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Lamashtu's minions have been a growing threat along the Long Coast. The Mother of Monsters has been stirring up the goblins and bandits, and her cult has grown. Local heroes have put many of these threats to rest, but some warier souls have sensed a deeper plot. Can your Occult Playtest characters put an end to the Cult of Lamashtu's nefarious plot in the Sinister Sect of Sandpoint?
Occult Adventures Playtest PbP
Posting Frequency: Frequent (min 1 per day); GM will mostly be posting at night in Eastern Zone; play will run through November 25th, end of playtest period. Players will provide feedback on experience in playtest Forums; GM will create a thread there for the purpose (will be linked to campaign info tab).
20 point buy, Occult Playtest classes only, 2 traits (campaign traits for Shattered Star and Shadows Under Sandpoint are acceptable), races Core or ARG Featured or Uncommon, no custom races. 6th level, 16000gp no crafting
Recruitment will close 11/3 and game will begin 11/4.

RainyDayNinja RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |

OK, here's a kitsune Occultist archer. I may start something like this in PFS before too long, so I thought I'd try a higher-level version to see how it plays.
Occultist 6
Init: +6, Perception: +6 (Darkvision 60, low-light vision)
AC 19 (+5 armor, +4 Dex)
FF 15
Touch 14
Fort +8
Ref +8
Will +6
STR 12(14)
DEX 20
CON 14
INT 16
WIS 10
CHA 10
Feats:
Point-Blank Shot, Precise Shot, Rapid Shot
Traits:
Reactionary
Pragmatic Activator
Speed 30 ft.
Melee: mwk. cold iron short sword +7 (1d6+2/19-20) or bite +6 (1d4+2)
Ranged: +8/+8 (Corrosive) Adaptive Composite +0 Longbow (1d8+3+1d6 acid/x3)
Spells (CL 6; Concentration +9):
Level 0 (at will): Detect Poison, Mage Hand, Message, Resistance
Level 1 (5/5): Comprehend Languages, Feather Fall, Pass Without Trace, Shield
Level 2 (4/4): Darkvision, Resist Energy, See Invisibility, Spider Climb
Skills (*=Rank):
Acrobatics(0): +6
Knowledge (arcana)(6): +12
Knowledge (history)(6): +12
Knowledge (planes)(6): +12
Knowledge (religion)(6): +12
Linguistics(6): +12
Sense Motive(3): +6
Spellcraft(6): +8
Perception(3): +6
Use Magic Device(6): +15
Implements:
Bow (3/3): +Corrosive
Belt (5/5): +2 Str
Smoked Goggles (2/2): Darkvision 60
Amulet (2/2): +1 Resistance to saves
Focus Powers:
Abj. - Warding Shield (Sp): Swift action, 1 MF (Immediate, 2MF) - Reduce next damage by 12 for next round
Div. - Flash Insight (Sp): Swift action, 1 MF - +3 insight to one ability check, attack, skill check before next turn.
Div. - Danger Sight (Sp): Immediate action, 1 MF - +3 insight to AC or save
Trans. - Psychic Weapon (Sp): Swift action, 1 MF - +1 enhancement (stacks) to a weapon for 1 minute.
Trans. - Sudden Speed (Sp): Swift action, 1 MF - +30 feet speed for 1 minute.
Trans. - Quickness (Sp): Standard action, 1 MF - haste to touched creature for 6 rounds. Bonus to AC and Reflex increased to +2.
Other Abilities:
1/day - Shape Change
Languages Common, Sylvan, Draconic, Aklo, Celestial, Infernal, Abyssal, Elven, Goblin, Orc, Varisian
Gear:
+2 Belt of Incredible Dexterity
+2 Headband of Vast Intelligence (Keyed to Kn(history))
+1 Mithral Shirt
+1 Adaptive Composite +0 Longbow
-60 cold iron arrows (10 with silver blanch
Mwk. cold iron short sword
Wand of Cure Light Wounds
Oil of Daylight
Oil of Bless Weapon
Potion of Touch of the Sea (in potion sponge)
Scroll of Invisibility
Scroll of Fire Breath
Scroll of Jump x2
Scroll of Residual Tracking x2 (need to emulate ability score)
Pathfinder's Kit
Smoked Goggles
Flask of Acid x3
121 gp

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Working on building Melinda Thames a gnome geokinetecist. Will have her complete and stats moved over to an alias this evening.

RainyDayNinja RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |

Rejiggering my stats, plus bumping.
Aris - CG Humanoid (kitsune, shapechanger)
Occultist 6
Init: +6, Perception: +6 Senses: (Darkvision 60), low-light vision
hp 45
AC 19 (+5 armor, +4 Dex)
FF 15
Touch 14
Fort +7
Ref +8
Will +6
STR 10(12)
DEX 20
CON 12
INT 18
WIS 10
CHA 11
Feats:
Point-Blank Shot, Precise Shot, Arcane Strike
Traits:
Reactionary
Pragmatic Activator
Speed 30 ft.
Melee: mwk. cold iron short sword +6 (1d6+1/19-20) or bite +5 (1d4+1)
Ranged: +1 (Holy) Adaptive Composite +0 Longbow +10 (1d8+2(+2d6 vs. evil)/x3)
Spells (CL 6; Concentration +10):
Level 0 (at will): Detect Poison, Mage Hand, Message, Resistance
Level 1 (5/5): Comprehend Languages, Feather Fall, Pass Without Trace, Shield
Level 2 (4/4): Darkvision, Resist Energy, See Invisibility, Spider Climb
Skills (*=Rank):
Acrobatics(0): +7
Knowledge (arcana)(6): +13
Knowledge (history)(6): +13
Knowledge (planes)(6): +13
Knowledge (religion)(6): +13
Linguistics(6): +13
Sense Motive(3): +6
Spellcraft(6): +13
Perception(3): +6
Use Magic Device(6): +16
Implements:
Trans. - Bow (6/6): +Holy
Trans. - Belt (5/5): +2 Str
Div. - Smoked Goggles (0):
Abj. - Amulet (2/2): +1 Resistance to saves
Focus Powers:
Abj. - Warding Shield (Sp): Swift action, 1 MF (Immediate, 2MF) - Reduce next damage by 12 for next round
Abj. - Energy Shield (Sp): Swift action, 1 MF (Immediate, 2MF) - Resist all energy damage up to 30 points for 1 minute.
Div. - Flash Insight (Sp): Swift action, 1 MF - +3 insight to one ability check, attack, skill check before next turn.
Trans. - Psychic Weapon (Sp): Swift action, 1 MF - +1 enhancement (stacks) to a weapon for 1 minute.
Trans. - Sudden Speed (Sp): Swift action, 1 MF - +30 feet speed for 1 minute.
Trans. - Quickness (Sp): Standard action, 1 MF - haste to touched creature for 6 rounds. Bonus to AC and Reflex increased to +2.
Other Abilities:
1/day - Shape Change
3/day - Dancing Lights
Languages Common, Sylvan, Draconic, Aklo, Celestial, Infernal, Abyssal, Elven, Goblin, Orc, Varisian
Gear:
+2 Belt of Incredible Dexterity
+2 Headband of Vast Intelligence (Keyed to Kn(history))
+1 Mithral Shirt
+1 Adaptive Composite +0 Longbow
-60 cold iron arrows (10 with silver blanch
Mwk. cold iron short sword
Wand of Cure Light Wounds
Oil of Daylight
Oil of Bless Weapon
Potion of Touch of the Sea (in potion sponge)
Scroll of Invisibility
Scroll of Fire Breath
Scroll of Jump x2
Scroll of Residual Tracking x2 (need to emulate ability score)
Pathfinder's Kit
Smoked Goggles
Amulet
Flask of Acid x3
121 gp

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Can I play a class from Ultimate Psionics? Or am I the only GM willing to compare the two books in playtesting?
Sorry, EltonJ, but the character requirements are clearly spelled out in my initial post. Dreamscarred Press did a wonderful job of playtesting their classes, and the window for this playtest is just to narrow for me to mix the two.

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I will be reviewing the characters submitted so far tonight, as well as reviewing the playtest document more thoroughly and planning out the adventure. I'll probably post again Saturday evening. Meanwhile, submissions are still open, and I hope everyone who celebrates it has a good Halloween.

EltonJ |

EltonJ wrote:Can I play a class from Ultimate Psionics? Or am I the only GM willing to compare the two books in playtesting?Sorry, EltonJ, but the character requirements are clearly spelled out in my initial post. Dreamscarred Press did a wonderful job of playtesting their classes, and the window for this playtest is just to narrow for me to mix the two.
Ah, have fun.
Too bad, I would have enjoyed playing it.