Slaves to the Ochre Fang (Inactive)

Game Master Dalton the Thirsty

The Fang slavesquad of Doctor Khan, in Chaulnazeen, in the Darklands of Golarion

Battlemap


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F Tiefling Bard (Arcane Duelist)/4 HP 22/22 AC 18 (T: 13 FF: 15) Init +3 Saves: F +2; R +7; W +3

So I went to look at my Intimidate bonus, noticed that there wasn't any, found that quite odd and counted again my skill ranks, then found out that I had four less than I should have had and put them into Intimidate.

I hope that this is okay?


That's just fine. :)


What's confusing you Grrazz? Or is that general in-character confusion? If so...we're gonna need a bit more effort than a question mark to RP with. ;)


Jethop // The Ravener wrote:
I've also never said no to another level. ;-)

I need more requirements to be met than simply a lot of slaughter for when you level up, most of the time.

Your combat was Impressive. Most impressive. Your instincts have taught you well. But you are not level 5 yet.


Keep track of your own party loot, please. If you forget to record it, you forgot to bring it.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

I created a list of what Beleste currently has. So basically everything in the chest since he picked up the entire thing.


Beleste wrote:
I created a list of what Beleste currently has. So basically everything in the chest since he picked up the entire thing.

TY sir! Enjoy being big while it lasts. ^_^


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

Ok, may we sell off our unwanted loot for half price per the normal rules? Mama needs a new mithral breastplate here.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

I hope people are taking the time to strip them of their armor. Beleste wouldn't mind a set of it. Not to mention, if people start trying to simply claim what they found, Beleste is going to have some trading material.


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

While my character might be a vicious, selfish trollop, the player thinks loot should be equal. Not dividing the loot evenly out of character seems a little unfun, and I'm not just saying that because you have the box with my amulet of mighty fists.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

I agree, though I'm interested to see what kind of enchantments we get.


Jethop // The Ravener wrote:
Ok, may we sell off our unwanted loot for half price per the normal rules? Mama needs a new mithral breastplate here.

Absolutely - but you'd need to find a buyer.


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

Speaking of buyers does our slave outfitter do qualified trade ins?


You don't know! :)


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

For the sheens, are we going to roll a random 1d7 to find out what we get?


You'll actually roll a D10 when you apply the sheen. 1-5 will be a +2 weapon, 6-10 will be a +1 weapon with a random +1-equivalent weapon property.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

I'm looking forward to getting to roll for mine when we get the chance to use them.


(AC 18/13Tch/15FF, HP 20/30, Fort +4, Ref +5, Will +5, resist fire/cold/electricity 5, Init +9, Per + 6) Male Tiefling Admixture Evocationist (Wizard) 4

I made a google docs spreadsheet with all the loot including who's carrying what. If anything looks wrong, feel free to correct it. Anyone with the below link should be able to edit the document. Do I need to roll for all the potions/etc for identification?

https://docs.google.com/spreadsheet/ccc?key=0Ak2MJ7Nls52VdEVtUkhQLUdsaWhwa3 JHaTNNSjhvaHc&usp=sharing


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

He said the potions were labeled.


(AC 18/13Tch/15FF, HP 20/30, Fort +4, Ref +5, Will +5, resist fire/cold/electricity 5, Init +9, Per + 6) Male Tiefling Admixture Evocationist (Wizard) 4

I missed that, so thanks for the catch. :) Jokum will probably study them later anyway, to make sure the drow aren't being duplicitous. Killing your rival's deadly slaves with some mislabeled potions seems drow-like to me.


Hope everyone can bear with me during the holiday season when I don't always have time to post. The weekends in particular are extremely hectic for me - but I want to keep up activity on this campaign. Just giving everyone advance notice for those days when I am not able to post.


Sorry - what? Mess up the weapon enchant? I'm confused Beleste


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

You said that it takes a full day sheathed for the enchantment to transfer over to the weapon, correct?


Oh, I see the miscommunication. No, it takes a full day to craft the sheath - so you know that in the future, if you gain gold and want to enchant your weapon, you'd need a day of downtime to get it crafted for you. But these sheaths came pre-crafted with a random enchantment, so you just slip it on and it's applied. The way the magic looks as it's being absorbed into the weapon, and the aftereffects the magic has on the weapon's appearance, varies on the enchantment and is up to you.

If you roll a 6 or higher use this chart.

If you roll on the chart and get a weapon ability that is tied to a class feature that isn't yours, initiate a 2-step process:

1. If there's another weapon enchantment that is tied to a class feature that IS your class, you get that one instead.
2. If there is no weapon enchantment tied to your class, reroll on the chart.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Alright, then Beleste will get himself a sheath out then. No reason not to use what was "given" to us.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

No special ability, but a +2 Large Adamantine Longsword is nothing to scoff at.


Yeah, an additional +1 to hit and damage is pretty special. :)


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

Mysterious Amulet of Mighty Fists: 1d10 ⇒ 5

+1, I'll take it!


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

I don't believe Aren is returning in the near future? Does that mean we can use his wand of cure light wounds?


Yeah, unfortunately, he appears to be tied up for the time being. I haven't heard from him at all. For now, keep a running tally of his CLW charges based on what he's already spent in the arena combat (I can go back and check over how many he spent exactly later).


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Man, the thread has been rather quiet today.


Yes, unfortunately my posting speed will be slowed by the holidays somewhat this week. We will continue on, however - despite Aren's apparent absence.


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

He is in another of my games, and he finally responded to a PM about 4 days ago saying that he is unavoidably detained by circumstances for the foreseeable future.


Unfortunate. Hmm...


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

That is and it is that time of the year.


F Tiefling Bard (Arcane Duelist)/4 HP 22/22 AC 18 (T: 13 FF: 15) Init +3 Saves: F +2; R +7; W +3

Having a bit of writer's block. :( Been staring at the post box thing and can't get a word out. I'll try sleeping on it and try again tomorrow, but please don't wait for me, I wouldn't want to slow things down.


No problem Faeleen, I'll assume you follow quietly along with the big guys.

On another note, I'm done with my vacation and we now return to your regularly scheduled programming.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Does Jethop have something special that allows him to use his bite to apply towards the natural attacks that count for the bleed damage?


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

Boar Style.

Boar Style (Combat, Style)
Your sharp teeth and nails rip your foes open.
Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.
Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.

It even mentions teeth. :-)


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

I don't think that is how the mechanics actually work for it. Of course it's not my call, I was simply curious.


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

Why not? My natural attacks count as unarmed strike. If I'm doing the rules incorrectly, I want to know.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

By "My natural attacks count as unarmed strike." are you referring to using Feral Combat Training? I could be misinterpreting it, but I think that only applies to a single type of natural weapon, not all of them.


Male Tiefling (Pit-Born) Antipaladin (Knight of the Sepulcher) 3 / Fighter (Unarmed Fighter) 1 l HP: 43/43 l AC: 21 [T: 13 FF: 19] l F: +11, R: +7, W: +7 l Init: +4 l Per: +0

Beleste, have you looked at the Bloodrager class? The demonic bloodline can enlarge themselves. I thought you might be into that.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Oh yeah, I actually submitted a Bloodrager for one of DM Frogfoot's other campaigns. Unfortunately I didn't make the cut for PCs, but you know he's going to give them hell as an NPC.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

Seems to be a rather quiet day today.


Geez, thanks for reminding me! I forgot that I checked the gameplay thread early this morning on my phone without posting anything so it removed the (1 new) notification - I thought I was waiting on you guys! Post inc.


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

I was wondering when you were going to post over here since I kept seeing you post in the Skinwalker campaign you have going on.


Yep, you got me. ^_^


Demon-Spawn Tiefling | Notable Features: The head of a bull with vestigial horns, red skin, smokey breath, and the scent of brimstone seems to emanate from him. Int +4 | AC 25 Touch 10 Flat-footed 25 | HP 44 (-11 Non-Lethal Damage)/45 | Fort +7, Ref +3, Will +1 (+1 vs. Mind-affecting effects)

It happens. Just glad to have the ball rolling again. It helps my day go by faster.

Edit: Oh and I have to admit I'm sad I won't get to roleplay an introduction seen for Kallak in the other campaign.


Well, if it makes you feel better, you're first on my list of replacements when someone inevitably drops out. You know it's going to happen.

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