Sic Semper Tyrannis! (Thrune's Hell's Rebels Revived) (Inactive)

Game Master GM Aarvid

Rebellion

Maps

Loot Sheet

GM Screen:

Perception:
'[dice=Perception (Aldren)]1d20+1[/dice]
'[dice=Perception (Arcos)]1d20+1[/dice]
'[dice=Perception (Lubella)]1d20+5[/dice]
'[dice=Perception (Talvek)]1d20[/dice]
'[dice=Perception (Kenji)]1d20+3[/dice]
'[dice=Perception (Sidius)]1d20+0[/dice]

Initiative:
'[dice=Initiative (Arcos)]1d20+5[/dice]
'[dice=Initiative (Lubella)]1d20+4[/dice]
'[dice=Initiative (Talvek)]1d20+5[/dice]
'[dice=Initiative (Sidius)]1d20+6[/dice]
'[dice=Initiative (Kenji)]1d20+2[/dice]
'[dice=Initiative ()]1d20[/dice]


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HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I don't think we are worries about the Dottari more the Hell knights. You can charge on the Angle as well but you don't get the full 60' as it gets used up a lot faster because of the ruling.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4
GM Aarvid wrote:
Correct me if I missed the new hp totals. I think the reposte is moot since the parry was a nat-1, correct?

The parry result has to be higher than the attack roll to be successful; the riposte only happens on a successful parry. So no riposte in this case.

I think Fhingle took 15 damage from Life Links by the end of the dottari's turn (2 rounds for Talvek and one round for Lubella), so he's at -24.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I am yes from what you said and I went to confirm. I have to get away to drink a potion to heal up so I can not die :)


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Lubella will try to cast her readied spell defensively. Her concentration check will be at +7 (lvl+cha bonus), with a target of 17 (15 + 2 x spell level).

Next level, her concentration checks will get substantially better: at 5th lvl, her Spinning Spellcaster class feature will add +4 to concentration checks to cast defensively.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

GM Aarvid:
Does the fact that Lubella knows the smoke is an illusion affect the miss chance?


Slides/maps

Lubella:

I would say that she knows it was an illusion spell, but she would still have to save against it in order to ignore it (she would get the usual +4 bonus knowing that it was cast as an illusion).
So basically if she makes her save, she can ignore the figment outline that remains...and would hit. Otherwise, it is a 20% miss.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

We should all be withdrawing now. Hopefully Sidius' summons will delay the dottari for a round. We want to get to straight roads, where Fhingle can run 4x speed (60 ft) — that way the dottari won't be able to close the gap by double moving. Lubella has one Grease spell left to slow them down.

For reference, the doghousing platform is at J5 on the city map. We want to avoid the Kintargo Opera House (J3) — that's Barzillai Thrune's residence, so there will be more guards there.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

FWIW, I suppose someone could carry Fhingle piggyback, and run at 3x speed with a heavy load (60ft). That way Fhingle could channel while we retreat.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Haha that is true and would be rather funny. I should get a pony and name it Ride a Channel


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

@Fhingle: I think you posted your action without checking the map. There's a dottari standing right next to you at the start of your turn — you need to use the Withdraw action if you want to get away.

Please note that a single crit from one of the dottari will kill any one of us — 3d10+42 by the looks of it (average 58.5 damage). We can't keep letting them attack us!


Slides/maps

These are definitely power-attacking brutes. Talvek is in single digit hp I believe (maybe slightly better after the channel, but not good)

I will take suggestions for Arcos as I played the silent image card last round to stall the pursuit (not super effective but worked for a few)

Not sure what else sounds good, otherwise he can withdraw.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

The best I can think of for Arcos is to cast Invisibility, and then start using Ghost Sound to confuse the dottari. Hopefully that might slow their pursuit.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

It is kinda the way the Hell Knights aren't centred so I thought I would be ok. I can Withdraw sure but then I cannot channel.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

That's OK. Sidius will be competing his summoning spell, so I'm hoping that will tie the dottari up for a round. Our best bet is to move away as much as we can, so we don't get attacked.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Don't forget that celestial eagles can smite evil 1/day (+1 damage against evil foe).


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

That's true. Wasn't sure if the target was evil or neutral, so I didn't think to ask - but given that a level 1 summon is a glass cannon, it would be logical to go for the smite, even if it doesn't work.

Also, the fact that I've failed 3 different hexes with DC 17 vs. folk with poor will saves is.... annoying, to say the least. At this point, Sidius is going to think they've all got Hex Ward items.


Slides/maps

Yes, the smite would make sense and would allow, but in this case is moot, as the guards are not actually evil.

The uber hex saves with their poor will is definitely more of an anomaly.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Sidius needs to take lessons from Vendalfek. :)

One of the Hellknights saved against Lubella's Grease spell as well, and I doubt they have great Reflex saves.


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

We should keep an Ant Haul for future escapes.


Slides/maps

Late company tonight. Will post in morning.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle weighs 62.6 lbs with all his gear on


Slides/maps

Yep, I feared that may be the case. Even if Talvek was carrying nothing else, that would be close to a heavy load for him. So he would be no faster than Fhingle is already moving. I will assume he just moves ahead.


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

Even at medium load, carrying Fhingle would allow him to channel with less risk of falling behind and getting mobbed.


Slides/maps

That is true...so you can still do it. At heavy load unless you increase Talvek's strength.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I was almost certain that we were going to lose someone there for a while! We were lucky that none of the dottari rolled a 20 — a confirmed critical would have meant a dead PC. We dodged a bullet this time.

Definitely a warning that not all encounters are beatable! (In combat anyways.)


Slides/maps

Definitely a good lesson that not all of the missions will be solved by direct conflict, as you are vastly out-numbered by superior forces.


Slides/maps

Arcos I was not sure if he was going to be able to continue for a couple months due his move/travels. Arcos, if you still with us, let me know.

I would rather not have to bot him for a full encounter. He could take the armiger back to a safe place while the four of you join Setrona on the mission out of the city for the Lictor.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Arcos said his internship was going to run until Aug 23rd (this Friday), so I imagine he'll be back next week.


Slides/maps

Ah ok. For some reason I was thinking it was the 28th or into September. So that may not be too bad and he won't miss too much.


Vigilante 5/Rogue (Unchained) 1/ArcTrick 2 | HP 60 | AC 26 T 18 FF 17| F +5 R +10 W +5 | Init +5 | Perc +11 |

Hey y’all, I’ve just found my way out of the woods. I’d love a recap on what’s happened, but if not I’ll have to take a few days to get back up to speed.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Brief summary:

We rescued the Order of the Torrent armiger from the doghousing, without anyone getting killed (things were pretty dicey for a bit). Shortly afterwards, we met up with Setrona at the gate, and went out into the marsh south of the city, to visit the Shrine of St Senex (where Octavio is rumored to be holed up). We brought the rescued prisoner (Benjen Preveau) along with us.

There's a couple of caretakers/guardians at the shrine, who have confirmed that Octavio has being given refuge within. Apparently, we have to go down a ladder in a hole in the ground, and face some sort of test, to prove to St Senex that we are worthy to speak with Octavio.

We are mostly out of spells, since we haven't rested since the public excruciation encounter. It's later in the evening, after dark.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I like the who idea of this AP, it does not allow you to be murder hobos like other APs do. You cannot have a Front Line fighter the same as other APs because they would stick out.

It just makes combat that much more deadly since we don't have a centre person that can take hits well.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Lubella and Talvek will both be very tough frontliners going forward. Talvek will likely end up with a very high AC — he gets Barkskin (which scales very well) next level. Lubella will pick up Mirror Image, making it difficult to land hits on her as well.

That being said, this AP does seem to have a number of encounters where a direct attack is a bad idea. I think the Veritas Plaza encounter was something like CR 9 if you fight everything!


Slides/maps

We also need to resolve the Rebellion stuff today

Lubella, I am going to ask that you check the team assignments and officers are properly updated on the campaign sheet. I am probably missing something.

Two things are likely. 1) Notariety is going up with confrontations with Dottari in Museum and Prisoners. 2) Support is growing, so probably Rebellion going up a level (or two)

===========================================
Rebellion Stuff

GM Weekly stuff:

==Upkeep Phase
Attrition: 1d20 ⇒ 11
Notoriety: 1d4 + 3d6 ⇒ (4) + (5, 1, 4) = 14
Treasury: 0 = 0
Rank: 0 = 0
Deposits: 0 = 0
==Activity Phase
*Earn Gold: 1d20 ⇒ 18 Security * Team = GP
*Recruit Team: 1d20 ⇒ 2
==Event Phase
Event Change: 1d100 ⇒ 12
Event Type: 1d100 ⇒ 11

=======================
== Team-A === Peddlers
Flaetcher Kaneson (male half elf)
Morgar Manthai (male human) - charmed by imp
Zenger the Quick (male human)
Bolidino (male human) - killed in collapse
Umma LeGuin (female half elf)
Lankora Idall (female gnome)

== Team B === (sneaks/thieves)
Tuck
(Halflings)

== Team C ===
(Mercenaries)
F.Crow


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

So how do I contribute to this?


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4
Player's Guide wrote:

Step 1—Supporter Attrition: Attempt a DC 10 Loyalty

check. On a successful check, the rebellion only loses
1d6 supporters. If the check is a natural 20, the rebellion
instead gains 1d6 supporters. On a failed check, the
rebellion loses a number of supporters equal to 2d4 + the
rebellion’s rank.

So we lose 1d6 supporters even if we make the loyalty check.

I think we need to use the Change Officer Role action to assign Fhingle and Sidius to Officer Positions:

Player's Guide wrote:

Change Officer Role (No Team Required): One PC can

change his or her officer role in the Silver Ravens. Allies
and cohorts can’t change their role with this action.

Switching roles is definitely awkward. Fhingle would be best for the Demagogue position, which Lubella is currently filling. Lubella would then be best in the Sentinal role, which Laria is currently filling. But we only have 3 actions a week, so moving everyone to their best position takes a while.

We might be best to just assign Fhingle and Sidius to be Recruiters for now. That would leave us with:

Rebellion Actions (2 for rebellion rank, +1 for strategist):
1. Change Officer Role: Fhingle -> Recruiter
2. Change Officer Role: Sidius-> Recruiter
3. Recruit Supporters

Treasury Contributions:

We won't have enough actions for Earn Gold, so we'll all have to contribute some coin (say 10 gp each), to pay the Silver Ravens' bills.

Team Managers:

Right now Lubella is managing all the teams, although Fhingle would be an equally good manager. I can't find any mention in the Player's Guide of an action to change managers. I would certainly make sense for Fhingle to take over managing some of the teams.


Slides/maps

I think the manager is a free change as far as I can tell.

Once the officers and teams/actions are set, I can apply the effects. I have already updated Notoriety for this week.

GM Events:
3d100 ⇒ (35, 7, 61) = 1033d100 ⇒ (41, 54, 56) = 151


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Having thought about it, I think we should just assign Fhingle to be the Demagogue right away, since that's what he's best suited for. We'll just have to wait until next week to assign Lubella a new officer role (I assume she would just be unassigned this week).

Rebellion Actions:

1. Change Officer Role: Fhingle -> Demagogue
2. Change Officer Role: Sidius-> Recruiter
3. Recruit Supporters (we can only do this once/week)

Note: The Rebellion Actions section of the Rebellion Sheet is confusingly labelled. I'm pretty sure the box labelled 'Rank' should be the number of actions listed in Table 1: Rebellion Advancement, which is 2 actions for rebellion rank 4. With the +1 for having a Strategist, that gives 3 total actions.


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

Subtracted 10gp from Talvek's inventory to go into the Silver Ravens' treasury.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I did the same, so I am the Demagogue, I will have to look up the rules again


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Your officer role doesn't require you to do anything specific mechanically. It can suggest some role-playing possibilities.

As I see it, the Demagogue is in charge of propaganda (not necessarily in the the pejorative sense). The Demagogue spreads the message of the Silver Ravens, helps reassure those inside the organization that they are on the right path, and builds anger against the government.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Does Sidius know Invisibility? It's not listed in his spellbook, but See Invisibility is listed twice, so I was wondering.

If not, it would be a good spell to learn for the holding house mission. It looks like we might need to acquire examples of some different documents, or at least get a good look at them. Vendalfek can fly around invisible, but I don't know how much we can count on him to be around at the right time; he seems to head off and do his own thing quite a bit.


Vigilante 5/Rogue (Unchained) 1/ArcTrick 2 | HP 60 | AC 26 T 18 FF 17| F +5 R +10 W +5 | Init +5 | Perc +11 |

I was thinking I’d come back in once we do revolution rolls, that good?


Slides/maps

That would be fine Arcos. Although we never really dropped you out, so you are with the party at this time.

2d6 - 1d6 + 1 ⇒ (5, 1) - (1) + 1 = 6

Also the rebellion, with 33 supporters, reaches a rank of 5, which allows a couple more actions this next time to use.

Which reminds me, Sidius and Fhingle (only), with the title of Guardian at rank 4, both of you gain one of the following as a bonus feat:
Alertness,
Deceitful,
Persuasive,
Stealthy.

The tracking sheet has been updated for week 6 with my changes in Purple. Trying to keep this part from becoming too much red-tape, but it does provide some boons to the party, so keeping it updated.

Now back to our previously scheduled mission, already in progress.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

@GM Aarvid: Previously, I think Setrona expressed some concern about coming to the shrine during the day, lest we be seen. As far as we know, does that same concern extend to leaving in the morning, assuming we stay the night? I'm assuming that it's fairly late in the evening, so I wasn't sure if we could get our 8 hours rest, and leave before dawn.


Slides/maps

It is definitely late (I was figuring 9pm when planning ends) but you would have time to rest before dawn if desired. Then you could still leave in time to get to the City gates before fully light.

Setrona would like to get back, and is willing to travel alone if needed. Benjen is another story.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4
Lubella Heathertoes wrote:
Does Sidius know Invisibility?

I just realized that Invisibility isn't on the Witch spell list. Disregard my question.

EDIT: I was forgetting that Arcos can cast the spell!


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

As you surmised, it's not on my spell list. I used a potion at the confrontation.

However, if see invisible is on my list twice, then that's clearly a transcription error, and I'll need to see which spell that is supposed to be.

No issues throwing in 10gp to keep things going - though I thought from our earlier discussion we were putting him into a Strategist position?

And, GM, I took Deceitful, you'd told us about that when we first joined


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Arcos assumed the Strategist officer role when we re-established the Silver Ravens.

I was thinking that Sidius could make house-calls to sick residents (as identified by community leaders like Zea), and use his herbal remedies to treat their afflictions. That would provide role-playing support for a Recruiter position.

Mechanically, a Recruiter adds their level to the number of supporters recruited, so it's quite helpful for advancing the rebellion rank.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I thought I'd list some of the things we would need to pull off a prisoner transfer scam. The idea is to present a fake prisoner transfer order, and get the guards to turn the Torrent armigers over to us.

1. Examples of the impressions of the seals needed to mark the documents: City crest, and Thrune's seal.

2. Make the counterfeit seals. They only really need to be used once, but if they could be made more durable, we might find an opportunity to use them again sometime.

3. Blank paper of the type used to make the prisoner transfer orders.

4. Ideally, obtain an old prisoner transfer order, or get a look at one, in order to understand the correct layout.

5. Find out the prisoner numbers of the imprisoned Torrent armigers.

6. With the above, forge the prisoner transfer orders. I think forging documents would be a Linguistics check (as per the player's guide). Arcos' Profession Scribe might help as well.

7. Dottari uniforms for Arcos, Sidius and Talvek.

8. Disguises for Arcos, Sidius and Talvek, so they're not recognized (Disguise Self or Alter Self could help here).

9. When Arcos, Sidius and Talvek present the prisoner transfer order, I presume one of them will have to make a bluff check.

Am I forgetting anything here? Feel free to make suggestions.

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