Sleet Storms ACG-Playtest

Game Master Sleet Storm


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South attacks Olaf ....

Spoiler:

1d20 + 8 ⇒ (11) + 8 = 19
1d8 + 4 ⇒ (5) + 4 = 9
1d100 ⇒ 92

....and draws a bloody streak across his chest.9 damage (17total)

West steps to I-13 Flanking Olaf and strikes blindly at him...

Spoiler:

1d20 + 8 ⇒ (4) + 8 = 12
1d8 + 4 ⇒ (6) + 4 = 10
1d100 ⇒ 7

.....missing by a large margin.


Ah I forgot about that ,Oh well ....But north did flank Delsir in round 2.I didnt add flanking bonus in round 3 as it was a nat 20 attack roll, crit didn't confirm.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Delsir is bloodied and can't take it anymore. He knows he has to move out for a bit.

Delsir withdraws to D16, using a path that avoids attacks of opportunity from North.

How hurt does north look? Delsir might shoot him next turn.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Jake continues the assault on Goldilocks. No flanking makes him a sad brawler.

1d20 + 8 ⇒ (12) + 8 = 20
1d8 + 7 ⇒ (6) + 7 = 13
1d20 + 8 ⇒ (1) + 8 = 9
1d8 + 7 ⇒ (7) + 7 = 14


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

It's Shiro's turn. I guess I'm botting him. How badly hurt is Olaf?


Spoiler:

1d20 ⇒ 2
1d20 ⇒ 18
1d20 ⇒ 13
1d20 ⇒ 9


He's at about half hp.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Shiro will use cure light wounds on Olaf. This is maximized per Healing Spirit, so Olaf heals 12 hit points.

Shiro glares at North. If it moves, he'll stab it with his spear.


Shiro needs to cast defensively or provoke an AoO from West,he can of course do that and hope that it misses.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Olaf, rejuvenates, attacks South.

Attack calculation: BAB +3 + 1 magic + 6 Strength (rage) = +10. Damage calculation: 2d6 + 1 (magic) + 9 (1.5 times Strength)= +10

1d20 + 10 ⇒ (13) + 10 = 23
2d6 + 10 ⇒ (3, 2) + 10 = 15


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Shiro will take the AoO then. Is W in J11 and Shiro in J13? I'll reposition on my personal map.


West is in I-13 and Shiro in J-13.Olaf has BAB +4 BTW he hits anyway , but for future reference.

AoO:

1d20 + 8 ⇒ (2) + 8 = 10
1d8 + 4 ⇒ (2) + 4 = 6
1d100 ⇒ 83

missed


Gold follows through with his attacks against Jake...

Spoiler:

1d20 + 8 ⇒ (3) + 8 = 11
2d4 + 6 ⇒ (1, 4) + 6 = 11
1d100 ⇒ 69

....but can't seem to hit the nimble fellow.

North moves to H-13 engaging Olaf...

Spoiler:

1d20 + 8 ⇒ (3) + 8 = 11
1d8 + 6 ⇒ (1) + 6 = 7


.....and misses him with his attack.


Male Human Arcanist 4

Olaf, stop being beside all of them!

At least Rotton still has a ludicrous number of 1st-level spells left. He will attack North and take the -4 "not killing friends" penalty.

1d20 ⇒ 18
5d6 ⇒ (1, 1, 2, 4, 6) = 14

Constructs are immune to being staggered anyway, but in case I'm wrong the DC is Fort 18.


Rotton's snowball blows North's head away, the statue keels over and shatters on the ground breaking into little pieces .The only thing that didn't break is the Longsword that loses its stony hue and takes on a metalic look.


South and West continue to focus on Olaf....

Spoiler:

1d20 + 8 ⇒ (2) + 8 = 10
1d8 + 4 ⇒ (1) + 4 = 5
1d100 ⇒ 44
1d20 + 8 ⇒ (5) + 8 = 13
1d8 + 4 ⇒ (6) + 4 = 10
1d100 ⇒ 18

.....and as usual fail to do anything.
Olaf is one lucky Barbarian.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

I'm back.


Delsir's turn.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Delsir moves to F16 and shoots an arrow at West. -4 penalty so he doesn't hit Shiro or Olaf.

1d20 + 4 ⇒ (20) + 4 = 24
1d8 + 3 ⇒ (5) + 3 = 8


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Jake takes a 5 foot step to H10 (1 square north) and flurries Gold.

1d20 + 8 ⇒ (8) + 8 = 16
1d8 + 7 ⇒ (8) + 7 = 15

1d20 + 8 ⇒ (11) + 8 = 19
1d8 + 7 ⇒ (1) + 7 = 8


Thats another critical threat for Delsir.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Delsir's crit. Since a bow does x3 damage, I'll do two damage dice.

1d20 + 4 ⇒ (18) + 4 = 22

1d8 + 3 ⇒ (2) + 3 = 5
1d8 + 3 ⇒ (1) + 3 = 4


I think if AnCap isn't available yet you can take Shiro and Olaf again for a couple of turns.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Shiro takes a 5 foot step to K13. He jabs at South with his spear.

1d20 + 9 ⇒ (8) + 9 = 17
1d8 + 7 ⇒ (7) + 7 = 14

Not entirely sure of his buffs, but he has Bull's Strength, which is giving him an effective +2 to hit and damage.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Olaf takes a 5 foot step to J11, just south of South. Then he attacks South with his greatsword. Yes, he's missing the flank opportunity that he could have gotten by going to J12 instead.

1d20 + 11 ⇒ (11) + 11 = 22
2d6 + 10 ⇒ (1, 2) + 10 = 13


Isn't Olaf using a Morningstar now? I think he dropped his Greatsword.

Olaf smashes South into pieces.Gold, now recovering after the glitter fades away sees the devastation the party caused.Enraged it swings its falchion at Jake this time with full control of its senses....

Spoiler:

1d20 + 8 ⇒ (10) + 8 = 18
2d4 + 6 ⇒ (1, 3) + 6 = 10

... and cuts open his leg.10 damage for Jake


Male Human Arcanist 4

Rotton grins. "I love the smell of snowballs in the morning. Smells like... victory."

Throws Snowball at West (who has no one next to it). Starting to run low on 1st-level spell slots.

1d20 + 4 ⇒ (13) + 4 = 17 touch attack
5d6 ⇒ (2, 3, 1, 3, 1) = 10


West takes the Snowball to the face , and follows Shiro 5ft step to J-13 a with a mighty overhand chop.....

Spoiler:

1d20 + 8 ⇒ (6) + 8 = 14
1d8 + 4 ⇒ (5) + 4 = 9

... but gets off balance and misses.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

According to my calculations, the following resources have been spent:

Shiro: 1 aid, 1 channel, 1 cure light wounds, 1 bull's strength
Delsir: 22 hp
Jake: 10 hp, 1 martial maneuver
Rotton: 3 1st-level spells, 1 2nd-level spell, all arcane points. Note that Rotton can trade 1st-level spells for arcane points, so could turn Snowballs into Force Strikes if he really needed to.
Olaf: 13 hp (damaged and healed in combats 1 and 2), rage, lost greatsword


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Delsir spends a move action to make West his favored target. He shoots at West, taking a -4 penalty to not hit friends. Note that if West is still blinded, Delsir might be able to sneak attack it. (I've been forgetting this.)

1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 4 ⇒ (6) + 4 = 10
If sneak attack 1d6 ⇒ 6


Yes correct, Olaf has spent 3 rounds of rage so far, but he didn't lose his Greatsword its in I- 12 where he droped it.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"You'll pay for that!"

Wondering if I should trip this guy. Jake is flurrying Gold for now.

1d20 + 8 ⇒ (10) + 8 = 18
1d8 + 7 ⇒ (1) + 7 = 8

1d20 + 8 ⇒ (19) + 8 = 27
1d8 + 7 ⇒ (2) + 7 = 9

Take 5 foot step to H9.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"We have you outnumbered. A lot. You should surrender!"

Shiro doesn't really think the statues will listen though. Only Gold seems to have a mind, and it's angry. Shiro takes a 5 foot step to to L13.

1d20 + 9 ⇒ (4) + 9 = 13
1d8 + 7 ⇒ (7) + 7 = 14

Shiro jabs at West again.


The Glitterdust spell has worn off ,so nobody is blinded anymore.
Delsirs arrow finishes of West.Only Gold is left.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

"Looks like Gold will get skewered in a moment."

Olaf hefts his morningstar in two hands and tries to smash West. This requires him to 5-foot-step to J12.

1d20 + 10 ⇒ (18) + 10 = 28
1d8 + 9 ⇒ (6) + 9 = 15


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Scratch all that then, if West if dead. I need to figure out what Olaf is going to do.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Olaf doesn't seem to have any javelins or other ranged attacks. He doesn't even want to get next to Gold because he wants to leave clear "shooting lanes." So I guess he'll just total defense.


Golds face shows an expression of sadness, at the loss of his troupe,angrily staring at Jake, the only one who hurt him, he attempts to take revenge for his fallen comrades...

Spoiler:

1d20 + 8 ⇒ (2) + 8 = 10
2d4 + 6 ⇒ (1, 4) + 6 = 11

.....but misses.
I'm running out of interesting reasons why these guys miss all the time.:) I just can't seem to roll above 10.


Male Human Arcanist 4

I'm assuming Gold moved into melee with Jake, unless he has reach. Too bad, arcane reservoir takes a standard action to use.

Rotton throws his fourth Snowball of the day, this time at Gold. -4 friendly penalty to hit, unless Gold has reach, which would be amazing for us.

1d20 ⇒ 14
5d6 ⇒ (6, 4, 2, 3, 3) = 18


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

If Gold isn't dead yet, Delsir spend a move action making Gold his favored target, then shoots at him with a -4 friendly penalty.

1d20 + 5 ⇒ (6) + 5 = 11
1d8 + 4 ⇒ (4) + 4 = 8


Ah I missed that Jake took a 5ft step after his flurry, but yeah Gold would just follow him.
Rottons snowball catches Gold in the back and lets it explode with icy slivers, the ensemble of golden particles, grey stone and bluish ice is beatiful to behold.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

If Gold isn't dead yet, Jake flurries him. Since I'm a bit unsure if Gold is next to Jake, Jake will 5 foot step to Gold if necessary. Better if Gold is next to him though, in which case Jake will 5 foot step west after the attacks.

1d20 + 8 ⇒ (8) + 8 = 16
1d8 + 7 ⇒ (5) + 7 = 12

1d20 + 8 ⇒ (13) + 8 = 21
1d8 + 7 ⇒ (6) + 7 = 13


Thats it for encounter 2.I'm not sure if we should continue , as you are currently soloing the whole thing.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

Maybe we could break for the day then. If AnCapBrony isn't ill we could continue tomorrow. I'll be available at 10 AM.

Sunday I'm running a game in "meatspace", and wouldn't be available.


OK I will make Map number 3 ready in the meantime.


At least we have some good data for the playtest.Plenty of rolling in this encounter.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

I'll collate initial thoughts into a response document, probably later today or tomorrow.


I opened a Thread in the feedback section.
LINK. You can post your oppinions there. Thats for everyone BTW, so AnCap and Eldon feel free to post there too.


Male Human Brawler 4 AC 24/FF 19/T 17. Init +2 Saves F+11/R+12/W+9 HP 84|84 Perception +14

I'm here. It seems the board ate my last post.

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