Shisumo's Shattered Star 2 (Inactive)

Game Master Shisumo


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Female Gnome Sorceror

Miet moves in and attempts to colour spray some of the tower girls


Female Human Ranger (Infiltrator) 2

Advancing down the hallway, Galyna moves to line up a shot at Shiv's opponent, sending a bolt flying into the fray.

1d20 + 5 ⇒ (7) + 5 = 12
1d10 ⇒ 1


Well, Miet, Galyna just took the only spot you could cast your spell without having to cast defensively. What do you want to do?


Female Gnome Sorceror

what is it to cast defensivly again?


Your roll is you caster level plus your casting stat modifier. The DC is 15 + (2x spell level), or 17 for color spray.

The best spot for hitting the most targets is E9, and three opponents threaten it. Currently two of them are prone and entangled, meaning that they are suffering a -6 penalty to their attacks, but the third is a standing and angry wererat. You will need to decide if you would prefer to risk the AoOs instead...


Female Gnome Sorceror

She'll move in and cast defensivly getting as many as possible
1d20 + 6 ⇒ (16) + 6 = 22

dc 17 will save


Galyna's shot misses high, and the bolt careens off of the far wall, sending a few rock chips flying.

Miet steps up in front of her and begins an arcane chant, carefully timing her gestures so as not to leave herself open to any attacks by the nearby Tower Girls. A wave of colored lights bursts over the opponents with dazzling fury.

TG #1 Will save: 1d20 + 1 ⇒ (10) + 1 = 11
TG #2 Will save: 1d20 + 1 ⇒ (18) + 1 = 19
TG #3 Will save: 1d20 + 1 ⇒ (3) + 1 = 4
TG #4 Will save: 1d20 + 1 ⇒ (12) + 1 = 13

WR #1 Will save: 1d20 + 3 ⇒ (5) + 3 = 8

Suddenly, most of the foes are unconscious; only one of the Girls still struggling to free herself from the remnants of the table and Shiv's lycanthropic opponent are still awake.

Duration of unconsciousness: 2d4 ⇒ (3, 4) = 7 rounds. The affected targets are marked with asterisks on the map.

The one Tower Girl who managed to cover her eyes in time to avoid the magic tries to wiggle free of the heavy wood.

Escape Artist: 1d20 + 6 ⇒ (11) + 6 = 17

Once she is free, she grips her blade tightly, hoping to block any blow, and begins to rise to her feet.

The TG goes full defense and stands. This provokes AoOs from Oscar and Miet (if she threatens), but the prone AC penalty is negated by her full defense action. Once the AoOs are resolved, everyone can go again. Don't forget Erwin's bless spell...


Female Gnome Sorceror

Miet lacking a blade is unable to threaten


Kassandra sighs with slight exasperation as most of the enemies lose their consciousness. She gestures towards the still conscious wererat, silently moving her mouth.

Sleep hex on Wererat.


Male Dwarf

"Not so fast there". "Don't like it too much when the 'tables are turned' do you". "Ha ha ha"!

1d20 + 6 ⇒ (6) + 6 = 12 AoO

1d8 + 3 ⇒ (6) + 3 = 9 Damage...

I'll swear, Oscar never hits in combat...

Then once the girl is standing...

"Shoulda stayed down".

1d20 + 6 ⇒ (14) + 6 = 20 Warhammer posing as a fan attack

1d8 + 3 ⇒ (8) + 3 = 11 Damage


Sleep hex save: 1d20 + 3 ⇒ (19) + 3 = 22

The wererat sneers at Kassandra's magic, but its Tower Girl companion is not so fortunate. Although she manages to reach her feet without giving Oscar the opening he needs, it turns out it was a feint - the backswing slips past her blade and into her side, crushing ribs.


Male Human Rogue(Scout) 2nd

Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

The slippery rogue spins around his opponent, "Someone wit' somethin' silver git over here and stick this thing!"

Move to D11. Delay his attack until someone comes up to give him flank. He'll stop in C11 if that proves better for his flank buddy.

Rapier attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (4) = 12
Crit confirm Rapier attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa was having fun tagging the wererat with her magic. She kept zinging force missles at the injured creature.

Damage 1d4 + 1 ⇒ (2) + 1 = 3


Male Human Rogue(Scout) 2nd

I think the injured one is currently unconscious Uraisa.


That is correct, although Uraisa can certainly perform that action still if she wishes...


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Nah, that'd be above and beyond cool, so she will target the next closest one to her.


The missile strikes the Tower Girl Oscar just hit, and she crumples.

Only Shiv's were-rat is still up, but he could use a flank partner.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantara hustles forward, silver dagger and shield readied, and provides the flanking partner her brother requested.

Attack: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17 Flanking, Bless
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

If she counts as Humanoid (Human), I have a favored enemy bonus of +2 to the attack and damage, too.

Never mind, I don't think I will be able to attack after the move. Ellantera won't try to tumble in, so she provokes for that last step.


Attack of Opportunity: 1d20 + 3 ⇒ (10) + 3 = 13, damage 1d6 + 1 ⇒ (6) + 1 = 7

Ellantera runs up, ducking a sword cut as she does, and feints at the wererat. As the lycanthrope dodges, Shiv stabs it between the shoulder blades, and even though its wound is more shallow than it might have been, it still squeals in pain.

Miet, Erwin, Galyna still to go.


Female Gnome Sorceror

Miet will move to get out the way while looking for something to bind the out cold tower girls.


Female Human Ranger (Infiltrator) 2

Rather than shoot into an increasingly chaotic fight, Galyna produces rope, handing it to Miet before picking up her crossbow to cover the unconscious enemies.


Male Dwarf Cleric 2

Erwin will help Miet with the rope.


The remaining conscious wererat shifts to the side, away from Ellantera's silver blade, and slashes and bites at Shiv, seeking vengeance for the wound he inflicted on her.

Short sword: 1d20 + 4 ⇒ (8) + 4 = 12, damage 1d6 + 2 ⇒ (3) + 2 = 5; bite 1d20 - 1 ⇒ (13) - 1 = 12, damage 1d4 + 1 ⇒ (1) + 1 = 2

The rogue blocks her attacks with quick strikes of his own, and the rat's eyes flick toward the door behind her.

You guys again.


Male Human Rogue(Scout) 2nd

Move to C12

Rapier attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13

The rogue moves to keep the wererat between himself and his sister before slashing out.


Male Dwarf

Oscar tries to take advantage of the distraction of the two siblings, and swings his mighty Warhammer at the rat thing.

1d20 + 8 ⇒ (9) + 8 = 17 Warhammer Blow
1d8 + 3 ⇒ (4) + 3 = 7 Pounding damage


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera moves (if necessary) to maintain the flank and attacks with the silver dagger (rolled above, hits 17 for 5 silver damage).


Ellantera steps up to keep the pressure on the last wererat, and she, Shiv and Oscar all attack it. The lycanthrope is fast, though, dodging Shiv's stab and letting her armor absorb the impact of Oscar's hammer. Ellantera, however, can sense the workings of the human mind behind the ratlike face, and gets her dagger's point deep into the wererat's shoulder.

I assume Erwin and Miet at least will continue tying up thieves; Uraisa? Kassandra? Galyna?


Female Gnome Sorceror

Continue with the binding


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa fires off yet another force missile, hoping the last creature was ready to expire after the attack.

Damage 1d4 + 1 ⇒ (2) + 1 = 3


Since the melee around the surviving wererat becomes too crowded for any effective action on her part, Kassandra moves towards Miet and Erwin and helps them tie up the girls.


Female Human Ranger (Infiltrator) 2

Galyna sweeps the room with her crossbow, ensuring no surprises.


Badly wounded and with the feel of silver in her veins, the wererat breaks and tries to make a run for it.

Withdraw action, tumbling to avoid AoOs from Oscar and Shiv after the first step. Acrobatics on Oscar: 1d20 + 7 ⇒ (18) + 7 = 25; Acrobatics on Shiv 1d20 + 7 ⇒ (19) + 7 = 26. I'll go ahead and allow Galyna a held action attack on her, regardless of the AoOs though.


Female Human Ranger (Infiltrator) 2

With an efficiency borne of practice, Galyna tracks the wererat's movements and fires, the bolt hurtling towards her target.

1d20 + 5 ⇒ (14) + 5 = 19
1d10 ⇒ 9


The wererat takes two steps - and then a bolt catches her in the throat. Although not silver, the missile is fired with more than enough force to drive it home, dropping her. After a few moments, the body shifts and warps, lengthening and losing bulk until a dead Varisian woman, her throat torn out by a crossbow bolt, stares blankly up at the stone roof of the Crow.

Combat ends. 300 XP each. What now?


Female Human Ranger (Infiltrator) 2

In the ensuing silence, the sound of another bolt being ratched into place punctuates the breathing of the group, recovering from the violent exertion.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

"We need to head back and make a copy of the Thassilonian mural on the wall from a couple rooms ago. The Society wanted us to record them, if you remember.". Uraisa headed back to make a quick sketch, and write in it exactly where is was located in the tower.


Kassandra remains with the prisoners (and makes sure they are all securely tied) until they regain consciousness.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera remains with Kassandra and the prisoners to make sure they don't give her any trouble.


Male Human Rogue(Scout) 2nd

Shiv glances down at the shallow wound left by the wererat's blade with annoyance before going to the two unexplored passages leading further in and carefully listening for signs of alarm.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


The passage to the west reaches a T-intersection very quickly. To the north, the room is basically empty, although there are patterns in the dust suggesting boxes and barrels were being stored here until recently; the room to the south looks to be a privy and trash heap. Not a pleasant experience.

The passage south, though, looks like a campsite: a small cook fire has been built in the center of the floor with spits holding the sizzling carcasses of two donkey rats. The broken scraps of a crate now serving as fuel are stacked nearby, and blankets have been pushed together into a large bedroll. There is another passage leading out to the southwest.


Male Human Rogue(Scout) 2nd

After looting each of their captives Shiv will give each of the rooms a once over, including the campsite and bedrolls. He settles down to tear off a well cooked thigh of a donkey rat while the others try an pry info out of their captives. Grease running down his chin, "Hey Salt, you want a slab o' rat?"


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera settles in for consciousness to return to one of the captives, sharpening her steel dagger as she waits. When ones does, she asks, "Welcome back. Where's Ayala Javeski?"


Kassandra winces at the sight of Shiv munching on a rat's thigh and turns her attention back to the captives. After the captive wakes up and answers Ellantera's question, she adds, "What did you store in the room over there? And where is it now?"


The Tower Girls, whether wererat or not, each carried a smokestick, two tanglefoot bags, studded leather armor, a shortbow and 20 arrows, a short sword, hooded lantern, oil, and a set of thieves’ tools. All but the two wererats also had a climber’s kit, grappling hook with 50-foot silk rope, and a second-story harness. Together, the six women had 90 gp in various coins on them.

The first Girl to wake up is the surviving wererat. Despite the potency of her hybrid form, though, she doesn't seem to have a lot of iron left in her spine, given that she is still bleeding from Uraisa's spells and can smell the silver on Ellantera's blade.

"Ayala's downstairs," she answers sullenly. The words are twisted growls coming from her muzzle. "Don't know any more than that. We weren't allowed down there. Ayala said it was because we needed someone to guard the entrance, but it's just because the rest of the Girls don't like us." She seems rather bitter about this. Her beady eyes flick to Kassandra when the witch asks her question, but all she does is shrug awkwardly in her bindings. "Just supplies. Food, mostly, but some clothing and other stuff too. It all got moved downstairs when the main camp was shifted down."


Female Human Ranger (Infiltrator) 2

"How many downstairs?" Galyna asks sternly.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Ellantera considers the response and examines the new edge on her dagger while she listens to the others ask their questions.

"Why did she move the camp?"


"I don't know... a dozen? Maybe fourteen? We don't keep a census," the wererat grunts. She looks sideways at Ellantera, then shrugs. "Who knows? Ayala's not exactly the most stable person I know."

Sense Motive, DC 13:
She's technically telling the truth about both of those answers, but you think she's probably holding something back just the same.


Male Human Rogue(Scout) 2nd

Out of the collected gear, Shiv will take 50' more feet of silk rope, a grapple, hooded lantern, and oil x2.


Female Gnome Sorceror

Sense motive

1d20 + 3 ⇒ (13) + 3 = 16

Miet steps up

"Listen I know this is probably not the best of introfuctions and I can understand not being in a cooperative mood but please tell us everything you know. You said it yourself your boss is unstable and the rest of them dont like you so there's no reason for any of you to have to hold back information to protect them."

Diploamacy check

1d20 + 14 ⇒ (10) + 14 = 24


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

"I really only have a problem with your boss. The rest of you can go free as far as I'm concerned. Once we are done here, of course."

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