Souls for a Devil

Game Master Tordek Rumnaheim

A noble's son has gone missing while on a pilgrimage to Sirathu. Can our heroes find him in time?


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Liberty's Edge

I apologize for not being around as much as I should be. I've been keeping away from the Paizo boards recently, mostly because all I end up doing is signing in and hiding threads.

Scarab Sages RPG Superstar 2009 Top 32

Holy Crap! Sorry guys, I ddin't realise it had been so long since I had checked in. :/

I thought it had only been a couple of days and then I look and it's been a week since I last looked at what was happening. Sorry...

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Had a Internet problem last night. Will post tonight

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Back online now.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Merry Christmas Everyone!

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Trinam messaged me. Urzur will not be continuing on. Real life has intervened again into Trinam's ability to post.

Also, I sent Flash a PM with options concerning what to do with Matsumoto.

RPG Superstar 2012

:(

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Sorry about that guys. Those rolls were unbelievable.


Wow! I've never seen rolls like that!

Liberty's Edge

Yeah, I think this is going to be a wipeout.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

As I said at the beginning of this encounter, it resulted in a TPK in my family game as well. They had a Monk, a Paladin, and an Alchemist.

When the encounter is over, I'd like your feedback. This is the first campaign I ever tried to create, and as such, its the first BBEG encounter that I've designed. I'll post the stat blocks and share some of the environmental effects that are aiding the bad guys.

Shiny For this encounter, do you want to continue to play Corvin as a zombie, or do you want me to control him now? Also, I'll send you a PM about your options for Corvin going forward.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

Zinnastina is at least CR 4 to be able to cast animate dead. In my limited experience, at low levels anything beyond party level +2 is excessive. That would mean it would be her and maybe a CR 2 zombie. The extra zombie and her other ally are putting the combat beyond reach. Mason and Savendir may be able to take out the zombies, but we won't be able to put down Zinnastina herself, I suspect.

Flavia isn't necessarily down for good, but I think having Savendir spend a round reviving her is a strategic error, especially with her lying prone on the ground with low HP. The enemies will be able to immediately take her out again, and Savendir will have lost an opportunity to take out some bad guys.

I'd be glad to look over the encounter design after the fact, though.

RPG Superstar 2012

So...what happens when all the characters die? (OK...if all the characters die)

I don't mind continuing with a new character.

Liberty's Edge

Tordek Rumnaheim wrote:

As I said at the beginning of this encounter, it resulted in a TPK in my family game as well. They had a Monk, a Paladin, and an Alchemist.

When the encounter is over, I'd like your feedback. This is the first campaign I ever tried to create, and as such, its the first BBEG encounter that I've designed. I'll post the stat blocks and share some of the environmental effects that are aiding the bad guys.

Shiny For this encounter, do you want to continue to play Corvin as a zombie, or do you want me to control him now? Also, I'll send you a PM about your options for Corvin going forward.

I'd say you can control him until combat is over. I've never been good at combat playing as anything other than a PC.

As far as the encounter goes, my only real thought is that the terrain (i.e. the bottleneck at the doorway) definitely seems to skew the odds in favor of Zinnastina and her undead. Also, I have to ask, are these just regular zombies, or do they have some other template?

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

The zombie orcs had the juju zombie template. I will post the stat block of the orcs soon.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10
The Eldritch Mr. Shiny wrote:


As far as the encounter goes, my only real thought is that the terrain (i.e. the bottleneck at the doorway) definitely seems to skew the odds in favor of Zinnastina and her undead. Also, I have to ask, are these just regular zombies, or do they have some other template?

As a GM and as a player, I despise doorways. They're really nasty architectural bits when it comes to combat. I've had to come up with some interesting ways around them in the past.

Liberty's Edge

Here's what I've ballparked as far as the encounter goes. This is mostly guesswork, so feel free to correct me:

5 level 3 player characters (party level between 3 and 4)

2 CR 1 monsters (orc juju zombies)
1 CR 3 NPC (level ~4 evil cleric)

Using those numbers, this is around a CR 5 encounter. Adding in a bottleneck and unfriendly terrain would likely bump that up to around CR 6. Counting the assassin guy, who I'm guessing would be something like a CR 2 (level ~3) NPC, the CR of the encounter would be between 6 and 7.


The orcs are barbarians as well, so there are class levels added.

Liberty's Edge

Treppa wrote:
The orcs are barbarians as well, so there are class levels added.

Oh, wow...


Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

It was the only thing to be done...

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Ok- first let's talk about where we go from here and then I'll post the encounter details for more feedback. The feedback you have given me so far has been very helpful.

Savendir is alive and safely back in the temple.
Flavia's condition is unknown for now.
Mason - dead
Matsumoto - dead
Corvin - now a zombie under Lady Zinnastina's control
Urzur - alive standing guard at the door, but Trinam had to leave the game.
Enard - alive - whereabouts unknown - the same can be said for Mothman for that matter.

Savendir surviving is very convenient because it will help with the continuity of the story.

I'm open to any ideas you have for continuing. I'll throw this one out for starters.

first idea:
You suspect from your investigation of the warehouse, that young Nadu has been shipped off to parts unknown. Last night you dispatched Enard back to Korvosa to report to Nadu's father what you found. It will take a few days for Enard to return to Korvosa. Once he does, Vadan Pieresiff could send word to his agents in Kaer Maga to recruit additional help which can be in the form of your new characters.

Taig and Flash have shown interest in continuing. Treppa, Shiny, CH are you still in?

Incidentally, when you make new characters, make them level 4. CH, you can level Savendir up now.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

When I first designed the encounter, there were 6 of you so I calcuated the APL to be 4 (3 + 1 for six characters). I wanted the the encounter to be hard since this was BBEG so I was aiming for a CR 6 encounter.

My XP budget was 2400. I thought I was spending it this way:
Evil Cleric 5 CR 4 - XP 1200
Evil Rogue 2/Warrior 1 - CR 1 - XP 400
(2) Orc Barbarian 1 JuJu Zombies - CR 1 - XP 400 x 2 = 800
Total XP 2400 = my XP budget.

Based on your comments, it appears that I failed to take into account the effect of the doorway and the spell on the encounter level.

Also, my son believes that the CR estimate for the Orc Barbarian Zombies is too low.

In my opinion, the encounter turned out to be very, very difficult but it was not impossible. Aside from the untimely demise of Matsumoto, I think you were ahead while you were at range. It wasn't until Corvin reentered the room to go toe to toe with the zombie that the tide turned in Zinnastina's favor.

I stopped the desecrate effect at the door. That was why the zombies did not pursue you at first.

Orc Barbarian JuJu Zombie CR1????:

Orc Zombie #2 CR 1
XP 400
Male Orc Barbarian 1
CE Medium Undead
Init +5; Senses darkvision; Perception +2
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
hp 16 (1d12+3)
Fort +2, Ref +1, Will -2; +4 bonus vs. channeled energy
Defensive Abilities channel resistance +4, ferocity; DR 5/magic or slashing; Immune cold, electricity, magic missile, undead traits; Resist fire 10
Weakness light sensitivity
--------------------
Offense
--------------------
Speed 40 ft.
Melee Earth breaker +6 (2d6+7/x3) and
. . Slam (Zombie, Juju) +1 (1d6+2/x2)
Special Attacks rage (4 rounds/day)
--------------------
Statistics
--------------------
Str 21, Dex 13, Con —, Int 7, Wis 6, Cha 10
Base Atk +1; CMB +6; CMD 17
Feats Combat Reflexes (2 AoO/round), Improved Initiative, Toughness +3
Skills Acrobatics +1 (+5 jump), Climb +13, Intimidate +4, Perception +2
Languages Common, Orc
SQ fast movement +10
Other Gear Earth breaker, You have no money!
--------------------
Special Abilities
--------------------
Channel Resistance +4 +4 bonus to save vs. Channel Energy.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (5/magic or slashing) You have Damage Reduction against all except Magic or Slashing attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Immunity to Cold You are immune to cold damage.
Immunity to Electricity You are immune to electricity damage.
Immunity to Magic Missile You are immune to magic missile.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Rage (4 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects

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Dreth CR1:

Dreth CR 1
XP 400
Male Human Rogue 2 Warrior 1
NE Medium Humanoid (human)
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 20 (1d10+2d8-3)
Fort +2, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee Dagger +4 (1d4+1/19-20/x2) and
. . Masterwork Rapier +5 (1d6+1/18-20/x2)
Ranged Blowgun +4 (1d2/x2)
Special Attacks rogue talents (swift poison), sneak attack +1d6
--------------------
Statistics
--------------------
Str 12, Dex 15, Con 9, Int 8, Wis 10, Cha 11
Base Atk +2; CMB +3; CMD 15
Feats Alertness, Deceitful, Weapon Finesse
Skills Acrobatics +5 (+1 jump), Bluff +2, Climb +3, Disguise +8, Escape Artist +3, Fly -1, Perception +8 (+9 to locate traps), Ride -1, Sense Motive +2, Sleight of Hand +5, Stealth +5, Swim -2
Languages Common
SQ trapfinding +1
Combat Gear Blue whinnis (13); Other Gear Hide armor, Blowgun, Blowgun darts (20), Dagger, Masterwork Rapier, Cloak of resistance +1, Belt pouch (empty), You have no money!
--------------------
Special Abilities
--------------------
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Swift Poison (Ex) Poisoning a weapon becomes a move action.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Lady Zinnastina CR 4:

Lady Zinnastina CR 4
XP 1200
Female Human Cleric 5
LE Medium Humanoid (human)
Init -1; Senses Perception +3
--------------------
Defense
--------------------
AC 14, touch 9, flat-footed 14 (+5 armor, -1 Dex)
hp 31 (5d8+10)
Fort +6, Ref +1, Will +10
--------------------
Offense
--------------------
Speed 20 ft.
Melee Battle aspergillum +2 (1d6-1/x2) and
. . Dagger +2 (1d4-1/19-20/x2) and
. . Masterwork Shortsword +3 (1d6-1/19-20/x2)
Special Attacks bleeding touch 2 rounds (6/day)
Spell-Like Abilities Bleeding Touch 2 rounds (6/day)
Cleric Spells Prepared (CL 5):
3 (2/day) Magic Vestment, Animate Dead, Desecrate, Extend
2 (3/day) Silence (DC 15), Mirror Image, Undetectable Alignment (DC 15), Undetectable Alignment (DC 15)
1 (4/day) Murderous Command (DC 14), Bane (DC 14), Cause Fear (DC 14), Disguise Self, Deathwatch
0 (at will) Resistance, Bleed (DC 13), Detect Magic, Spark (DC 13)
--------------------
Statistics
--------------------
Str 8, Dex 9, Con 12, Int 11, Wis 16, Cha 10
Base Atk +3; CMB +2; CMD 11
Feats Command Undead (DC 12), Extend Spell, Iron Will, Toughness +5
Skills Acrobatics -4 (-8 jump), Bluff +8, Climb -4, Diplomacy +4, Disguise +8, Escape Artist -4, Fly -4, Linguistics +4, Ride -4, Sense Motive +7, Spellcraft +4, Stealth +0, Swim -4
Languages Common, Infernal
SQ aura, cleric channel negative energy 3d6 (3/day) (dc 12), domains (death, deception), spontaneous casting, sudden shift (6/day)
Combat Gear Potion of Cure Light Wounds, Potion of Cure Light Wounds; Other Gear +1 Hide armor, Battle aspergillum, Dagger, Masterwork Shortsword, Cloak of resistance +1, Pharasma, Norgorber, You have no money!
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bleeding Touch 2 rounds (6/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Cleric Channel Negative Energy 3d6 (3/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Death) Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Cleric Domain (Deception) Associated Domain: Trickery

Bluff, Disguise, and Stealth are class skills.
Command Undead (DC 12) Channel energy can take control of undead.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sudden Shift (6/day) (Su) As an immediate action after being missed by a melee attack, teleport up to 10' away, within the reach of the attacker.
--------------------

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Ongoing effect in the room:

Lady Zinnastina cast extended desecrate in the room. The alter was for Norgorber which boosted the power of the spell. It granted the following effects:

PRD wrote:

This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +3 profane bonus. Every undead creature entering a desecrated area gains a +1 profane bonus on all attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD.

If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+6 profane bonus to negative channeled energy DCs, +2 profane bonus and +2 hit points per HD for undead created in the area).

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

I think the CR 1 for the orcs are correct.

I think Dreth's CR is questionable. A rogue 2 would be CR 1, but he has an extra level. I know it's an NPC level, but those extra HD and BAB are not accounted for in his CR as a result. He's kind of a 1.5 to 2.

I think the biggest issue, though, is that, in my experience, a CR 6 encounter is too much for a 3rd level party, even if it's on the larger side. At lower levels, I find that you have to keep the CR a bit closer, whereas high level parties might be able to handle something 2 or 3 over APL.

I'm still in, by the way!

HP: 1d8 ⇒ 3


I'm still in. Forgive the short response, I seem to be ill or something and have spent today sleeping. Most of yesterday too, I think. I'm not sure.

Let me know if I should do a new char.

Liberty's Edge

I should still be in. Keep me posted.

Scarab Sages RPG Superstar 2009 Top 32

Yep, I'm still in.

Should we discuss what everyone is thinking of playing , or just roll with whatever comes up? I'm cool either way. :)

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

Also, I will need some info on how things turned out. Did the undead creatures rampage through the town in pursuit of Savendir, or did they let him go? That sort of thing.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Great everyone is staying.

Treppa, Hope you feel better soon. Unfortunately, the same cannot be said for Flavis, she is deceased now.

CH - as far as Savendir goes, what did he do after he returned to Pharasma Temple? Lady Zinnastina and her minions did not pursue. Are you going to lay low for a few days? Go to the constable?

For all, Do you have any ideas how you want to reenter beyond my suggestion above?

I can take the story a few ways depending on how you want to reenter. The next chapter of the story is in Kaer Maga.

Hmmmn just thought of another potential hook.

Idea #2:
Vadan Pieresiff actually hired a second group to look for his son and that group started in Kaer Maga based on a rumor. Word of what happened to your group has filtered to them and they look to make contact with Savendir to pool knowledge.


CH, do you want to stay with Savendir?

I'm not married to being rogue again. Don't really care what role I take; I'm game for about anything.

RPG Superstar 2012

I'd like to try a summoner this time around, if that's OK.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

I'll keep with Savendir. I think it will be good to come at it from the angle as the lone survivor and the one who knows what we're all up against.

I think that Savendir would approach the constable after what happened. There is going to be a lot of chatter about what happened to Cerpera, and I think he would use that angle to tell the constable what he knows.

Liberty's Edge

I'm thinking of playing a wizard of some kind.


Any particular guidelines for creation? Well... mostly asking about gold, actually.

I may play... a bard.

♪♫♪♪♫♫♪


Male Human Rogue 1 / Conjurer 3 / Mythic Trickster 2

How's this look? I'm unsure about whether or not the back-story works in-setting -- if you need me to change it, I will.

I'm beginning to realize that I couldn't optimize a character even if I wanted to...

Liberty's Edge

Owen the Younger wrote:

How's this look? I'm unsure about whether or not the back-story works in-setting -- if you need me to change it, I will.

I'm beginning to realize that I couldn't optimize a character even if I wanted to...

Changed my mind. Re-doing the back-story.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Character guidelines can be found on the campaign info tab. The table for average wealth by level can be found there as well. Starting gold for the new characters is 6,000 gp.

Try to roughly follow these guidelines when buying gear:

PRD wrote:
Table: Character Wealth by Level can also be used to budget gear for characters starting above 1st level, such as a new character created to replace a dead one. Characters should spend no more than half their total wealth on any single item. For a balanced approach, PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins. Different character types might spend their wealth differently than these percentages suggest; for example, arcane casters might spend very little on weapons but a great deal more on other magic items and disposable items.

CH - Can you let me know what your current wealth is? I'll find a way to bring Savendir to the same wealth level as the new characters. Also, I think your plan with the constable is a good one. We can role play that in the gameplay thread.

Finally, don't forget my GM questions. I use that to throw in special hooks for your characters in the story.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

We started at standard wealth for level 3, right? I don't think Savendir has really accumulated any wealth since.


I am considering a vishkanya deadly courtesan to get the best of the rogue and bard worlds. Before I build this, is the concept OK with you, Tordek? Vishkanya is 0HD from Bestiary 3 and Deadly Courtesan is from ARG, so I think they are legal.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2
Treppa wrote:
I am considering a vishkanya deadly courtesan to get the best of the rogue and bard worlds. Before I build this, is the concept OK with you, Tordek? Vishkanya is 0HD from Bestiary 3 and Deadly Courtesan is from ARG, so I think they are legal.

Yss the I'll allow both, I looking forward to seeing her backstory.

CH: yes you started at 3rd level. I will get you some treasure some way to bring you up to par.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

Wow. That's a nifty archetype, Treppa. I'm looking forward to this character.


I've always wanted to be venomous. It's even in our IT quotebook from a decade ago.

Scarab Sages RPG Superstar 2009 Top 32

I'm tossing up maybe playing either a Dwarf or an Oread Monk. What do you guys think?

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2
flash_cxxi wrote:
I'm tossing up maybe playing either a Dwarf or an Oread Monk. What do you guys think?

My son played an Oread Monk and based on that I built an Oread Fighter. I like the Oread race.

RPG Superstar 2012

The oread sounds like fun, Flash.


I finally figured out what was niggling at me about money. I assume we are being hired by the same guy or somebody else? Is their commission included in our starting gold or separate.

Not trying to be greedy here, simply dotting the t's and crossing the i's.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2
Treppa wrote:

I finally figured out what was niggling at me about money. I assume we are being hired by the same guy or somebody else? Is their commission included in our starting gold or separate.

Not trying to be greedy here, simply dotting the t's and crossing the i's.

Good question. The down payment will be included in your starting gold to make it easier for me to bring Savendir up to par with the rest of the party.


Male Human Rogue 1 / Conjurer 3 / Mythic Trickster 2

Back-story and GM information are fixed.

Liberty's Edge

Going to attempt to play a paranoid mercenary mage who goes to great pains to hide the fact that he's a mage at all. Inspired by Spoony's Thieves' World episode of 'Counter Monkey.'

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2
Owen the Younger wrote:
Back-story and GM information are fixed.

Background story wise - Owen looks great. I glanced at the stats briefly, they look fine. Later, I will look at the numbers a little closer just to double check, but I'm sure they are ok.

Welcome. Once everyone else is done, we can talk about how to get you into the story.

Scarab Sages RPG Superstar 2009 Top 32

OK, then since everyone likes the idea I'll go with the Oread Monk. Might try something out of the box for a change... ;)

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