Sovereigns & Aces (Inactive)

Game Master DragonBlood472

Sovereigns & Aces

The Dragon Between has the greatest hoard of all. Treasures of all varieties lie in spades around the world, waiting to be claimed by those brave and clever enough to seek them.

Sovereigns & Aces is a noir/treasure-seeking campaign set in Eberron using Pathfinder rules. Unless stated otherwise, Eberron conversions will use Tzizimine's Conversion


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Alex Mack wrote:


Yeah I'm aware of that. Still Golarion could benefit from a bit of Keith Baker love...

Oh man, that would be so cool. But I think he's done with d20 systems, which is understandable since he started early. I have Atlas Games' "En Route" in the shelf behind me :)

Grand Lodge

Submitting
Cedric Targayrian

Theologian Cleric of Boldrei 3
Medium Human / Humanoid (Human)
Init +1; Senses Perception +5
==DEFENSE==
AC 23, touch 12, flat-footed 21 (+9 armor, +2 shield, +1 dex)
hp 28 (3d8+3)
Fort +6, Ref +4, Will +7
Armor Full Plate, Heavy
Shield Heavy Steel Shield
==OFFENSE==
Spd 20 ft/x3
Melee Masterwork Morningstar +8 (1d8+5) 20/x2 CM +1
==STATISTICS==
Str 20, Dex 13, Con 12, Int 10, Wis 15, Cha 15
BAB +2, CMB +7, CMD +19
Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Dodge (PFCR 122), Power Attack (PFCR 131), Shield Proficiency (PFCR 133)
Skills Bluff +3, Diplomacy +6, Knowledge (arcana) +4, Knowledge (religion) +4, Perception +5, Sense Motive +6, Spellcraft +4
SQ Cleric Channel Energy [5 / 2d6] (PFCR 40)
SU Domain Powers (PFCR 40-41), Deflection Aura (PFAPG 89)
MC Cleric Bonus Languages (PFCR 41), Cleric Spontaneous Casting (PFCR 41), Focused Domain: Protection (Defense) (PFUM 32), Forbidden Spell Alignment (PFCR 41, 49)
Traits Birthmark (Faith) (PFAPG 328)
Languages Common

--------
Fluff

Cedric is a war refugee from Galifar. He unfortunately a refugee for too long (under a year) but still it has left his mark. He had drifted a an other year from place to place trying to find some port of call to attach himself. That is when he landed in the Lhazaar Principalities. He enjoyed the freedom of the different islands .But still he had liked the city of Regalport to a certain extend of course. He had figured to live here for a bit. And so he found a job, a harsh job Tending and protecting an Orphanage:
Hurting Children is the one thing completely unforgivable to Cedrec. Adults have the tools (moral values, intelligence, education, cultures etc...) to understand that they are responsible for their actions, children aren't usually.

So when he has heard word that youngs kids were "kidnaped" to work on certain pirate ships Cedric left his work and headed out to and tracked down some local crime boss who worked exclusively in the children slavery business. It took him almost 6 months to rescue the abducted childrens and punish those who did so

Contacts

Dengaro Hes a drinking buddy of cedrics He works as an Instructor at Orsini's Academy. An Academy showing the finer arts of swordplay. He's been telling him for years to join and let him and Orsini make a better swordsman of him, but Cedric have declined up to this point (its besides the point its expensive ;) )

Grau Soldando , a Former student at Orsini's and a Former Guardsman Now a drunk. Occasionally he joins Cedric and Dengaro, though it always ends up in a disagreement with how he's wasting his life.

Ariana Summersault (15 y/o) 2-3 years ago ariana family has been killed during a fire. When cedric found her she was the sole survivor. The city official placed her in an orphanage but cedric came to visit often in the beginning. Not only did he feel for the lone child but he also took a liking to her. He even help finance her tuition and school's expense. Fortunately ariana was a bright mind and even though she always complain about the orphanage she considered herself lucky. It has been a few years since they have know each other and more often than not he thanks the gods for giving him a purpose in his immediate life. She was one of the few kidnaped chids that cedric was able to rescue

Cecile Fanguard is a clerk in the arbiter's office and is the go to person that handles the legal and administrative paperwork involved in dealing with the orphanages cedric used to work. For some reason when cedric's boss sends him to take care of the paperwork it always goes smoothly, while not so much with anyone else.

John Cripteron helped cedric during his long months searching for the kidnaped kids. Cedric found the old teenager about a year ago in a pool of his own blood in a shady alley. Left for dead cedric managed to save his life. Nursing him back to health the only thing john told him was that he used to be called Stickyfinger and that he was part of underground thief gang The Drudgespades. He had wanted to leave and that was how he ended up in that alley stabbed. His old accomplice thinking that john was dead he was able to resume his goal of making an honest living, and so cedric helped him to get back on his feet.

Dark Archive

Hmm possibility of two dar in the party... that's a lot of potential for arson. Even if it's supposedly a "tactic." :D Also feel free to blend Eberron goblins with Golarion goblins. Can't go wrong with singing in the middle of combat when you're not the bard!


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Made an alias for Alistair with updated equipment and spells.

Those Dragonshard articles are fantastic! Thanks for the heads up Antariuk.


You're quite welcome :) It is a shame they're rotting in the Wizard's archives and nobody is allowed to put them on a separate site legally.

Dark Archive

At least they are still there. Wotc is notorious about just deleting old articles.


Silvertounge, here.

Decided on a Warforged Fighter.
Health: 2d10 ⇒ (7, 6) = 13

Crunch will come in a bit, and I have the backstory and such in mind, just need to get it down. Probably sometime later tonight.


Thanks Eldrak for reminding me to roll my two remaining Hit Dice!

Level 2: 1d10 ⇒ 1
Level 3: 1d10 ⇒ 9

Well, that kinda equals itself out, but I will go on having a sad now. With alcohol.


Are you allowing the Trap Finder trait?

Actually, you don't mention traits at all, right?


Like I said earlier most groups want 2 fronts, a healer, a rogue and a blaster of some sort. Since resuce isn't a front and is a warrior he's not the best choice so I think I'll take myself from the running. Even a well designed alchemist can make a VERY effective fighter LOL, Looks at Gerhard.


I think you're putting too much importance on the line-up Resuce. Part of the fun of these play-by-post are the party balance and working with what you've got. I'd much rather have a controller/debuffer than a blaster anyway.


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With a random-statted cast like us, I think part of the fun is not having a balanced party in the first place. Especially with Pathfinder you can really abandon the traditional roles, at least in my experience.

Stay with us and who knows, you may end up in the game :)


Your character is the perfect tank. And as I proved with Gerhard in the other game, 3/4 bab is not an insurmountable hurdle for a frontline fighter. Stay on and be this characters flanking buddy.


Problem is as I see it the group will have to give up a striker for a defender I could see having a character such as mine in a group of 6 or more but 5 which for some reason has become the norm its a very restricted role which even a ranger would probably serve better as since it gets a limited set of spells and has better ranged abilities (especially since I prefer the ranged ranger to the melee ranger LOL)

Heres the problem as I see it at 5 you have limited choices you must

#1 provide for someone who can take hits (reason I chose this class combo is it takes attacks and laughs)

#2 provide for healing if you don't have some kind of healing the group might as well give up

#3 Control/debuff yes I agree this is better than a striker but more often than not they are one and the same

#4 if your going to be raiding into dungeons you need someone who can kill traps (this is a no brainer) as ive seen a group of 6 lvl 12's get smashed by lowly kobalds. Theres a set of books out their that provide a gm the wherewithall to obliterate groups of players grimm tooth's traps 1-8!


We don't even know whats coming right now, I really wouldn't think too much on party roles. Take my Eberron game for example, my players are 5th level ranger, barbarian, magus, artificer, and witch. They have kicked my ass all across Khorvaire in all kinds of encounters (sometimes with CR+4 above their APL) they shouldn't have been able to according to internet wisdom. Take it easy, and have fun!


My hunch is that the DM won't be selecting the party exclusively on the basis of party roles. anyways any party can be made to work with proper tactics.

I'm in a Kingmnaker Campaign where we've never had a frontliner and it worked quite nicely.

HP 2d8 ⇒ (1, 3) = 4


Chierak of the Ghaal'dar wrote:
We don't even know whats coming right now, I really wouldn't think too much on party roles. Take my Eberron game for example, my players are 5th level ranger, barbarian, magus, artificer, and witch. They have kicked my ass all across Khorvaire in all kinds of encounters (sometimes with CR+4 above their APL) they shouldn't have been able to according to internet wisdom. Take it easy, and have fun!

LOL I see a tank (barb) a fighting healer (ranger) a control/debuffer (magus) a picklock multi-specialist (artificer) and a healer (witch)


I'm not saying I don't want to play I much prefer to play.
But I'm saying there are so many interested in eberron campaigns I'm willing to step aside to do a dm job for those who DB doesn't pick.


The ranger can't cast spells due to low WIS, the artificer has crappy DEX and couldn't trapfind his way out of a paperbag, the magus is focused on melee damage alone, and the witch took the healing hex just recently. But this isn't the place for arguing my game, so I will shut up now. Sorry for the derail.


Uff those HP rolls hurt...18 HPs on a 3rd level char...should I get selected there might be an opening soon.


Although I could see how a group without a front-liner and instead a tank would work.

Group sticks near tank and sends out the stealthy individual to check ahead. Who returns with info they make plans and move in. When they need to get the attention they open door and volley missles (nothing says hello like opening fire without a word!)


Sounds like a bunch of misfits (sorta like both other games I play in LOL!)

Ok I wont drop out LOL I forget how much fun it is to play in a group of misfits. My last tabletop game was so structured it was hilarious
everyone had a place everyone knew his job and it was finally lame. Though it started out fun we could break encounters up to +5 CR above us! So I can understand how if played well a group without a front liner can win. This guy here has a 27 ac most cr 3 encounters they'd have to natural 20 to even hit him LOL as walking wall of steel is an understatement.


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Illyri, now with more backstory.

Dark Archive

I don't put emphasis on party roles. If I get a party of five wizards, I'll make it work and it'll be fun. Submit whatever you wish. Don't worry about balance, that's my job.


DragonBlood472 wrote:
I don't put emphasis on party roles. If I get a party of five wizards, I'll make it work and it'll be fun. Submit whatever you wish. Don't worry about balance, that's my job.

It could work, but it would also be boring not seeing any diversity. I highly doubt the party would end up getting 5 of the same class, unless they were all really good character sheets and roleplayers who submitted the same class.


hp for 2nd level: 1d8 ⇒ 7

As far as wealth, if I read the NPC Gear table correctly, a 2nd level PC has a total of 390 gp. Is this correct?


DM 472

Are you playing with traits?

2nd level hit points: 1d8 ⇒ 3

Dark Archive

You may have up to two traits from any Pathfinder supplement/Adventure Path. A 2nd level PC has 780gp. Player Character use the Heroic Level.


Indeed but just in case I'm not chosen I've gotten the basic intro for the campaign I will run. All I will say is that its against everyone's favorite must hate religion! (Yes that means the flame)

Enough of that for now might not even get to run it for awhile.

I fixed my equipment as I noticed something just awhile ago.

First thing this character would be hell bent on getting is mw full plate. Although he could create it with his armor smithing skill it would take along time and equipment he doesn't have access to.

As a dwarf his master was proficient in both armor and weapon smithing but Resuce only saw his master work the forges making armor. His armor although he's paid for it was crafted by his master when he was still alive. (He asked his master for it and was paid for one full year of service with the steel making iron for his armor and sheild).

DB can we get a list of potentials and whos made characters so far. I can make this list for you if you want just incase a late straggler comes in he can see whats going on.

Silver Crusade

Stats: 5d6 ⇒ (2, 4, 5, 1, 6) = 18
Stats: 5d6 ⇒ (1, 4, 3, 1, 4) = 13
Stats: 5d6 ⇒ (4, 6, 3, 2, 6) = 21
Stats: 5d6 ⇒ (1, 2, 3, 4, 3) = 13
Stats: 5d6 ⇒ (6, 4, 1, 6, 2) = 19
Stats: 5d6 ⇒ (4, 6, 1, 2, 5) = 18

Level: 1d3 ⇒ 1

or

Stats: 5d6 ⇒ (4, 1, 2, 5, 3) = 15
Stats: 5d6 ⇒ (2, 2, 3, 5, 2) = 14
Stats: 5d6 ⇒ (3, 5, 2, 4, 4) = 18
Stats: 5d6 ⇒ (6, 5, 2, 2, 5) = 20
Stats: 5d6 ⇒ (4, 2, 4, 6, 2) = 18
Stats: 5d6 ⇒ (3, 2, 6, 6, 4) = 21

Level: 1d3 ⇒ 3


Ok quick note GMT he corrected stats from 5d6 to 4d6 drop lowest
and you can only roll once for level.

I would take the 2nd set of stats as they are better but he may enforce the fact you rolled a 1 so your first level.

12,10,15,16,14,16 would be your array


I'm gonna try my hand at this - I love Eberron waay too much to let a game pass by.

4d6 ⇒ (2, 5, 4, 1) = 12 11
4d6 ⇒ (3, 5, 6, 3) = 17 14
4d6 ⇒ (1, 1, 6, 2) = 10 9
4d6 ⇒ (6, 4, 1, 6) = 17 16
4d6 ⇒ (5, 5, 1, 6) = 17 16
4d6 ⇒ (1, 4, 5, 4) = 14 13


Like I said earlier if I don't get picked to play in this one I will open a eberron campaign of my own and if anyone else who doesn't get picked would like top cracks at the game itself I'll post a my startup when this one is done. Although if that happens I do request that players in this campaign if choosen not apply for mine, as its unfair for me to take away players from another dm!


"I live to serve!" the warforged proclaims, giving a curt bow with his clenched right fist crossed over his chest.

Alright, here's a quick run through of everyone who has posted interest and at least rolled for their stats.

The people who have characters built and posted in some form are listed below. Everyone else who have only rolled for stats and such are down at the bottom.
If I have missed anyone, just let me know.

PLAYER -> CHARACTER -> RACE/CLASS
Algar Lysandris -> Cedric Targayrian -> Human Cleric
Antariuk -> Chierak of the Ghaal'dar -> Hobgoblin Samurai(Sword Saint)
Phurs -> Resuce -> Warforged Armiger
Spacefighters -> Alistair Creed -> Human Wizard
Gerhard Ronn -> Illyri -> Changeling Rogue
Silvertounge -> Eldrak Oreborn -> Warforged Fighter
Viluki -> Avicia -> ??? Warlock (concept only, no crunch)

Everyone else has only rolled for stats, no alias, stat block, or info about character posted.
The list:
Sec Seibzehn
GrinningJest3r
DoubleGold
Alex Mack
Quon Tifton
Twilightrose
Fabian Benavente
Caranthir70129
Warsor
Dreaming Warforged
Jubal Breakbottle
Eminem80
Apollo Randasian
GMT
Rune


DB472:

What are your thoughts on Dragonborn? I was thinking of making a dragonborn bard. He has spent the past two years on a pirate ship, but has gotten into some trouble and wants to leave town. This concept also works with a human, half elf,or half orc if you do not like dragonborn. Here is one conversion I have found:

Dragonborn Racial Traits
+2 Strength, +2 Charisma, -2 Dexterity; Dragonborn are strong and regal but somewhat clumsy.
Medium Size: Dragonborn have no special penalties or bonuses due to size.
Normal Speed: Base speed for a Dragonborn is 30 feet.
Breath Weapon: Dragonborn can use a breath weapon once every 1d4 rounds. The breath weapon is a line with a range of 5 feet plus 5 feet per Hit Die, to a maximum of 100 feet. It inflicts 1d6 damage plus 1d6 per 3 HD the Dragonborn possesses. This damage may be acid, cold, electricity, or fire; the specific type is chosen at creation and cannot be changed afterward.
Dragon Blood: Dragonborn count as dragons for purposes of effects that affect type.
Dragonskin Dragonborn receive a +2 racial bonus to AC due to their scaly hide.
Weapon Familiarity Dragonborn are proficient with longswords and bastard swords.
Skill Bonuses: Dragonborn get a +2 racial bonus to Intimidation and Knowledge (History).
Languages: Dragonborn begin play speaking Common and Draconic. Dragonborn with high Intellegence scores can choose from the following: Elven, Dwarven, Halfling, and Gnome


Ok, here's my Valenar Dervish Dancer Bard.

fluff:

APPEARANCE

Brown hair down to his shoulders frame a face with green eyes and high cheekbones. His forehead shows deep wrinkles produced by the everpresent sun and wind of the desert. His hard eyes do much to mar his attractive features. His spirit mask usually covers the lower half of his face. Loose, flowing silk robes the color of sand with maroon splatches cover a well-oiled chain shirt. His loose pantaloons are beatifully embriodered and a colorful sash holds the scabbard of a desert scimitar. A zaelshin, black onyx with a yellow dragon eye adorns his head.

BACKGROUND

Kaelan’s life was going according to plan or so he thought. The leader of the warband had finally let the youth have what he wanted most. And that was to ride out on a fast Valenar steed and chase down ugly goblinoids or uncouth dino riders. Ha! As if those people were any challenge to a swift and precise elven blade.

So life for the young elf had been idyllic indeed. He honed his battle and riding skills with his brothers and sisters on the Blade Desert. He even served the King for few years when his warband was called for duty. Duty meant keeping the goblinoids in check and escort caravans that wanted to trade with the Valaes Tairn. But something gnawed deep inside the youth, something was missing.

That was when she showed up, the old elf, the Keeper of the Past. She claimed to be a distant cousin of Kaelan and she was old indeed, even for an elf. The old woman, Laesa had just returned from traveling Khorvaire and flat out told him that it was now his turn, no, his duty to continue where she left off. She claimed that they were both direct descendants of Shanae, the greatest elven explorer that ever lived. Kaelan did not believe her, did not want to believe her. He told her that he was happy riding with his brethren. She tagged along with the warband and said no more on the subject. She was patient. And she didn’t have to wait long.

Kaelan finally realized that there was something wrong and felt that he was meant for something else. Yes, riding and fighting was an honorable duty but there were plenty of brothers and sisters who could do that and, as much as he hated to admit, some of them were better than he was. How was he ever going to stand out, to honor his ancestors?

So one day, he approached the old woman as she was about to start what appeared to be her morning exercise routine. She caressed a beautiful scimitar and effortlessly danced across the sands. Her movements were fluid, efficient, and deadly. She then sat down and explained Shanae’s legacy to Kaelan. And he listened and absorbed everything. The first few months saw him learn about rhythm and dancing and about his ancestor. The rest of the year he was taught magic and groomed to become an honorable representative of the Valenar. He was taught about the world beyond Valenar’s borders. He was to become a Keeper of the Past.

Four years later, Laesa called him over and in a solemn ceremony took her zaelshin and pinned it on Kaelan’s helmet. He had been initiated as a Keeper of the Past and was told to travel beyond Valenar, to carry his culture forth, and to explore. Sadly he was told not to come back for several years unless he made a discovery or recovered and artifact worth telling the King.

He left his beloved steed, his warband, and hired himself on a Lyrandar ship heading east. A few weeks later and he finds himself in Port Krez, in the island of Krag in the Lhazaar Principalities.

PERSONALITY

Kaelan is a man of extreme emotions. Although, his training included plenty of reading about outside cultures, including the Lhazaar Principalities, nothing prepared him for the real thing. He’s not accustomed to people either ignoring him out of fear or shyness or outwardly provoking him. Needless to say, it is these last encounters that he relishes most.

At times, he dons his zaelta (’spirit mask’) to try and blend in but it doesn’t seem to help much.

His initial reaction is to feel haughty when meeting new people but then something inside of him reminds him of how he’s supposed to act. He then ’brings it down a notch’ and treats others with respect and not disdain.

He is already missing home and desperately searches for something to remind him of his people. But on the other hand, he’s determined to explore and find an artifact worth telling the High King of Valenar.

His crunch (and fluff) is on the alias.

Please let me know if you need further information at this time.

Thanks for hosting the game!

Fabian


Hopefully it's not too late to app
Rolls:

level: 1d3 ⇒ 2
Stats: 5d6 ⇒ (4, 4, 5, 5, 5) = 23 15
Stats: 5d6 ⇒ (3, 3, 4, 5, 5) = 20 14
Stats: 5d6 ⇒ (6, 4, 5, 2, 1) = 18 15
Stats: 5d6 ⇒ (1, 3, 3, 2, 6) = 15 11
Stats: 5d6 ⇒ (5, 2, 2, 6, 6) = 21 17
Stats: 5d6 ⇒ (5, 4, 4, 3, 4) = 20 13


HP L2: 1d8 ⇒ 7

DB472:

Here is the build. If you approve of the race, I will work on the most important aspect of the character- the back story!

Dragonborn Bard (Arcane Duelist) 2
CG Medium Dragon
Init +1; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 17 (+4 armor, +1 shield, +1 Dex,+2 Natural)
hp 19 (2d8+4)
Fort +1, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Masterwork Bastard sword +5 (1d10+6/19-20/x2) and
Scorpion whip +5 (1d4+4/x2)
Dagger +5 (1d4+4/19-20 x2)
Ranged Shortbow +2 (1d6/x3)
Breath Weapon: Dragonborn can use a breath weapon once every 1d4 rounds. The breath weapon is a line with a range of 5 feet plus 5 feet per Hit Die, to a maximum of 100 feet. It inflicts 1d6 damage plus 1d6 per 3 HD the Dragonborn possesses. This damage may be acid, cold, electricity, or fire; the specific type is chosen at creation and cannot be changed afterward.
Special Attacks bardic performance (standard action) (8 rounds/day, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire courage +1)
Bard (Arcane Duelist) Spells Known (CL 2):
1 (3/day) Grease (DC 13), Cure Light Wounds, Liberating Command
0 (at will) Mage Hand, Detect Magic, Prestidigitation (DC 12), Dancing Lights, Message
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 13, Int 11, Wis 11, Cha 15
Base Atk +1; CMB +5; CMD 16
Feats Arcane Strike, Combat Casting, Exotic Weapon Proficiency (Bastard sword)-Race, Lingering Performance
Skills Acrobatics +2, Bluff +6, Climb +1, Escape Artist +3, Fly -2, Intimidate +7, Knowledge (history) +4, Knowledge (local-Lhazaar Principalities) +4, Perception +5, Ride -2, Sense Motive +4, Stealth +2, Swim +1, Use Magic Device +6
Languages Common, Draconic
SQ bardic performance: rallying cry
Other Gear Lamellar (leather) armor, Buckler, Arrows (20), Masterwork Bastard sword, Scorpion whip, Shortbow, Backpack (empty), Chalk, Signal whistle, Waterskin, Weapon cord, 338gp
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Rallying Cry (Su) Replace your allies' saves vs. fear with your Intimidate check result.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Weapon cord Attached weapon can be recovered as a swift action.


HP Level 2: 1d10 ⇒ 10

Dark Archive

I'm getting a feel for who I want in the party, but I'm not going to list here any yet because I don't want to discourage somebody. I might have somebody picked out, mention it, and then miss out on a chance for somebody to wow me.

If you are submitting a dragonborn from the 3.5 Races of the Dragon supplement, that is fine, if it is a dragonborn from 4th edition it will not be allowed. With few exceptions, I am open to almost all 3.5 races and most Pathfinder races too. As in the case earlier with skinwalkers, when possible I would prefer to use the Eberron version of a race.

I see a lot of variety here, which is a wonderful thing. I would like to thank everybody for their patience and applications thus far, and for accepting any constructive criticism I have given.


DragonBlood472 wrote:


I see a lot of variety here, which is a wonderful thing. I would like to thank everybody for their patience and applications thus far, and for accepting any constructive criticism I have given.

I see a Valenar Elf above, which is a wonderful thing. I would like to thank the Dark Six for giving me patience, and for accepting the sacrificial offering I am about to give them :)

Jokes aside: The random rolling is unusual, but I'm enjoying myself so far. Thanks for taking an interest in our characters!


Chierak of the Ghaal'dar wrote:
Jokes aside: The random rolling is unusual, but I'm enjoying myself so far. Thanks for taking an interest in our characters!

Truth be told I understand a dm's use of random rolling as it provides a chance for players to have flair over function. Function being the use of point buying a system I really don't like.

Instead of point buying my last table top game used bonus buying he gave us +10 and told us to divide those into stats. I came up with 1,2,2,1,3,1 (before the +2 on any) on a human priest of the sun(sun/healing domains). We understood this was effectively point buying but it did away with a table that at the time few of us were willing to use, and to this day I can't see why they didn't use bonus buying instead (which frankly is easier to understand in my opinion).


Rolled stats are actually far more challenging if you want to build a specific concept. I had a 7 in my stat array. Assigning a 7 to any mental stat means you have to play out such an ineptitude (and in the case of INT and WIS deal with the rather severe mechanical limitations). I would never assign a 7 to DEX or god forbid CON so I was left with STR which in turn limits the possible characters I can play to ones forsaking weapons (other than wands or crossbows) or using dervish dance.

Having settled on the latter I rolled crappy HPs and am now sporting 18 HPs with a level 3 melee char which means one hit from anything takes me out of combat in most instances...

Just showed me once again why I prefer point buy and average HPs per level.


Still working on a concept. It's harder than I thought...


Chierak of the Ghaal'dar wrote:
DragonBlood472 wrote:


I see a lot of variety here, which is a wonderful thing. I would like to thank everybody for their patience and applications thus far, and for accepting any constructive criticism I have given.

I see a Valenar Elf above, which is a wonderful thing. I would like to thank the Dark Six for giving me patience, and for accepting the sacrificial offering I am about to give them :)

Jokes aside: The random rolling is unusual, but I'm enjoying myself so far. Thanks for taking an interest in our characters!

You know one of the concepts that I almost submitted was a hobgoblin shuurac that I played a long time ago in a PBEM. The fact that you guys beat me to it made me change to a Valenar elf. And yes, it would make for some interesting party 'interaction'.

Game on! :)

Dark Archive

I prefer rolling over point buy not to limit function but to encourage a different viewpoint. People get so hung up on 18's and 17's that they overlook that the mechanics of the game world is centered around the rest of the populace having 10's and 9's in most stats. I like the chance it offers. 18 is supposed to represent the pinnacle of human condition, so seeing a first level character with three 18's is godly, and then to see that character be overall average is disheartening. I am a fan of playing through and around restrictions, like the wizard with an INT of 15... he won't cast higher than 5th level spells, but that wizard should be a master of the spells he Is capable of.

That is also the reason I really enjoy mixed level parties. It coerces more teamwork (in theory). I know for the sake of a game, a group of people are just supposed to meet up and coincidentally have all of the exact same world experience, but I like to sprinkle a little bit of realism and credibility into a game. By using mixed levels, it encourages the party to work together to overcome each others' weaknesses and play up each others' strengths. For instance, using traditional party roles, if the Cleric is 1st level and the Fighter is 3rd, assuming the party gets along etc, the Fighter had better be jumping in front of hits to save his Band-Aid Box. Contrarywise the Cleric should be positioning herself to keep that Fighter alive with every spell her god grants her.


I bet you a Golden Galifer that in a PBP roll dice recruitment thread you will have more submissions with multiple 18s in their stat array then when using a 20 Point buy (where multiple 18s are actually really hard to pull off...).Cause people who rolled crappy dice will be far more likely to never submit a char :)


there are a lot of submission, hence why this thread must be moving fast.
When is the deadline to submit a full character?


Alex Mack wrote:
I bet you a Golden Galifer that in a PBP roll dice recruitment thread you will have more submissions with multiple 18s in their stat array then when using a 20 Point buy (where multiple 18s are actually really hard to pull off...).Cause people who rolled crappy dice will be far more likely to never submit a char :)

I for one feel bad for the guy who rolled a 3 after having rerolled his dice, the first was a 5. Any chance that if a stat is below say 6, that you can let someone add 1 or 2 to the stat? Or at least have min a stat can give. I would hate to see someone else screwed over and not join because they have a 3 or not a single stat above 6. I agree with Alex Mack here.


I do agree I really prefer rolled stats myself but sometimes the player will just not come back if they roll and don't get atleast 3 decent stats. I've seen this happen to often player rolls 6 sets of 3d6's and gets nothing above 11 and averages 8 or worse, as any stat of 8 or worse is just frankly too hard to play.

8 int means the person or creature is just plain dull has trouble making decisions. Frankly GG himself stated that intelligence itself was equivalent to a IQ of 10 per point rolled that's kind of a misnomer and a very large stretch. 80 IQ individuals sometimes are brilliant in their beliefs and amaze people who have 180+'s. That's why I was rather pleasantly surprised when I saw the cost charts minimum at 8 as below this a person would generally have to much problems with life to care about adventuring!

I personally would have stated 4d6 drop lowest and reroll any mental stat below 8.

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