Halfling Mom

Leena Deftfoot's page

107 posts. Organized Play character for TriOmegaZero.


Female Halfling Clr3 HP24/24 AC18 TC13 FF16 CMD13 F+7 R+5 W+7 (+2 vs Fear) Init +2 Perc +4 Spd 30 Channels 8/8 Agile Feet: 5/5

About Leena Deftfoot

Female halfling cleric of Desna 3
CG Small humanoid (halfling)
Init +2; Senses Perception +4
AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size)
hp 24 (3d8+6)
Fort +7, Ref +5, Will +7; +2 vs. fear
Speed 30 ft. (20 ft. in armor)
Melee starknife +3 (1d3/×3)
Ranged sling +5 (1d3)
Special Attacks channel positive energy 8/day (DC 14, 2d6)
Cleric Spells Prepared (CL 3rd; concentration +5)
. . 2nd—remove paralysis[D], sound burst (DC 14), spiritual weapon
. . 1st—magic weapon, remove fear[D], shield of faith, summon monster I
. . 0 (at will)—detect magic, guidance, read magic, stabilize
. . D Domain spell; Domains Liberation, Travel
Str 11, Dex 14, Con 14, Int 10, Wis 14, Cha 16
Base Atk +2; CMB +1; CMD 13
Feats Extra Channel, Selective Channeling
Traits armor expert, rousing oratory
Skills Acrobatics +1 (-3 to jump), Climb -1, Diplomacy +7, Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perception +4, Perform (sing) +7, Sense Motive +6, Spellcraft +4; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ agile feet (5/day), liberation (3 rounds/day)
Combat Gear wand of cure light wounds, acid (2), antitoxin (2); Other Gear +1 chain shirt, sling, sling bullets (10), starknife, cloak of resistance +1, wayfinder[ISWG], backpack, bedroll, flint and steel, silk rope (50 ft.), spell component pouch, sunrod, wooden holy symbol of Desna, 2,126 gp, 8 sp
Special Abilities
Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 2d6 (8/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Liberation (3 rounds/day) (Su) Act as if you had freedom of movement for 3 rounds/day.
Selective Channeling Exclude targets from the area of your Channel Energy.

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