
Kimera757 |
Signing up. I'm hoping to play a brawler. I have a brawler 3 at the moment, but am creating some at levels 4, 7, 10, and 13. I don't have any of those electronic character sheet generators and am not sure if any can handle the new classes anyway. How do you want us to attach characters?
I could just post a character here though, using some minimal board formatting. My PC is present 15 point buy, but are we looking for 20 here?

Kimera757 |
Jake
Neutral Brawler 4
Medium natural humanoid (human)
Init +2; Senses Perception +7
Defense
AC 20, touch 14, flat-footed 16 (+5 +1 chain shirt, +2 Dex, +1 dodge, +1 class)
Hit points 30 (4d10+4)
Fort +6, Ref +7, Will +3
Offense
Speed 30 ft.
Melee brawler flurry +6/+6 (1d8+6) or
Unarmed strike +8 (1d8+6)
Ranged brawler flurry shuriken +5/+5 (1d2+4) or
Shuriken +7 (1d2+4)
Special Attacks brawler's flurry (Two-Weapon Fighting), unarmed strike 1d8
Statistics
Str 19, Dex 14, Con 12, Int 13, Wis 12, Cha 8
BAB +4; CMB +7 (+8 trip); CMD 20 (21 against trip)
Feats Combat Expertise, Dodge, Improved Trip, Weapon Focus (unarmed strike)
Skills Acrobatics +7, Climb +9, Intimidate +6, Sense Motive +8, Swim +9
Languages Common, Elven
SQ AC bonus +1, maneuver training 1 (trip), martial maneuvers 1/day
Combat Gear backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days of trail rations, 50 feet of rope, and a waterskin. ; Other Gear +1 chain shirt, +1 amulet of mighty fists, +1 cloak of resistance, 5 shuriken, potion of cure light wounds x2
Annoying issue: Brawlers don't gain Weapon Specialization at 4th-level because they don't gain a feat at that level. They gain a regular and bonus feat at next level.

Jake the Brawler |

Jake
Neutral Good Brawler 4
Medium natural humanoid (human)
Init +2; Senses Perception +8
Defense
AC 20, touch 14, flat-footed 16 (+5 +1 chain shirt, +2 Dex, +1 dodge, +1 class)
Hit points 30 (4d10+4)
Fort +6, Ref +7, Will +3
Offense
Speed 30 ft.
Melee brawler flurry +6/+6 (1d8+6) or
Unarmed strike +8 (1d8+6)
Ranged brawler flurry shuriken +5/+5 (1d2+4) or
Shuriken +7 (1d2+4)
Special Attacks brawler's flurry (Two-Weapon Fighting), unarmed strike 1d8
Statistics
Str 19, Dex 14, Con 12, Int 13, Wis 12, Cha 8
BAB +4; CMB +7 (+8 trip); CMD 20 (21 against trip)
Feats Combat Expertise, Dodge, Improved Trip, Weapon Focus (unarmed strike)
Skills Acrobatics +7, Climb +9, Intimidate +6, Sense Motive +8, Swim +9
Languages Common, Elven
SQ AC bonus +1, maneuver training 1 (trip), martial maneuvers 2/day
Combat Gear backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days of trail rations, 50 feet of rope, and a waterskin. ; Other Gear +1 chain shirt, +1 amulet of mighty fists, +1 cloak of resistance, 5 shuriken, potion of cure light wounds x2
Favorite martial maneuvers: Catch Off-Guard, Scorpion Style, Step Up, Throw Anything, and of course Weapon Specialization
Martial Maneuvers (Ex): At 1st level, a brawler can spend a move action to gain the benefit of a combat feat she doesn’t possess for 1 minute. The combat feat must be one that affects or improves her defenses (such as Dodge or Toughness), melee attacks (such as Blind-Fight or Power
Attack), or performing or resisting combat maneuvers (such as Agile Maneuvers or Improved Trip). The brawler must otherwise meet all the feat’s prerequisites. She may use this ability a number of times per day equal to half her brawler level (minimum 1).
If this ability is triggered before the duration expires, the brawler loses the previous combat feat and gains a new one in its place.
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

Sleet Storm |

They still get cure spells at the same rate as clerics would so probably palatable as healers,with maximize on all cure spells.
A wand of CLW would do the trick also I guess just thinking a caster would be usefull as everyone is melee right now.
I think we will start tomorrow I'm still preparing some maps.We still need a 4th guy.Somebody might jump in but if not we could either let one player have two characters or start with a three man party.

Sleet Storm |

Some things about the characters:
We are using PFS method for hitpoint generation so...
Jake the Brawler has 36 hp 10+18+8
Delsir has 36 but I don't see his favoured class bonus anywhere so he could have 40 as well.
Van Olaf :your point buy is off.Looks like you used 25 points.Also you used Barbarian Hitdice, Bloodragers use d10s.

Sleet Storm |

I have sent him a PM.
In the meantime we could start without him and let him jump in later.
Do you two want to double up with your characters? I can build you something if you are unsure about some of the classes.
Also as we dont really have any sort of skill types or anything I think we should just run some encounters, and see how the builds are doing.
Would that be ok with you?

Jake the Brawler |

Maybe each of us could have two PCs?
I could run two PCs, but I doubt I could build anything but a brawler. Sad that we're low on skills. I suppose an NPC could supply some of those.
We could do combat only too, I don't mind.

Sleet Storm |

Battle Shaman Lvl 4
medium humanoid Human (verstile human alternate Racial trait loses Bonus Feat and Skilled gains +2 to two ability scores instead of one)
Init +8,Senses Perception+8
========================================================================
Defense
AC 18,touch 12,Flatfooted 16(10+6armor,+2Dex);CMD18(10+3BAB,+3STR,+2DEX)
hp 39
Fort +4 Ref +3 Will +7
========================================================================
Offense
Speed 30 ft
Attack
melee mwk Longspear +7 (1d8+5x3) PA -1/+3
ranged Shortspear +5 (1d6+3x2)
Special Attacks:Hexes, Healing Spirit(+2 CL for Cure Spells Free maximize for Cure Spells cast (6/day),Spirit Magic
========================================================================
Statistics
16STR(14+2),14DEX,14CON,16WIS(14+2),10INT,10CHA
Base Atk +3 CMB +6(+7 with Longspear) CMD 18
Feats Toughness, Power Attack
Traits Reactionary(+2Init),Resilient (+1 Fort)
Spirit: Battle
Wandering Spirit:???
Skills
Perception +8(Alertness)
Spells Prepared
Orisons:
1st (4/day):
2nd (3/day):
SQ: Shamans Familiar (Greensting Scorpion grants Alertness and +4 Init)
========================================================================
Equipment
Mwk Longspear 305gp
Mithral Breastplate 1250gp

Sleet Storm |

Arcanist Lvl 4
medium Humanoid (Human)
Init +4, Senses Perception + 3
=========================================================================
Offense
Attack
melee Spiked Gauntlet +2(1d4+0x2)
ranged mwk Crossbow +7(1d8+1/19-20)
Special Attacks Force Strike 1d4+4,Dimensional Slide 40ft
=========================================================================
Defense
AC 12,touch 12,Flatfooted 10(10+2 Dex)
hp 34
Fort +3,Ref+3,Will +4
=========================================================================
Statistics
10STR,14DEX,14CON,10WIS,20INT(16+2+2headband),10CHA
Base Atk +2 CMB +2 CMD +4
Feats
Toughness,Spell Focus (Conjuration),Greater Spell Focus(Conjuration)
Traits
Gifted Adept (Snowball)(+1CL for one spell),Reactionary+2Init
Arcanist Exploits
Force Strike,Dimensional Slide
Skills
Perception +3
SQ Consume Spells ,Skilled,Arcane Reservoir (3points),Spellbook
Spells Prepared:
Cantrips:
1st(9/day)(3Spells):Snowball,
2nd(3/day)(1Spell):
=========================================================================
Equipment
Headband of Vast Intellect +2 4000gp