gets a reflex save
Grenades are thrown weapons that detonate in an explosive radius when they reach the target. A grenade's listing on Table 7-7: Grenades shows its explosion radius.
Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. The DC of the save is equal to 10 + half the grenade's item level + your Dexterity modifier. Any penalty you take to your attack roll also applies to this save DC.
Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
That's for special effects, not for damage
Blax-9 |
I never rolled for the serum of healing:
healing: 1d8 ⇒ 6
Blax-9 will use a RP to recover his sp.
He fires again on the Azlanti.
Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 ⇒ 8
Val'nor |
Val'nor moves to attack the guy before he can leave the room.
Att_Baton: 1d20 + 3 ⇒ (13) + 3 = 16
Dam_Baton: 1d4 + 1 ⇒ (4) + 1 = 5
Hp: 3/15
Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
Lasereater continues to spray laser fire around the room.
EAC to hit: 1d20 ⇒ 7
EAC to hit: 1d20 ⇒ 6
GM Space Nomad |
@ Bast: what Laser said, Ref save is for special effects not straight damage. @ Blax-9: it takes 10 minutes uninterrupted to use a RP for healing stamina. @ Val'nor: you should be burning through SP before your HP take damage.
Bast appears stunned by the grenade. Blax-9 hits the soldier in the chest plate while Lasereater shoots up the rest of the room. The Azlanti staggers back towards the door, but Val'nor steps up and cracks him over the skull with his baton. He collapses to the deck in a growing pool of blood.
End of Combat! Immediate actions?
Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
Laserater unshoulders the broken light reaction cannon and sets up a firing lane toward the northern door.
"Longshanks check other door. Lasereater covers dis one."
Val'nor |
Am I being stupid? Is there a way to see the interior on the map?
Val'nor will move to the computer terminal and "begins with the hacking"
Computer: 1d20 + 10 ⇒ (4) + 10 = 14 <- Get Super user access (That fails)
lets see if he can get some other stuff.
Computer: 1d20 + 10 ⇒ (11) + 10 = 21 <- Pull up facility map
Computer: 1d20 + 10 ⇒ (20) + 10 = 30 <- Find any documents about what they are doing here
GM Space Nomad |
Is the map not showing for you? Its on the bottom right corner if you have to scroll down/over. The new maps use dynamic lighting, but everyone should be able to see the rooms that you are in. Also, make sure you're on the correct Roll20 campaign.
Blax-9 hunkers down to rest while Lasereater and Bast cover the doors. Val'nor checks out the computer terminal. Unfortunately, the interface is entirely in Azlanti, making it extremely difficult to navigate. Val'nor is able to fumble through using icons and inferred meanings. He does not find any usable (or readable) data, but learns how to manipulate the holographic map of the colony.
Val'nor is also able to bring up a map of the garrison, but only a general layout of the structure. Map added to Roll20.
The markings beside each door are in Azlanti script, but without a translator you can only guess at their meaning.
Plans?
Val'nor |
I was on the wrong map, all good now
Val'nor mutters to himself "Gonna have to buy a translator app for the datapad, one of these days."
"this looks like a barraks to the north, we'll need to be careful of the doors behind us too"
GM Space Nomad |
While resting up, Blax-9 checks the Azlanti bodies. On one, he finds a frag grenade. They each had an imperial pacification rifle and survival knife. Otherwise, both wear the same plate armor.
When ready, you open up the east door. This spacious mess room has four stacked and folded metal tables positioned along the south wall. Several colorful, stylized posters adorn also the walls. Two doors lie to the west (the northern of which you came through), both labeled with vivid green Azlanti letters, and a 2-foot-square serving window that looks into a kitchen to the west. A door in the north wall also bears green lettering, as does a door in a rounded section of the east wall. A small electronic panel next to the eastern door is equipped with a numbered keypad, a yellow light, and a camera lens.
The kitchen is tidy, contains a sink connected to a large vat of water, an electric stove, and several shelves of prepackaged foodstuffs.
Map updated. Actions?
Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
Both games are showing the city map
Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
Lasereater steps into the kitchen, "Yummies!"
He begins to ravage around for food or garbage as able.
Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Blax-9 |
Blax-9 grabs the frag grenade and then moves in. He does a quick search as Lasereater gorges himself and then opens the eastern door. "C'mon Lasereater, we gotta keep moving - take it with you!"
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
GM Space Nomad |
While in the kitchen, Lasereater finds packs of generic foodstuffs, nutritious but bland. He notes that the sink and the stove both bear circles of runes lightly carved into their surface.
Blax-9 touches the keypad to open the east door. The light blinks yellow a few times, then it turns red.
Actions?
Val'nor |
Sorry this took so long.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13 <- Tried to listen at the door blax just tried.
Engineering: 1d20 + 10 ⇒ (6) + 10 = 16 <- try to open the lock on the door Blax just tried.
Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
"Ooh, magicks in stove!" Lasereater fiddles with the stove and the runes, trying to make something happen.
GM Space Nomad |
As soon as Lasereater touches the stove, a small clockwork humanoid appears. It waves in a friendly, programmed kind of way then queries in Azlanti.
Val'nor listens at the eastern door, hearing nothing over the sounds in this room. He examines the lock and pokes at it a few times, but finds it is a different mechanism than the main hatch.
Bast watches the western door while Blax-9 punches open the north hatch. The long room beyond is lined with bunks, thirteen in all, each with a footlocker bearing two different insignia. All the beds are neatly made. The east end of the room contains two rounded protrusions with a narrow hall between them; the northern protrusion has a small door. There is another door at the far eastern end of the hall. All the doors exiting this room are painted with bright green Azlanti letters.
Actions?
Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
"Um, cook yummies for mes?" Lasereater asks the little man.
Blax-9 |
Blax-9 searches the area and footlockers. Once the others are ready, he attempts to open each of the doors, starting with the south door and moving clockwise.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Val'nor |
Val'nor moves into the room with the bunks. He will move to the nearest footlocker and attempts to open it.
Engineering: 1d20 + 10 ⇒ (17) + 10 = 27 <- Disable Device (Open Locks)
GM Space Nomad |
The clockwork servant stares blankly at Lasereater. After a few moments, it turns away and begins to wash dishes in the sink.
Blax-9 and Val'nor each search a footlocker. They are not locked, and contain folded clothes, uniform items, and a few personal items, such as trinkets stolen from slain colonists or pictures of grinning Azlanti posing over gruesome kills.
"Uhh, guys!" Bast warns as the main hatch from outside clanks open and two Azlanti security drones fly into the staging room. At the same time, the eastern door opens and two Azlanti troopers emerge. One brandishes a sparking taclash and the other holds a pistol ready.
Azlanti Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Roll initiative and post actions if you beat a 12!
Val'nor |
Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Val'nor takes a 5ft step and starts firing at the trooper in the back rank.
He'll try another bluff check to get a trick attack bonus.
Bluff: 1d20 + 7 ⇒ (12) + 7 = 19 <- Bluff DC equal to 20 + your target's CR
Atk_Pistol: 1d20 + 4 ⇒ (20) + 4 = 24
Dmg_Pistol: 1d6 + 1d6 ⇒ (3) + (5) = 8
Plus...
Trick_Attack: 1d4 + 1d4 ⇒ (2) + (3) = 5 <- If trick attack succeeds!
Lasereater |
- Stamina: 16/24
- Hit Points: 22/22
- Resolve:5/5
- Petrol: 11/20 (1 extra can)
- Arc Pistol Battery: 20/20
- Smoke Grenades: 1
- Level 1 Spells: 5/5
- Level 2 Spells: 3/3
- Spell Cache: 1/1
Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Lasereater reaches out to the stove and waves a small device over it as he takes off toward the new soldiers that have entered. The device glows hotter and hotter and he points it at them as he gets close spraying a waves of heat at the two soldiers.
Overheat Damage: 2d8 ⇒ (3, 3) = 6 fire; Reflex DC15 for half
GM Space Nomad |
You all react quickly, except for Bast, who appears stunned by the sudden attack.
Val'nor fires through the door, making an unsuccessful feint but still landing a precise shot.
Blax-9 rushes over and fires, clipping the same target. Blax-9 had no line of sight, so moved him to fire. The map is current.
Lasereater runs in from the kitchen, using his kluged device to scorch the Azlanti. They both scream in pain and surprise.
Ref save: 1d20 + 3 ⇒ (8) + 3 = 11
Ref save: 1d20 + 3 ⇒ (6) + 3 = 9
One trooper retreats for cover beside the folded tables, leaning out to fire at Lasereater. The second moves up the door and slashes his taclash at Blax-9.
Aeon Trooper pistol vs Lasereater KAC: 1d20 + 5 ⇒ (7) + 5 = 12; Damage (P): 1d6 + 1 ⇒ (3) + 1 = 4
Aeon Trooper taclash vs Blax-9 KAC: 1d20 + 8 ⇒ (4) + 8 = 12; Damage (S nonlethal): 1d4 + 5 ⇒ (1) + 5 = 6
The two patrol drones fan out and start hitting Bast with shocking bolts.
Azlanti Security Robot vs Bast EAC: 1d20 + 9 ⇒ (18) + 9 = 27; Damage (E nonlethal): 1d4 + 1 ⇒ (1) + 1 = 2
Azlanti Security Robot vs Bast EAC: 1d20 + 9 ⇒ (5) + 9 = 14; Damage (E nonlethal): 1d4 + 1 ⇒ (2) + 1 = 3
Actions?
Bast Ardsley |
Init - 1d20 + 5 ⇒ (13) + 5 = 18
Bast will boost his pistol and attempt to trick shot on the guy at the bottom of the room
Trick shot (Sleight of Hand) - 1d20 + 12 ⇒ (8) + 12 = 20 - DR his CR
To Hit - 1d20 + 5 ⇒ (20) + 5 = 25
Damage - 4d3 + 4d3 + 1d4 ⇒ (1, 3, 2, 3) + (1, 2, 2, 1) + (1) = 16 (d4 if trick succeeds)