Earthfather

Roscoe Underhill's page

221 posts. Organized Play character for The.Dragon.Reborn.


Full Name

Roscoe Underhill 147934-10

Classes/Levels

  • King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4[/list][/spoiler]

  • Gender

    [spoiler=Stats][list]

  • Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)

  • Strength 12
    Dexterity 16
    Constitution 12
    Intelligence 12
    Wisdom 17
    Charisma 9

    About Roscoe Underhill

    Male halfling druid (menhir savant) 4 - character sheet
    NG Small humanoid (halfling)
    Init +3; Senses Perception +10

    --------------------
    Defense
    --------------------
    AC 21, touch 14, flat-footed 18 (+5 armor, +3 Dex, +2 shield, +1 size)
    hp 30 (4d8+6)
    Fort +5, Ref +4, Will +7; +2 vs. fear
    --------------------
    Offense
    --------------------
    Speed 20 ft. (15 ft. in armor)

    Melee mwk lance +6 (1d6+1/×3) or
    . . club +5 (1d4+1)
    Ranged mwk whipwood halfling sling staff +8 (1d6+1/×3), club +5 (1d4+1)

    Special Attacks wild shape 1/day

    Druid (Menhir Savant) Spells Prepared (CL 4th; concentration +7)
    . . 2nd—reach cure light wounds (3)
    . . 1st—magic fang, magic stone, produce flame (2)
    . . 0 (at will)—detect poison, flare (DC 13), guidance, light

    Statistics:

    Str 12, Dex 16, Con 12, Int 12, Wis 17, Cha 9
    Base Atk +3; CMB +3; CMD 16
    Feats Martial Weapon Proficiency (lance), Reach Spell[APG]
    Traits magical knack, well-informed
    Skills Acrobatics +2 (-6 to jump), Climb +4, Diplomacy +3 (+4 to gather information), Handle Animal +6, Knowledge (geography) +7, Knowledge (nature) +8, Perception +10, Ride +4, Spellcraft +5, Survival +10 (+12 to avoid becoming lost);
    Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
    Languages Common, Druidic, Halfling, Sylvan
    SQ adaptable luck, nature bond (lion named king george), place magic, spirit sense

    Equipment:

    Combat Gear cold iron sling bullets (50), pearl of power (1st level), scroll of endure elements, wand of cure light wounds, wand of enlarge person, alkali flask[APG] (2), anointing oil[ARG], bottled lightning[UE] (2), holy weapon balm[ACG], keros oil[UE], vermin repellent[UE];

    Other Gear mwk ironwood kikko armor[UC], darkwood heavy wooden shield, club, mwk lance, mwk whipwood halfling sling staff, sling bullets (10), aegis of recovery[UE], wayfinder[ISWG], belt pouch, calumet[ACG], cold weather outfit, flint and steel, holly and mistletoe, masterwork backpack[APG], shield sconce[UE], silent whistle[APG], torch (10),

    2,214 gp, 4 sp
    --------------------
    Tracked Resources
    --------------------
    Adaptable Luck +2/+1 (3/day) - 0/3
    Aegis of recovery (1 uses) - 0/1
    Alkali flask - 0/2
    Anointing oil - 0/1
    Bottled lightning - 0/2
    Club - 0/1
    Cold iron sling bullets - 0/50
    Holy weapon balm (10 ammunition or 1 weapon) - 0/10
    Keros oil - 0/10
    Light (At will) - 0/0
    Pearl of power (1st level, 1/day) - 0/1
    Place Magic (6/day) (Su) - 0/6
    Sling bullets - 0/10
    Torch - 0/10
    Vermin repellent - 0/1
    Wand of cure light wounds - 3/50
    Wand of enlarge person - 0/50
    Wild Shape (4 hours, 1/day) (Su) - 0/1

    Special Abilities:

    Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
    Aegis of recovery (1 uses) +2 resist bonus to recover from effects, heals wearer below 0 hp and crumbles.
    Animal Companion Link (Ex) You have a link with your Animal Companion.
    Cold weather outfit +5 Fort save vs. cold weather.
    Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
    Magical Knack (Druid [Menhir Savant]) +2 CL for a specific class, to a max of your HD.
    Place Magic (6/day) (Su) Free, +1 to caster level for 1 round.
    Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
    Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
    Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.

    Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost.

    Animal Companion:

    King George
    Male lion
    N Medium animal
    Init +4; Senses low-light vision, scent; Perception +6
    --------------------
    Defense
    --------------------
    AC 19, touch 13, flat-footed 16 (+3 armor, +3 Dex, +3 natural)
    hp 26 (4d8+8)
    Fort +5, Ref +8, Will +3
    Defensive Abilities evasion
    --------------------
    Offense
    --------------------
    Speed 40 ft. (30 ft. in armor)
    Melee bite +4 (1d6+4), 2 claws +4 (1d4+4)
    Special Attacks rake (2 claws +4, 1d4+4)
    --------------------
    Statistics
    --------------------
    Str 14, Dex 18, Con 13, Int 3, Wis 15, Cha 10
    Base Atk +3; CMB +4; CMD 19 (23 vs. trip)
    Feats Power Attack, Toughness
    Tricks Attack, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Down, Fighting, Guard, Heel, Other Trick, Seek, Stay, Track
    Skills Acrobatics +5, Heal +2 (+5 to treat poison), Perception +6, Ride +1 (+3 to stay in the saddle), Stealth +5, Swim +3
    SQ attack any target, combat riding, fighting, other trick, seek, track
    Other Gear darkwood barding[APG], dire collar[ACG], animal harness[APG], antidote kit[UE], blanket[APG], cold weather outfit, exotic military saddle, feed (per day) (5), mess kit[UE], saddlebags, silk rope (50 ft.), trail rations (5), waterskin
    --------------------
    Tracked Resources
    --------------------
    Antidote kit (10 uses) - 0/10
    Enlarge Person (1/day) - 0/1
    Feed (per day) - 0/5
    Trail rations - 0/5
    --------------------
    Special Abilities
    --------------------
    Attack Any Target [Trick] The animal will attack any creature on command.
    Combat Riding [Trick] The animal has been trained to bear a rider into combat.
    Evasion (Ex) No damage on successful reflex save.
    Fighting [Trick] The animal has been trained to fight.
    Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
    Other Trick [Trick, Flank] The animal does something else you've trained it to do.
    Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
    Scent (Ex) Detect opponents within 15+ feet by sense of smell.
    Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
    Track [Trick] The animal will track a scent.

    Purchases:

    -------------------------------------
    [Purchased] Equipment - Cost [Sold/Used]
    -------------------------------------
    [2] Wand of Cure Light Wounds - 2 PP [-]
    [2] Wayfinder - 250 gp [-]
    [2] Masterwork Lance - 310 gp [-]
    [2] Lamellar (Horn) Armor - 100 gp [-]
    [2] Masterwork Backpack - 50 gp [-]
    [2] Darkwood Barding - 440 gp [-]
    [2] Exotic Military Saddle - 60 gp [-]
    [3] Antidote Kit - 100 gp [-]
    [3] Bottled Lightning - 40 gp [-]
    [3] Bottled Lightning - 40 gp [-]
    [3] Holy Weapon Balm - 30 gp [-]
    [3] Tanglefoot Bag - 50 gp [6]
    [3] Tanglefoot Bag - 50 gp [6]
    [4] Scroll of Endure Elements - 25 gp [-]
    [5] Perl of Power 1st - 1000 gp [-]
    [6] Aegis of Recovery - 1500 gp [-]
    [6] Dire Collar - 1000 gp [-]
    [6] Wand of Enlarge Person - 750 gp [-]
    [6] Masterwork Whipwood Sling Staff - 820 gp [-]

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