Goblin

Lasereater's page

270 posts. Alias of DM Fflash.


Full Name

Lasereater

Race

Resources:
  • Stamina: 24/24
  • Hit Points: 22/22
  • Resolve:5/5
  • Petrol: 11/20 (1 extra can)
  • Arc Pistol Battery: 20/20
  • Smoke Grenades: 1
  • Level 1 Spells: 5/5
  • Level 2 Spells: 3/3
  • Spell Cache: 1/1

Gender

Male Space Goblin Xenoarchaelogist Starwright 4 (Init: +3 // Per: +1 // KAC: 16 // EAC: 17 // F/R/W: 2/4/4)

Size

Small

Special Abilities

Spells

Alignment

Chaotic Neutral

Languages

Common, Goblin, Vesk

Occupation

Mercenary

Strength 10
Dexterity 16
Constitution 12
Intelligence 17
Wisdom 10
Charisma 8

About Lasereater

Lasereater
Male space goblin xenoarchaeologist[pw] technomancer (starwright) 4 Alien Archive
CN Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +1
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Defense SP 24 HP 22 RP 5
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EAC 16; KAC 17
Fort +2; Ref +4; Will +4
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Offense
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Speed 45 ft.
Ranged static arc pistol +6 (1d6+2 E; arc 2; stun) or
. . flame pistol +6 (1d4+2 F; burn 1d4; line, unwieldy) or
. . smoke grenade -1 (explode [20 ft., smoke cloud 1 minute, DC 21])
Offensive Abilities tinker
Technomancer Spells Known (CL 4th)
. . 2nd (3/day)—laser net[COM], vigilant junkbot[COM]
. . 1st (4/day)—flight, overheat, remote operation[COM], supercharge weapon
. . 0 (at will)—detect magic, fabricate scrap[PW], mending, psychokinetic hand, telepathic message, transfer charge
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Statistics
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Str 10 (+0); Dex 16 (+3); Con 12 (+1); Int 17 (+3); Wis 10 (+0); Cha 8 (-1)
Skills Acrobatics +3, Computers +8 (1 ranks), Culture +6, Engineering +13 (4 ranks), Life Science +10, Mysticism +8, Perception +1, Physical Science +10, Piloting +7 (1 ranks), Sleight Of Hand +9, Stealth +5, Survival +2 (+4 when astrogating throughout the Pact Worlds system); (reduce the DC to identify rare, ancient, or alien tech by 5)
Feats Fleet, Nimble Moves, Spell Focus
Languages Azlanti, Castrovelian, Common, Eoxian, Goblin, Kasatha, Shirren, Vesk, Ysoki
Other Abilities spell cache (item type), technomantic proficiency
Combat Gear smoke grenade; Other Gear graphite carbon skin, flame pistol with 1 standard petrol tank (20 charges), static arc pistol with 1 battery (20 charges), battery, binders, engineering tool kit, figurine of wondrous power (obsidian electrovore)[AR], industrial backpack, standard petrol tank, starstone compass, titanium alloy cable (50 ft.), credstick (77 UPB; 621.5 credits)
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Special Abilities
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Tinker (Ex) (Ex) As a move action, a space goblin can remove the penalties associated with the broken condition from a single piece of equipment until the start of his next turn. The item then becomes unusable for 10 minutes (and retains the broken condition after that until it is fixed).

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