Kobold Scalecaster

Syrrex the Speaker's page

34 posts. Alias of CaptainFord.


Full Name

Syrrex the Speaker (for the Dead)

Race

Kobold

Classes/Levels

Oracle/1

Gender

Male

Size

Small

Age

16

Special Abilities

Wisdom of the Ancestors

Alignment

Lawful Neutral

Location

The Shackles

Languages

Draconic, Common

Occupation

Wandering Schizophrenic Seer

Strength 8
Dexterity 16
Constitution 10
Intelligence 13
Wisdom 12
Charisma 16

About Syrrex the Speaker

Stats:
Syrrex the Speaker
Male Kobold Oracle 1
LN Small Humanoid (Reptilian)
Deity: None Homeland: Taldor

Init +3; Perception +2, Low-light Vision 60' (+2 vs. invisible/incorporeal)
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Defense
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AC 18 Touch 14 Flat-footed 15
HP 9/9
Fort +0 Ref +3 Will +3
Favored Class Oracle
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Offense
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Speed 30 ft.
Melee Light Mace +4 (1d4-1/x2)

Spells
1st (DC 14) (4/4) - Bane, Cure Light Wounds, Sun Metal
0th (DC 13) (at will) - Detect Magic, Ghost Sound, Guidance, Mage Hand, Read Magic, Spark

Mystery Ancestor
Curse Haunted
Revelations Wisdom of the Ancestors (1/1, 80%)
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Statistics
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Str 8, Dex 16, Con 12, Int 13, Wis 12, Cha 16
Base Atk +0; CMB -2; CMD 11
Feats Weapon Finesse, Stealth Synergy
Traits Ancient Explorer, Liquid Tongued, Spirit Sense
Skills Heal +5, Kn. Arcana +5, Kn. Engineering +5, Kn. History +5, Kn. Nature +5, Kn. Religion +5, Spellcraft +5
Languages Draconic, Common, Polyglot, Aquan
SQ Crafty, Day Raider
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Equipment
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Studded Leather
Light Mace
Backpack
Bedroll
Trail Rations x5

History:
Syrrex was once a humble little miner kobold for the Draketail tribe, occasionally dabbling in the divine arts when the tribe cleric was free to teach him... and not yelling at him for being lazy. But that all changed one day when he was helping the cleric perform a ceremony to summon servants from hell to aid them in their mining operation. A purple worm tore through the tribe's snarl from seemingly nowhere, barreling through in a fit. Its intrusion wrecked the ceremony and tossed Syrrex right into the middle of the chaos. In shock and alarm, he blacked out.

A few hours later, he woke up, the worm gone and much of his tribe seemingly still around... or so he thought. He heard them, that was for sure, but he couldn't find any survivors. It quickly became clear that poor Syrrex was hearing these voices from his own mind. Somehow, some way, he had become connected to the spirits of his brethren, both recently deceased and those that had been around eons ago. Syrrex could hear and communicate with them when he concentrated, and with their aid, he discovered he had become host to divine magic, learning to wield it with the advice chattering to him from his spectral kin.

But over time, he began to hear another voice in his head... more accurately, an echoing roar. It was distant, but he could tell the speaker was mighty and large. Syrrex packed up his things and set out to discover the source of this strange roaring, confident that the aid of his ancestors (at least, the ones who knew what they were doing) would lead him to the answers he seeks. His path has led him to the perilous Shackles and Riddleport, where he has paused to rest and consult his kin about his next course of action...

Personality:
Syrrex is convinced that he can hear and see the spirits of every kobold that has come before him, and regularly speaks with them out of the blue. Whether he really can or not is debatable, but things seem to happen around him that would lend his claim credence: he has answers for things he's never studied, objects move around him without his influence, and almost intelligible speech seems to follow him everywhere. Syrrex pays these oddities little mind, saying he's "grown used to them screwing up everything they touch", which makes it hard to argue with his claim. Of course, he isn't always right, and when he isn't, he often lays the blame on his ancestors, getting grumpy and calling them names.

Because of his penchant for speaking to himself/ancestors, Syrrex doesn't see much need for company - after all, he has generations of kobolds to speak with should he want. However, he also realizes that just as he needs his ancestors, others may need him to stay alive, and he is more than willing to step up and help others... assuming it benefits him in the process. His constant muttering and regular spurts of yelling for quiet can be off-putting, but he is remarkably good at keeping his cool under duress when things get crazy, an attribute he has honed having to sort out the gibberish from the advice when talking with his dead kin.