[Standard] GM Chadius's Shades of Ice (Gameplay) (Inactive)

Game Master chadius

Maps and Handouts


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Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

...running, followed by silence?

"Windows!"

Nemis will run out the front door and back away from the building enough to see to either side. There will be time enough later to search the disgusting little buggers.

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

More interested in a goblin wing, Marduk begins to chew the meat before spitting it. "Bleuah! No good. Goblin stink."
When she hears Nemis shouting, she narrows her eyes but runs to the nearest window. "I be at window! What now?"
She stands next to the window, fiercely defending it.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5
GM chadius wrote:
on the second floor outside

? This part I don't get how's the second floor outside?

Silver Crusade

Intending to flush out any other troublemakers, Three rushes upstairs, spear at the ready.


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Brunhilde Olafsdottir wrote:
GM chadius wrote:
on the second floor outside
? This part I don't get how's the second floor outside?

Uhhhh

Three runs upstairs to notice the now open window and several footprints running towards it. It's pretty clear another group fled and leapt outside.

Silver Crusade

She quickly runs to the window to see if she can spot the fleeing party.

Which side of the building is the open window on?


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The party sees four people flee into the armory training grounds. One of them matches the description of Hjort.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Nemis immediately thrusts his mind into the Hjort's, giving it all he's got. Mind Thrust with Overpowering Mind Will DC 17 for half of 2d6 ⇒ (6, 1) = 7 damage.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde runs out into the courtyard.

Time for kitty cats to show how fast they are :)

Grand Lodge

Stats:
  • Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
  • King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4

Hearing that Hjort was escaping out back, Roscoe take George outside and tries to run him down ...
Move 30 ... Unless Hjort is encumbered, it looks like we don't catch him

Silver Crusade

Three rushes downstairs and chases after the fleeing figures. "Get back here!" she shouts, bearing toward them with incredible speed for a dwarf.

With my longstrider spell activated, I've got a 40 foot move speed.

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk guards her window. "Why you running? You sayz dat dey come out window!"
Eventually, she'll run after her friends. "Come back, explain me!"

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

If Nemis can see the action and it makes sense: "Marduk they're running away just jump and get them!"


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Paizo doesn't have a map for the finale. Time to make one up! The gray blobs are stones.

A small, frozen yard stands between rickety fences to the east of the armory. Target dummies, both for melee and archery training, stand at the far eastern end of the icy field.

Hjort's WIll Save: 1d20 + 2 ⇒ (18) + 2 = 20

The red headed man jerks his head as his compatriots enter the open field. He turns around, brandishing his handaxe. "This is it, Pathfinders!" An Ulfen warrior spits out the group's name. "Hjort Fastaxe stands before you! You burned my village to the ground and left me for dead. Runa was betrayed too, and she helped me discredit you. Now, come here so I can finish you off with my bare hands!"

The dark-haired Chelish woman simply shakes her head, slightly embarrassed. "Kill them all. Saving the leader is preferred, but optional."


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Init:

Marduk: 1d20 + 3 ⇒ (16) + 3 = 19
Roscoe: 1d20 + 3 ⇒ (7) + 3 = 10
Nemis: 1d20 + 3 ⇒ (14) + 3 = 17
Brunhilde: 1d20 + 2 ⇒ (6) + 2 = 8
Goupil: 1d20 + 1 ⇒ (10) + 1 = 11
Three: 1d20 + 0 ⇒ (9) + 0 = 9

Them: 1d20 + 3 ⇒ (2) + 3 = 5

Round 1
Marduk
Nemis
Goupil
Roscoe
Three
Brunhilde
Hjort 3 Damage, Gyuri, Lazar, Runa

Enemies rolled terrible initiative...you guys are up first.
Roscoe is mounted and Three has longstrider so I put them in the front.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Nemis has no problem compartmentalizing his power mind and his speaking mind. "What? Stop this madness! We have done no such thing! Be reasonable man. It's not worth your life!" 2d6 ⇒ (2, 4) = 6 Will DC 17 for half.

Grand Lodge

Stats:
  • Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
  • King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4

Round 1 Casting
Roscoe continues to move toward the fleeing group; when Hjort turns to annouce his challenge ... he casts Flare Fort DC13 or Dazzled for 1 mins.

Silver Crusade

Three casts a spell with a prayer to Desna.
Casting bless, everyone gets +1 to attack and on saves against fear.

She then moves up next to Roscoe and King George. Her expression is stern, but not cruel. "Listen to him," Three says with a nod to Nemis.

Attack of Opportunity, if triggered:
Trip, bless: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Haha sorry you have to babysit Marduk, I enjoy playing her that way, though.

Marduk draws a wand and uses on her. She drops the said wand on earth and gives the man in front of her a toothy smile.

"Now we see who be best!"

Wand of Lead Blades

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

not at all! Marduk is fun to play with.

-Posted with Wayfinder

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

Chalfon looks at Runa stunned. "But lady, i ..... " Chalfon tries to divert her attention to his ring. bardic performance activated! Inspire courage!

-Posted with Wayfinder


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Inspire Courage +1! Bless!
Bardic Performance and Bless both provide morale bonuses on fear rolls.
Marduk prepares herself for combat.

Hjort's Will Save: 1d20 + 2 ⇒ (20) + 2 = 22
Hjort roars as Nemis tears into his psyche. "Liars! Cowards!"

Goupil and Three rouses their companions to fight on.

Hjort's Fort Save: 1d20 + 6 ⇒ (5) + 6 = 11
Roscoe tries to blind Hjort. The Ulfen man rubs his eyes in confusion.

Round 1
Marduk
Nemis
Goupil
Roscoe
Three
Brunhilde
(Hjort 6 Damage, Dazzled 10), Gyuri, Lazar, Runa

Brunhilde is up.

EDIT: Thanks for the correction on Inspire Courage & Bless.


Map and handout aid Token.

nope inspire courage is +1 competence on attack and damage and +1 morale to fear save.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Man, those are good rolls on the saves. I can't maintain that DC anymore either. He apparently REALLY hates Pathfinders

-Posted with Wayfinder


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Hjort is too dumb to fool!

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Bless and Inspire courage stack for attack but not for saves versus Fear... Brunhilde double moves.

Brunhilde in her heavy armor appproaches her foes slowly shield and axe a the ready to fell the fools who would stand in her way.


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"And you! How could you betray us to them!" Hjort roars and charges at Brunhilde.
Hjort's Handaxe + Rage + Charge + Dazzled vs Brunhilde: 1d20 + 4 + 2 - 1 ⇒ (1) + 4 + 2 - 1 = 6
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Hjort almost trips over himself as he rushes at her.

The bald half-elf moves up and strikes a defensive pose. Meanwhile Runa moves up behind him, lowers her morningstar and brandishes her symbol of Asmodeus. Desna's blessings fade away as Runa's profane god banes most of the party (except for Nemis and Goupil, who remain far far away.)

The bearded man in the back pulls out a scroll and reads from it. A translucent aura forms around him. Mage Armor

Round 2
Marduk
Nemis (Blessed)
Goupil (Blessed)
Roscoe
Three
Brunhilde
(Hjort 6 Damage, Dazzled 10, Charged -2 AC), Gyuri, Lazar, Runa

Inspire Courage is up, Bless was cancelled for most of the party.
Party is up.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Let's try this one more time, DC is only 15 now. Mind Thrust: 2d6 ⇒ (6, 1) = 7

-Posted with Wayfinder

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde looks to take advantage of Hjort overstepping and swings her Axe in a high arc and slays the man on the spot like a good murder Hobo.

Attack Inspire, FE, PA1d20 + 8 ⇒ (20) + 8 = 28 Damage 1d8 + 9 ⇒ (2) + 9 = 11
Confirmation 1d20 + 8 ⇒ (12) + 8 = 20 Damage 2d8 + 18 ⇒ (1, 8) + 18 = 27

If Brunhilde Drops Hjort she's prolly like to use her remaining move action


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Hjort's Will Save + Rage: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Hjort REALLY doesn't like people probing his mind! Too bad he can't say the same about axes. Brunhilde dashes the man across the training grounds, leaving little behind. She contemplates what to do in her remaining time.

Round 2
Marduk
Nemis (Blessed)
Goupil (Blessed)
Roscoe
Three
Brunhilde (Move Action)
Gyuri (Total Defense), Lazar (Mage Armor), Runa

Inspire Courage is up, Bless was cancelled for most of the party.
Brunhilde still has a move action.

Silver Crusade

Three takes a step back from the bald half elf and Runa, snarling at the Asmodean holy symbol. "Imp licker," she calls out to Runa.

She places a hand against King George and gives him a bit of luck.
King George can roll all d20 rolls twice and take the better for the next round. I have a move action left but I'll end my turn without using it.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde moves to threaten the old bearded man


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Round 2
Marduk
Nemis (Blessed)
Goupil (Blessed)
Roscoe (Lucky)
Three
Brunhilde
Gyuri (Total Defense), Lazar (Mage Armor), Runa

Inspire Courage is up, Bless was cancelled for most of the party.
Marduk still has a turn, I bolded Nemis by accident.

Grand Lodge

Stats:
  • Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
  • King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4

Round 2 Inspire Courage; Charging
Roscoe charges Lazar ...
Lance: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26 for Piercing: 2d6 + 2 ⇒ (4, 4) + 2 = 10

... then George attacks ...

Bite: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16 for Piercing: 1d6 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25 for Slashing: 1d4 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15 for Slashing: 1d4 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk, licking her lips, looks intensely at the cadaver of Hjort and slowly grins at her next target. She charges in anger and savageness.

Masterwork Orc Double Axe (Single attack), Charge, Lead blades, Inspire Courage: 1d20 + 8 + 2 + 1 ⇒ (14) + 8 + 2 + 1 = 25 for Slashing Damage: 2d6 + 6 + 1 ⇒ (3, 3) + 6 + 1 = 13

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

Chalfon walk
inspire courage 6 round
"ASSmodeus is greatest of the god"
hideous laughter dc 15 need to move this character.


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Wow, nice rolls.
Goupil continues to hang back and inspire his allies as they tear into their opponents.

Marduk tears into the half-elf, whose defensive posture is simply no match for her ferocity.

Roscoe's lance pierces through the human's armor, while King George claws and bites the man. He slumps over, unconscious and bleeding out.

"To the death, Gyuri!" Runa raises her symbol of Asmodeus, which seems to grin as evil energy washes over the frontliners.

Negative Energy, Will DC 15 for half: 1d6 ⇒ 2

Gyuri sees defense is pointless and tries to punch and kick Marduk.
Flurry 1: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Flurry 2: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
A flurry of whiffs surround Marduk before Gyuri takes a step back.

Round 2
Marduk
Nemis (Blessed)
Goupil (Blessed)
Roscoe (Lucky)
Three
Brunhilde
Gyuri (13 damage, Total Defense), Runa

Inspire Courage is up, Bless was cancelled for most of the party.
Three, Marduk, Brunhilde, King George and Roscoe need to make a DC 15 Will Save to halve 2 negative damage.

Brunhilde, can you send me the info I need to make your chronicle sheet?Information is in the discussion thread. Something tells me you'll be wrapping this up soon.

Silver Crusade

Three steps up and places a hand on Marduk's shoulder. "Good luck," she says, as Desna tips the scale in their favor.

Another Bit of Luck. Roll all d20s twice and take the better one for the round.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Will: 1d20 + 6 ⇒ (10) + 6 = 16

Last one: Mind Thrust Will DC for 1/2 : 2d6 ⇒ (5, 1) = 6

-Posted with Wayfinder

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Aiming at the wizars

-Posted with Wayfinder

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

"Gruuumph!" says Marduk as a thanks to Three. She steps nearer from the monk and gives him her kind of flurry.

Masterwork Orc Double Axe, Lead blades, Inspire Courage, Bit of Luck: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 or
Masterwork Orc Double Axe, Lead blades, Inspire Courage, Bit of Luck: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
for Slashing Damage: 2d6 + 4 + 1 ⇒ (6, 6) + 4 + 1 = 17

Masterwork Orc Double Axe (second end), Lead blades, Inspire Courage, Bit of Luck: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 or
Masterwork Orc Double Axe (second end), Lead blades, Inspire Courage, Bit of Luck: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
for Slashing Damage: 2d6 + 4 + 1 ⇒ (5, 5) + 4 + 1 = 15

Bite, Inspire Courage, Bit of Luck: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10 or
Bite, Inspire Courage, Bit of Luck: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
for B/P/S: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Silver Crusade

Forgot my will save versus channel: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Also forgot my will save versus channel: 1d20 + 1 ⇒ (20) + 1 = 21

Wow, it looks like will saves are good on this adventure! :D


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With Three's assistance, Marduk wastes no time eliminating Gyuri with her first slash. She still has some time to move.

Runa's Will Save: 1d20 + 4 ⇒ (9) + 4 = 13 Hjort's too dumb to fool, but Runa's to smart to ignore!

Nemis is too far away for Asmodeous to affect him, but he is able to probe the mind of his devoted cleric.

Round 2
Marduk (Move Action only)
Nemis (Blessed)
Goupil (Blessed)
Roscoe
Three
Brunhilde
Runa 6 Damage

Inspire Courage is up, Bless was cancelled for most of the party.
Brunhilde, King George and Roscoe need to make a DC 15 Will Save to halve 2 negative damage.

Brunhilde, can you send me the info I need to make your chronicle sheet?Information is in the discussion thread. Something tells me you'll be wrapping this up REALLY soon.

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

I propose a contract with you. Your life for information.

diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Having hit harder and quicker than expected, Marduk moves towards Runa waving her double axe. As she stands before Runa drooling in ire, she suddenly say some words and takes a bestial aspect.

Animal focus: aspect of the Bull, +2 to strength.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Double move and flank Runa

As the bearded old man is obliterated before her eyes Brunhilde moves around the Pillar to flank Runa. Perhaps she will see the wisdom of giving up before she is shredded to bits by the two deadly ladies.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Marduk and Brunhilde quickly surround Runa as Goupil offers a chance to surrender. Runa laughs. "Haha! Everyone will soon know of the Pathfinders and their barbarism! Just look at what you've done with these bodies!"

Round 2
Marduk (1 Damage)
Nemis (Blessed)
Goupil (Blessed)
Roscoe
Three (1 Damage)
Brunhilde
Runa 6 Damage

Inspire Courage is up, Bless was cancelled for most of the party.
Brunhilde, King George and Roscoe need to make a DC 15 Will Save to halve 2 negative damage.

Grand Lodge

Stats:
  • Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
  • King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4

Round 2 Inspire Courage
Roscoe Will DC15: 1d20 + 6 ⇒ (18) + 6 = 24
George Will DC15: 1d20 + 3 ⇒ (7) + 3 = 10
Roscoe double moves over to Runa ...


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Surrounded, Runa makes absolutely no effort to retreat, instead flashing her symbol of Asmodeus.

Will Save DC 15 to halve negative damage: 1d6 ⇒ 5

Round 3
Marduk (1 Damage)
Nemis (Blessed)
Goupil (Blessed)
Roscoe (1 Damage, King George 2 Damage)
Three (1 Damage)
Brunhilde
Runa 6 Damage

Inspire Courage is up, Bless was cancelled for most of the party.
Everyone except Nemis needs to make a DC 15 Will Save to halve 5 negative damage.

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