Solstice Scar B GM Thread (Inactive)

Game Master Granta

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Season of Ghosts

Okay! Just making sure I didn't jump the gun prematurely :)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps
GM Ladile wrote:
Hey folks, I've recently learned that I'll be heading out of state for some work training from Sunday, April 15th through Friday April 20th. Since that coincides with the last couple of days of Session #1, I'd like to request a backup GM to help my table finish up when the time comes!

I can help out, Ladile.

Hmm


Season of Ghosts

Thank you! :D


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Hey all —

Granta is looking to step down from the Overseer seat once the second session of Solstice B concludes. As a result, I am looking for another person who would want to be Overseer, and who might want to shadow Granta now.

The Overseer needs to be organized, responsive, and in possession of good communication skills. They have to be willing to post across multiple threads and three different forums. Granta, can you add any other qualities / responsibilities that I may have forgotten to list?

Do you see yourself as a potential overseer for Assault on Absalom or Solstice C?

Send me a Private Message, telling me what you have to offer.

I hope to hear from many of you!

Thanks,
Hmm

Sovereign Court

Organizational skills are by far the most important. It's also vital that you be comfortable saying no to people. Everybody and their mother and their grandmother is going to be asking for special treatment. Just say no. Your sanity will thank you for it.

Edit: Potentially four forums. The French lodge was told that they could have a table in future specials as long as their GM was fluent enough in English to communicate with the overseer and one of the backups was able to post on their site. The latter requirement also applies to RPGgeek and Myth-Weavers.


Season of Ghosts

It also might not hurt to put out a general call in Flaxseed (or privately point out the upcoming vacancy to people that management think might be good candidates) if it's not already in the cards :)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps
GM Ladile wrote:
It also might not hurt to put out a general call in Flaxseed (or privately point out the upcoming vacancy to people that management think might be good candidates) if it's not already in the cards :)

On it. :)

Hmm

Lantern Lodge

SFS 05-99 BftB

Dotting back in as I seem to have lost it here.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Anyone have thoughts about the nature of the darkness in the circle? Is it magical, or just lower ambient as a consequence of being near the rift? Specifically, would daylight negate it, returning the area to ambient light (dim) as it would vs. magical darkness, or would daylight raise it two steps (to normal light) as it would an area of nonmagical darkness?

Sovereign Court

I don't think we came up with a majority answer to the darkness question in either session of SSA, either.


| Extinction | url= |

*Erases an embarrassing problem with reading comprehension that hopefully nobody saw.*


I dunno... the scenario description simply states that the light level is reduced by one step.
Nothing indicates it's magical in nature... and given the gates connection to the shadow plane, that makes sense.

I'd guess its just supposed to reacted to light sources normally, even a torch. Though that's no fun.

So I'd get more literal. It reduces the light level on step, no matter what the current sources, or when those sources are introduced.

So if everyone's in there with torches (normal light) it'd be dim light. If everyone's in there with light spells (normal light) it'd be dim light. If everyone has heightened continual flames (normal light) it'd be dim light.
If someone throws out a daylight (bright light) it would be normal light.

That seems to be a good 'as written' interpretation, that will mostly have it dim light in most cases across the board, that still allows for some cool descriptive stuff about the portal sucking up light (except for those buzz-kill daylight folks, of course) and doesn't completely hose anyone without darkvision...

Liberty's Edge

Mosquito Witch Handouts

I treated it as a non-magical darkness, something like a darkness fog, meaning light sources make it normal again.. Although after reading through EM's thoughts, I'm more inclined to go that way in the future.


I've been treating it as EM says, taking the literal phrasing in the scenario text. Which also means that before the party approaches with their own light, because the ambient lighting is in dim lighting (I'm assuming moon-lit night), the area inside is in darkness.

Lantern Lodge

SFS 05-99 BftB

That was my reading too. Kind of like the light was being sucked out of the area by the portal.

Sovereign Court

Year of Boundless Wonder

If my table succeeded in the 3 checks for closing the portal, does that mean the portal is closed, at least for my table?

Quote:
If the PCs succeed, the rift starts to close slowly.

This seems to imply that it still remains open Asking because my players are working to close the portal first before killing the undeads. I'm wondering because I assume the black tentacles and negative energy disappear when the portal closes, and hence trying to figure out when it actually does.

Sovereign Court

The "portal closed" condition does not change the black tentacles or negative energy effects.

Sovereign Court

Year of Boundless Wonder

Sorry I think I wasn't clear. What I mean is that (independent of the "portal closed" condition) if my players succeed in the 3 average checks to close the portal, does that shut down the black tentacles and negative energy effects? I would assume so, but the text says the "rift starts to close slowly" and that threw me off.

Sovereign Court

I don't think so. Nothing says that it does. The effect of closing the portal is achieving the "portal closed" condition.

Don't expect the scenario to make sense :-p

Lantern Lodge

SFS 05-99 BftB

I was wondering about that too. In the end I through that if they succeeded on the skill checks, I had the supernatural darkness, negative energy and tentacles stop, but existing undead still had to be handled.

I can see a lot of table variation in this one. It might be worthwhile noting this for part C and having a PBP consistency call made in the conversion document.

Sovereign Court

Year of Boundless Wonder

I think there's an error in the reporting form? For K (Leaf and Scale), when the party overcomes the encounter on the frozen lake, we are suppose to report a success. However, the form only allows for reporting of a fey sucess, which comes under The Fey's Favor section of the Leaf and Scale.

Separately, does a fey success counts as a success as well, like how special successes also counted as successes in earlier sections?

Sovereign Court

Should be fixed now.

Sovereign Court

Year of Boundless Wonder

Woah, that's fast!

Looking at the tracking form, I think Woodenman might have meant to report a success rather than a fey success.

Silver Crusade

Want to try PbF on RPGG? Check out my profile for more info!

yes...I think so too but there was no option to report a standard success. I meant to ask about that but I was on the run working from my phone when I reported it.

Sovereign Court

Changed to a normal success.

Sovereign Court

Year of Boundless Wonder

I noticed that this set of influence with the fey, there isn't the line "... exceeding the DC by 10 or more earns two successes" that we had in the previous one and which is also part of the usual intrigue rules. Just seems such a waste that some of my players are blowing the DC checks out of the water, but they still count only as 1 success.


We've reached the Fey Ally milestone, if it matters.


Reach of Corruption Map

Should I go ahead and usher my players out of the Fey Court since we've reached the milestone?

Sovereign Court

It wouldn't hurt to double check, but I don't think fey successes contribute to regular successes.


Only 2 days til we get to the last bit? Long way to go to any kind of milestone before then.

Seems like too many may have segued into the Fey part, now there's not much time to get enough kobold encounters.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
GM Granta wrote:
It wouldn't hurt to double check, but I don't think fey successes contribute to regular successes.

The special successes counted as normal success in the previous version. Any reason to think that changed for this bit?

Andrew Hoskins wrote:

Yes. In each act a special success (one that grants the room a bonus) counts as a normal success as well.

The only thing I can think of (off-hand) that gets reported and is not a success is the Kellid Slain condition. That is certainly not a successful set of circumstances.

Sovereign Court

I'm pretty sure part A explicitly said that special successes count as regular ones, and the author was just clarifying in that post--rather than being a jerk and saying, "read the scenario, it already answers your question."

Also, a "fey" success might not be considered a "special" success.

Of course, that is far from definitive either way. I'm just a very literal interpreter.

Sovereign Court

Year of Boundless Wonder

After I had asked the question earlier, I went to scour through the scenario again, and I believe Granta is right.

page 32 wrote:
Successes: The number of successes reported has two potential effects: adjusting the kobolds’ morale during Part 4 (see Scattered Kobolds on page 31) and triggering the encounter in area N early (see Surprised Dragons on page 31). Once the House has reported a number of successes (not special successes or fey successes) equal to 2 × the number of tables, rounded up, read the following aloud...

In version A, there was a confusion because Part 2 explicitly mentions to include special successes but Part 1 was silent on it, and hence I think that was why the author needed to clarify. However, that's not the case for version B this time.

Looks like we might not hit the milestone in time then.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Well, look at that. Hooray for definitive answers. Thanks Kuey!


Season of Ghosts

This may be a stupid question but regarding large creatures and those tiny, tiny shortcuts - even having the Narrow Frame feat wouldn't allow a large ape companion to squeeze through without making that Escape Artist check, correct? It admittedly doesn't seem like the language of the feat would supersede what's written in the scenario but on the other hand it also seems to defeat the purpose of taking Narrow Frame for your companion in the first place. Thoughts?


| Extinction | url= |

Looking at the scenario text and the feat text: No, Narrow Frame does not override that no large creature instructions because a Medium creature must squeeze to pass so the diameter is less than half the width of a Large creature.


Season of Ghosts

That's kinda what I was thinking too, but I wanted to make certain before I gave an answer to my player as I am still in training on my Rules-Fu and occasionally second-guess myself.


If it helps, I think Red forgot to report his first kobold success...

So we have 12! Doubt we'll see another 12 by tomorrow though. =)

Silver Crusade

Want to try PbF on RPGG? Check out my profile for more info!

When we calculated out how many days were allocated to each section - did we take into account Easter?

Those 4 days should probably only have counted as 2. Much like how the weekend counts as 1 (that's how we do it right?)

Sovereign Court

No to both. The schedule is fairly restrictive, unfortunately.

Sovereign Court

Year of Boundless Wonder

I'm starting to set up for the next encounter and I've got a few questions about the map.

  • There is no indication of where the party starts this encounter unlike the earlier maps. I'm thinking to place them at the lower right hand area of the large cavern where the tunnel joins. Sounds reasonable?
  • The floor of this cavern clearly ramps counterclockwise, but what's the height of the cliff faces? Reasonable to assume they are 10ft tall? In case someone wants to climb or jump down.
  • I don't quite understand the purpose of the ceiling tunnels as marked. A route for the dragon to escape if it is doing badly?

    Thanks!

  • Lantern Lodge

    SFS 05-99 BftB

    I put my group at the entrance to the room. Normally I'd have the kobolds skirmish through the caverns, but that will take forever in PBP.

    I assume the tunnels would be for it to fly up and then come down behind them if you were skirmishing in the tunnels. And a backstory way for a big dragon to get in and out of a small cave.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    @Granta: I think you posted the GM part rather than the Overseer part (pg. 32). It means the players miss out on the dragon calling for them. Should we post the overseer part ourselves?

    Pg. 32 wrote:

    The kobolds continue to mount a frustrating defense, luring

    Pathfinders into cramped and trap-filled tunnels and unleashing
    captive monsters on unsuspecting agents. Even so, the kobolds are
    losing ground with each battle. As another skirmish echoes from
    elsewhere in the caverns, a tremendous roar reverberates through
    the cave complex, rattling stalactites and causing snowdrifts to slide
    down the outside slopes. As the sound dissipates, the voice of a
    massive creature booms from deep within the kobolds’ warren.
    “Long ago my ancestor Grathatonhakis ruled here, and a
    meager dwarf challenged his might only to become his trophy.
    Both were fools, and both are now dead. I am neither, and your
    paltry attacks shall not change that. Fall back, kobolds of the
    Shiverscale tribe! Let these intruders die in sight of the last fool to
    challenge Horralydax, the master of the Tusk Mountains. Rally to
    me, my children. Today we dine on adventurers!”
    The kobolds kowtow to the booming voice, scramble to their
    feet, and begin retreating deeper into the caves. For once they
    aren’t covering their tracks, so the way to the dragon’s lair is clear.
    Table GMs, please move to the encounter in area N swiftly.

    Dark Archive

    Thanks for the pickup Dennis. I for one have gone ahead and added this section into my thread. I think leaving it to individual GM discretion is probably the best option, as different tables may have progressed into the final encounter already.

    Liberty's Edge

    Mosquito Witch Handouts

    I thought that overseer post was a little odd. I too have added the section in my latest post to my group.

    Sovereign Court

    Oops! That's what I get for rushing to get it done right before bed. I had wanted to give you an extra day for the encounter by posting right at midnight, but screwed it up instead :-/

    Yes, please post the overseer part yourselves. I'm leaving for work in a few minutes, and won't have time until tonight.

    Silver Crusade

    Maps and Handout

    No worries Granta -- I also posted the overseer text after seeing the thread here. Thanks for the extra time for this encounter!

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Oh, high level play. The kineticist at my table just dropped the dragon using cold damage.

    Liberty's Edge

    Mosquito Witch Handouts

    Just curious as to how one would do that against a Dragon immune to cold?

    Sovereign Court

    Year of Boundless Wonder

    I went to check it out ('cos I got a kineticist of my own). Learnt of this magic item known as the truefrost elixir which bypasses cold immunity. 1500gp for 6 rounds for half-damage. Quite a bit of investment but looks like it paid off! Wonder if there's something similar for other elements...

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