Skulls and Scallywags - The Changing Tide Team 2

Game Master DarkestHeart

This Campaign is a Skulls and Shackles campaign for The Changing Tides Team 2.


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CN Female Tiefling Sorcerer (Sanguine bloodline) 2 | HP: 14/14 | AC: 12 (12 Tch, 10 Ff) | CMB: +3, CMD: 15 | F: +0, R: +2, W: +4 | Init: +2 | Perc: +4, | Speed 30ft |Spells: 1st 2/5| Active conditions: None

I believe Sasha already posted, she just is working for now, no exploring just yet. however if this is permitted

As Sasha is working the rigging lines she can't help but notice the Tengu having some trouble catching dinner,

survival: 1d20 + 1 ⇒ (19) + 1 = 20

Sasha attempts to assist her catching dinner, hoping that she may have an ally in the future.


No one... I just can't count. :P Update incoming.

Middle Hold-

Bleepos strolls in to the Middle hold, his sack full of partially eaten rats and bugs. He is joined moments later by Linnet, who enters the hold from one of the stairs leading down from above.

Brief Search of the Hold:
This is the ship’s main cargo hold. The hold is mostly empty 14 pigs kept caged within the hold. In the forward section, a flight of wooden stairs climbs up to the officers’ quarters (area A4), while a second set of stairs descends into the lower hold (area A10). There is a man chained to the foremast here partially tarred and feathered. Another flight of stairs in the aft section next to the galley leads up to the captain’s quarters (area A5). Stored near the mainmast are two light ballistas, a disassembled light
catapult, and 12 barrels containing 20 gallons of oil each.

Bleepos:
While searching the hold you find a loose floorboard. Within you manage to find a suit of leather armor about your size, along with a set of Thieves Tools.

Linnet:
While searching the hold you find a false panel, behind a barrel. Within the compartment you find a purse containing 20 gold, in mixed coinage, and a slightly neglected shortsword in a dusty sheath.

Bigger update coming later. For now I must away. Fiances friends birthday.


Female Tengu Alchemist (beastmorph) 2 | HP: 20/20 | AC: 13 / T: 12 / FF: 11 | Fort: +4, Ref: +5, Will: +0 | CMB: +3, CMD: 15 | Init: +4, Perception: +6

Chandria is grateful to the tiefling as she comes over to assist in proper net placement in the deep waters. As Chandria pulls them back up, she smiles as she realizes they're absolutely stuffed full of fish. "You seem quite skilled at this! Thankyou!" With such heavy nets, she struggles as she drags them back down to the galley to meet Kroop.

Redid my RP using the Work Diligently roll, although Sasha assisted in any case.


Galley

DM Rolls:

1d100 ⇒ 57

Chandria drags her stuffed nets down under deck and in to the galley. The Tengu woman is assaulted by the smell of alcohol and unwashed bodies, as she pushed open the door and makes her way inside. A bedraggled looking man, sits at the heavily polished wooden table, head cupped in one hand, drinking from a bottle of rum dejectedly. He looks up as the Tengu enters and grins toothily. "Yer the new Cooks Mate? Aye lass, come in an put em down there!" He points to an area of clear work space. "I'll get cookin in a minute, just a minute..." With that he sits back and closes his eyes.

Kroop is drunk and will need you to help him cook. Make a Profession (Chef) check or an Intelligence check please Chandria.

Below Deck

The Quartermasters eyes widen as the alcohol appears and she nods appreciatively. "A useful talent ya got there boy. Might maybe make ya friends!" She smiled and nodded at him as he left.

Sense Motive DC15:
She appreciated your ability and views you in a better light.

Main Deck

Scourge looks in on Gupsons work during the day and finds it adequate, even stretching so far as to give the man a grudging nod.

Rigging

Sasha spends her day working hard, stopping to help Chandria, but returning right back to the rigging. She gets the feeling that Plugg has watched her the whole time, but the man never approaches and never signals her, so it is probably best to leave him be.

I will move this along, after Chandria has had a chance to complete her day tasks.


Female Half-Elf Ranger 1 HP 13/13 AC 16/13/13 F+4 R+5 W+1 Per+8 (10FE) Init+5
Skills:
Acr 2, App 0, Blu 0 (2FE), Cli 5, Dip 0, Dis 0, Esc 2, Fly 2, Han 4, Hea 3, Int 0, Kno (nat) 4, Sai 6, Rid 2, Sen 1 (3FE), Ste 6, Sur 5 (7FE), Swi 9

Linnet beckons to the goblin. "My name's Linnet. What's yours? And what do you think about all this?" She keeps her voice low so that the tarred and feathered man, whom she casts uneasy glances at, can't hear them. "Obviously, keeping the ship running is in our best interests while at sea. I wonder how much of the crew is here by choice, though."


Female Tengu Alchemist (beastmorph) 2 | HP: 20/20 | AC: 13 / T: 12 / FF: 11 | Fort: +4, Ref: +5, Will: +0 | CMB: +3, CMD: 15 | Init: +4, Perception: +6

The tengu dumps the nets of fish down on the clear workspace and examines the filthy looking man as he sleeps. He carries a rooster on his shoulder? She shudders to think he might see her as a possible pet.

Now turning to her catch, Chandria begins to skillfully prepare the fish, slicing them along the long end with a knife and carefully picking out bones. Before long, the process becomes instilled in her, and each fish is deboned and ready in seconds.

Intelligence: 1d20 + 2 ⇒ (10) + 2 = 12


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Bleepos greets Linnet while getting out of anyone's sight - especially that chained man.

I'm Captain Bleepos Droppo, mate. Famous Droppo Gobbo of the Seas. A storm ate my ship and my men, and a giant shark ate my leg. That's when the men of this ship managed to get me, in my most hurt, painful hours!

He dresses the armor and hides the tools the best he can, while looking at her with curiosity.


NE Male Malenti (Sahuagin) Oracle(Dual Cursed)/Aegis (Aberrant)12/Gestalt | HP:211/211, Fast Healing 4 | AC: 31 T: 18 FF: 31| Fort: +18, Ref: +17, Will: +15 | CMB: +20, CMD: 33 | Initiative: +5 | Senses: Darkvision 90ft, Low-light vision, Scent; Perception +17, Survival +5.

going to be studying for an exam today. Will post my sense motive check and text when I can


Galley

Chandria cleans and fillets the fish perfectly, before moving on to the vegetables. She takes her time, cutting everything perfectly, before adding it all to the large round bottom pot full of boiling water. Through her years of eating, she managed to figure out what to add and comes up with a tasty filling stew. Kroop comes too, towards the end of the process and watches, bleary eyed as the Tengu cooks.

"“It’s poison, this ship, but don’t let anyone hear you say it aloud. The hull listens, see, and the cap’n hears it all. Poison the Wormwood is, though, rotten to the core. You’ll not meet a more nasty, sour piece of work than Cap’n Harrigan in all your days at sea, and his crew’s the same, ’specially the first mate, Mr. Plugg. Vicious little sod, he is. He’d take his own mother’s liver to the butcher to make pies with, he would. But they leave me alone, mostly. They know I can’t ’arm ’em.” He slurred, standing up and straightening his clothes, before taking over the last few steps.

"You just keep your head down lass and you'll do fine. No call for rockin the boat with nout but water around. Ye'll just get yerself drownt!"

Main hold

The man chained to the mast stares at you quizzically, but doesn't make a sound, choosing to go back to playing with the dust in a moat of light before him instead.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Yes, keep ship floating, for now! No fire! - Bleepos finally drives his attention back to her, after looking at the feathered man.

The goblin is way too curious - as supposed, for his short lived race - and he obviously seems now to want to know more about the chained man.

He's chained for a reason! Maybe I could try to unchain him for all the other wrong reasons! Pigfaced double crossers fish guts smelling long legged probably won't like it! - he whispers, holding his own playful laughter.


Female Tengu Alchemist (beastmorph) 2 | HP: 20/20 | AC: 13 / T: 12 / FF: 11 | Fort: +4, Ref: +5, Will: +0 | CMB: +3, CMD: 15 | Init: +4, Perception: +6

Chandria continues to cook in the Galley, raising her head up out of the bowl only to listen to the drunk. "Yessir, I don't want any trouble. I simply wish to explore these vast seas and any lands we may arrive at. There's just so much to be discovered." She stirs the stew with one hand and holds the pot with the other. The mix of vegetables and fish isn't unlike one of the alchemical experiments she would perform back home. She attempts to use Kroop's drunkenness to her advantage. "But how do you think I could get my potions and other gear back from Plugg?"


Kroop shakes his head at the question and grins. "Ya ain't got to get em off of that malicious bastard girl, ya gotta get it off of the Quartermaster, Grok. She is a good lass, not as bad as all them others, but she won't just give em up. Ya need to either make her yer friend or trick er. She is mighty superstitious, convince her the gear is cursed and she'll turn it over. Or, tell her some tales and get her nice and drunk and she'll be yer friend!" He took another swig of rum and belched loudly in appreciation.


Female Tengu Alchemist (beastmorph) 2 | HP: 20/20 | AC: 13 / T: 12 / FF: 11 | Fort: +4, Ref: +5, Will: +0 | CMB: +3, CMD: 15 | Init: +4, Perception: +6

The Tengu concocts a plan to go along with her stew. I may not be able to convince the quartermaster, but if I can get her drunk... She looks back up at Kroop. "I noticed you're drinking alone, surely you'd prefer to have someone to drink with, wouldn't you, friend? Might I have a bottle of that rum?" She says as softly and as convincingly as possible.

Diplomacy (if needed): 1d20 - 1 ⇒ (7) - 1 = 6


CN Female Tiefling Sorcerer (Sanguine bloodline) 2 | HP: 14/14 | AC: 12 (12 Tch, 10 Ff) | CMB: +3, CMD: 15 | F: +0, R: +2, W: +4 | Init: +2 | Perc: +4, | Speed 30ft |Spells: 1st 2/5| Active conditions: None

Are there other riggers?


Kroop shrugs before grinning. "Aye ye can have rum, but ya'll have to go to Grok to see about gettin some, she keeps it all in a huge vat. Ye can have some of this if ya want, but it is strong!" He offers the bottle to the Tengu woman.


Plenty, but most of them are busy with their own tasks. I don't have a list of them compiled yet.


Female Half-Elf Ranger 1 HP 13/13 AC 16/13/13 F+4 R+5 W+1 Per+8 (10FE) Init+5
Skills:
Acr 2, App 0, Blu 0 (2FE), Cli 5, Dip 0, Dis 0, Esc 2, Fly 2, Han 4, Hea 3, Int 0, Kno (nat) 4, Sai 6, Rid 2, Sen 1 (3FE), Ste 6, Sur 5 (7FE), Swi 9

Clearly, Bleepos has had some success searching the hold, as well. Linnet wonders what her new purse might get her.

"Pleased to meet you, Captain Bleepos," she says, sticking out her hand to shake. "I'm sure I would've liked your ship much more than this one. My family has a ship themselves, and it was home for me." She sighs.

As she tries to distract herself from her homesickness, she considers Bleepos' idea. A sparkle comes into her eyes. She's ready to make the crew regret taking her, and hang the consequences!

"I'm up for some mischief if you are! We should talk to that man. I could stand watch while you release him, if he won't hurt us. And if he will..." She pats the new sword by her side.


Female Tengu Alchemist (beastmorph) 2 | HP: 20/20 | AC: 13 / T: 12 / FF: 11 | Fort: +4, Ref: +5, Will: +0 | CMB: +3, CMD: 15 | Init: +4, Perception: +6

Am I able to go see Grok (where is Grok, anyway?) or is Kroop forcing me to stay and keep cooking?


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Maybe you could distract him while I go behind and try to pick that lock? - said the green bad behaviored pirate - ... Or, we could try to make friends with him first...

Bleepos liked Linnet already. Nothing like setting some chaos, he thought, and friends here might be friends for a long time. They needed allies.


Grok is in the Quartermasters Cabin. And you can't speak to her just yet, your day has been taken up with your task, as you worked diligently. You could try find her after supper. I'll move this along probably a little later, after I let Bleepos and Linnet cause a little mayhem.


CN Female Tiefling Sorcerer (Sanguine bloodline) 2 | HP: 14/14 | AC: 12 (12 Tch, 10 Ff) | CMB: +3, CMD: 15 | F: +0, R: +2, W: +4 | Init: +2 | Perc: +4, | Speed 30ft |Spells: 1st 2/5| Active conditions: None

Are we on to night activities? if so Sasha may want to do something. otherwise I hope there will be more to do the next day

Also since there was no response to Sasha's sense motive, can I assume then that there are no secrets? I thought there were other new recruits besides us?

after the list is up can Sasha interact or something, before moving on? kinda boring here waiting with nothing to do...

Can Sasha go off and do stuff without repercussions? If so then you may want to wait longer


If you want to explore the ship, you can. If you want to interact with an NPC (find a list of the Crew now in my Profile) you can. You stated you were just working earlier however. I don't mind, I just want to move on soon, so I can get you all in to Nighttime actions and then on to the next day.


CN Female Tiefling Sorcerer (Sanguine bloodline) 2 | HP: 14/14 | AC: 12 (12 Tch, 10 Ff) | CMB: +3, CMD: 15 | F: +0, R: +2, W: +4 | Init: +2 | Perc: +4, | Speed 30ft |Spells: 1st 2/5| Active conditions: None

I only did that since I rolled first before reading the actions, I did not want to metagame the rolls and chose an action that took advantage of knowing my rolls


I appreciate that. You can take an action, any action you like. I am not penalizing you for not metagaming!


Also, Chandria make a Perception Check please.


Female Tengu Alchemist (beastmorph) 2 | HP: 20/20 | AC: 13 / T: 12 / FF: 11 | Fort: +4, Ref: +5, Will: +0 | CMB: +3, CMD: 15 | Init: +4, Perception: +6

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


While rooting through a cupboard for some tarragon, after pushing one of the live goats that move through the Galley out of the way, Chandria stumbles across six dusty bottles, each of a similar look, all bearing a stylized HT etched in to the glass.

Craft Alchemy DC 10:
The liquid is Brandy and is good quality.

Appraise DC 20:
The bottles are worth 20gp each.

Knowledge Local DC 15:
The shape of the bottle and the stylized markings mark the bottle as Chelish in Origin.

Knowledge Nobility DC 15 (10 if you made the Knowledge Local):
The HT on the bottle probably signify that these came from a House Thrune personal distillery.


Female Half-Elf Ranger 1 HP 13/13 AC 16/13/13 F+4 R+5 W+1 Per+8 (10FE) Init+5
Skills:
Acr 2, App 0, Blu 0 (2FE), Cli 5, Dip 0, Dis 0, Esc 2, Fly 2, Han 4, Hea 3, Int 0, Kno (nat) 4, Sai 6, Rid 2, Sen 1 (3FE), Ste 6, Sur 5 (7FE), Swi 9

"Oh, I think we need all the friends we can get," says Linnet, smiling, "though I can go in first in case he's feeling unfriendly." She hadn't expected to be talking to anyone yet today; she's glad she came across Bleepos.

She starts making her way over to the tarred and feathered man, drumming her fingers on a few items she passes to make sure she gets his attention.

"What are you in for, big fella?" she calls. "I can see you've had just as much say as I've had in being on this ship."


The man looks at Linnet and startles, before shying away, moving closer to the stairs that leads up in to the Officers Quarters. He glances over at Linnet before turning away quickly.

"Master told Owlbear to watch the stairs, Owlbear watches stairs!"

Sense Motive DC 15:
This huge hulking man who could crush heads with his hands, is terrified. He is afraid that you will tell Plugg that he was not doing his job. On closer inspection you realize that he probably is not all there. There is a gentle look in his eyes and he seems lost in his own little world, but his focus never shifts from the stairs, now that he has been addressed.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Bleepos will let Linnet speak a little more with "Owlbear", while he will sneak behind and try to pick the lock to let him free.

Stealth: 1d20 + 13 ⇒ (20) + 13 = 33


DM Rolls:
1d20 ⇒ 1

Owlbear is so focused on the stairs, and on carefully ignoring Linnet, that Bleepos could run up to him, stand on his head and click out a jig with his wooden leg, if he so chose.

Owlbear rolled a 1 on Perception so... completely invisible Goblin.


NE Male Malenti (Sahuagin) Oracle(Dual Cursed)/Aegis (Aberrant)12/Gestalt | HP:211/211, Fast Healing 4 | AC: 31 T: 18 FF: 31| Fort: +18, Ref: +17, Will: +15 | CMB: +20, CMD: 33 | Initiative: +5 | Senses: Darkvision 90ft, Low-light vision, Scent; Perception +17, Survival +5.

home in two hours I will catch up and post then


As the Quartermasters store is adjacent to the Galley, you can also give me a perception check please Aq.


CN Female Tiefling Sorcerer (Sanguine bloodline) 2 | HP: 14/14 | AC: 12 (12 Tch, 10 Ff) | CMB: +3, CMD: 15 | F: +0, R: +2, W: +4 | Init: +2 | Perc: +4, | Speed 30ft |Spells: 1st 2/5| Active conditions: None

As Sasha works she takes note of Plugg watching her or at least she thinks that. best let that go for now, we shall see how thing develop later. she thinks, a smile on her lips like she is part of some inside joke.

Turning her attention to the other riggers, Sasha looks for a likely person that could be of help.

finally she settles on Maheem. She makes it a point to continue her work near him. "So, you been on the crew long?" she asks trying to make some conversation, all the while keeping her tail under control.

[dice=diplomacy as an "ice breaker"]1d20+3[/dice]


Maheem bears his teeth at Sasha and grins ferally, "A lot longer than you will be b!@@~. Turn your nose to your own work and piss out of my business!"

Sense Motive DC 15:
Maheem is incredibly hostile towards you, you recognize him as one of the Pirates who helped drag you up on Deck earlier on Scourges Orders.


CN Female Tiefling Sorcerer (Sanguine bloodline) 2 | HP: 14/14 | AC: 12 (12 Tch, 10 Ff) | CMB: +3, CMD: 15 | F: +0, R: +2, W: +4 | Init: +2 | Perc: +4, | Speed 30ft |Spells: 1st 2/5| Active conditions: None

sense motive DC 15: 1d20 + 1 ⇒ (16) + 1 = 17

well, you wanna play rough? I think I may accommodate that

At Maheem's words, Sasha returns to her work as she mumbles some words in infernal. and the ropes Maheem is working begin to knot and tangle up making things much more difficult for him.

cast animate rope on any rigging he is working on to knot and tangle itself up.


NE Male Malenti (Sahuagin) Oracle(Dual Cursed)/Aegis (Aberrant)12/Gestalt | HP:211/211, Fast Healing 4 | AC: 31 T: 18 FF: 31| Fort: +18, Ref: +17, Will: +15 | CMB: +20, CMD: 33 | Initiative: +5 | Senses: Darkvision 90ft, Low-light vision, Scent; Perception +17, Survival +5.

I might start up a little alcohol storage near my sleeping hole, just give me the word and I'd gladly give you some, I just going to need an empty barrel. See you around Grok
"By the way Grok, how dangerous is the Captain and his officers?"
Knowledge Local: 1d20 + 1 ⇒ (5) + 1 = 6

Sense Motive: 1d20 + 6 ⇒ (18) + 6 = 24

Aqguazula thinks to himself, hmmm friends you said,friends just slow you down and bring ruin to you when they die.Then again considering my position, friends might be nice to have...Yes friends, I'd like that.

Could I have a quick briefing of what I missed posted in the discussion page, what time of the day it is do you have night actions,etc?


NE Male Malenti (Sahuagin) Oracle(Dual Cursed)/Aegis (Aberrant)12/Gestalt | HP:211/211, Fast Healing 4 | AC: 31 T: 18 FF: 31| Fort: +18, Ref: +17, Will: +15 | CMB: +20, CMD: 33 | Initiative: +5 | Senses: Darkvision 90ft, Low-light vision, Scent; Perception +17, Survival +5.

As Aqguazula was on his way to the top deck he noticed something, he's just not sure what.
Perception: 1d20 + 1 ⇒ (15) + 1 = 16


Female Tengu Alchemist (beastmorph) 2 | HP: 20/20 | AC: 13 / T: 12 / FF: 11 | Fort: +4, Ref: +5, Will: +0 | CMB: +3, CMD: 15 | Init: +4, Perception: +6

Craft (Alchemy): 1d20 + 6 ⇒ (20) + 6 = 26
Appraise: 1d20 + 2 ⇒ (19) + 2 = 21

Chandria examines the six bottles in the cupboard and recognizes the brownish-gold liquid as Brandy of good quality. She estimates each bottle is worth about 20 gold pieces each. She removes two of the bottles from the cupboard and quickly tucks them beneath her cloak. This could come in handy in the near future...

Assuming it wouldn't be practical to try and hide them all ;)


Aqguazula, what you personally missed is nothing. The time of day is moving on towards late evening. Supper is soon to be served and night time actions will not start till after Supper, so no worries there.

As he walked back through the Galley, to get to the main hold, Aqguazulas eyes are drawn to a knife lying unattended on a cutting block. The knife is of very very fine quality indeed.

You spotted a Masterwork Dagger lying unattended and forgotten in a dusty corner.

Meanwhile, Kroop is busy talking to one of his chickens and taking swigs of rum out of his bottle.

Really, you can find an empty potato sack and grab all six bottles if you wanted, Kroop wouldn't notice as the place is so messy. But taking them two at a time would mean you would be less likely to break them. You could approach the Quartermaster before dinner is served and she drags the rum ration up on deck. The Brandy will give you a +2 on Diplomacy checks made to persuade her in to giving you your gear back.

Rigging

In the rigging, the giant ugly Mwangi man who had abused Sasha is having a hell of a time. He is struggling so badly, that Mister Plugg calls him down to the deck, where he is verbally berated for several minutes. When the shouting is over, the man slinks away sheepishly, to a shouted "...we'll deal with this at f~++ing bloody hour you cur!"


Female Tengu Alchemist (beastmorph) 2 | HP: 20/20 | AC: 13 / T: 12 / FF: 11 | Fort: +4, Ref: +5, Will: +0 | CMB: +3, CMD: 15 | Init: +4, Perception: +6

Let's do that, then. Two bottles at a time.

"I'll be right back. It seems one of the goats has wandered off..." Mostly finished cooking, Chandria lies to the inebriated Kroop and heads up to the deck with the Brandy to meet the Quartermaster.


The Quartermaster is actually just next door, if you look at the Middle Hold Map, on my profile and match it up with your Group 2 Map Key, also in my profile.

As you enter, the Quartermaster looks up and frowns. "This aint a butcher shop so how do I keep on gettin all this fresh meat coming through my door?" Grok laughs, slapping the table raucously before straightening up. "Ah the Tengu, so what can I do for ya Chicken?" She makes the name more of a pet name than an insult.


NE Male Malenti (Sahuagin) Oracle(Dual Cursed)/Aegis (Aberrant)12/Gestalt | HP:211/211, Fast Healing 4 | AC: 31 T: 18 FF: 31| Fort: +18, Ref: +17, Will: +15 | CMB: +20, CMD: 33 | Initiative: +5 | Senses: Darkvision 90ft, Low-light vision, Scent; Perception +17, Survival +5.

I will take that dagger

Aqguazula goes topside and in order to tell Plugg and or scourge that he's down his work.

Aqguazula stands by the Starport of the Wormwood, staring into the ocean think of home or how he could swim away at any point. But that wouldn't be fun, for now this is my new home. It was time to see who is on this vessel, maybe make his own band of trusted men and women.

Edited it.


After visiting the Quartermaster and doing your work, there is not enough time to actually do anything else. You are making your way back up on to the deck, while Chandria talks to the Quartermaster and Linnet and Bleepos finish with Owlbear. It is happening simultaneously.


NE Male Malenti (Sahuagin) Oracle(Dual Cursed)/Aegis (Aberrant)12/Gestalt | HP:211/211, Fast Healing 4 | AC: 31 T: 18 FF: 31| Fort: +18, Ref: +17, Will: +15 | CMB: +20, CMD: 33 | Initiative: +5 | Senses: Darkvision 90ft, Low-light vision, Scent; Perception +17, Survival +5.

I got rid of the roll, so now I will just be on deck I suppose. Waiting for orders.


Female Tengu Alchemist (beastmorph) 2 | HP: 20/20 | AC: 13 / T: 12 / FF: 11 | Fort: +4, Ref: +5, Will: +0 | CMB: +3, CMD: 15 | Init: +4, Perception: +6

This is my chance...Wide-eyed and hopeful, Chandria looks up at the Quartermaster. "Well, Ms. Grok, as I'd been working-so-diligently, I was wondering if it would be possible to get my equipment back?" She pauses for a second and brings her hand underneath her chest, producing a bottle of Brandy from her cloak. "And perhaps this delicious liquid may sweeten the deal?" She holds the bottle out.

Diplomacy: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 10

Failing that check, I assume I can continue to pass bottles to her until she's, well, wasted?


She wont drink it all now but...

Grok frowns, taking the bottles and studying them with her expert eye, before nodding in satisfaction. "That is... that is beautiful that is. Now it won't get ya everything but... Ask me for something and I'll give it back to ya!"


Female Tengu Alchemist (beastmorph) 2 | HP: 20/20 | AC: 13 / T: 12 / FF: 11 | Fort: +4, Ref: +5, Will: +0 | CMB: +3, CMD: 15 | Init: +4, Perception: +6

Chandria grins, happy that she was able to convince Grok. She opens her palms and holds them out. "Above all else, I'd really love to have my alchemy crafting kit back, please!"

It fits with her personality, and it allows her to use bombs and extracts again.


Grok laughs and nods, before walking to one of the lockers in the back. She carefully pulls out the Alchemist kit, before pausing and grabbing Chandrias armor also. She sets both down on the table and makes a few notes in her book, before sliding them both across the table to the Tengu. "Find me more booze and I'll give ya something else back Chicken. Bout time for the Bloody Hour to start, better finish up your cookin and get ready to go above!"


Fighter (Corsair) 1 HP:11/11 AC:15 T:13: FF:12 Fort:+2 Ref:+2 Will:+1 BAB:+1 CMB:+4 CMD:16 Init:+2 Perc:+2

Dacota after a tiring first day decides to rest up. He would get to know the rest of the crew hopefully later.

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