nightflier
|
Hmmm... If I do play a Tabaxy paladin, I would call Lyonesse "The Lioness" and envision her as young Tabaxy war-maiden, clad in silver armor. (In fact, in my home world, there is a High Kingdom of Lyonesse, where the catfolk are ruled by leonals and they worship NG god called Mitra.) Now, I don't know what number of players you have planned, but if Mark agrees - and you, of course - I could make a Tabaxy paladin or perhaps something else, depending on the party needs, and we could play for a while in a different thread or something?
Jelani
|
So I assume firearms are martial weapons in your game then? Am fleshing out my character now and it would be useful to know.
Is Lyonesse the only church that has a dedicated undead fighting force like the Silver Blades? It seems like the others you listed are all national forces.
Did Lyonesse have children while she was human? I was thinking maybe she's my great-great-great-great-....grandma on my mother's side and when she a ascended a little bit of that juice leaked into the family tree. What do you think?
Jelani
|
Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 25% of the amounts listed in this book, but advanced firearms and their ammunition are still rare and cost the full price to purchase or craft.
6,000 GP as per standard 4th level characters
Here is my character submission:
Adler Lyonne
Male Human Adept Godling 4 Age 25
NG Medium Humanoid (Human)
Init +5; Perception +10/+13
--------------------
DEFENSE
--------------------
AC 20, touch 15, flat-footed 15 (+5 dex, +3 armor, +2 shield)
HP 39 (4d8+16)
Fort +5, Ref +9, Will +7
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee Klar +2 (1d6-1 x2)
Ranged Revolver +9 (1d8 x4) OR Deadly Aim, Rapid Shot +5/+5 (1d8+2 x4)
Space 5 ft., Reach 5 ft.
--------------------
STATISTICS
--------------------
Str 10, Dex 20, Con 18, Int 13, Wis 16, Cha 16
Base Atk +3; CMB +2; CMD 17
Feats: Point Blank Shot, Deadly Aim, Weapon Focus (Revolver), Rapid Shot
Traits: N/A (Traded for feat)
Skills 2: Acrobatics +11 (4 ranks, 5 dex, 3 class, -1 ACP), Bluff +10 (4 ranks, 3 cha, 3 class), Diplomacy +8 (2 ranks, 3 cha, 3 class) Escape Artist +11 (4 ranks, 5 dex, 3 class, -1 ACP), Fly +8 (1 rank, 5 dex, 3 class, -1 ACP), Knowledge (Arcana) +5 (1 rank, 1 int, 3 class), Knowledge (Religion) +8 (4 ranks, 1 int, 3 class), Perception +10/+13 (4 ranks, 3 wis, 3 class, +3 familiar), Sense Motive +10 (4 ranks, 3 wis, 3 class), Spellcraft +8 (4 ranks, 1 int, 3 class)
Racial Modifiers: Human +2 dex, +2 Con, Favored Class (godling)
Languages: Common, Celestial
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Special Abilities
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Minor Ascendancy 1 (Hex Lord; Flight):The godling grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the godling can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the godling.
Lineage Domain (Eagle Druid Domain)
Hawkeye (Su): As a swift action, you may add a bonus equal to half your godling level (2) on one ranged attack or on one Perception check. You can use this ability 8/Day (3+Dex).
Divine Trait 1 (Mystic Inheritance I; Teleportation Arcane Subschool):
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your gosling level (2). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Shift (Su): You can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two gosling levels you possess (minimum 5 feet). You can use this ability 8/Day (3+Dex).
Dispel Resistance: Because the spells of adept godlings are powered by internal immortal might, rather than drawn from a pool of magic accessed by some mortal heritage or tapped through skill and training, the spells are much harder to dispel or suppress. The godling is considered to have special spell resistance (equal to 10 + godling level) that applies only against dispel and anitmagic effects. This special SR applies to antimagic and dispel affects that ignore normal SR.
When spells cast by a godling first interact with an antimagic field (or any similar area), there is a chance the field fails to suppress the godling's innate spell power. A caster level check must be made for each spell when it first encounters the antimagic field. This SR also applies to any similar effect that does not work against gods and artifacts.
Concentration: As acts of will, the spells cast by adept godlings do not require focused attention to cast. Thus an adept godling does not need to make concentration checks to cast her spells, even if she suffers damage, distraction, violent motion, or is grappled. An adept godling does still need a free hand to cast spells with somatic components, so a pinned godling may not be able to cast such spells because her hands are also pinned.
--------------------
SPELLS
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Attribute: Dex
Spell List: Summoner
Spells Known (CL 4):
0- Daze, Detect Magic, Light, Mage Hand, Mending, Open/Close
1st (5/Day)- Aspect of the Falcon, Expeditious Retreat, Enlarge Person, Shield, Summon Monster I
2nd (3/Day)- Eagle's Splendor, Haste, Invisibility
--------------------
FAMILIAR
--------------------
Hawk
N Tiny animal
Init +4; Senses low-light vision; Perception +14
AC 18, touch 16, flat-footed 14 (+4 Dex, +2 size, +2 NA)
hp 19 (4 HD)
Fort +4, Ref +8, Will +3
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +8 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 18, Con 11, Int 7, Wis 14, Cha 7
Base Atk +3; CMB +2; CMD 12
Feats Weapon Finesse, Alertness, Weapon Focus (Talons)
SQ Improved Evasion, Share Spells, Empathic Link
Skills Fly +7, Perception +17;
Racial Modifier +8 Perception
--------------------
GEAR/POSSESSIONS
--------------------
Location: On Persons
Carrying Capacity Light: 33 lbs. Medium: 34-66 lbs. Heavy: 67-100 lbs.
GP:458
Revolver 4 lbs. - 4,000 GP (1d8 x4;20';Mis 1;Cap 6;B and P)
+1 Klar 6 lbs. - 12 GP (1d6 x2; P) (+1 AC, -1 ACP)
Leaf Armor - 20 lbs. - 500 GP (+3 AC, +5 dex)
Firearm Bullets x30 - 1 lbs - 30 GP
Total Weight: 31 lbs.
Full background and appearance etc will wait till I know more about the setting. But he was basically born into a noble line of Lyonesse, though as the fourth son. He joined the Silver Blades early in an attempt to get out of his father/brother's shadows.
His unique abilities as an heir of some of Lyonesse's divine power make him a perfect scout/guerilla fighter, and his noble upbringing has prepared him well for the arts of social warfare as well. His dream is to climb the ranks of the Silver Blades all the way to the top.
What he brings to the table: HASTE, social skills, high-mobility consistent ranged damage. After 5th level he will be healing too. I can post several times a day, every day.
| DM Corerue |
Sorry about that! I guess the post I made for the Tabaxi was eaten, blast!
This race of mostly nomadic felines exist in another world, one apart from the Old World and in a place where civilization hasn't existed for a few centuries. Most of their kind call their world the Shining land, for it is a warm world, a pure world. A young world, tropical in all but the highest places, vast jungles and deep oceans cover most of its surface. The Tabaxi are but a few that call this place home, in the shrub lands the Gnoll tribes rule with an iron claw, above them in the steppes and hills are the Flind. A stronger cousin of the Gnolls and most often the overlords of their degenerate cousins.
Their are other clans that the Tabaxi have not met, the reasons for this is that their race is young. It is a well known legend told time and time again within their clans that the reason they are so few is that they were creations of the High Ones. The old gods, who crossed the Shining Sea and built great cities that moved as one with the land. The High Ones shared their great knowledge and taught the ways of power to those who they deemed worthy of such knowledge. But the stories tell of the time of Dark Sky, when the land was bathed in blood and destruction beyond anything the tribes could imagine. A time of gargantuan flying creatures, covered in impenetrable scales with claws the length of spears and teeth the size of daggers.
The Time of Dark Sky was brought upon by enemies of the High Ones that had somehow followed them tot he Shining World. Bringing death and destruction in their wake, this dark time was brought to an end by the High Ones. They sacrificed themselves to save the world from their foul enemies, summoning forth the greatest of their powers they summoned forth vast armies of strange creatures and rained destruction down upon their enemies. The earth shook with their power, lands were broken, whole cities were swallowed up by the High Ones retaliation but when the shaking stopped. The High ones were gone, few remnants of their existence remained, except for the Tabaxi.
Without the High ones to guide them, many of the Tabaxi turned to simpler ways of living. Moving in small tribes and surviving off the land while avoiding the large packs and tribes of the other humanoids.
Others, a handful at most, stuck to some of the remaining ruins of the High Ones cities. Clinging to the grim hope that one day the High Ones would return and as the years passed the Tabaxi in the cities and the nomads became more distant, more alien to one another.
That was until the coming of the Fallen Ones, who clouded the skies with the smell of death and kidnapped their people in the night, the Dark Times have come again.
| DM Corerue |
** spoiler omitted **
Here is my character submission:
** spoiler omitted **...
Very nice so far and info for the Silver Blades.
The Silver Blades are one of the oldest military orders in Lyonesse, said to date back to the days when Lyonesse herself walked upon the land and believed to have served her in her final hours against Torak's son. All of this is speculation as the Silver Blades haven't revealed a shred of evidence as to how and why they formed only the vaguest historical references of their creation exist in the holy library. Those who join the Silver Blades join a sacred brotherhood of soldiers, dedicated to protecting the Holy Land and enforcing the laws that the current Oligarchy lays out for the citizens. Despite their training in fighting undead, the silver blades are also well known for fighting monstrosities such as lycanthrope and vampirism. They have been aptly named Monster Hunters but to the Silver Blades it is taken as somewhat insulting, depending on who hears it.
The Silver Blades, as their name implies, prefer silver edged weapons and utilize several items commonly used in the hunting of vampires, werewolves and hardier undead types. Most carry at least one of each type of damage so that they are prepared for any possible scenario if caught alone, in groups the Silver Blades employ certain tactics depending on what they are currently hunting.
The hunting of abominations is secondary to the main task of ensuring the peace across the realm and securing its borders.
The inquisition and the Silver Blades clash quite often on the moral basis that the Silver Blades are not just monster hunters but they also cut out corruption and abuses of power throughout Lyonesse. These men and women have tore down more then one would be tyrant and have ensured the quite removal of priests who have fallen from grace. Those entrusted with this task are among the most trusted and experienced of the Silver Blade elite. Because Failure is not an option.
Discounts: Those who join the ranks of the Silver Blades get a 35% discount off of any melee type weapon purchased from the order. If they have sufficient funds to have a weapon silver lined the first is done at expense to the order and no cost to the player. Weapons after that will still be 25%.
| DM Corerue |
Also Jelani is right- Firearms are Martial weapons in the Old World, except for the ones that require special military training to use.
Can we have more Blackguard info, please? Now I'm thinking Blackblade Magus, perhaps....
The Blackguards... Unwholesome scum who wouldn't have amounted to anything more then bodies in the street. The Blackguard are among some of the more elite groups that the Imperium has to place in the field, but not many serve there by choice. Criminals, Indentured Servants, Failed Military Personnel and anyone else that leaves a black mark within the Imperium finds themselves assigned to the Blackguard.
The Blackguard are undead fighters by necessity as undead uprisings and attacks are not uncommon within the Imperium, especially in cities that were once controlled by the Bright Empire. The reason behind this is the Bright Empire found the creation of Catacombs and expanding their ever shrinking graveyards downward, instead of creating new ones outside the city, as more convenient for the upper class. So for centuries before the fall of the Bright Empire they had been burying the dead there and when the old Empire fell the Imperium found it as a useful place to dump the remnants of the resistance fighters and those who were unworthy of joining their rise.
So the Blackguard was created as a means to clean up the streets, lessen overcrowding in the prisons and as an easy way to remove the weakness from their military. Its only a matter of time before you die in the Blackguard and only the strong survive. Because if the dead don't get you, your own comrades will...
Most, mainly known criminals, are housed in a special Military barracks and under the constant guard of the Inquistorium's Knights of the Wall. Who are also the same guards that escort them to their assignments daily.
Desertion from the Blackguard is punishable by Torture, Gibbeting, Raking and/or Execution. (Granted: PC's are always good at escaping) ;)
The Blackguard are fighting a losing battle, the undead beneath some of the cities are... organizing. Using special tactics or sending waves of their mindless brethren at guard squads and then collapsing hallways or using death magic to drop entire platoons. Despite worrying reports of larger and larger casualty lists, plus documented encounters with intelligent undead, the Inquistorium remains indifferent to the Blackguards plight. Despite the losses though, new recruits show up everyday and its as if the Imperium doesn't care how many lambs are set to slaughter...
Discounts: 25% off the first melee weapon, 25 % off Armor and Shields. Any loss or theft of above items will be awarded a flogging and dock in pay if the offender is unable to procure new combat gear on his own.
| DM Corerue |
For those who join the Blackguard willing. (As they are a good means for the homeless to make a living) You may leave their service whenever you wish, you are not under guard like criminals are but remember though that nothing protects you from being betrayed by said criminals in the catacombs and underground areas the Black call home. Just fair warning. :)
Also please forgive the brutal nature of some of my places, but the Imperium is a hard and desperate place. Those who are strong find a very easy living their despite all the insistence that the Inquisition fosters equality.
nightflier
|
1) Would anyone join the Blackguards because of a thirst for a revenge? Let's say a man who's family was killed before his own eyes by the forces of Cryx?
2) Are you basing the Imperium on WH40k, or am I wrong?
3) What is the fashion of Imperium and other lands? Typically medieval, or are there tricorn hats and greatcoats?
4) Do you allow the new feats, presented in Paizo Blog as the part of Advanced Races? Especially this one:
Fast Learner
Your progress gains extra versatility.
Prerequisites: Int 13, human.
Benefit: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.
Jelani
|
So, if I'm in the Silver Blades I get a silvered melee weapon for free? Are lycanthropes and vampires common in your world?
What are the Silver Blades who hunt internal corruption called? I think that would be a perfect fit for Adler.
Also, still wanting to know more about Lyonesse's portfolio and symbolism. Doesn't happen to be an eagle does it? That would be perfect :P
Sorry to pepper you with questions, I can't help myself >_<
Edit: To clarify, the discounted weapon price for Silver Blades is only on melee weapons and ammunition? Or does it apply to firearms as well?
| DM Corerue |
@Jelani:
Lycanthropes and Vampires are uncommon on the mainland and extremely rare in Lyonesse. In generations past though they had been a lot more common and were plaguing the populace until the creation of the Silver Blades and other undead fighting orders. Despite their rarity though these creatures still exist and sometimes the Silver Blades are hired by other kingdoms and groups to deal with them.
Lyonesse -
Portfolio: Goddess of Healing, Law, Protection and Valor
Domains: Healing, Glory, Protection, Travel and War
Symbol: An upraised sword in the center of the sun.
| DM Corerue |
@Nightflier:
I tried to base the Imperium off my own personal flavor but the name and attitude they carry does make them very much like warhammer 40k sadly. Hard to pull off anything original when you have so many game systems out there. lol xD
Cygnus is based loosely off a society in IK and Cryx was impossible to not copy for an evil society out of IK. For the setting and the world I came up with Cryx was too good an option not to use. As I said its a mostly homebrewed setting, IK is a steam punk setting from Privateer Press and its a very good setting but it is a very low magic setting. More mechanika then magic exists in IK.
As for joining the Blackguard for reasons of getting Revenge, that could be a goo reason to. Especially since you will be rubbing shoulders with criminals, which would make it really easy to become friends with some nasty people and get them to help you enact your revenge. >:)
The various clothing choices between the kingdoms are quite noticeable.
The clothing is very much like the victorian age, greatcoats, bi/tricorn hats still exist. :)
In Qin the clothing is more Chinese and Japenese in style and design.
Most Ranking Imperials walk about armored and where they're usual decorum to signify their rank and keep their lessers from bothering them while making it easier for them to be Identified. Grays, Blacks and Red are colors more often seen in the Imperium especially those who serve in its military. Many of the buildings within the empire are old structures dating back to the time of the Bright Empire and most are scorched black by the fires that had destroyed the weaker parts of the city ages ago.
Lyonesse is completely opposite in the color scheme. Blue, White and Silver are the most common colors and even their cities reflect this in the alabaster stone that most of their structures are built out of.
Cygnus sticks mostly to gold, white and green.
| DM Corerue |
The standard of Lyonesse is a rectangular flag with a solid pale blue background. The emblem is an upraised sword, gripped by an armored gauntlet with the setting sun behind eliminating it from behind.
The Imperium's Flag is a rectangular flag with black and red stripes for a background. The emblem is a pair of towers with a broken crown in the center.
The Qin's flag is a simple grey flag. The emblem is that of a mountain. The very mountain where the capital city sits.
Cryx doesn't care for a banner of any sorts.
Cygnus is a Square flag with a solid gold coloring. The Emblem is that of an armored dragon with a lance wielding rider on its back.
| DM Corerue |
What's the culture of the city Tabaxi like? I assume the nomads are far more primal and naturalistic which is a good choice for a ranger, but will decide based on a comparison.
The Tabaxi of the city live by way of a Caste System. When the High Ones died off they were left in disarray, they're training was incomplete and so it was deemed simpler for them to stick to what they were best at and that is how it has remained for generations. If you needed a good example check out the cast systems that existed in India.
But for simplicity it fell within these guidelines.
Tanya - Leaders, Teachers
Belegohtar - Warriors, Hunters
Tano - Craftsmen
Eredhion - Farmer (Seeder is the rough translation)
Mátamelcan - Laborer, the lowest class.
Once born into a caste it is extremely hard to move out of it as their society remains at the point of everyone sticking to what they are good at. If you are born a farmer you stay a farmer because that was what you were born to do. Those born in a particular caste can only marry those within that caste, to marry beneath you is seen as an insult to your station. But! There is the rare exception to the rule and for those trying to rise in status they must suffer through a series of hard tests and examinations by there betters. The only caste that would prove very hard to gain entry into is the Tanya, because unlike the back breaking tests they will put you through to prove your good at being a warrior or a craftsmen. There isn't much one can test you on being a leader or a teacher. You either are or you aren't.
If you are born a Mátamelcan you are in for one hell of a time as they are treated rather poorly in their society, they are more or less servants to the upper castes in whatever way is deemed fit. They are the unskilled, the worthless and the most likely to leave and join the Nomads. That is if the Nomads would even except them into their pack.
nightflier
|
Okay, my idea is Blackblade Kensai Magus, called Victor de Vere. He is a scion of lesser nobility, with estates somewhere near the coastal regions. At some point during his childhood, the home of his family was raided by Cryx pirates, led by then middling-level necrotech priest of Dragonfather who later became much more powerful. (Perhaps some minion of Asphyxious himself.) Necrotech was followed by a construct in the shape of a huge metal spider, with curved serrated blades for legs. During the fight with Victor's father, one of the spider's legs was severed and left behind when the pirates left to their ship, after they killed everyone and burned everything. Or so they thought. The youngest of the family, a boy called Victor, has taken a savage blow to his head from the necrotech's bladestaff, starting from his scalp and crossing his left eye and cheek, almost to the lip. But the boy survived. The blow was severe enough to give Victor the brain concussion so serious that he was thrown into a coma that lasted several days. When he finally woke up, his black hair turned to snow-white and his left eye - that was emerald-green, just as the other one - turned pale blue, almost ice-like.
The boy scavenged through the remains of his home, looking for something - anything - that would remind him of his family. Even their bodies were carried away, to serve as undead thralls in the armies of Cryx. Why he was left behind, he didn't know. Perhaps he was too small and skinny to be of any necromantic use.
After a day of searching, he left, carrying with him what he could find to remind him of his family: his father's compass/pocket watch (I don't know the technological level of the setting, but I would love this item to be something akin to wayfinder from Seekers of Secrets), his brother's broken revolver, his mother's golden pendant. And the piece of the construct's leg, which his father severed.
The Imperium sent the Blackguard Company too late, as usual. But, they found the boy, at least. Even if that happened almost two weeks after the event. He was burning with fever from malnutrition and exposure to the elements, firmly grasping the construct's blade-leg and talking to it. He wouldn't let it go, so they let him keep it.
The inquisitor in charge of the Blackguards was slightly less corrupt and incompetent than the usual lot assigned to that collection of scum and criminals, so he decided to take the boy under his wing. In time, young Victor grew healthier, but the thirst for vengeance was upon him. As soon as he was able, he threw himself into martial training, practicing alongside the Blackguard veterans. They thought him interesting and funny, so they indulged what they thought were childhood whims, but they soon realized that young Victor is vicious and bloodthirsty as any ruthless killer among them - except that he burns with cold and savage anger against undead.
The injuries he sustained left him rather weak and with failing health, but it was obvious that he was quick and gifted with very keen mind, so he caught the eye of the church and was carefully molded to became one of the agents of the Ecclesiarchy. Victor caught what was happening very early, but since that suited his own purposes he let it be. And so he came to learn how to fight with deadly grace, letting his keen intellect lead his strikes where they hurt the most. His mind - it turned to be - was very well suited for arcane arts, so he was trained in blending his quickness and eye for weaknesses in his opponents with spellcasting. When he finally finished with his training, he went to the best bladesmith he could find. That man was old and in charge of huge war effort production line, but he was rather interested in the piece of strange black metal that the young man brought him. So, the bladesmith took the piece of the construct's leg and started to work on it. After forty days, Victor was presented with a long but graceful gently curved blade, with chisel-like point, suitable for thrusting, and serrated back, for those savage and unexpected backstrokes. The old smith even made a basket hilt, shaped as a strange lattice of geometrical figures and lines, somehow difficult for an eye to follow. Victor fought with the blade that he named Bittersteel in many battles against the undead, both in the catacombs beneath the cities and on the decks of the ships that fought against the Black Fleet.
He was very surprised when one day a cold voice spoke in his mind. "Greetings, master. Today is a beautiful day for someone else to die, yes?"
| Mirrianissa |
Honestly as much as the complexity of the city system is intriguing the Nomads are definitely calling my name. The skills, Ranger cllass and specialization in natural weapons all work really well for someone who lives relatively unfettered.
Will finish developing tomorrow and figure out what to spend gold on for someone who s unlikly to have very much in the way of material posessions.
Do the nomads always hold to the pack or sometimes range alone. Tigers tend to stick to one's and twos, only coming together once in a while while lions are very pride oriented.
| Khaladon |
Ok, am still leaning towards Gunslinger, but it seems the class becomes a little less special in a world of Advanced Firearms. Not that I'm complaining mind you! Revolvers are Neat!
I'm thinking they'll be from Cygnus, a couple years out of the military. (Would that make them an ex-sailor or air jockey btw? Does Cygus have an air-force or a navy? And do they still have ships that ply the seas as well?)
More to come soon...
| DM Corerue |
Mirrianissa:
Tabaxi Nomads come be more varied then their city dwelling kind but it wouldn't be uncommon for a Tabaxi to range alone. Just keep in mind that the tabaxi do come into conflict with the other tribes, especially as they are viewed as newcomers to the gnolls and the flind find the Tabaxi as something alien to them. (Mainly because the Tabaxi are as tough as they are almost and the Flind don't ever admit weakness.)
| DM Corerue |
Khaladon:
Gunslingers have many possibilities in the Cygnus military. Musket Squads serve on both land and air, while Naval Marines serve on the seaborne ships.
Trenchers are foot soldiers armed with firearms, combat shovels and heavy enough armor to survive a few shots while they dig a trench or make a hole to fire from. These men are made up of both loyal Cygnus soldiers and criminals who want their sentences reduced.
Gunner Squads are trenchers that carry around a heavy weapon known as a chain gun, this weapon is highly effected in trench warfare and on-board ships as well.
Specialized soldiers are known as the Long Gunners, men and women who are trained snipers and utilize special military weapons to take down enemies from range.
| Khaladon |
Are the specialized units like their own separate class? Either way, I'd be interested to hear what qualities the Long Gunners have.
Question: Since advanced firearms exist, would the Musket Squads be using muskets or rifles?
Are the any other pros or cons to being in, or having been in the military? Rank? Connections? Etc.?
Also, would you mind providing some of the background for the Cygnus Military as you did for the Blackguards and Silver Blades? Are there any special units other than the various types of gun squads you mentioned?
Can our characters still actively be in the military at the point we'll be starting? Are Cygnans free to leave whenever they want, or do they have to serve out their allotted time, no matter what?
I'm seeing Diyeana as a Sorcerer 1/Gunslinger 3.
One of the earliest manifestations was her invisible friend. While many children have such a playmate, Diyeana could actually, physically, play with hers. It was when her parents 'saw' this invisible playmate going and fetching things at her command, or carrying her about even before she could walk herself, that they knew for certain their daughter had inherited the gift.
The girl seemed to take her gifts for granted though, and did not practice with them over much. It was not until she joined the airborne marines when she was older, and was there introduced to firearms that she truly began to show an interest in something. Something about guns just really seemed to excite the beautiful young woman and she took to them instantly, showing an ability far beyond her years or experience.
Her skill and natural talents with all things related to air and the sky helped her rise quickly though the ranks, yet her lackadaisical nature and lack of respect for authority and discipline held her back from rising as high as she otherwise might have. One thing was certain though, she was a born gunslinger and and a great asset to Cygnus' fighting force. When her time of service is/was up, her superiors will be/are sad to see her go.
(The backstory will be spiced and spruced up a fair bit once I know a bit more about Cygnus, the military there, what's going on and what we PCs we'll be up to. Really hope I' get into this game, it's looking to be Great!)
| imjohnnyrah |
Very interested! I'd love to play an airship commander (1st mate or lesser if 4th level doesn't fit the rank). Leaning towards Fighter or Ninja but that really doesn't matter until after the fluff is fluffed.
Dex 1d3 + 15 ⇒ (1) + 15 = 16
Wis 1d10 + 6 ⇒ (5) + 6 = 11
Cha 1d3 + 15 ⇒ (2) + 15 = 17
Con 1d10 + 6 ⇒ (10) + 6 = 16
Int 1d3 + 15 ⇒ (1) + 15 = 16
Str 1d10 + 6 ⇒ (9) + 6 = 15
Misc. 7th 4d6 ⇒ (3, 6, 2, 6) = 17
I think I did that right; if not I'll just assign them freely.
A few quick questions:
Do the Free Cities have any sort of organized military?
How do you plan on running airships? Basically what skills are needed to operate them. Do you plan on using siege weapons also?
Thanks!
Jelani
|
This all changed one night after a drunken party at a friend's seaside estate. It was well past midnight bell, and Adler was quite drunk. Yet he insisted that the kitchen staff be woken up to roast him a pig. Yes, a whole pig. By the time they had finished, he had drunk more and was feeling sick. He told them to feed the pig to the dogs. This was the last straw for the angry cook, who was a poor local man. "You come here, wake me up, make me cook a whole pig just fer you and now you're gonna waste it!? When half the land's starving!? Raaarrr!!" The cook and all the servants chased him angrily out onto the grounds. This unexpected rage sent Adler into a panic and he bolted into the darkness. His unfamiliarity with the land combined with his intoxication to send him sprinting off a cliff above the sea. As he tumbled over the edge and into the air, he could see the ocean rushing up towards him hard and black as iron. The wind whipping past his face sucked the breath from his lungs, his heart was beating like the drums of a greenskin horde, his eyes were wide with panic. Then suddenly, just before he smacked into the water, everything exploded white and hot as the noonday sun. He found himself floating in an infinite light and heard a gentle female voice say, "Remember who you are my child. You must do what is right, follow your heart." After she spoke, the light faded to darkness and he came to on the beach, coughing sand and seawater from his mouth. There was a large sea-hawk perched on his shoulder, gently pecking at his cheek. As he squintingly opened his crusty eyes, he saw the bird silhouetted by the bright morning sun. Thankful to be alive and knowing a sign when he'd received one, Adler decided to take the voice's advice. The first thing he did after retrieving his belongings was head to the nearest Silver Blade base to enlist for duty.
In the years since he has distinguished himself as a skilled soldier, combining his unique magical abilities as an Heir (went ahead and invented that term for Godlings, feel free to change it) with his skills both social and martial to contribute significantly to the Silver Blade's cause. His own former mistreatment of the lower classes has made him especially keen on rooting out corruption within Lyonesse itself, and he does everything he can to advance that goal. He tries to live as spartan an existence as possible to assuage his guilt about his former lifestyle.
Let me know if that's acceptable please. Also still had one question you didn't answer pertaining to character creation, does the Silver Blade discount apply to firearms or only melee weapons and ammunition?
| DM Corerue |
Are the specialized units like their own separate class? Either way, I'd be interested to hear what qualities the Long Gunners have.
Question: Since advanced firearms exist, would the Musket Squads be using muskets or rifles?
Are the any other pros or cons to being in, or having been in the military? Rank? Connections? Etc.?
Also, would you mind providing some of the background for the Cygnus Military as you did for the Blackguards and Silver Blades? Are there any special units other than the various types of gun squads you mentioned?
Can our characters still actively be in the military at the point we'll be starting? Are Cygnans free to leave whenever they want, or do they have to serve out their allotted time, no matter what?
The Musket squads wield both types of weapons actually, for those that serve on board a naval vessel or airship they wield what is known as a steam rifle. A modified version of a musket that fires a much larger ball and has a lot more oomph behind it when fired. These weapons are very unwieldy and limited in how far you can move with them as you have a hose attached to the bottom of the musket. For those who serve on the ground they wield a regular rifle, the term musket squad stems back from days of yore and they never really changed it as time move past the older rifle.
Rank, Connections, Specialized Gear and discounts are the main benefits of being in the military. If you are one to pursue the leadership feat, that can and will fall in line with a military rank and be easier to accomplish. Albeit there may be some restraints taking leadership in that regard. Most military orders have specialized weapons that are unavailable to anyone outside their ranks, except if you delve on the black market.
Warning: Buying known military weapon off the black market and getting caught with it while inside that particular countries borders is very bad as you can guess. ;)
The Long Gunners have long become a symbol of pride in Cygnus and people visit the recruiting centers daily to join up with this illustrious fighting force. It is a well known fact that the the Long Gunners receive the best equipment, the finest shot and some of the best opportunities for advancement.
Examples of Long Gunners:
Each long gunner carries an ammo bandoleer with eight to twelve additional shots to be loaded in their rifles. This can be done by hand but veterans prefer to have at least one fully loaded ammo wheel in reserve. Reloading an ammo wheel though takes a few minute to do properly and cleaning a spent wheel can take twice as long if done to military standards. So most Long Gunners drop off the spent shell at the requisition office in exchange for a new one!
They are known to wear an armored long coat and banded breeches as part of there normal uniform, which keeps their armor light and allows them to mobility in engagements. Granted, depending on where they are stationed is how much gear they will carry on their person and the further from the front they are the less they have to wear.
Joining the Long Gunners gets you a 25% discount on firearms and ammo, once out of the academy you will be tested upto standards and once you've passed your test you will be rewarded with the Rank of Lance Corporal or if you've done exceedingly well you may be promoted to NCO Sergeant and in command of a fireteam or assisting a CO Lieutenant as an NCO Sergeant in a squad or platoon setting.
Just as the name implies, these men are mainly militia and other permanently conscripted forces that are allowed to go about their daily lives in exchange for military service in times of need. The Minute Men are not as over glorified as the Long Gunners but have proven time and time again what a handful of patriots can do when overwhelming enemy forces touch down on our home soil. Several times in the past, handfuls of armed citizens held off invading troops long enough for the national army to rally and strike back at the invaders.
Minute Men (And Women :P ) are required to come in and train for two day's of each week and they're time is paid for, depending on their performance, by the Cygnus military. This allows the Military to have a freestanding force in multiple communities and in times of crisis these Militia forces have clearly defined commanders and gathering centers for their respected communities. They are tasked with holding or aiding against invasion forces until relieved by regular military troops.
Discounts: 10% off Firearms, Armor and a weekly stipend of 2 silver for their weekend services. When called to arms they receive a daily salary of 1 gold for each day of service, triple that if they are involved in combat.
The Sword Knights are a group of well-to-do noble scions and their retainers who have formed together a mechanized division of sorts. Sporting the latest in high grade military gear and steam armor these young nobles formed an unusual, yet effective, fighting force that aids the kingdom when called upon. They are more commonly known to wield lightning blades and glaives against enemies of Cygnus. Many of these men fight on horse back as well, they're mounts are armored just as heavily as them and have been known to run down even Warjacks with their relatively light arms.
Discounts: Unknown, Membership by invitation only.
These are the highest and strongest in the military orders, able to command large steampowered machines known as Warjacks and each are capable wizards besides that. To become a Warcaster is to reach for the highest military honor in ones nation and to train until your bones break. Sadly though warcasters are not a trainable soldier, they are born with the gift to manipulate these warmachines to a lesser or greater degree. The greatest among the Warcasters was rumored to be able to command an Airship with thought and will alone.
Discounts: Receive Specialized armor and weapons befitting your abilities, all of which belong to your nation and it is a crime befitting treason to share the creation methods of your armaments. Warcaster's serve for Life as they are few and a great source of strength for any nation.
Yes and Yes. Those who serve actively in Cygnus's military can resign at anytime, but if you've received specialized armaments your to return them prior to your exiting the military. If such items were a special commendation then they would be retained by your character indefinitely.
Those who serve in the Imperium must serve out their alloted time (normally) but those are semantics we will deal with at another time.
Lyonesse is much like Cygnus in its military and dedications.
FOR GUNSLINGERS - Since the world has advanced Firearms, which makes firearms Martial weapons - except as specified -, you may take another feat in lieu of the exotic weapon proficiency that gunslingers automatically get with their class. I would prefer something along the lines of a Gun related feat. I.E. PBS, Rapid Shot, Weapon Focus, etc.
Will post more later, dog is really sick today. :(
| Mirrianissa |
Since the Tabaxi exist in a different part of the world what would be the procedure of actually playing a tabaxi in your campaign since it seems everyone else is geared towards the main nations?
Or should I be a displaced or captured tabaxi, a stranger in a strange land, perhaps only recently escaped her captors.
Don't know if you want to be running essentially a solo campaign concurrent with the main story until the others have a reason to travel
Also in the wilds are Gnolls and Flinds, how common are humans? Trying to settle on a 1st favored enemy.
| DM Corerue |
Player Knowledge ahead!
The Tabaxi are from a world apart from the world humans inhabit, the High Ones came when they departed the mortal realms in search of their original homeland. When they came to the Shining Land, they fell in love with its natural unspoiled beauty and decided to make a new home. There existence in the Shining land was prosperous until the time of Dark Sky and there inevitable destruction.
Ever since the time of Dark Sky there have been... Ripples. Openings in the very air that crackled like lightning and showed a world different from the Shining Land, a cold world. Sometimes though other worlds appear, one of vast deserts and mountains. Another of vine choked jungles thicker then any ever seen.
For those playing Tabaxi or other monstrous characters, you will be more or less on your own for a bit. Now you have the option of passing through one of these ripples and finding your way to the Old World. As I don't want to drive anyone off by offering up a solo campaign first off. =/
Happenings in the Shining Land
Recently though strange ones have come, they are hairless but reek of something worst then death itself. They were misshapen things, that speak a dark hissing language. Since they're arrival they've killed those who resist and raid villages seemingly at will, taking those who are too weak to resist them. They arrive and leave in a strange wingless great hut that soars through the air. It leaves behind a great trail of ash and smoke in its passing and bears weapons that have crushed even the strongest of chieftains in a single blow. Many tribes have become subservient to these newcomers and still others continue to resist.
They're warriors are shrouded in a dark metal and look upon the enemies of their masters with dead, lifeless eyes. They fight with a ferocity that shakes the resolve of even the strongest of the Flind, no amount of injury, no weapon or intimidation slows them. The only way to stop them is to destroy them.
It has been many seasons since the arrival of these dark raiders and they have shattered many clans and packs with their terrible raids. The Clanless arose from these horrible events, banding together in ways that other tribes still cannot bring themselves to do. They have made it their mission to resist the raiders whenever possible and the Clanless are made up of many tribes, Tabaxi, Gnoll and Flind. They have thus far survived but it is unknown how well they're resistance has been going or how much damage they have dealt. They have no home village and are a mobile, if small, fighting force that prefers guerrilla tactics, Hit and run, and slash and burn campaigns instead of direct fighting as the dark ones weapons rend and destroy flesh.
| DM Corerue |
Nearly finished my time thief, not made one before
sounds good, no rush as you have time before recruitment is over. Hopefully no one loses interest in the interim. But there are a few others who have yet to posted and I'm giving them a chance before closing shop. ;)
Time Thief is an interesting class, pity SGG hasn't made more of they're classes availble for Hero Lab =( that would make things easier. At least for me since I travel to work every two weeks and I can't always take all of my books. >.<;
20pfsrd has been a Lifesaver, more then once!
| DM Corerue |
Submission's thus far.
The Old World:
Khaladon - human - Diyeana - Sor 1/Gun3
Leon Cross - Dhampir - Ninja 1/Shadow Assassin 3
Aurora Cross - Dhamphir -
Victor de Vere - Human - Blackblade Kensai Magus
Adler Lyonne - Human - Godling - I will answer your remaining question soon! sorry!
Roshan - Human? - Magus - lvl 4
Eakratz - human - Pistolero Gunslinger 3/ Hungry Ghost Maneuver Master Monk 1
Kenji Juhu - Human - Magus (Kensai) lvl 4?
Ark-Knight - Za'ris - Half-elf - Rogue lvl 4?
Jafo - Destan Imari - Human - Bar 1/Alc 3
Calixymenthillian - Captain Reynard Stranton - Human - Cavalier (Musketeer) 4
The Shining Land:
Mirrianissa - Tabaxi - MH 2/Ranger (Skirmisher) 2
Unknown:
GeraintElberion's Time Thief
imjohnnyrah - I still need to answer your questions - WHOOPS! coming soon!
Jehova - Goblin - Ftr 4? Ring Chucker :)
Luke Parry - Oracle (Metal) 4?
Hopefully I didn't miss anyone >.>;, that'll teach me to not be keeping better track. >.<;
| Spartakos |
'allo,
Here's my character; crunch is still a little loose, but I'm probably looking at Rog1/Mnk1/Ftr2. Cygnaran human, ex-military, troubleshooter for hire.
Now for some stats...
4d6 ⇒ (4, 6, 4, 3) = 17 14
4d6 ⇒ (1, 3, 6, 1) = 11 10
4d6 ⇒ (4, 6, 5, 4) = 19 15
4d6 ⇒ (4, 2, 6, 2) = 14 12
4d6 ⇒ (1, 4, 1, 1) = 7 6 (will reroll)
1d3 + 15 ⇒ (3) + 15 = 18 18
1d10 + 6 ⇒ (8) + 6 = 14 14
rerolling 6...4d6 ⇒ (3, 6, 1, 4) = 14 13
Okay...so I'll go...
Str 15, +2 human, +1 lv4 = 18
Int 14
Wis 13, +2 human = 15
Dex 18
Con 12
Cha 10
I'll edit once I have some things ironed out.