Something Wicked This Way Comes (Inactive)

Game Master Fanguar

Horn lower level
Horn upper levels
Xanos' Annotated Map


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Howdy folks! Thanks for joining my little game here. Hopefully we all get along and have a good time.

First thing first, let's roll for our remaining ability scores.
1d10+7 four times in order. No re-rolls no swapping ability scores. Yes this does mean our fighter could have 8 CON, but that's half the fun.

Once your scores are set, you can finish off you character sheets. Everyone gets an extra 2 skill points per level and feel free to co-ordinate skill point allocation. If you have any questions, let me know.

As for gear, you all start with nothing and all spell casters have their daily spells memorized. The gameplay thread is open, so feel free to make a post. Remember that all the PCs are already acquainted.

One last thing, while I'm not overly concerned about posting rate, if you fail to post for a week, without prior warning, I will replace you. I hope that doesn't seem too unreasonable.


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Looking forward to this campaign and the characters' decent into evil.
Now let's hope the rng is feeling nice this evening...
Dex: 1d10 + 7 ⇒ (1) + 7 = 8
Con: 1d10 + 7 ⇒ (5) + 7 = 12
Wis: 1d10 + 7 ⇒ (2) + 7 = 9
Cha: 1d10 + 7 ⇒ (1) + 7 = 8
Guess it's not. What I get for posting late at night...
Who is not staying on the front line? That's right, Iacobus.

Quick question, are we including racial bonuses or not? (cause I could really use that plus two.....)

Will develop alias in a little while(tomorrow morning likely...)


Male Human Cleric 1 l HP: 12/12 l AC: 9 l FF: 9 l Touch: 9 l CMD: 10 l Init:-1 l Fort: +5 l Ref:-1 l Will:+5 l Perception:+3 l

Not unreasonable at all. I am glad to be a part of this.

Strength: 1d10 + 7 ⇒ (7) + 7 = 14

Dex: 8

Con: 18

Intelligence: 1d10 + 7 + 2 ⇒ (2) + 7 + 2 = 11 Human Racial Mod

Wisdom: 1d10 + 7 ⇒ (5) + 7 = 12

Charisma: 1d10 + 7 ⇒ (4) + 7 = 11

Interesting. Alright, Zurn has 22 point buy.


Yes you still get your racial bonus.

And just for the sake of fairness, if you end up with less than say a 17pt buy, you can re-roll, because Sedoriku's rolls are brutal.


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Thank-you, the stat line would have been interesting to play (to say the least...)
Strength = 8
Dex (take 2): 1d10 + 7 ⇒ (7) + 7 = 14
Con (take 2): 1d10 + 7 ⇒ (2) + 7 = 9
Intellegence = 18
Wis (take 2): 1d10 + 7 ⇒ (1) + 7 = 8
Cha (take 2): 1d10 + 7 ⇒ (7) + 7 = 14
I can work with those.


Thanks for allowing me to join.

Str 18
Dex: 1d10 + 7 ⇒ (5) + 7 = 12
Con: 1d10 + 7 ⇒ (1) + 7 = 8
Int 8
Wis: 1d10 + 7 ⇒ (9) + 7 = 16
Cha: 1d10 + 7 ⇒ (8) + 7 = 15

And our fighter does have Con 8. This screams vampire at some point. I am a bit lost as to try and patch up my build plan for a two weapon fighting sword and board or just sword and board with a quick fix for con.

Should we work out how we know each other from the gang?


Hi everyone, Sanguine checking in :D

OK no putting it off...

STR: 1d10 + 7 ⇒ (7) + 7 = 14
DEX: 1d10 + 7 ⇒ (2) + 7 = 9
CON = 8
INT: 1d10 + 7 ⇒ (1) + 7 = 8
WIS: 1d10 + 7 ⇒ (3) + 7 = 10
CHA = 18

Argh, it totals 17 points exactly, treacherous strength score!!

Still, one must deal with the hand that is dealt, I shall retire to consider how to integrate the attributes to Lucetta's background and make her more physical somehow :)


Ugly rolls, all. Focus and foible are supposed to average about a 25 pt buy. You guys are nowhere near that.

If you want you can just do a 25pt buy instead.


I am currently at a 28pt. buy so I am over the 25pt. Would you allow a two for on exchange on my part? That would result in the stats below before racial modifier and keep closer in spirit with the rolls. (A 23pt. buy)
Str 18
Dex 13
Con 10
Int 8
Wis 12
Cha 13

A 25 pt. buy without racial modifier for me would properly be as written below, but I am open to suggestions.
Str 16
Dex 16
Con 14
Int 10
Wis 10
Cha 10


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Well I was okay with the previous roll, I may just level out Con and Wis (making it a 25 point buy but keeping the spirit of the rolls and the focus/foibles.)


@Big OM: Either of those sets of rolls are fine with me.

If you want to keep the spirit of a normal focus foible set up, you can top up your rolls so that it equals a 25 pt buy.


I'll go with the first set, keeping with the spirit


Male Human Cleric 1 l HP: 12/12 l AC: 9 l FF: 9 l Touch: 9 l CMD: 10 l Init:-1 l Fort: +5 l Ref:-1 l Will:+5 l Perception:+3 l

I will add 3 more points to make the point buy 25 on my existing stats. I added 1 point to each mental stat.

Strength: 14

Dex: 8

Con: 18

Int: 12

Wis: 13

Cha: 12


Big OM wrote:
I'll go with the first set, keeping with the spirit

If it's a 23pt buy you can top it up 25.


Male Human
Stats:
2 Investigator | HP 15 | AC 18 | T 14 | FF 14 | CMD 14 | Fort +0 (+2 v. poisons) | Ref +6 | Will +3 | Init +3 | Perc +5 (+6 for traps) | Inspiration 3rd/5
Skills:
(24 rank):Craft(Alc.):+10, Knowledge(Loc, Nat, Acn, Nob, Rel):+8, Splcrft:+9, Lin:+8, Sth:+10, Inti:+9, Per:+5, Blff:+6, Acro:+8, Dis dev:+8, Slght: +9, Dip:+6, Dis:+6.

Alright, still need to look at feats and one or two other things but this should be good for Iacobus. If you have any suggestions I would love to hear them. I also am still looking at languages in particular...

Not having to buy things makes this go sooo much quicker.


Looking at what you've selected for languages, I can say that gnome wont ever come up. Celestial and infernal will see use and so will a little bit of giant. Common will be fine for most things.


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

GM Fanguar that's very generous :)

As much as I can see the fun in trying to make the random rolling work to twist your character in an unexpected way, I'll plead concept triumphing over dicerolls and grab the 25pt buy option with both hands ;)

Not having to worry about buying things really does help you're right Iacobus!


The focus foible system is just supposed to make things interesting, but unfortunately, it's a rare build that can rely on only one high ability score.


Male Human
Stats:
2 Investigator | HP 15 | AC 18 | T 14 | FF 14 | CMD 14 | Fort +0 (+2 v. poisons) | Ref +6 | Will +3 | Init +3 | Perc +5 (+6 for traps) | Inspiration 3rd/5
Skills:
(24 rank):Craft(Alc.):+10, Knowledge(Loc, Nat, Acn, Nob, Rel):+8, Splcrft:+9, Lin:+8, Sth:+10, Inti:+9, Per:+5, Blff:+6, Acro:+8, Dis dev:+8, Slght: +9, Dip:+6, Dis:+6.

It might work better if it was a +9 instead of the +7... The character already has a -1 in a stat, but it may require the avoiding a race that could raise it...


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

When your profiles are done, please include your baseline stats in you class line, like so.

Also, for combat please start each post with a current stat line, e.g below

Hp 49/49; AC 20/11T/19FF; CMD 20
+7F/+5R/+5W
Buffs: Align Weapon:Good

Any modified stats should be put in parentheses in front of the unmodified stat, e.g:

Hp 49/49; AC (18)20/11T/19FF; CMD 20
+7F/+5R/+5W
Buffs: Charge


Iacobus the Bastard wrote:
It might work better if it was a +9 instead of the +7... The character already has a -1 in a stat, but it may require the avoiding a race that could raise it...

Rolling 2 dice would be the easiest. 1d6+1d4 +7, would make you much less likely to end up with low scores, but you still end up punishing MAD classes a bit.


Male Human Cleric 1 l HP: 12/12 l AC: 9 l FF: 9 l Touch: 9 l CMD: 10 l Init:-1 l Fort: +5 l Ref:-1 l Will:+5 l Perception:+3 l

Crunch is done. Zurn Thorn is Middle aged. +1 to mental and -1 to Physical. Moved the three points gained by 25 point buy differently.

Str: 13

Dex: 7

Con: 17

Int: 12

Wis: 14

Cha: 14


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

Right, Lucetta is ready! Full stats in profile.

I'm out of time now but will post in the gameplay thread this evening :)


Male Human
Stats:
2 Investigator | HP 15 | AC 18 | T 14 | FF 14 | CMD 14 | Fort +0 (+2 v. poisons) | Ref +6 | Will +3 | Init +3 | Perc +5 (+6 for traps) | Inspiration 3rd/5
Skills:
(24 rank):Craft(Alc.):+10, Knowledge(Loc, Nat, Acn, Nob, Rel):+8, Splcrft:+9, Lin:+8, Sth:+10, Inti:+9, Per:+5, Blff:+6, Acro:+8, Dis dev:+8, Slght: +9, Dip:+6, Dis:+6.

Just realized I forgot my favored class bonus (which, in retrospect, I have forgotten for a lot of characters....)


Gameplay thread is up folks. Post away.

@Zurn Thorn: I meant to mention in the original recruitment that I was making the Fiendish vessel archetype available to all races. So if you aren't married to you deity, it might be worth looking at.


Male Human Cleric 1 l HP: 12/12 l AC: 9 l FF: 9 l Touch: 9 l CMD: 10 l Init:-1 l Fort: +5 l Ref:-1 l Will:+5 l Perception:+3 l
GM Fanguar wrote:
If you want you can just do a 25pt buy instead.
Lucetta wrote:
As much as I can see the fun in trying to make the random rolling work to twist your character in an unexpected way, I'll plead concept triumphing over dicerolls and grab the 25pt buy option with both hands.

The more I think about it... I am going to finalize the ability scores with this option. Go for more of a conceptual approach.

Str: 12 Middle Age

Dex: 8 Middle Age

Con: 17 Middle Age

Int: 15 Middle Age

Wis: 17-Human Racial Mod and Middle Age included

Cha: 8-Middle Age

Are you okay with these ability scores Fanguar?

GM Fanguar wrote:
I meant to mention in the original recruitment that I was making the Fiendish vessel archetype available to all races. So if you aren't married to you deity, it might be worth looking at.

Thats pretty good. I am pretty set with Zurn being a Zon-Kuthon worshiper though. Thanks for giving me the option. :)


Zurn Thorn wrote:
Thats pretty good. I am pretty set with Zurn being a Zon-Kuthon worshiper though. Thanks for giving me the option. :)

Fair enough. Out of curiosity, what kind of build are you shooting for, you have a couple of odd feats for a cleric.


Male Human Cleric 1 l HP: 12/12 l AC: 9 l FF: 9 l Touch: 9 l CMD: 10 l Init:-1 l Fort: +5 l Ref:-1 l Will:+5 l Perception:+3 l

Tanky Cleric that casts spells.

Zurn is going to use the shield other spell alot.

Shield Other


Male Human
Stats:
2 Investigator | HP 15 | AC 18 | T 14 | FF 14 | CMD 14 | Fort +0 (+2 v. poisons) | Ref +6 | Will +3 | Init +3 | Perc +5 (+6 for traps) | Inspiration 3rd/5
Skills:
(24 rank):Craft(Alc.):+10, Knowledge(Loc, Nat, Acn, Nob, Rel):+8, Splcrft:+9, Lin:+8, Sth:+10, Inti:+9, Per:+5, Blff:+6, Acro:+8, Dis dev:+8, Slght: +9, Dip:+6, Dis:+6.

Just realized that my previous post might be mis interpreted. He was open room 19's door....


Ok. I get the gist of the plan. Couple of things. I assume you are going to clean up the blood and hide the bodies. Prestidigitation makes that fairly trivial.

All the guards know how many prisoners there are, so going in and seeing just one is going to tip them off immediately, so I'm not sure what the point of Lucetta's disguise is.

I'm going to want a bluff roll when you call the guards in and disguise rolls from whomever is dressed up as guards, when the guards get close to them.

Other than that, I think trying to lure those 2 guards into a trap is an excellent idea.


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

Yup prestidigitation would be used for cleaning/dirtying as required. That's probably the most use I've ever gotten out of that spell thus far in any campaign :D

Well I thought to lure them to the guard room and have them see the prisoner on the floor there in a puddle of blood (so no need to re-visit the cell-block).

On balance I think it's the best idea, as means the disguised PC guards are at a distance so easier to bluff as their faces will be at a distance and less easy to recognise when they shout for help, it's just the question of what to say! Sadly there are no female guards so Lucetta cannot help with the bluff :s


Male Human
Stats:
2 Investigator | HP 15 | AC 18 | T 14 | FF 14 | CMD 14 | Fort +0 (+2 v. poisons) | Ref +6 | Will +3 | Init +3 | Perc +5 (+6 for traps) | Inspiration 3rd/5
Skills:
(24 rank):Craft(Alc.):+10, Knowledge(Loc, Nat, Acn, Nob, Rel):+8, Splcrft:+9, Lin:+8, Sth:+10, Inti:+9, Per:+5, Blff:+6, Acro:+8, Dis dev:+8, Slght: +9, Dip:+6, Dis:+6.

Just out of curiosity, can one take 10 on bluff and what not? I think I should have done so here... though it would be too late to help now.


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

pfsrd states "When your character is not in immediate danger or distracted, you may choose to take 10."

So I guess in this instance it would be down to GM fiat, you're not technically in immediate danger or distracted by anything, but it could be ruled that the situation is quite stressful. I'll be honest and say I'd ask the GM!


out of combat, taking 10 if fine.


Male Human Cleric 1 l HP: 12/12 l AC: 9 l FF: 9 l Touch: 9 l CMD: 10 l Init:-1 l Fort: +5 l Ref:-1 l Will:+5 l Perception:+3 l

Hey Guys, I have some really really really bad news. I am going through a rough patch in my life. I can't really go into detail, but the reasoning is legitimate.

What I can go into detail about is the medium that we play in. I realized that this medium has become largely unsatisfying for me.There are certainty advantages: more detail, more characterization, and a different way of storytelling. But, I like seeing someone roll the dice. Seeing the laughter, the panic, and the excitement. It cannot be beat. I feel like this computer screen is too much of a wall to probably experience that kind of fun. Certainly, time is less of an issue in some circumstances, but game time is much slower. There are a large amount of games that are left unfinished.I would rather not go farther and do a disservice to you guys.

I am calling quits through this medium. I apologize for starting something and not being there to finish it. Especially when it is early game. It is important that I do this. I am glad to have the opportunity to play with you guys. This was a valuable learning experience.

Please have my character replaced.


...and that's why I never accept new players into my APs.

I've sent an invite out to another player. Hopefully they are still interested.


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

Ah that is a shame (and annoying!) when that happens, sympathies GM :/

I'll reiterate, here for the long haul and loving it so far :)


Female (Dread) Gnome (Blight) Druid 1
Stats:
Init +3 | Perc +10 | AC 15 / T 15 / FF 11 | HP 11/11 | Saves F +5/R +3/W +6

Hey there!

Just got the invite, and spent the last little bit skimming the gameplay.

I'd definitely be interested in joining y'all. I was in a Way of the Wicked game that died this time last year at almost exactly the same place y'all are now. In other words, perfect timing.

Poki is a Dread Gnome Blight Druid. She isn't really specced for healing (especially with the default spells from her capture), but I can certainly bend her more that way if need be. Personality-wise, she's essentially a feral fey, or the sm**f version of Gollum.

Let me know what you want me to do regarding creation. Stat's were originally rolled under Focus/Foible (Focus: Wisdom, Foible: Intelligence) but I'm happy to reroll if you like.

I'm generally a reliable poster, but I'm accountant, so I tend to get a little flakey for a week or so around quarter-end -- and some years January can be brutal. I'll give you a heads up if that looks likely.


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

Hey there Poki, welcome to the remnants of the Red Feather gang :)


Male Human
Stats:
2 Investigator | HP 15 | AC 18 | T 14 | FF 14 | CMD 14 | Fort +0 (+2 v. poisons) | Ref +6 | Will +3 | Init +3 | Perc +5 (+6 for traps) | Inspiration 3rd/5
Skills:
(24 rank):Craft(Alc.):+10, Knowledge(Loc, Nat, Acn, Nob, Rel):+8, Splcrft:+9, Lin:+8, Sth:+10, Inti:+9, Per:+5, Blff:+6, Acro:+8, Dis dev:+8, Slght: +9, Dip:+6, Dis:+6.

It's sad to see someone go... though it is nice to have a replacement already.

I'm also planning on being here for the long run but, as my post count and newbie mistakes (posting two rolls in one) shows, I am just getting started...

And 'ello Poki, posion crafter and (next level) user here. Glad to see she can still have a chance to burn down the Evil Holy Government.


It's a little inelegant, but I'm just going to retcon Poki in and the good doctor out. Now with the fabric of space time reordered, we can continue.

@Poki: your current stats are fine enough, a little high, but hardly game breaking. As for healing, I'm not a big proponent of in combat healing at the best of times and evil clerics don't get channel positive energy anyways, so it's not really a big change. Wands of CLW and infernal healing will suffice, I would think. I will ask that you start with one spell spent, representing a CLW on Grumblejack, so I don't have to retcon that. Otherwise, Poof! You're in the game.

@Iacobus: People come and people go, it's to be expected, but considering the circumstances it would have been nice if Zurn hadn't wasted everyone's time. RE:newbieness, I have no problem with multiple actions posted, it's just that you have to take into account potential failures. Peception vs disguise, sense motive vs bluff, etc. If you fail, the outcome is quite different. That being said, I generally don't mind if you want to make opposing rolls for the enemy during you post, instead of waiting for me to respond. It can help speed things along.


Male Human
Stats:
2 Investigator | HP 15 | AC 18 | T 14 | FF 14 | CMD 14 | Fort +0 (+2 v. poisons) | Ref +6 | Will +3 | Init +3 | Perc +5 (+6 for traps) | Inspiration 3rd/5
Skills:
(24 rank):Craft(Alc.):+10, Knowledge(Loc, Nat, Acn, Nob, Rel):+8, Splcrft:+9, Lin:+8, Sth:+10, Inti:+9, Per:+5, Blff:+6, Acro:+8, Dis dev:+8, Slght: +9, Dip:+6, Dis:+6.

Just to note I will be visiting a friend in Salt Lake City for a few days and may not be able to post with any regularity, especially tomorrow and Thursday (when I will be driving for 7+ hours).

I will be able to post but if I fail to do so timely feel free to bot me.


HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5

Internet down hope for tomorrow


Male Human
Stats:
2 Investigator | HP 15 | AC 18 | T 14 | FF 14 | CMD 14 | Fort +0 (+2 v. poisons) | Ref +6 | Will +3 | Init +3 | Perc +5 (+6 for traps) | Inspiration 3rd/5
Skills:
(24 rank):Craft(Alc.):+10, Knowledge(Loc, Nat, Acn, Nob, Rel):+8, Splcrft:+9, Lin:+8, Sth:+10, Inti:+9, Per:+5, Blff:+6, Acro:+8, Dis dev:+8, Slght: +9, Dip:+6, Dis:+6.

Got my copy of the Advanced class guide yesterday. Doesn't look like much (if anything) has changed. (Still a skill monkey par excellence, still likely to be less than helpful during combat... though some of the new talents might help some.)

Sorry about not posting much, I was still trying to get back into the swing of things from my vacation.


Posting rate is pretty dire folks. Please keep me updated if you aren't going to be able to post.


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

I always try and post when there's something to respond to, but I try not to be every other post in the thread!

I'm surprised that the others are flagging, noting you stated at the start of the game:

GM Fanguar wrote:
One last thing, while I'm not overly concerned about posting rate, if you fail to post for a week, without prior warning, I will replace you. I hope that doesn't seem too unreasonable.

as Iacobus and Poki haven't posted since last Saturday :(


Male Human
Stats:
2 Investigator | HP 15 | AC 18 | T 14 | FF 14 | CMD 14 | Fort +0 (+2 v. poisons) | Ref +6 | Will +3 | Init +3 | Perc +5 (+6 for traps) | Inspiration 3rd/5
Skills:
(24 rank):Craft(Alc.):+10, Knowledge(Loc, Nat, Acn, Nob, Rel):+8, Splcrft:+9, Lin:+8, Sth:+10, Inti:+9, Per:+5, Blff:+6, Acro:+8, Dis dev:+8, Slght: +9, Dip:+6, Dis:+6.
Lucetta De Leon wrote:

I always try and post when there's something to respond to, but I try not to be every other post in the thread!

I'm surprised that the others are flagging, noting you stated at the start of the game:

GM Fanguar wrote:
One last thing, while I'm not overly concerned about posting rate, if you fail to post for a week, without prior warning, I will replace you. I hope that doesn't seem too unreasonable.
as Iacobus and Poki haven't posted since last Saturday :(

Dang that was this campaign. I shall endeavor to post more...


I'll go find a new divine caster.


Female (Dread) Gnome (Blight) Druid 1
Stats:
Init +3 | Perc +10 | AC 15 / T 15 / FF 11 | HP 11/11 | Saves F +5/R +3/W +6

I'm very sorry for how flaky I've been. It's been a strange August -- and September doesn't look like it will be any better. I also underestimated how difficult it would be to try and pick up a game as a replacement -- I've never quite caught the rhythm of this one.

I agree that you'd be better served with a new divine caster. You've got a great-looking group and I hate to be dragging you down.

Again, my sincerest apologies -- I hope to hit a game with y'all in the future, when I'm hitting on all cylinders.


Hey, hello! Thanks for having me!

Let my try my luck!

Str: 1d10 + 7 ⇒ (6) + 7 = 13
Dex: 1d10 + 7 ⇒ (10) + 7 = 17
Con: 1d10 + 7 ⇒ (7) + 7 = 14
Int: 8 = 8 Foible
Wis: 18 = 18 Focus
Cha: 1d10 + 7 ⇒ (1) + 7 = 8

... man, that negative Cha really kills what I was planning, but well, the rest I got real good rolls.

Race: Human

I'll work in this and post later.

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