Something Wicked This Way Comes (Inactive)

Game Master Fanguar

Horn lower level
Horn upper levels
Xanos' Annotated Map


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HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5

My end goal for armour is a Mithral full plate, this armour would be a good bridge until then.

GM what is the cost of refitting? 2d4 ⇒ (1, 4) = 5x100 = 500gp? Do we have an armour smith atm who could do it?

I like all players like the cloak of resistance, and plan to get it during the game, but I can understand it being fair to give it to some one else if I receive the armour.

As for the mithral would it not be wiser to save it for forging later on? I could use it for armour, perhaps some one else also could?


@Kaynen: 1000gp to start. WBL is pretty low to start off and the party never cleared the prison, so they didn't loot the wizard's tower or find Blackerly's coin chest. Oddly, they just made a run for it.

@Ember: You can sell the mithral to the bookkeeper.

@Arthur: Refitting is a ridiculous rule, even if it 'makes sense' so don't worry about it.

RE: Full plate: From a pure mechanics point of view, giving the plate to Albrekt gives you the most bang for your buck. Alternatively, you sell the armour, buy a breastplate, give up 1 AC and pocket 550gp.

RE:Mithral: Mithral full plate costs 10500gp, I'm not sure it's worth holding onto the mithral until you can make up the difference. Selling it and buying, say, a wand of Infernal healing might be worth while

Re:Party Wealth: I don't really stress about WBL and the like, and I am more concerned about party strength than individual strength. In the end, there should be plenty of goodies to go around. Also note, we are playing an AP designed for 4 with 5 PCs and I wont be adding more loots in, so WBL will be a touch lower than normal.

Last thing: Since you have so much in game downtime, the Cardinal can get you anything you want to buy. Crafting is an option if anyone wants. And just a heads up, once we move on, it will be a level or two before you get to do any serious shopping again.


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Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

@Loot

I don't think it's wise, or at least Ember will not tolerate giving the armor to any other than Arthur.

One of the loyalties says we should divide among those that helped in acquiring it. Albrέkt didn’t participate in the nine trials. To Ember, giving him the armor is the same as breaking the contract.

>.< Sorry, she is a zealot.

@Lootsheet
I’ve updated the sheet with the starting money of each one of us.

There’s a column for everyone, where you should put everything you expend your money with. Once we acquire more goldies, it gets shared between the party in a fair manner, in agreement with the loyalties.

If you take a closer look, Arthur has ‘negative’ balance, since he ‘expend’ more than he should have, if he takes the armor and the cloak.

The sheet factors the initial money (1k for me, Albrέkt and Kaynen) and the starting gold (300 for Arthur and Lucetta) and the selling the Mithril snake.


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

Nice work with the loot sheet Ember, thanks for doing that :)


HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5

Having seen your posts I will take both the cloak and the armour. GM makes a valid point in regards to the mithral, please sell it the money we can get for it now is better spend on other equipment.

Any one who needs a chainshirt, I have one to spare now. If not I'll try and sell it. It that possible GM?


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Okay boys and gals.

Let's do this:

Arthur: Sorry, you got no money to expend! used all to 'buy' the armor and cloak. but you still need to post your initial purchase (300gp).

Lucetta: Please post your purchases, you have 775 gp, plus the initial 300 gp.

Albrέkt: Post what your purchased with your initial 1000gp.

Kaynen: Post what your purchased with your initial 1000gp.

For me, I only got a wand of Infernal healing.


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

@Gm

I got the unchained last week.
I know I have only one monk level, but can I use it instead of the regular monk?


Coin was spent thus:

Spiked Banded Mail Armour: 300GP

Masterwork Scythe: 318GP
Cold Iron Morning Star: 16GP
Throwing Axe: 8GP

Potion of Remove Fear: 50GP
Potion of Death Knell: 50GP
Potion of Magic Weapon: 50GP
Black Fester: 30GP

MW Backpack:50GP
Belt Pouches (2): 2 GP
Iron Holy Symbol of Urgathoa: 5GP
Manacles: 15GP
Fetters: 15GP
Furs: 12GP
Waterskin: 1GP
Wineskin: 1 GP
2 off Sacks: 2SP

Total Spent: 923GP 2SP


On a separate note DM Fang - superb interlude and development for the characters and group. Can't wait to bring Talingarde to its knees in the name of Asmodeus and usher fresh souls to the Pallid Princess :)


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

Yes very nicely done GM :)

Ember, will track back and post prior purchases when I get a proper minute to sit down in front of the PC.


Male Half-Elf Revolutionary | AC16 T12 FF14 CMD 13 | HP 27 | F+5 R+7 W+5* | Init +2 | Per +8 | Sense +4

Kaynen Starting Purchases:

darkwood shortbow -350
longsword -15
mwk chain shirt -250
mwk backpack -50
mwk thieves tools -100
alchemy crafting kit -25
traveling formula book -10
alchemist's fire x3 (crafted) -20
liquid ice x3 (crafted) -40
alkali x3 (crafted) -15
smokestick x3 (crafted) -20
shaving kit -1.5
earplugs -0.03
canteen -2
silver dagger -22

gold spent -920.53
gold remaining 79.47

I'm assuming it's okay for him to craft his alchemy items? He had enough time while he hung out at the cardinal's?

I've also updated his sheet to Level 3 and hopefully all the rules of this campaign that may have differed from his prior one.


HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5

Going through earlier post I think I have spent the following:

Mastercrafted light steel shield with spiked 169gp


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Hey, thanks for the patience!
I’m back… Kinda…
I have only one more test and one more seminar, both scheduled to next week. I reckon I’ll be able to catch up and resume an acceptable posting rate.

Again, thanks for understanding. :)


We probably want to avoid this encounter going sour... wondering if Charm Person on the Captain is an option?

Barring that some more judicious Bluffing to explain the lack of paperwork might be in order if we're to avoid bloodshed...


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Male Half-Elf Revolutionary | AC16 T12 FF14 CMD 13 | HP 27 | F+5 R+7 W+5* | Init +2 | Per +8 | Sense +4

Kaynen has Charm available, but I'm waiting for Lucetta to take the lead here again as our top Bluffer and perhaps for her to start searching for our paperwork or make up an excuse how it was stolen that Kaynen can jump in on to assist.


You can get out of this without fighting, so no fear of me just railroading you into a fight.


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

Hi all, just a quick note to say that Dunedin here in NZ has had record-breaking levels of flooding this last 24 hours so I've been otherwise occupied dealing with various minor-crises! Normal service will be resumed shortly ^.^


Stay safe Fiendish!


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

Thank you for your best wishes :)

So a couple of days back we had literally 24 hours straight of heavy rain, it was 160mm total during that time! Apparently that's a 'once a century' event. An interesting middle to a week that started with a 4.7 quake 30km away and less than 5km deep! (Only lasted 10 seconds and at first I thought it was an animal on the roof until the walls started shaking!) Tis a good thing we've no active volcanoes down here else that would have been the trifecta for the week ;)

We got away quite lightly with just a few leaking windows, soggy carpet and a flooded garage. My neighbors weren't so fortunate, they had over two feet of water in their basement. One of my colleagues was awake at 3 in the morning digging a trench to try and divert the flood water from washing away the foundations of his house. One entire suburb (built on reclaimed land...) was several inches underwater! No casualties thankfully though, and things are slowly returning to normal :)


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Hey, I'm trully back!

It'll take me some hours to get up to date on my games, but I'll post in some hours!

Thanks for understanding!


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Im traveling to india with no Internet until I get there, which is in about a day...

Saturday Ill update the game.

-Posted with Wayfinder


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

I'm good to continue already. I didn't post because the DM botted my first action.

I'm waiting the next round to start posting again.


Actually, you can post again to start the next round. I was justing down to bot you again, but since you're here...


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Okay im confused now. I Posted my Round two action since the GM botted the first round because of the travel. Im waiting to Round three and I get botted again.

Did my second Round or third Round got GMPC'ed?

-Posted with Wayfinder


Basically, you go right before the enemy, as you start the turn. So after the enemy acts, everyone can act, the rest of the party finishes the round and then you start then next. I can't be bothered to do a round summary each time.

As I see it, order only really matters for the first round, as such I like to simply run things with PCs who win initiative go, then baddies (I'll always lump them together), then all PCs (finishing 1st, starting 2nd), then baddies, then PCs...etc.

Sorry if that wasn't clear.

You can post your round 4(?) action now.


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Ill in some hours. I cant access paizo forum from the company branch in India. So I will do when I'm back at the hotel.

-Posted with Wayfinder


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Hey folks.

Just returned from India. Starting today later, I’ll resume posting daily in the game. Thanks. <3


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Oops!
I think I did the exact opposite of what Kaynen was trying. Sorry. I had just glanced at your message, when I post mine. >.<


Female Skinwalker Alchemist 5, hp 43/43, AC 20|T 14|FF 16, F +6|R +8|W +1, Init +4, Perception +10 low-light vision
Skills:
Acrobatics +15, Craft (alchemy) +10, Disable Device +12, Knowledge (nature) +10, Perception +10, Spellcraft +10

Oh bother, there goes the diplomatic solution!

Let's hope they respect a good old fashioned show of strength ^.^


Gunboat diplomacy!

Here's hoping they do as there's ALOT of them to blunt our blades on ;)


HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5

Just to clear up any confusion I might have caused. Arthur merely went to position himself should we bee attacked from the onlookers, nothing have been declared by the GM. And some backup would be nice :D


No worries - was convinced I'd missed a post with more rushing us... or a mentioned threat of such.

Swing away Arthur. Swing away.

Backup was distracted by all that blood...


Heads up all, I will definitely be without internet from July 20-25th so don't expect any updates during that time.

Also, I am moving at the end of the month, so things might get a little dodgier than usual around that time,as I deal with setting up new internet and the like.


Nae worries GM Fang - happy moving chief


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Back.

Was out yesterday the entire day, and arrived at home dead tired.
Updating in some minutes.


Dead tired. The Pallid Princess would approve...


Sorry for the delay folks, I'm in the midst of moving. I will update once things settle down.


Know the feeling mate - as and when works for us :)


Ok folks, the last act of this books is a little sandboxy, which can be a problem with PBPs, so if things get bogged down, I might have to get a little railroady to get us back on track.

Aldencross is a is a small town of 1800 individuals (1,500 humans;150 dwarves; 50 halflings; 100 other) It gets plenty of traffic and merchants due to the nearness of the keep, so your arrival won't cause much of a stir if you have any reasonable backstory. You can buy any mundane equipment. There is a number of smiths servicing the keep so mwk arms and armour are no problem. Most 1st and 2nd level scrolls are available as well. Not much in the way of magic items though.

Though Aldencross is a sizeable town, there is only one inn that caters to travellers -- “The Lord’s Dalliance”. It is a pleasant enough place with strong drink and adequate food. In the evenings there are often off-duty soldiers and even the occasional watch captain. Dancing girls and comely bar maids ply the soldiers eager to earn a share of the king’s gold.

Anyone who spends an evening in the Lord’s Dalliance and makes a Diplomacy skill check (DC 10) can receive one rumor about the area. Subtract 5 from the DC if you spend at least one gold piece buying drinks.

You can also ask specific questions about specific things you are interested in. People are friendly and open, at least at first.

Recall, your goal here is to weaken the keep so that the bugbear army can crush it. Kill leadership, destroy defenses, open the gate etc., not try to destroy it yourselves.


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

I don't remember, is HP rolled or we take half+1?

+1 Des (For a total of 18)
+1 Acrobatics
+1 Religion
+1 perception
+1 Stealth

+1 BAB
+1 Reflex

Access to 2nd level spells.

I'll update the spell list in some hours.


Guys - interwebbage at home has died and won't be looked at by provider's engineer until tomorrow.

Work is busy so I'll be sniping posts when I can, but might be closer to the weekend before I can level up.

Apologies ahead on any delays


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Also, GM
I know that Sandbox in PBP can be somewhat difficult and hard to manage, even more because players usually are at loss of what to do.

We have a clear objective for the next 30 days: Weaken the fort and open the gates.
To keep the game moving, would you mind if I take a more pro-active stance with Ember?

I mean, in my character sheet it’s listed as INT 8, which may be against Ember planning and deciding things, however if you don’t mind, I would do it, to keep the game moving and smooth.


@Albrekt: Thanks for the update.

@Ember:That's fine. Ember has a high WIS score so it falls under the whole book vs street smarts thing. Also the the info you can get from gather information checks does a pretty good job of providing leads for you to follow up so I'm not too worried about things getting derailed, but if you want to take the lead for this part, go for it. Just make sure you give everyone a chance to chime in, if they want to.


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Nah, don't worry

I plan to the be bossy but not enforcer.
I'll say it must be done. If they say no, I'll claim they are going agaist the dark father will, which is represented by me, his chosen priest. :D


Zealot Aasimar HP 32 | AC:19 | T:19 | FF:15 | CMB +4 | CMD:23 | Fort:+7 | Ref:+7 | Will:+8 | Init:+4 | Pers +14 | Stl + 9 | SM +11 | Loot

Nah, don't worry

I plan to the be bossy but not enforcer.
I'll say it must be done. If they say no, I'll claim they are going agaist the dark father will, which is represented by me, his chosen priest. :D


Interwebs have mysteriously come back on stream... baffled.

Level Up:

+1 BAB
+1 Fort
+1 Will

Channel Negative Energy
Smite Good 2/Day

Access to 1st Level Spells (gains 1 bonus spell) - will likely pick Murderous Command (should help with the sowing of discord amongst the fair folk of Aldencross Ja?)

+1 Rank in Bluff
+1 Rank in Disguise
+1 Rank in Intimidate
+1 Rank in Knowledge (Religion)
+1 Rank in Sense Motive

+1 Ability (STR to 20)

In our efforts to infiltrate and become harbinger's of Aldencross' doom Albrέkt will be playing the role of Opa Langenschlaf ("Grandfather Longsleep") - the venerable and dottled servant/spiritual advisor of Kaynen's rakish nobleman :)


HP 32, AC 22, T 12, F 20, CMD 20, Fort +6, Ref +5, Will +5, Init +3, Perc +5

Sorry for the delay I have been away on holiday and forgot to write.

Updated
+1 BAB
+1 Fort

Bonus feat: Step-Up

+1 to Dex

I keep forgetting, do we get any specials bonuses to skills?

Will post later


Actually, the AP recommends that all PCs get 2 extra skill points per level. Oddly, I don't think I ever mentioned that. So poof! Everyone gets an extra 8 skill points.


Mentioned it to me chief - been incorporating it all along GMF ;) Drat lol.

Think we need to discuss some strategy given the rumours we've uncovered - can do that here or in character?

We also need to divvy up the loot and decide on what we're doing with the leftovers...

Presume the bows, swords and armour can be traded or sold on? Or we'd have left them buried in the wilds (no point in sporting a shed load of weaponry for no good reason and little financial gain?)

6 Shortswords carry 30GP total resale/trade value
6 Short Bows carry 90GP total resale/trade value
7 Suits of Studded Leather carry a 87GP 5SP resale/trade value

Ivory Statue of the nude mermaid 150GP

Anyone want the MW Greataxe?

Coin: 220GP each


All of that gear is unmarked, so it is safe to sell.

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Batsel Hoon
Zurn Thorn

Male Human Cleric 1 l HP: 12/12 l AC: 9 l FF: 9 l Touch: 9 l CMD: 10 l Init:-1 l Fort: +5 l Ref:-1 l Will:+5 l Perception:+3 l

played by Ace Of Spades (34 posts)