
GM Cwethan |

The barrage of spells and arrows has started to fray at the flags, but whatever spirits animate them aren't done yet!
Wills (red first): 1d20 - 4 ⇒ (15) - 4 = 111d20 - 4 ⇒ (8) - 4 = 4
Bold may go!
Chock
Daereon
Leena
Banners - 2 squares up (Red -9, Blue -17)
Lannior
Apollyanna 9nl
Khellek

GM Cwethan |

Wills: 1d20 - 4 ⇒ (6) - 4 = 21d20 - 4 ⇒ (17) - 4 = 13
The blue-trimmed flag flutters limply before Leena's wave of power, but still clings to the battle!
Bold may go!
Chock
Daereon
Leena
Banners - 2 squares up (Red -17, Blue -25)
Lannior
Apollyanna 9nl
Khellek

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He nods that his knowledge has been helpful.

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Your disrupt undead gets the benefit from the inspire courage as well, so extra +1 to hit and damage there

GM Cwethan |

I didn't call it out, but I did include the extra damage when adding it all up

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That is the first time he has actually hit with that spell I think!

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Chock takes a step away from under the bluer banner, and lets two arrows fly against it.
"I won't be brought down by mere cloth."
Attack 1 -Rapid Shot; Damage (?): 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 131d8 + 3 ⇒ (5) + 3 = 8
Attack 2 -Rapid Shot; Damage: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 241d8 + 3 ⇒ (4) + 3 = 7

GM Cwethan |

Chock's arrows whisper through the grasping banner, and it collapses in a heap.
The remaining banner lurches clumsily through the air, seeming to reach out for Lannior more by accident than design.
Slam: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Nonlethal Bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4
Bold may go!
Chock
Daereon
Leena
Banner -17, 2 squares up
Lannior
Apollyanna 9nl
Khellek

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"One more time!"
Apollyanna again goes through a series of twirls, and holy symbol flourishes, finishing by raising her holy symbol and shouting: "GORGEOUS CHARM OFFENSE!!!"
channel positive energy (damage undead, DC 16): 2d6 ⇒ (6, 4) = 10

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"And as the valiant members of the Order of the Sable Owlbear made a valiant stand against the forces of darkness, so too must be, my brave friends, stand true to each other in the face of this terror."
He fumbles with a bolt, finally getting it into Bessie, and then pulls the trigger.
attack, into combat, but as it is high up, no cover: 1d20 + 4 - 4 + 1 ⇒ (18) + 4 - 4 + 1 = 19
crit?: 1d20 + 4 - 4 + 1 ⇒ (18) + 4 - 4 + 1 = 19
damage: 2d8 + 2 ⇒ (5, 6) + 2 = 13
As the bolt rips through the cloth, the scholar looks smug and pats his crossbow.
"Did I tell you about the time up north when I saved my group from a bear with Bessie?"

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Lannior fires another arrow at the banner.
Darkwood Composite Longbow + PBS + IC v banner: 1d20 + 9 + 1 + 1 ⇒ (16) + 9 + 1 + 1 = 27
damage: 1d8 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10

GM Cwethan |

Will: 1d20 - 4 ⇒ (12) - 4 = 8
Apollyanna's Gorgeous Charm Offense weakens the bonds keeping the banner animate, and Khellek and Lannior swiftly finish it off!
From the sound of it there are still more guardians or invaders tussling with one another on this floor, but you could also attempt to circumvent them by heading up to the next floor, or head out to the gardens to attempt to deal with the wards. And of course, you could stay here to examine anything you're curious about
Rule of Two is in effect, so chime in to keep us moving!

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"Basic military tactics, as developed by Taldor, would dictate that leaving an enemy to ones rear is inadvisable. This was the doctrine that was adopted after the decimation of the 2nd Phalanx during the battle of..."
He looks around, wondering why nobody is paying attention to this particularly interesting and topical battle.
With a sigh, Khellek slots another bolt into Bessie. "Students, this is not a field trip to the playground. Stick together. Let is see what we can of the nearby invaders."
Khellek takes the time to admire the display that had been setup before the unfortunate possession of the banners by ghosts.

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Great advice Khellek, let's check to the right here.
Lannior rounds the corner to the right and looks to see if anything is amiss.
Perception: 1d20 + 10 ⇒ (4) + 10 = 14

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That does make sense. he says as he draws his morning star.

GM Cwethan |

Lannior follows the sounds of sparking and snarls to lead you all to the next hall.
Long shadows cast by ruined displays and broken furniture litter the floor. A humanoid-shaped figure made of shattered clockwork lies slumped over a bench, surrounded by snarling dogs, whose snarls are no less threatening when turned in your direction. Above, an elaborately painted sign reads “Crusader’s Chronicles.”
Chock: 1d20 + 9 ⇒ (19) + 9 = 28
Daereon: 1d20 + 6 ⇒ (3) + 6 = 9
Khellek: 1d20 + 1 ⇒ (15) + 1 = 16
Lannior: 1d20 + 5 ⇒ (18) + 5 = 23
Leena: 1d20 + 2 ⇒ (5) + 2 = 7
Guard Dogs: 1d20 + 4 ⇒ (2) + 4 = 6
Bold may go!
Chock
Lannior
Khellek
Daereon
Leena
Guard Dogs
Apollyanna

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Khellek tries to identify the figure and any vulnerabilities or immunities it may have.
arcana: 1d20 + 13 ⇒ (1) + 13 = 14
He then, as normal provides advice "The creature before us is an artificial being ..."
Move to inspire courage, probably a move to id the creature and say everything he knows about it. Although with that result, it might not be much
"A type I have learned little about. I'm sure an arrow will stop it though."

GM Cwethan |

One weakness is that it appears to be vulnerable to dogs! (The construct is currently inactive)

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Lannior tries to get the guard dogs to obey the down command.
Sit, sit! Down. He says firmly.
Handle Animal: 1d20 + 4 ⇒ (11) + 4 = 15

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He then, as normal provides advice "The creature before us is an artificial being ..."
Move to inspire courage, probably a move to id the creature and say everything he knows about it. Although with that result, it might not be much
"Wow, they sure look life-like! If only they were real dogs, and susceptible to being fascinated by a soothing voice."
mwk cold iron longsword (nonlethal): 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16 nonlethal damage: 1d8 + 3 ⇒ (2) + 3 = 5

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Khellek peers forward through his spectacles, takes them off and polishes them.
"That is... I think those ones are dogs." he says, blushing a little. "Sorry, I was a little distracted there."

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Chock shoots two arrows towards the blue collared dog, before stepping to his left.
Attack 1 -Rapid; Damage: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 251d8 + 3 ⇒ (8) + 3 = 11
Attack 2 -Rapid; Damage: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 131d8 + 3 ⇒ (5) + 3 = 8

GM Cwethan |

Sadly you can't ready attacks before you go Apollyanna, you can keep whatever the roll is if you end up taking a similar turn when your initiative is up though.
The angry (and entirely non-metallic) dogs turn to look at Lannior as he attempts to call them off, but they clearly don't heed his command.
Chock's arrows, however, prove harder to ignore, and one of the mastiffs collapses in a heap.
Bold may go!
Inspire Courage is active for +1/+1
Chock
Lannior
Khellek
Daereon
Leena
Guard Dogs
Apollyanna

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The sorcerer will attempt to daze one of the dogs
I am at a conference and cant view the map right now

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will save is 12 dc

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***OVERSEER ANNOUNCEMENT***
A high-pitched buzz pervades the museum, rising in frequency to the point of being inaudible. A moment later, a rolling boom echoes through the museum like thunder, and the glowing wards around the museum begin to fade.
@Table GMs: The “Failing Wards” condition on page 9 is now in effect.

GM Cwethan |

Fort Saves: 1d20 + 7 ⇒ (9) + 7 = 161d20 + 7 ⇒ (8) + 7 = 15
The powerfully built dogs are confused and pained by the burst of sound, but fight through their disorientation. Daereon's spell also has no effect on the beasts. Invalid target
Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Bite: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
The dogs bull forward in a mass of snarls and fangs, but Apollyanna's armor is up to the task of keeping her safe.
Bold may go!
Inspire Courage is active for +1/+1
Chock
Lannior
Khellek
Daereon
Leena
Guard Dogs (Red -6, Orange -6)
Apollyanna May keep her previous roll if attacking the dogs

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Attempt to boost the aid token
Lannior catches sight of another team of Pathfinders struggling out of the corner of his eye and fires an arrow in the direction of their foe.
Darkwood Composite Longbow + + IC v AC 17: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Success! Pass that baby on, boosted!

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He will try to daze the other dog who did not make its save
will save dc 13

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@Daereon - Daze only works on humanoid creatures, it doesn't work on animals.

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Oops,l forgot
he moves up to try to smash one of the dogs with his morning star
1d20 + 2 ⇒ (12) + 2 = 14
1d8 + 1 ⇒ (5) + 1 = 6

GM Cwethan |

The heavily muscled hound lunges forward as Daereon swings, and only the haft of his bludgeon smacks harmlessly against the dog's shoulders.
Bold may go!
Inspire Courage is active for +1/+1
Chock
Lannior
Khellek
Daereon
Leena
Guard Dogs (Red -6, Orange -6)
Apollyanna May keep her previous roll if attacking the dogs

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Apollyanna May keep her previous roll if attacking the dogs
Works for me. Now with +1/+1!

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Ooh..I still get my turn; thought my turn was the aid token, nice!
Lannior takes a step back away from the dogs and reluctantly fires an arrow into one of them.
Darkwood Composite Longbow + PBS + IC : 1d20 + 9 + 1 + 1 ⇒ (15) + 9 + 1 + 1 = 26
damage: 1d8 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
move - 5' step; standard - attack

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"When facing fiendish wardogs during the Chelish insurrection, the phalanx closed ranks and presented a united front, not allowing the creatures to close and savage them."
Continues inspire courage. Moves for a better angle and then Fires Bessie again.
attack red, into melee,IC: 1d20 + 4 - 4 + 1 ⇒ (5) + 4 - 4 + 1 = 6
The crossbow bolt goes right between the eyes. Of a stuffed bear.

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Chick moves to find an opening and shoots the western most dog.
Attack +PBS; Damage +PBS: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 161d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
"What breed of dogs are these? They are resilient as... As that nation stuck next to Cheliax! Are these the fabled taldogs I keep hearing about from the agents in the Soverign Court?"

GM Cwethan |

Guided by Khellek's expert advice, Apollyanna wallops one of the puissant pooches, felling it as Lannior's arrow sinks into its haunch. Even with Khellek's help, Chock isn't quite able to defeat his own hound, but as it makes a final leap, smashing Apollyanna to the ground, its wounds catch up with it, and it sinks to the ground atop her.
Bite: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Trip: 1d20 + 5 ⇒ (12) + 5 = 17
Apollyanna's down 7 and 9 nonlethal, everyone else is unhurt. Upstairs, garden, or something surprising next?

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Lannior tries to see if the dogs can be saved.
heal dog 1: 1d20 + 1 ⇒ (6) + 1 = 7
heal dog 2: 1d20 + 1 ⇒ (7) + 1 = 8
But they seem badly damaged and quite dead.
Shame. Lannior says head hung low.
Surprising?!

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"Ugh, so they are evil robot dogs then?" Apollyanna asks climbing to her feet.
"Then what's that?" she says pointing to the bits of scrap metal that look like like they fit together to form a person.

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Using animals for fodder he shakes his head.

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"Animals? You mean like animal animals?"
channel positive healing energy (including the dogs): 2d6 ⇒ (4, 3) = 7

GM Cwethan |

The hounds jerk back to consciousness. They seem confused, but certainly not friendly... Definitely time for a Handle Animal check if anyone's inclined

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Okay easy now, easy. Lannior tells the hounds.
Handle Animal: 1d20 + 4 ⇒ (9) + 4 = 13
Not sure if they will respond, he tosses them some rations.

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Chock readies his bow again, and points the tip of his arrow towards the metal scraps before speaking. "The dogs clearly dealt with the museum automaton guards, and if the beasts didn't stop biting you, why did it make sense to bring them back?
We may need to put them down, AGAIN! Poor miserable pups..."

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Trying untrained 1d20 + 2 ⇒ (20) + 2 = 22 handle animal