Arris - CG Humanoid (kitsune, shapechanger)
Occultist 13
Init: +10, Perception: +16 Senses: (Darkvision 60, see invisibility), low-light vision
hp 107
AC 32 (+4 armor, +8 Dex, +4 deflection, +1 luck, +1 insight)
FF 18
Touch 24
Fort +14
Ref +16
Will +13
(+2 vs. transmutation)
STR 12
DEX 26
CON 14
INT 20
WIS 10
CHA 11
Feats:
Point-Blank Shot, Precise Shot, Arcane Strike, Rapid Shot, Deadly Aim, Manyshot, Weapon Focus (longbow)
Traits:
Reactionary
Indomitable Faith
Speed 30 ft., fly 40 ft.
Melee: bite +11 (1d4+1)
Ranged: +3 (Holy) Planar Corrosive Adaptive Composite +0 Longbow +21x2/+21/+16 (1d8+4+1d6 acid(+2d6 vs. evil)/x3)
Spells (CL 13; Concentration +18):
Level 0 (at will): Detect Poison, Mage Hand, Message, Resistance, Create Water
Level 1 (5/7): Comprehend Languages, Feather Fall, Pass Without Trace, Shield, Mage Armor
Level 2 (3/6): Darkvision, Resist Energy, See Invisibility, Spider Climb, Glitterdust (DC 17)
Level 3 (4/5): Dispel Magic, Minor Creation, Arcane Sight, Haste, Greater Magic Weapon
Level 4 (3/4): Break Enchantment, Dimension Door, Detect Scrying, Freedom of Movement, Rusting Grasp
Level 5 (1/2): Greater Dispel Magic, Wall of Stone, True Seeing, Overland Flight, Control Winds
Skills (*=Rank):
Acrobatics(0): +7
Fly(0): +18
Knowledge (arcana)(13): +21
Knowledge (history)(13): +21
Knowledge (planes)(13): +21
Knowledge (religion)(13): +21
Linguistics(13): +21
Sense Motive(13): +16
Spellcraft(13): +21
Perception(13): +16
Use Magic Device(13): +22
Implements:
Trans. - Bow (9/9): +Holy
Trans. - Belt (0/0):
Div. - Smoked Goggles (4/4): Darkvision 60, see invisibility
Abj. - Amulet (8/8): +4 deflection
Conj. - Compass (0)
Focus Powers:
Abj. - Warding Shield (Sp): Swift action, 1 MF (Immediate, 2MF) - Reduce next damage by 26 for next round
Abj. - Energy Shield (Sp): Swift action, 1 MF (Immediate, 2MF) - Resist all energy damage up to 65 points for 1 minute.
Abj. - Glove of Negation (Sp): Standard action, 3 MF - 10 foot diameter globe cancels 13 levels of spells cast into it, for 13 rounds. Partially cancelled spells instead get +4 on save.
Conj. - Purge Corruption (Sp): Standard action, 1 MF - Remove Disease or Remove Poison on touched creature.
Div. - Flash Insight (Sp): Swift action, 1 MF - +6 insight to one ability check, attack, skill check before next turn.
Div. - Object Seer (Sp): Full-round action, 1 MF - Ask one question about object, as commune.
Trans. - Psychic Weapon (Sp): Swift action, 1 MF - +1 enhancement (stacks) to a weapon for 1 minute.
Trans. - Sudden Speed (Sp): Swift action, 1 MF - +30 feet speed for 1 minute.
Trans. - Quickness (Sp): Standard action, 1 MF - haste to touched creature for 13 rounds. Bonus to AC and Reflex increased to +2.
Trans. - Telekinetic Mastery (Sp): Standard action, 1 MF - 13 rounds of telekinesis, no concentration.
Other Abilities:
Shape Change
3/day - Dancing Lights
1/day - Haste
Object Reading (Su): Examine object for 1 minute, identify magic properties. CL must beat object's CL to identify cursed item. Learn one item of information about object's historical significance, and one item about last creature to use item in last 13 days.
Shift Focus (Su): Move focus from one implement to another, losing 1.
Aura Sight (Su): Standard action, get aura sight for 1 round.
Magic Circles (Su): 1 minute, 1 MF to create circle, as magic circle against law/evil.
Binding Circle (Su): 1 extra MF in Magic Circle to create trap for given alignment. DC 21 Reflex save to avoid (+4 if circle is detected, DC 31 Perception). Will save every hour to escape. Anything entering (including weapons or spell effects) lets creature out.
Languages Common, Sylvan, Draconic, Aklo, Celestial, Infernal, Abyssal, Elven, Goblin, Orc, Varisian, Gnome, Tengu, Ancient Thassilonian, Tekritanin, Jistkan, Cyclops, Azlanti, Ancient Osiriani, Hallit
Gear:
+1 Planar Adaptive Composite Longbow +0
(GMW for +3, Resonant Power for Holy, Deliquescent Gloves for Corrosive)
-60 cold iron arrows
-20 cold iron arrows with silver blanch
-20 cold iron arrows with adamantine blanch
-20 cold iron arrows with ghost salt
+3 Cloak of Resistance
+6 Belt of Incredible Dexterity
+4 Headband of Vast Intelligence
Efficient Quiver x2
Handy Haversack
Cracked Pale Green Prism Ioun Stone (attacks)
Cracked Pale Green Prism Ioun Stone (saves)
Boots of Escape (1/1)
Necklace of Adaptation
Pink Rhomboid Ioun Stone
Jingasa of the Fortunate Soldier
Dusty Rose Prism Ioun Stone
Deliquescent Gloves
Eyes of the Eagle
Lesser Rod of Extend Spell
Wand of CLW (50/50)
Scroll of Cure Critical Wounds
Wand of Shield (50/50)
Wand of Residual Tracking (50/50
Oil of Daylight
Potion of Remove Blindness
Scroll of Blood Biography x2
Scroll of Speak with Dead x2
Misc. mundane traveling gear
2000 gp of diamond dust
500 gp in coins
Shard of Greed + Pale Blue Rhomboid Ioun Stone
Attack Routine Code:
Arcane Strike and Deadly Aim
[dice=Attack]1d20+18[/dice] (x2 with Manyshot)
[dice=Damage]1d8+13[/dice]
[dice=Holy]2d6[/dice]
[dice=Acid]1d6[/dice]
[dice=Damage]1d8+13[/dice]
[dice=Holy]2d6[/dice]
[dice=Acid]1d6[/dice]
[dice=Attack]1d20+18[/dice]
[dice=Damage]1d8+13[/dice]
[dice=Holy]2d6[/dice]
[dice=Acid]1d6[/dice]
[dice=Attack]1d20+13[/dice]
[dice=Damage]1d8+13[/dice]
[dice=Holy]2d6[/dice]
[dice=Acid]1d6[/dice]