Barbarian

Van Olaf's page

12 posts. Organized Play character for AnCapBrony.


Full Name

Olav Kefka

Race

Human

Classes/Levels

Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Gender

Male

Age

18

Special Abilities

AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7

Alignment

neutral good

Strength 18
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 10
Charisma 14

About Van Olaf

Male Human Bloodrager 4
Neutral Good

Strength 16 (+4)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 14 (+2)

Size: Medium
Height: 5' 9"
Weight: 250 lb
Eyes: Blue
Hair: Dark Brown Straight; Beardless
Skin: Light

Total Hit Points: 36

Speed: 30 feet [barbarian]

Armor Class: 18 = 10 + 6 [breastplate] + 2 [dexterity]

Touch AC: 12
Flat-footed: 18 [uncanny dodge]
Initiative modifier: + 4 = + 2 [dexterity] +2 [trait]
Fortitude save: + 6 = 4 [base] + 2 [constitution]
Reflex save: + 3 = 1 [base] + 2 [dexterity]
Will save: + 1 = 1 [base]
Attack (handheld): + 7 = 4 [base] + 3 [strength]
Attack (missile): + 6 = 4 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 8 = 4 [base] + 4 [strength]
Combat Maneuver Defense: + 20 = 10 + 4 [base] + 4 [strength] + 2 [dexterity]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

Languages: Common

Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning/piercing]

+1 Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]

Breast plate [medium; + 6 AC; max dex + 3; check penalty -4 30 lb.]

Feats:

Combat Reflexes Additional opportunity attacks
Power Attack Take penalty on attack for larger bonus on damage
Quick Draw Draw weapon is free action

Traits:

Reactionary: +2 init
Magical knack: +2 CL

Skills

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* -2 =
+2
-4 [armor]
Appraise Int 0 =
+0
Bluff Cha 2 =
+2
Climb Str* 0 =
+4
-4 [armor]
Craft_1 Int 0 =
+0
Craft_2 Int 0 =
+0
Craft_3 Int 0 =
+0
Diplomacy Cha 6 =
+2
+ 4
Disguise Cha 2 =
+2
Escape Artist Dex* -2 =
+2
-4 [armor]
Fly Dex* -2 =
+2
-4 [armor]
Heal Wis 0 =
+0
Intimidate Cha 9 =
+2
+ 4 + 3 [class skill]
Perception Wis 7 =
+0
+ 4 + 3 [class skill]
Perform_1 Cha 2 =
+2
Perform_2 Cha 2 =
+2
Perform_3 Cha 2 =
+2
Perform_4 Cha 2 =
+2
Perform_5 Cha 2 =
+2
Ride Dex* -2 =
+2
-4 [armor]
Sense Motive Wis 0 =
+0
Spellcraft Int 7 =
+0
+ 4 + 3 [class skill]
Stealth Dex* -2 =
+2
-4 [armor]
Survival Wis 7 =
+0
+ 4 + 3 [class skill]
Swim Str** 0 =
+4
-4 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +4; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Human abilities

This human chose +2 to strength (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Bloodrager abilities

Fast Movement (+10 feet, already included)

Bloodrage -- 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.

Uncanny Dodge (level 2) -- cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized

Arcane bloodline:

Bonus Spells: magic missile (7th), invisibility (10th), lightning bolt (13th), dimension door (16th).
Bloodrage Powers: When you bloodrage, arcane power transforms you into an arcane juggernaut who can cut down even the most careful caster.
Disruptive Bloodrage (Su): At 1st level, the DC to cast spells defensively increases by 2 for enemies within your threatened area. This increase stacks with those granted by the Disruptive feat.

Arcane Bloodrage (Sp): At 4th level, when you enter a bloodrage, you can choose one of the following spells and apply its effects on you: blur, protection from arrows, resist energy (choose one energy type), or spider climb. The effects of the spell last for as long as the bloodrage lasts, regardless of its normal duration.

Blood casting:

1x 1st level spell (enlarge person)

Class HP rolled
Level 1: Barbarian 10
Level 2: Barbarian 6
Level 3: Barbarian 6
Level 4: Barbarian 6 + 1 to strength

Von Olaf's Equipment:

Weapons / Armor / Shield (from above) 44 lb

belt pouch with glass vial 1 lb

Handy Haversack 5 lb

handy haversack contents:
a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), a waterskin, and 2000 gp

Total 50 lb