
GM SuperTumbler |

I posted a re-recruitment thread. Might be worth posting over there to see if we can drum up any interest.

Terevalis Unctio of House Mysti |

Oops, let me put him here as well.
I think that I have him built using the generator.
Name: Jok'kem
Vulcan
Commanding Officer (thought it gave him the rank Lt)
UpbrinGING: Diplomacy and Politics
Attributes:
Control 10 Daring 9 Fitness 8 Reason 10 Insight 9 Presence 10
Disciplines
Command 4, Helm 4, Security 1, Engineering,2 Science2 Medicine 1
Talents
Studious, mIND mELD,Supervisor, Untapped Potential
Focuses
Diplomacy, Starfleet Protocols, Helm Navigations, Team Dynamics, Composure (somehow i PUT THIS X2)S,

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Yeah, I think the most pressing jobs to be filled aboard the Bastion would be:
1. XO
2. Flight Controller/Helmsman
3. Tactical
I was initially thinking of breaking out the Tellarite Counselor I had built up awhile back (she tells you the hard truths you avoid!), but I think that if we're losing a captain in favor of a CMO, then it makes more sense to work up something else. Delmoth, any preferences?

DM_Delmoth |

If I'm reading Terevalis' character sheet right we have a helmsman now.
My first concept was a Ferengi doctor who got rich selling lobe implants. Was bored with his success and joined Star Fleet as a new way to challenge himself. Doesn't work for a couple of reasons, and I'm not sure how I'd approach the ickier parts of their culture.
Leaning towards tactical but I'm not sure about a concept. I'll have to think about it.

Terevalis Unctio of House Mysti |

I do not know if that is an okay build or not, never having run or played in a game before.

GM SuperTumbler |

Bridge crew positions:
Commanding Officer
Executive Officer
Helm
Navigator
Sensor Operations
Internal Systems
Security Oversight
Tactical
Communications
Sickbay
You don't have to have a person to cover each of those, obviously.
In TNG, you would see Worf handling Security, Tactical, and Communications. Data handling Sensors, Internal Systems, and Navigator. But you can split up those stations however you want.
I'll work my way through the Jok'kem build later today.

GM SuperTumbler |

That's right. And that is pretty much all those two do. But Spock covered Executive Officer and Sensors, so it doesn't have to be all they do.
It is also worth asking what sort of adventures you guys are most interested in. We've only played a couple of adventures so far. The main hook is that we are an old ship pressed back into service during the Dominion War, so we are handling things in the Federation while the better ships are at the front.

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Also, I wouldn't worry a great deal about "is this build good?" One of the features of STA is that all PCs are broadly skilled. If it's a rather routine task, say Difficulty 1, then pretty much everyone has a decent chance of success, while a focused character has a very good chance of success. Since your character has very high Command and Conn scores, I suspect they might be close to the top of the list of people who can sit center chair.

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Here's a current list of roles and the character filling them as I understand it.
XO: Jok'kem
Chief Engineer: T'Karra
Science Officer: Gareb
Chief Medical Officer: (new character from Tobin)
Tactical: (new character from Delmoth)
Helmsman/Flight Controller: (new character from Insnare)
As I see it, there's three directions I could go with this.
1. I could go for the operations manager role, LC Data's role aboard the Enterprise-D. Basically, I'd be coordinating with both T'Karra and Gareb, and reporting that info to the senior staff (at this time, Jok'kem). If I went this route, I'd go for someone flexible enough to pull backup science or engineering, and assist either staff head with their work.
2. We've got most of the important roles filled, so if want to go with a Ship's Counselor, I can pull that character out of mothballs and have her ready to go.
3. I'm saving this one for last, because I don't want to make it look like I'm angling for this, but it does need to be said - there's not a PC captain any longer. I could build that, but honestly, it's the position I'm least interested in, especially since I'm coming into this game late. I'd much prefer either of the other two roles.
Any thoughts from the rest of the crew?

Insnare |

Name: Kestra Nostrum
Betazoid
Rank: Lt. Commander
Attributes:
Control 11 Daring 10 Fitness 7 Reason 9 Insight 10 Presence 9
Disciplines
Command 3, Conn 5, Security 3, Engineering 1, Science 3 Medicine 1
Talents:
Empath, Bold: Conn, Push The Limits, Personal Effects
Values
Conn, Respect, Loyalty, Betazoid Colonial Combat Training
Focuses
Astronavigation, Starship Recognition, Helm Operations, Evasive Action, Composure,

Finam Galyn |

Delmoth here crunch coming soon, I have it, just not handy right now.
I rolled up a Risian security chief. He enrolled in the academy as soon as he could to get away from his parents. They wanted him to become a sculptor. He found that he was a natural with a phaser whether in hand or on board and decided to go with the securtiy track. He also discovered a knack for languages, not too useful of a skill but something he prides himself on.
He was assigned to help infiltrate a pre-warp civilization, the Uyo, to determine if they would soon be ready for first contact. Unfortunately he was discovered early on. While he was rescued his discovery sparked a series of events that ultimately resulted in nuclear war. 90% of the Uyo were wiped out and the rest were sent into a stone age level of technology. An investagative board determined he was not directly at fault but he still bears some guilt and has noticed he's been passed over for promotion several times.
As is typical of a Risian he prefers to talk through any problems. But unlike his kin, he's quite capable of violence when it's warranted. He's tall with long dark hair and light olive colored skin. When on duty he wears his hair in a bun and prefers a skant uniform.
He is a lieutenant despite being in Star Fleet for many years.

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First Officer is usually a rank below the Commanding Officer, just so the rank structure doesn't get weird when two officers of equal rank have to figure out which one is subordinate to the other. In general, the CO will hold the rank of Captain (though not always), which means the XO will hold the rank of Commander. That holds true in both TOS and TNG, FWIW.
LC would be weird for an XO, since we see that rank most often at the department head level: LC Data (operations), LC LaForge(chief engineer), LC Scott (also chief engineer), LC McCoy (chief medical officer), just to name a few.
Then again, if the idea is that the Bastion got hauled out of storage for running missions while the modern ships are all out on the line against the Dominion, then it's entirely possible that a random NPC Commander got roped into running the ship, and the rest of the crew on down are much less decorated. Food for thought, there.

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T'Karra here. I am a commander, however, I am a lady out of time plot as I was recently rescued in this last mission from a stasis condition on a shuttle. The ship class I am on is a specialty of mine since I am from the time of the ship but the upgrades I am still catching up on. I have had a very interesting past for a Vulcan and this game has been a load of fun for me and challenging rp as well.
I look forward to more with you all.

Finam Galyn |

GM SuperTumbler |

You just choose your rank based on how you fit into the story and the crew.
It is possible for someone of any rank to be given command of a ship. We definitely see Data as captain of a ship when he is a Commander.
I have some ideas for NPC captains.
1. We could do the same thing that Starfleet did with the Bastion. We bring a Captain out of retirement. This guy is old school. If he were 90, he could have captained a ship during the Enterprise-C era. He never made admiral. Retired from Starfleet 20 or 30 years ago, has been living on some peaceful planet, but now back to work because of the losses in the war.
Lots of opportunity for clashes with by the book types, as the book has changed. Very demanding old codger.
2. An injured vet. A veteran captain who was recently injured in the war, was convalescing on Hephaestus Station, no able to return to duty, but maybe not well enough to be on the front lines. Maybe lost his legs is learning how to use new ones?
3. A newly promoted captain, maybe a commander with a field promotion.

Insnare |

Yes Captain is the honorary title of the Commander of a ship. So, even though the commander of a submarine's military rank might just be Lieutenant while on the ship he is called the Captain.
Although for a starship, the Captain would be either a Captain or Fleet Captain... nod to Fleet Captain Garth... but this is a TOS era ship flying around during the TNG era, which could be seen during some of the battles during DS9(Miranda Class ships) .

Tobin Dell |

Almost that old, but it is a Constellation class ship, much like the Stargazer that Picard once commanded. :-) (They originally came out around the time of the late movies I believe, if remember my canon right. So not Miranda-old.)
As for my choice of Captain, I like the first option. Give some potential for interpersonal role-play. Number two is pretty interesting too. :-)
--
I've been playing around with character generation, and I'll try to have something tomorrow to run by you. Actually, before I do that I want to ask if the following idea is workable before I start presenting any completely new ideas.
I could steal an idea from Dax and play the next Dell host after an emergency. Perhaps a doctor from the station that transfers aboard to be the new CMO? I'd flesh it out so the personality was similar but different, and a unique background.

Tobin Dell |

Not that one either. This is a Constellation class: https://evilgenius180.files.wordpress.com/2012/10/ccv3_047.jpg
I do love the Excelsior class, it's in my top three, but when we were originally picking a class of ship for Bastion, we thought it was too big. It would've been on the front line, and many were still in service without being pulled from mothballs. :-)

Tobin Dell |

Actually, I have an even better idea for a new character. A human who was raised on Bajor during the occupation. I'm thinking parents were smugglers, who got caught by the Cardassians, which left the character stranded as a child, to be taken in by the resistance cell his parents were smuggling things to. Learned medicine from the cell's doctor/healer, then went to the Academy after Starfleet setup DS9.
I can't dictate anymore tonight, but does this sound workable?

Finam Galyn |

My FLGS is unable to get the rules so it might be a while before I get a copy and the digital versions are a bit pricey.