Duelist

Lannior Llarm's page

425 posts. Alias of Chaosorbit.


Full Name

Lannior Llarm

Race

HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30'

Classes/Levels

Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

Gender

Elf Ranger Lvl 4 (Core)

Size

M

Age

124

Alignment

CG

Deity

Desna

Languages

Elven, Common

Occupation

Trapper

Strength 16
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 13
Charisma 10

About Lannior Llarm

Rolls for attack:
[dice=Darkwood Composite Longbow] 1d20 + 9 [/dice]
[dice=damage] 1d8 + 3 [/dice]

Feats:
Armor Proficiency (Light), Armor Proficiency (Medium), Elven Weapon Proficiencies, Endurance, Martial Weapon Proficiencies (All), Point-Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency (All), Weapon Focus (Longbow)

Special Abilities:
Elven Immunities, Elven Immunities (Sleep), Elven Magic, Favored Enemy (Humans +2)(Ex), Favored Terrain (Urban + 2), Low-light Vision, Track +1, Wild Empathy +3 (Ex)

Traits:
Indomitable Faith, Reactionary

Skills:

Note: +2 vs. Humans where applicable.
Acrobatics +2
Appraise +0
Bluff +0
Climb (2) +7
Diplomacy +0
Disguise +0
Escape Artist +2
Fly +2
Handle Animal (1) +4
Heal +1
Intimidate (4) +7
Know (dungeoneering) (1) +4
Know (geography) (1) +4
Know (nature) (4) +7
Perception (4) +10
Profession (Trapper) 1 (+5)
Ride +2
Sense Motive +1
Spellcraft (2) +5 (+2 to identify magic Properties (elven magic))
Stealth (3) +8
Survival (4) +8 (+1 track)
Swim (1) +6

Offense:

Note: +2 vs. Humans where applicable.
Melee:
Mwk Cold Iron Longspear +8, 1d8+4, Crit x3, 2-hand, P, Brace, Reach
Silver Dagger +7, 1d4+2, Crit 19-20/x2, Light, P/S
Unarmed +7, 1d3+3, Crit x2, B

Ranged:
Darkwood Composite Longbow (+3 Str), +9, 1d8 + 3, Crit x3, rng 100', 2-hand, P
Dagger +7, 1d4+2, Crit 19-20/x2, rng 10' P/S

BAB +4, CMB +7

Defense:
AC 19, Touch 13, FF 16; CMD 20

Animal Companion:

Animal Companion: Lucas CR –
Hawk
N Small animal
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 12 (+2 Dex, +1 dodge, +1 natural, +1 size)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (average)
Melee bite +2 (1d4), 2 talons +2 (1d4)
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 13
Feats Dodge
Tricks Attack, Attack, Attack Any Target, Come, Down, Fetch, Fighting, Seek, Stay
Skills Acrobatics +2 (-6 to jump), Fly +8, Perception +6
SQ attack any target, come, fetch, fighting, seek
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Fetch [Trick] The animal will get a specific object.
Fighting [Trick] The animal has been trained to fight.
Fly (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.

Gear:
Total Carried 44.89/230lbs (Light)

Tracking Sheet

Weapons
Darkwood Composite Longbow
Mwk. Cold Iron Longspear
Silver Dagger
Arrows x 31
Arrows, Cold Iron x48
+1 Seeking Arrows x2

Armor
Mithral Breastplater

Magic
Wand of Cure Light Wounds (42/50 charges) (2PP)
Potion Fly (2 PP)
Potion Cure Moderate Wounds
Potion Cure Serious Wounsd (2PP)

Mundane
Backpack
Bedroll
Belt pouch
Cleats (chronicle 5 / 6-18)
Flint and steel
Grappling Hook
Hammer
Money (80 pp 3 gp 4 sp)
Piton x5
Silk Rope
Waterskin
Artisan's outfit

PFS Info:
90071-10 (Core), 11 xp, The Exchange, 22/18 fame/prestige
Played:
Level 1
#4-15: The Cyphermage Dilemma (CORE)
#7-01: Between the Lines (CORE)
#7-00: The Sky Key Solution (GM-CORE)

Level 2
#7-12: The Twisted Circle (CORE)
#6-18: From Under Ice (CORE)
#1-33: Assault on the Kingdom of the Impossible (GM-CORE)

Level 3
#8-00: The Cosmic Captive(CORE)
#7-21: The Sun Orchid Scheme (CORE)
#4-00: Race for the Runecraved Key (CORE)

Level 4
#8-99B: The Solstice Scar
#8-99C: The Solstice Scar

Boons:

General
Timelost Chronicler (7-00): Once per scenario, +1 morale bonus to D20 roll.

Azlanti Wonders (7-00): Adventure in ancient site, choose 2 (AC, attacks, saves, skills) +1 insight bonus

Saves
Mercy's Blessing (7-12): Reroll savings throw v. poison or disease, take better result, cross off.

Inner Struggle (7-01): Fail save v. mind-affecting compulsion, cross-off, Delay effect and be stunned until end of next turn. Then new save to end the effect.

Skills
Mihir's coin (1-33): When in major city, show coin to citizen of Jalmeray (takes d4 hours to find); +4 circ bonus to Appraise, Diplomacy, Know (any); once per scenerio.

Warm Friend in a Cold Land (6-18): When in Irrisen +2 on Diplomacy. Use outside Irrisen cross-off.

Nira's Gratitude (7-12): Before revealed, cross-off reroll a Knowledge, Perception, or Sense Motive at (+6+character lvl)

Debt of Cyphers (4-15): When in Riddleport, +2 Knowledge(arcana) or Linguistics And +2 Dipolmacy to Gather Info.

Riddleport Respect (4-15): When in Riddleport, + 2 Intimidate checks.

Background:
Lannior Llarm is a lanky, wisp thin elf with prominent elven features; pale skin, eyes so blue they almost look black, long straight hair of very pale yellow, and of course long pointy ears. He wears rough-spun leather clothing, in shades of brown and green, over a shiny breastplate. He also wears long brown leather boots, a dark green woolen cloak, and a long bow of fine darkwood over his shoulder.

Born and raised in Kyonin, he developed a distrust in humans early, and nothing he's seen since has since has made him fonder of Golgarion's dominate race. In fact, unless absolutely necessary he prefers not speak the vial common tongue. Always better with bow than books. He also felt the call of Desna at an early age and longed for the open road. As a young elf, he soon found himself in the employ of a merchant caravan bound for Varisia , once there he never left wandering from town to town, picking up odd jobs, when hunting wasn't feeding him. Spending a good deal of time in Magnimar, he found employee of the Pathfinder Society for some minor tasks. His enthusiasm, can do attitude, and talents didn't go unnoticed and he was approached my Venture Captain Shelia Heidmarch and ask to head to The Grand Lodge in Absalom to receive formal training.