Full Name |
Olav Kefka |
Race |
Human |
Classes/Levels |
Bloodrager 4 AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7 |
Gender |
Male |
Age |
18 |
Special Abilities |
AC18/FF18/T12:Init+4:Saves F+6/R+3/W+1:HP 128|128: Perception +7 |
Alignment |
neutral good |
Strength |
18 |
Dexterity |
14 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
14 |
About Van Olaf
Male Human Bloodrager 4
Neutral Good
Strength 16 (+4)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 14 (+2)
Size: Medium
Height: 5' 9"
Weight: 250 lb
Eyes: Blue
Hair: Dark Brown Straight; Beardless
Skin: Light
Total Hit Points: 36
Speed: 30 feet [barbarian]
Armor Class: 18 = 10 + 6 [breastplate] + 2 [dexterity]
Touch AC: 12
Flat-footed: 18 [uncanny dodge]
Initiative modifier: + 4 = + 2 [dexterity] +2 [trait]
Fortitude save: + 6 = 4 [base] + 2 [constitution]
Reflex save: + 3 = 1 [base] + 2 [dexterity]
Will save: + 1 = 1 [base]
Attack (handheld): + 7 = 4 [base] + 3 [strength]
Attack (missile): + 6 = 4 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 8 = 4 [base] + 4 [strength]
Combat Maneuver Defense: + 20 = 10 + 4 [base] + 4 [strength] + 2 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.
Languages: Common
Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning/piercing]
+1 Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
Breast plate [medium; + 6 AC; max dex + 3; check penalty -4 30 lb.]
Feats:
Combat Reflexes Additional opportunity attacks
Power Attack Take penalty on attack for larger bonus on damage
Quick Draw Draw weapon is free action
Traits:
Reactionary: +2 init
Magical knack: +2 CL
Skills
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* -2 =
+2
-4 [armor]
Appraise Int 0 =
+0
Bluff Cha 2 =
+2
Climb Str* 0 =
+4
-4 [armor]
Craft_1 Int 0 =
+0
Craft_2 Int 0 =
+0
Craft_3 Int 0 =
+0
Diplomacy Cha 6 =
+2
+ 4
Disguise Cha 2 =
+2
Escape Artist Dex* -2 =
+2
-4 [armor]
Fly Dex* -2 =
+2
-4 [armor]
Heal Wis 0 =
+0
Intimidate Cha 9 =
+2
+ 4 + 3 [class skill]
Perception Wis 7 =
+0
+ 4 + 3 [class skill]
Perform_1 Cha 2 =
+2
Perform_2 Cha 2 =
+2
Perform_3 Cha 2 =
+2
Perform_4 Cha 2 =
+2
Perform_5 Cha 2 =
+2
Ride Dex* -2 =
+2
-4 [armor]
Sense Motive Wis 0 =
+0
Spellcraft Int 7 =
+0
+ 4 + 3 [class skill]
Stealth Dex* -2 =
+2
-4 [armor]
Survival Wis 7 =
+0
+ 4 + 3 [class skill]
Swim Str** 0 =
+4
-4 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +4; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human abilities
This human chose +2 to strength (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Bloodrager abilities
Fast Movement (+10 feet, already included)
Bloodrage -- 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.
Uncanny Dodge (level 2) -- cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized
Arcane bloodline:
Bonus Spells: magic missile (7th), invisibility (10th), lightning bolt (13th), dimension door (16th).
Bloodrage Powers: When you bloodrage, arcane power transforms you into an arcane juggernaut who can cut down even the most careful caster.
Disruptive Bloodrage (Su): At 1st level, the DC to cast spells defensively increases by 2 for enemies within your threatened area. This increase stacks with those granted by the Disruptive feat.
Arcane Bloodrage (Sp): At 4th level, when you enter a bloodrage, you can choose one of the following spells and apply its effects on you: blur, protection from arrows, resist energy (choose one energy type), or spider climb. The effects of the spell last for as long as the bloodrage lasts, regardless of its normal duration.
Blood casting:
1x 1st level spell (enlarge person)
Class HP rolled
Level 1: Barbarian 10
Level 2: Barbarian 6
Level 3: Barbarian 6
Level 4: Barbarian 6 + 1 to strength
Von Olaf's Equipment:
Weapons / Armor / Shield (from above) 44 lb
belt pouch with glass vial 1 lb
Handy Haversack 5 lb
Total 50 lb